CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
ExploreYou may play an additional land this turn.
Draw a card.
Explore
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Archdruid's CharmChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archdruid's Charm
Tempt with DiscoveryTempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Discovery
Splendid ReclamationReturn all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation
Roiling RegrowthSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Roiling Regrowth
Migration PathSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Migration Path
Explosive VegetationSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Explosive Vegetation
Shared RootsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shared Roots
Awaken the WoodsCreate X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awaken the Woods
Genesis WaveReveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis Wave
Traverse the OutlandsSearch your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Outlands
Open the WayX can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Open the Way
Circuitous RouteSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Circuitous Route
Search for TomorrowSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search for Tomorrow
Cycle of RenewalSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycle of Renewal
Flare of CultivationYou may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flare of Cultivation
Broken BondDestroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Broken Bond
Beanstalk Giant // Fertile FootstepsBeanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Giant // Fertile Footsteps
Harvest SeasonSearch your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Harvest Season
Animist's AwakeningReveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Animist's Awakening
Virtue of Strength // Garenbrig GrowthIf you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Strength // Garenbrig Growth
Summer BloomYou may play up to three additional lands this turn.
Summer Bloom
Malevolent RumbleReveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Malevolent Rumble
Will of the SultaiChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Will of the Sultai
Hour of PromiseSearch your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Hour of Promise
Reshape the EarthSearch your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Reshape the Earth
Nissa's PilgrimageSearch your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Pilgrimage
Bramble Familiar // Fetch Quest{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Bramble Familiar // Fetch Quest
Grow from the AshesKicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Grow from the Ashes
Brightcap Badger // Fungus FrolicEach Fungus and Saproling you control has "{T}: Add {G}."
At the beginning of your end step, create a 1/1 green Saproling creature token. // Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
Brightcap Badger // Fungus Frolic
Map the FrontierSearch your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Map the Frontier
Bloomvine Regent // Claim TerritoryFlying
Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Bloomvine Regent // Claim Territory
PrizefightTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Prizefight
Studious First-Year // Rampant GrowthThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Studious First-Year // Rampant Growth
Titania's CommandChoose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Titania's Command
Selvala's StampedeCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Selvala's Stampede
Planar EngineeringSacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Planar Engineering
Reach the HorizonSearch your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Reach the Horizon
Collective VoyageJoin forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collective Voyage
Into the NorthSearch your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Into the North
Prishe's WanderingsSearch your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Prishe's Wanderings
Vastwood SurgeKicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Surge
Jaheira's RespiteSearch your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Jaheira's Respite
Expand the SphereLook at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Expand the Sphere
Ranger's PathSearch your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Ranger's Path
Viewpoint SynchronizationFreerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Viewpoint Synchronization
Esper Origins // Summon: Esper MaduinSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Esper Origins // Summon: Esper Maduin
Far WanderingsSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Far Wanderings
Thunderherd MigrationAs an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thunderherd Migration
Explore the UnderdarkSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Explore the Underdark
Green Sun's TwilightReveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Green Sun's Twilight
Majestic GenesisReveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Majestic Genesis
Elemental TeachingsSearch your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Elemental Teachings
Return from the WildsChoose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Return from the Wilds
Boundless RealmsSearch your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Boundless Realms
Kamahl's Druidic Vow(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Kamahl's Druidic Vow
Disorienting ChoiceFor each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Disorienting Choice
Pir's WhimFor each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Pir's Whim
Scale the HeightsPut a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Scale the Heights
Edge of AutumnIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Edge of Autumn
Primal GrowthKicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Primal Growth
The Ring Goes SouthThe Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
The Ring Goes South
Dance of the TumbleweedsSpree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Dance of the Tumbleweeds
Glimpse the CoreChoose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Glimpse the Core
Beanstalk Wurm // Plant BeansReach // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Wurm // Plant Beans
Growth SpasmSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Growth Spasm
Roamer's RoutineSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Roamer's Routine
Yuna's DecisionChoose one —
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Yuna's Decision
TerramorphSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Terramorph
Primal SurgeExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Primal Surge
Enter the UnknownTarget creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Enter the Unknown
Nissa's RenewalSearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Nissa's Renewal
Hunting WildsKicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Hunting Wilds
MetamorphosisAs an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Metamorphosis
Crack OpenDestroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Crack Open
Bounty of SkemfarReveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Bounty of Skemfar
Journey of DiscoveryChoose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Journey of Discovery
Venture ForthExile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—{1}{G}
Venture Forth
Rosethorn Acolyte // Seasonal Ritual{T}: Add one mana of any color. // Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Rosethorn Acolyte // Seasonal Ritual
Rude AwakeningChoose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Rude Awakening
Nissa's ExpeditionConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Nissa's Expedition
Seedship ImpactDestroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Seedship Impact
They Went This WaySearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
They Went This Way
Path of the AnimistSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Path of the Animist
Early HarvestTarget player untaps all basic lands they control.
