Treasure Vault{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Treasure Vault
Stardew Valley: Life in Pelican Town
Fountainport{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Fountainport
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Yavimaya, Cradle of GrowthEach land is a Forest in addition to its other land types.
Yavimaya, Cradle of Growth
Stardew Valley: Welcome to Stardew Valley
Stardew Valley{T}: Add {C}.
{2}, {T}, Tap an untapped creature you control: Create a Food token.
{3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Stardew Valley
Their Magic Is Limitless
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Path of Ancestry
Marvel: Spinner Rack Specials
Baxter Building{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Baxter Building
Toby's Journey by Gary Baseman
Prismatic Vista{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Prismatic Vista
Witch's Familiar
Witch Enchanter // Witch-Blessed MeadowWhen this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Witch Enchanter // Witch-Blessed Meadow
Witch Enchanter // Witch-Blessed Meadow
Boseiju, Who Shelters AllBoseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All
Goblin Storm
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Dwarf Fortress: Create New World
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rogue's Passage
My Little Pony
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Marvel's Deadpool I Fixed It (You're Welcome)
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Brain Dead
Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Fetid Pools({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fetid Pools
Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Canyon Slough
Sheltered Thicket({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sheltered Thicket
Scattered Groves({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Scattered Groves
Miren, the Moaning Well{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Miren, the Moaning Well
Dungeons & Dragons
Voldaren Estate{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Voldaren Estate
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Fallout
Wastes{T}: Add {C}.
Wastes
Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bojuka Bog
Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bojuka Bog
Command Beacon{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Beacon
Command Beacon{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Beacon
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabled Passage
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabled Passage
Reflecting Pool{T}: Add one mana of any type that a land you control could produce.
Reflecting Pool
Reflecting Pool{T}: Add one mana of any type that a land you control could produce.
Reflecting Pool
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Prints Charming
Dryad Arbor(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Dryad Arbor
Dandân Deck
Mystic Sanctuary({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Sanctuary
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Halimar DepthsThis land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Halimar Depths
Haunted Fengraf{T}: Add {C}.
{3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Haunted Fengraf
Lonely SandbarThis land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Lonely Sandbar
Remote IsleThis land enters tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Remote Isle
The Surgical BayThis land enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Sacrifice this land: Draw a card.
The Surgical Bay
Svyelunite TempleThis land enters tapped.
{T}: Add {U}.
{T}, Sacrifice this land: Add {U}{U}.
Svyelunite Temple
Avatar: The Last Airbender
Thespian's Stage{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability.
Thespian's Stage
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Secret Lair Promo x Avatar: The Last Airbender Path of Ancestry
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Path of Ancestry
Ghost of Tsushima
Eiganjo Castle{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Eiganjo Castle
Furby
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Flower Power
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Marvel's Spider-Man
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Alien Auroras
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Sonic the Hedgehog
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
KEXP: Where the Music Matters
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
SpongeBob SquarePants
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Hatsune Miku
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Inspiring VantageThis land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Vantage
Inspiring VantageThis land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Vantage
Scrying Sheets{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Scrying Sheets
Thespian's Stage{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability.
Thespian's Stage
Lorwyn Lightboxes
Ancient AmphitheaterAs this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Ancient Amphitheater
Auntie's HovelAs this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Auntie's Hovel
Gilt-Leaf PalaceAs this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Gilt-Leaf Palace
Secluded GlenAs this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Secluded Glen
Wanderwine HubAs this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Wanderwine Hub
The Strange Sands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
20 Ways to Win
Maze's EndThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
Marvel's Black Panther
Karn's Bastion{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Karn's Bastion
Marvel's Iron Man
Inventors' FairAt the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Inventors' Fair
Monty Python and the Holy Grail
Dark DepthsDark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Depths
Sheldon's Spellbook
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Raining Cats and Dogs
Plains({T}: Add {W}.)
Plains
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Secret Lair Bonus Lands
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Seraph SanctuaryWhen this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Seraph Sanctuary
Tomb Raider
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Search for Azcanta // Azcanta, the Sunken RuinAt the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) // (Transforms from Search for Azcanta.)
