Legendary Lands

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Urborg, Tomb of Yawgmoth Each land is a Swamp in addition to its other land types.

Urborg, Tomb of Yawgmoth

Boseiju, Who Endures {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Boseiju, Who Endures

Yavimaya, Cradle of Growth Each land is a Forest in addition to its other land types.

Yavimaya, Cradle of Growth

Otawara, Soaring City {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Nykthos, Shrine to Nyx {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nykthos, Shrine to Nyx

Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City

Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns

Phyrexian Tower {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Phyrexian Tower

Takenuma, Abandoned Mire {T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Takenuma, Abandoned Mire

Inventors' Fair At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Inventors' Fair

Eiganjo, Seat of the Empire {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Minas Tirith

Hall of Heliod's Generosity {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Hall of Heliod's Generosity

Gaea's Cradle {T}: Add {G} for each creature you control.

Gaea's Cradle

Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Geier Reach Sanitarium

Academy Ruins {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Academy Ruins

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Minamo, School at Water's Edge {T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Minamo, School at Water's Edge

Shizo, Death's Storehouse {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Shizo, Death's Storehouse

Ojer Taq, Deepest Foundation // Temple of Civilization Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Taq, Deepest Foundation // Temple of Civilization

Sokenzan, Crucible of Defiance {T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance

Mines of Moria Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Mines of Moria

Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Rivendell

The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

The Shire

Mikokoro, Center of the Sea {T}: Add {C}. {2}, {T}: Each player draws a card.

Mikokoro, Center of the Sea

The Black Gate As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

The Black Gate

Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Mount Doom

Dark Depths Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Dark Depths

Westvale Abbey // Ormendahl, Profane Prince {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform this land, then untap it. // Flying, lifelink, indestructible, haste

Westvale Abbey // Ormendahl, Profane Prince

Ojer Axonil, Deepest Might // Temple of Power Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Ojer Axonil, Deepest Might // Temple of Power

The Grey Havens When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

The Grey Havens

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) // (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Kher Keep {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Kher Keep

Barad-dûr Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.

Barad-dûr

Matzalantli, the Great Door // The Core {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) // (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Matzalantli, the Great Door // The Core

Shinka, the Bloodsoaked Keep {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Shinka, the Bloodsoaked Keep

Ojer Kaslem, Deepest Growth // Temple of Cultivation Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Thousand Moons Smithy // Barracks of the Thousand When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. // (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

Thousand Moons Smithy // Barracks of the Thousand

Abstergo Entertainment {T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Abstergo Entertainment

Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Minas Morgul, Dark Fortress

Shivan Gorge {T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Shivan Gorge

Baldur's Gate {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Baldur's Gate

Aclazotz, Deepest Betrayal // Temple of the Dead Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Aclazotz, Deepest Betrayal // Temple of the Dead

Boseiju, Who Shelters All Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Boseiju, Who Shelters All

Volrath's Stronghold {T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Volrath's Stronghold

Eye of Ugin Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Eye of Ugin

Hall of the Bandit Lord Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Hall of the Bandit Lord

Serra's Sanctum {T}: Add {W} for each enchantment you control.

Serra's Sanctum

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from this land. {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Eiganjo Castle {T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Eiganjo Castle

Flagstones of Trokair {T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Flagstones of Trokair

Storm the Vault // Vault of Catlacan Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. // (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.

Storm the Vault // Vault of Catlacan

Yavimaya Hollow {T}: Add {C}. {G}, {T}: Regenerate target creature.

Yavimaya Hollow

Kor Haven {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Kor Haven

Legion's Landing // Adanto, the First Fort When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. // (Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.

Legion's Landing // Adanto, the First Fort

Search for Azcanta // Azcanta, the Sunken Ruin At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) // (Transforms from Search for Azcanta.) {T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Search for Azcanta // Azcanta, the Sunken Ruin

Journey to Eternity // Atzal, Cave of Eternity Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control. // (Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

Journey to Eternity // Atzal, Cave of Eternity

Tarrian's Journal // The Tomb of Aclazotz {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal. // (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Tarrian's Journal // The Tomb of Aclazotz

Trenzalore Clocktower {T}: Add {U}. Put a time counter on Trenzalore Clocktower. {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Trenzalore Clocktower

Oboro, Palace in the Clouds {T}: Add {U}. {1}: Return Oboro to its owner's hand.

Oboro, Palace in the Clouds

The Everflowing Well // The Myriad Pools When The Everflowing Well enters, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. // (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

The Everflowing Well // The Myriad Pools

Welcome to . . . // Jurassic Park (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. // (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Welcome to . . . // Jurassic Park

Gallifrey Council Chamber When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Gallifrey Council Chamber

Hadana's Climb // Winged Temple of Orazca At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. // (Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Hadana's Climb // Winged Temple of Orazca

Okina, Temple to the Grandfathers {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

Okina, Temple to the Grandfathers

Balamb Garden, SeeD Academy // Balamb Garden, Airborne This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Miren, the Moaning Well {T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Miren, the Moaning Well

Pendelhaven {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.

Pendelhaven

Arguel's Blood Fast // Temple of Aclazotz {1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. // (Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Arguel's Blood Fast // Temple of Aclazotz

Azor's Gateway // Sanctum of the Sun {1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. // (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Azor's Gateway // Sanctum of the Sun

The Tabernacle at Pendrell Vale All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

The Tabernacle at Pendrell Vale

Havengul Laboratory // Havengul Mystery {T}: Add {C}. {4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. // When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. {T}, Pay 1 life: Add {B}.

Havengul Laboratory // Havengul Mystery

Urborg {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Urborg

Hammerheim {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.

Hammerheim

Untaidake, the Cloud Keeper Untaidake enters tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.

Untaidake, the Cloud Keeper

Gods' Eye, Gate to the Reikai {T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

Gods' Eye, Gate to the Reikai

Vance's Blasting Cannons // Spitfire Bastion At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. // (Transforms from Vance's Blasting Cannons.) {T}: Add {R}. {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.

Vance's Blasting Cannons // Spitfire Bastion

Profane Procession // Tomb of the Dusk Rose {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. // (Transforms from Profane Procession.) {T}: Add one mana of any color. {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

Profane Procession // Tomb of the Dusk Rose

Path of Mettle // Metzali, Tower of Triumph When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. // (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Path of Mettle // Metzali, Tower of Triumph

Tomb of Urami {T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.

Tomb of Urami

Teferi's Isle Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters tapped. {T}: Add {U}{U}.

Teferi's Isle

Rath's Edge {T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Rath's Edge

Tolaria {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.

Tolaria

Keldon Necropolis {T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Keldon Necropolis

Paliano, the High City Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Paliano, the High City

Fabled Path of Searo Point {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Fabled Path of Searo Point

Karakas {T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Karakas

R&D's Secret Lair Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

R&D's Secret Lair

The Secret Lair {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.

The Secret Lair

Tolarian Academy {T}: Add {U} for each artifact you control.

Tolarian Academy