CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Birds of ParadiseFlying
{T}: Add one mana of any color.
Birds of Paradise
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
Llanowar Elves{T}: Add {G}.
Llanowar Elves
Elvish Mystic{T}: Add {G}.
Elvish Mystic
Sakura-Tribe ElderSacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sakura-Tribe Elder
Delighted Halfling{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Delighted Halfling
Tireless ProvisionerLandfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Tireless Provisioner
Wild GrowthEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Wild Growth
Fyndhorn Elves{T}: Add {G}.
Fyndhorn Elves
ExploreYou may play an additional land this turn.
Draw a card.
Explore
The Great HengeThis spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
The Great Henge
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Bloom TenderVivid — {T}: For each color among permanents you control, add one mana of that color.
Bloom Tender
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
ExplorationYou may play an additional land on each of your turns.
Exploration
Dryad of the Ilysian GroveYou may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Dryad of the Ilysian Grove
Azusa, Lost but SeekingYou may play two additional lands on each of your turns.
Azusa, Lost but Seeking
Lotus CobraLandfall — Whenever a land you control enters, add one mana of any color.
Lotus Cobra
Utopia SprawlEnchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Utopia Sprawl
Kami of Whispered HopesIf one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power.
Kami of Whispered Hopes
Fanatic of Rhonas{T}: Add {G}.
Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Fanatic of Rhonas
Selvala, Heart of the WildsWhenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Selvala, Heart of the Wilds
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Gaea's Cradle{T}: Add {G} for each creature you control.
Gaea's Cradle
Enduring VitalityVigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Vitality
Oracle of Mul DayaYou may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Oracle of Mul Daya
Growing Rites of Itlimoc // Itlimoc, Cradle of the SunWhen Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Arbor Elf{T}: Untap target Forest.
Arbor Elf
Sanctum Weaver{T}: Add X mana of any one color, where X is the number of enchantments you control.
Sanctum Weaver
Archdruid's CharmChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archdruid's Charm
Aftermath AnalystWhen this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Aftermath Analyst
Incubation Druid{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Incubation Druid
Icetill ExplorerYou may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Icetill Explorer
Wood ElvesWhen this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Wood Elves
Cryptolith RiteCreatures you control have "{T}: Add one mana of any color."
Cryptolith Rite
SpelunkingWhen this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Spelunking
Castle GarenbrigThis land enters tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Garenbrig
Elvish Spirit GuideExile this creature from your hand: Add {G}.
Elvish Spirit Guide
Springbloom DruidWhen this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Springbloom Druid
Gilded GooseFlying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
Gilded Goose
Priest of Titania{T}: Add {G} for each Elf on the battlefield.
Priest of Titania
Ashaya, Soul of the WildAshaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Ashaya, Soul of the Wild
Gyre SageEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
Gyre Sage
Kodama of the West TreeReach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kodama of the West Tree
Rishkar, Peema RenegadeWhen Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
Rishkar, Peema Renegade
Tempt with DiscoveryTempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Discovery
Blighted Woodland{T}: Add {C}.
{3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Blighted Woodland
Splendid ReclamationReturn all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation
Bear UmbraEnchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bear Umbra
Jaheira, Friend of the ForestTokens you control have "{T}: Add {G}."
Choose a Background (You can have a Background as a second commander.)
Jaheira, Friend of the Forest
BurgeoningWhenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Burgeoning
Old GnawboneFlying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Old Gnawbone
Loot, Exuberant ExplorerYou may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Loot, Exuberant Explorer
Elvish ArchdruidOther Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
Elvish Archdruid
Kodama of the East TreeReach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Kodama of the East Tree
Wayward SwordtoothAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Wayward Swordtooth
Nyxbloom AncientTrample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Nyxbloom Ancient
Devoted Druid{T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
Devoted Druid
Roiling RegrowthSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Roiling Regrowth
Fertile GroundEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Fertile Ground
Evendo, Waking HavenThis land enters tapped.
{T}: Add {G}.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | {G}, {T}: Add {G} for each creature you control.
Evendo, Waking Haven
Circle of Dreams Druid{T}: Add {G} for each creature you control.
Circle of Dreams Druid
Titania, Protector of ArgothWhen Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Titania, Protector of Argoth
Lumra, Bellow of the WoodsVigilance, reach
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Lumra, Bellow of the Woods
Migration PathSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Migration Path
Herd Heirloom{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Herd Heirloom
Explosive VegetationSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Explosive Vegetation
Topiary StomperVigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Topiary Stomper
Shared RootsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shared Roots
Carpet of FlowersAt the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Carpet of Flowers
Marwyn, the NurturerWhenever another Elf you control enters, put a +1/+1 counter on Marwyn.
{T}: Add an amount of {G} equal to Marwyn's power.
Marwyn, the Nurturer
Hedge ShredderWhenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Hedge Shredder
Awaken the WoodsCreate X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awaken the Woods
Badgermole CubWhen this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
Badgermole Cub
Genesis WaveReveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis Wave
Elven ChorusYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Elven Chorus
World ShaperWhenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
World Shaper
Case of the Locked HothouseYou may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Locked Hothouse
Goldvein HydraVigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Goldvein Hydra
Farhaven ElfWhen this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Farhaven Elf
Rites of FlourishingAt the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Rites of Flourishing
Twitching Doll{T}: Add one mana of any color. Put a nest counter on this creature.