Early Harvest
Emergent SequenceSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Emergent Sequence
Verdant ConfluenceChoose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Verdant Confluence
New Generation's TechniqueSneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
New Generation's Technique
Tend the SprigsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Tend the Sprigs
Reap and SowChoose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
Reap and Sow
Natural ConnectionSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Natural Connection
The Great AuroraEach player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
The Great Aurora
Verdant MasteryYou may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Verdant Mastery
Celebrate the HarvestSearch your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Celebrate the Harvest
You Find a Cursed IdolChoose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
You Find a Cursed Idol
Beneath the SandsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Beneath the Sands
Sami's CuriosityYou gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sami's Curiosity
Travel Through CaradhrasCouncil's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Travel Through Caradhras
Wave of VitriolEach player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Wave of Vitriol
Call the ScionsDevoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Call the Scions
Yavimaya Bloomsage // ChannelAt the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Yavimaya Bloomsage // Channel
Swell of GrowthTarget creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Swell of Growth
Caravan VigilSearch your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Caravan Vigil
HypergenesisSuspend 3—{1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Hypergenesis
Fertilid's FavorTarget player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
Fertilid's Favor
New FrontiersEach player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
New Frontiers
Spoils of VictorySearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Spoils of Victory
Cartographer's SurveyLook at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Cartographer's Survey
Map the WastesSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Map the Wastes
Wild EndeavorRoll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Wild Endeavor
Zimone's ExperimentLook at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Zimone's Experiment
Restorative TechniqueTarget player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Restorative Technique
Storm the FestivalLook at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Storm the Festival
Cosmium ConfluenceChoose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
Cosmium Confluence
Coming AttractionSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Coming Attraction
RestorePut target land card from a graveyard onto the battlefield under your control.
Restore
Path to the FestivalSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Path to the Festival
PeregrinationSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Peregrination
Recross the PathsReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Deep ReconnaissanceSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Reconnaissance
Mwonvuli Acid-MossDestroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Mwonvuli Acid-Moss
Slimefoot's SurveyDomain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Slimefoot's Survey
Rampaging GrowthSearch your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Rampaging Growth
Untamed WildsSearch your library for a basic land card, put that card onto the battlefield, then shuffle.
Untamed Wilds
EurekaStarting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Eureka
Field TripSearch your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Field Trip
Clear the LandEach player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Clear the Land
Ruin in Their WakeDevoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Ruin in Their Wake
RenewalAs an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Renewal
Through the Forest GateLook at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Through the Forest Gate
Fallaji ExcavationCreate three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Fallaji Excavation
Verdant CrescendoSearch your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Verdant Crescendo
Turtle TracksAny number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.
Turtle Tracks
Turn to DustDestroy target Equipment. Add {G}.
Turn to Dust
Beorn, Reluctant Host // Till and TendTrample // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Beorn, Reluctant Host // Till and Tend
ChannelUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Double PlayChoose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
Double Play
Incoming!Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Incoming!
Land Aid '04Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Land Aid '04
Selfie PreservationSearch your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.