Penny Dreadful is a player-created Magic Online format where only cards priced at 0.02 tickets (tix) on MTGO are legal.
Azorius Penny Dreadful Lands
Avengers HangarThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Avengers Hangar
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Cloudcrest Lake{T}: Add {C}.
{T}: Add {W} or {U}. This land doesn't untap during your next untap step.
Cloudcrest Lake
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain // Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. // ({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain // Hallowed Fountain
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Temple of EnlightenmentThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.
Temple of Enlightenment
Temple of EnlightenmentThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.