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Search for Azcanta // Azcanta, the Sunken Ruin
Search for Azcanta // Azcanta, the Sunken Ruin
Academy Ruins{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Academy Ruins
Through the Wormhole
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Paradise Frost
Snow-Covered Plains({T}: Add {W}.)
Snow-Covered Plains
Snow-Covered Plains({T}: Add {W}.)
Snow-Covered Plains
Snow-Covered Island({T}: Add {U}.)
Snow-Covered Island
Snow-Covered Island({T}: Add {U}.)
Snow-Covered Island
Snow-Covered Swamp({T}: Add {B}.)
Snow-Covered Swamp
Snow-Covered Swamp({T}: Add {B}.)
Snow-Covered Swamp
Snow-Covered Mountain({T}: Add {R}.)
Snow-Covered Mountain
Snow-Covered Mountain({T}: Add {R}.)
Snow-Covered Mountain
Snow-Covered Forest({T}: Add {G}.)
Snow-Covered Forest
Snow-Covered Forest({T}: Add {G}.)
Snow-Covered Forest
Gift Wrapped
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
PixelLands_v02.jpg
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Creepshow
Unholy Grotto // Unholy Grotto{T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library. // {T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Unholy Grotto // Unholy Grotto
Unholy Grotto // Unholy Grotto
Meditations on Nature
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Doctor Who
Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Woodland Cemetery
Isolated ChapelThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Isolated Chapel
Concealed CourtyardThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Courtyard
Spirebluff CanalThis land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Spirebluff Canal
Blooming MarshThis land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Blooming Marsh
Inspiring VantageThis land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Vantage
Botanical SanctumThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Botanical Sanctum
The Evil Dead
Field of the DeadThis land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Field of the Dead
The Princess Bride
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Featuring: Gary Baseman
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Bad to the Bones
Geier Reach Sanitarium{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Geier Reach Sanitarium
Featuring: the Mountain Goats
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
More Adventures in Middle-earth
Shire Terrace{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shire Terrace
Angels: They're Just Like Us but Cooler and with Wings
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
From Cute to Brute
Westvale Abbey // Ormendahl, Profane Prince{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it. // Flying, lifelink, indestructible, haste
Westvale Abbey // Ormendahl, Profane Prince
Westvale Abbey // Ormendahl, Profane Prince
Westvale Abbey // Ormendahl, Profane Prince{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it. // Flying, lifelink, indestructible, haste
Westvale Abbey // Ormendahl, Profane Prince
Westvale Abbey // Ormendahl, Profane Prince
Artist Series: Alayna Danner
Seraph SanctuaryWhen this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Seraph Sanctuary
Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emeria, the Sky Ruin
Seraph SanctuaryWhen this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Seraph Sanctuary
Showcase: March of the Machine Vol. 1
The World TreeThis land enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
The World Tree
The '90s Binder Experience
Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce.
Exotic Orchard
Phyrexian Faves
Inkmoth Nexus{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Inkmoth Nexus
The Astrology Lands
Swamp({T}: Add {B}.)
Swamp
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Mountain({T}: Add {R}.)
Mountain
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Plains({T}: Add {W}.)
Plains
Swamp({T}: Add {B}.)
Swamp
Forest({T}: Add {G}.)
Forest
Artist Series: Aleksi Briclot
Eldrazi Temple{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Eldrazi Temple
Special Guest: Kozyndan: Another Story
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Transformers
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Post Malone
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabled Passage
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Blood Bowl
Wastes{T}: Add {C}.
Wastes
Warhammer
Wastes{T}: Add {C}.
Wastes
Wastes{T}: Add {C}.
Wastes
Totally Spaced Out
Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Ash Barrens
Command Beacon{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Beacon
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
The Tokyo Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Keep Partying Hard, Shred Harder Than You Previously Thought Possible
Sliver Hive{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.
{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Sliver Hive
Pride Across the Multiverse
Mana Confluence{T}, Pay 1 life: Add one mana of any color.
Mana Confluence
Heads I Win, Tails You Lose
Island({T}: Add {U}.)
