Penny Dreadful is a player-created Magic Online format where only cards priced at 0.02 tickets (tix) on MTGO are legal.
Azorius Penny Dreadful Lands
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
Avengers HangarThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Avengers Hangar
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Cloudcrest Lake{T}: Add {C}.
{T}: Add {W} or {U}. This land doesn't untap during your next untap step.
Cloudcrest Lake
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Lake-townThis land enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Lake-town
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Meandering River
Meandering RiverThis land enters tapped.
{T}: Add {W} or {U}.
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Nimbus Maze{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
Nimbus Maze
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Port TownAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Port Town
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Restless AnchorageThis land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Restless Anchorage
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.