{T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Twitching Doll
Prosperous InnkeeperWhen this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Prosperous Innkeeper
Awakening ZoneAt the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Awakening Zone
Cultivator ColossusTrample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus
Druid Class(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class
Traverse the OutlandsSearch your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Outlands
Nissa, Who Shakes the WorldWhenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Nissa, Who Shakes the World
Gala GreetersAlliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Gala Greeters
Open the WayX can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Open the Way
Shigeki, Jukai Visionary{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Shigeki, Jukai Visionary
Gwenna, Eyes of Gaea{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Gwenna, Eyes of Gaea
Exploration BroodshipStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Exploration Broodship
Circuitous RouteSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Circuitous Route
Search for TomorrowSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search for Tomorrow
Overlord of the HauntwoodsImpending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Overlord of the Hauntwoods
Ilysian Caryatid{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Ilysian Caryatid
Vorinclex, Voice of HungerTrample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Vorinclex, Voice of Hunger
Mana ReflectionIf you tap a permanent for mana, it produces twice as much of that mana instead.
Mana Reflection
Horizon ExplorerLands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Horizon Explorer
Insidious Fungus{2}, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Insidious Fungus
Bootleggers' StashLands you control have "{T}: Create a Treasure token."
Bootleggers' Stash
Hulking RaptorWard {2}
At the beginning of your first main phase, add {G}{G}.
Hulking Raptor
Sylvan CaryatidDefender, hexproof
{T}: Add one mana of any color.
Sylvan Caryatid
Ojer Kaslem, Deepest Growth // Temple of CultivationTrample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Ojer Kaslem, Deepest Growth // Temple of Cultivation
Night of the Sweets' RevengeWhen this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Night of the Sweets' Revenge
Summon: Titan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Summon: Titan
Paradise DruidThis creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
Paradise Druid
Cycle of RenewalSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycle of Renewal
Silverback ElderWhenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Silverback Elder
Basking BroodscaleDevoid (This card has no color.)
{1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Basking Broodscale
Nissa, Resurgent AnimistLandfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Nissa, Resurgent Animist
Sowing MycospawnDevoid (This card has no color.)
Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Sowing Mycospawn
Food ChainExile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Food Chain
Poison Dart FrogReach
{T}: Add one mana of any color.
{2}: This creature gains deathtouch until end of turn.
Poison Dart Frog
Flare of CultivationYou may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flare of Cultivation
Summon: Fenrir(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Summon: Fenrir
Arboreal GrazerReach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Arboreal Grazer
Broken BondDestroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Broken Bond
Llanowar Tribe{T}: Add {G}{G}{G}.
Llanowar Tribe
Springleaf ParadeWhen this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color."
Springleaf Parade
Beanstalk Giant // Fertile FootstepsBeanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Giant // Fertile Footsteps
Zendikar ResurgentWhenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Zendikar Resurgent
Earthbender AscensionWhen this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Earthbender Ascension
Harvest SeasonSearch your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Harvest Season
Regal BehemothTrample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Regal Behemoth
Wrenn and Seven+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Wrenn and Seven
Kona, Rescue BeastieSurvival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Kona, Rescue Beastie
Boreal Druid{T}: Add {C}.
Boreal Druid
Encroaching DragonstormWhen this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Encroaching Dragonstorm
Khalni Heart ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Heart Expedition
Animist's AwakeningReveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Animist's Awakening
Somberwald Sage{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Somberwald Sage
The Cabbage MerchantWhenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
The Cabbage Merchant
Virtue of Strength // Garenbrig GrowthIf you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Strength // Garenbrig Growth
Clifftop LookoutReach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Clifftop Lookout
Freyalise, Llanowar's Fury+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Freyalise, Llanowar's Fury
Nightshade DryadDeathtouch
{T}: Add {C}.
{T}: Add one mana of any color.
Nightshade Dryad
Heaped HarvestWhen this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Heaped Harvest
Ulvenwald HydraReach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Ulvenwald Hydra
Fecund GreenshellReach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Fecund Greenshell
Bugenhagen, Wise ElderReach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
{T}: Add one mana of any color.
Bugenhagen, Wise Elder
Overgrown BattlementDefender
{T}: Add {G} for each creature you control with defender.
Overgrown Battlement
Summer BloomYou may play up to three additional lands this turn.
Summer Bloom
FertilidThis creature enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fertilid
BiophagusGenomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Biophagus
Elvish HarbingerWhen this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
{T}: Add one mana of any color.
Elvish Harbinger
Leyline of AbundanceIf this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional {G}.
{6}{G}{G}: Put a +1/+1 counter on each creature you control.
Leyline of Abundance
Great Divide GuideEach land and Ally you control has "{T}: Add one mana of any color."
Great Divide Guide
Outcaster TrailblazerWhen this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Outcaster Trailblazer
Ranging RaptorsEnrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ranging Raptors
Karametra's Acolyte{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Karametra's Acolyte
OvergrowthEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Overgrowth
Malevolent RumbleReveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Malevolent Rumble
Arbor Adherent{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Arbor Adherent
Will of the SultaiChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Will of the Sultai
Yedora, Grave GardenerWhenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Yedora, Grave Gardener
The Earth KingWhen The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
The Earth King
Hour of PromiseSearch your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Hour of Promise
Gemhide SliverAll Slivers have "{T}: Add one mana of any color."
Gemhide Sliver
Thornvault Forager{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Thornvault Forager
Canopy TacticianOther Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
Canopy Tactician
Vorinclex // The Grand EvolutionTrample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Vorinclex // The Grand Evolution
Blossoming TortoiseWhenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
Blossoming Tortoise
Tangled Florahedron // Tangled Vale{T}: Add {G}. // This land enters tapped.
{T}: Add {G}.
Tangled Florahedron // Tangled Vale
Manaweft SliverSliver creatures you control have "{T}: Add one mana of any color."
Manaweft Sliver
The Mending of Dominaria(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
The Mending of Dominaria
Rampant RejuvenatorThis creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Rampant Rejuvenator
Frontier SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Frontier Siege
Axebane GuardianDefender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.