Island
Mountain({T}: Add {R}.)
Mountain
Special Guest: Matt Jukes
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Drowned CatacombThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Drowned Catacomb
Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Dragonskull Summit
Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Rootbound Crag
Sunpetal GroveThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Sunpetal Grove
Artist Series: Magali Villeneuve
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Artist Series: Sidharth Chaturvedi
Nomad OutpostThis land enters tapped.
{T}: Add {R}, {W}, or {B}.
Nomad Outpost
Island({T}: Add {U}.)
Island
Ghost Quarter{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Ghost Quarter
Ghost Quarter{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Ghost Quarter
Pictures of the Floating World
Windbrisk HeightsHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Heights
Shelldock IsleHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shelldock Isle
Howltooth HollowHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Howltooth Hollow
Spinerock KnollHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spinerock Knoll
Mosswort BridgeHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mosswort Bridge
Showcase: Neon Dynasty Neon Ink
Boseiju, Who Shelters AllBoseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All
Hall of the Bandit LordHall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hall of the Bandit Lord
Shades Not Included
'80s Inspired Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Arcane: Lands
League of Legends Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
The Dracula Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
PixelSnowLands.jpg
Snow-Covered Plains({T}: Add {W}.)
Snow-Covered Plains
Snow-Covered Island({T}: Add {U}.)
Snow-Covered Island
Snow-Covered Swamp({T}: Add {B}.)
Snow-Covered Swamp
Snow-Covered Mountain({T}: Add {R}.)
Snow-Covered Mountain
Snow-Covered Forest({T}: Add {G}.)
Snow-Covered Forest
Fblthp: Completely, Utterly, Totally Lost
Where's Waldo Inspired Land
Shelldock IsleHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shelldock Isle
Welcome to Castle Dracula
Phyrexian Tower{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Phyrexian Tower
MSCHF
Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Battlefield Forge
Plains({T}: Add {W}.)
Plains
Stranger Things
Havengul Laboratory // Havengul Mystery{T}: Add {C}.
{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. // When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
{T}, Pay 1 life: Add {B}.
Havengul Laboratory // Havengul Mystery
Havengul Laboratory // Havengul Mystery
Mirrodinsanity
Ancient Den{T}: Add {W}.
Ancient Den
Seat of the Synod{T}: Add {U}.
Seat of the Synod
Vault of Whispers{T}: Add {B}.
Vault of Whispers
Great Furnace{T}: Add {R}.
Great Furnace
Tree of Tales{T}: Add {G}.
Tree of Tales
Darksteel CitadelIndestructible
{T}: Add {C}.
Darksteel Citadel
Showcase: Midnight Hunt
Moorland Haunt{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Moorland Haunt
Vault of the Archangel{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Vault of the Archangel
Nephalia Drownyard{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
Nephalia Drownyard
Desolate Lighthouse{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Desolate Lighthouse
Stensia Bloodhall{T}: Add {C}.
{3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.
Stensia Bloodhall
Grim Backwoods{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Grim Backwoods
Kessig Wolf Run{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Kessig Wolf Run
Slayers' Stronghold{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Slayers' Stronghold
Gavony Township{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Gavony Township
Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Alchemist's Refuge
Blueprint Cards
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rogue's Passage
In Memoriam: Jaya Ballard
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Terramorphic Expanse
Culture Shocks
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Watery Grave
Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Blood Crypt
Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden
Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Godless Shrine
Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Steam Vents
Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb
Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sacred Foundry
Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Breeding Pool
Black Is Magic
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Path of Ancestry
The Unfathomable Crushing Brutality of Basic Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Artist Series: Seb McKinnon
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Happy Little Gathering
Bob Ross Art Lands
Plains({T}: Add {W}.)
Plains
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Forest({T}: Add {G}.)
Forest
Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
We Hope You Like Squirrels
Swarmyard{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swarmyard
The Godzilla Lands
Plains({T}: Add {W}.)
Plains
Island({T}: Add {U}.)
Island
Swamp({T}: Add {B}.)
Swamp
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Full Sleeves: the Tattoo Pack
Inkmoth Nexus{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)