Green Cantrips

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Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Explore You may play an additional land this turn. Draw a card.

Explore

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Up the Beanstalk When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Up the Beanstalk

Insidious Fungus {2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Insidious Fungus

Wall of Blossoms Defender When this creature enters, draw a card.

Wall of Blossoms

Elvish Visionary When this creature enters, draw a card.

Elvish Visionary

Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Abundant Growth

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Llanowar Visionary When this creature enters, draw a card. {T}: Add {G}.

Llanowar Visionary

Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Pawpatch Formation

Sporocyst Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Sporocyst

Gaea's Blessing Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Blessing

Carven Caryatid Defender (This creature can't attack.) When this creature enters, draw a card.

Carven Caryatid

Tyrant Guard Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

Tyrant Guard

Aberrant Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Aberrant

Tervigon Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

Tervigon

Elven Farsight Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Elven Farsight

Scale the Heights Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Scale the Heights

Termagant Swarm Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

Termagant Swarm

Charge Through Target creature gains trample until end of turn. Draw a card.

Charge Through

Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Decision

Benefactor's Draught Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Benefactor's Draught

Broodlord Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.

Broodlord

Kinetic Ooze This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

Kinetic Ooze

Rune of Might Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Rune of Might

Hormagaunt Horde Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay {2}{G}. If you do, return this card from your graveyard to your hand.

Hormagaunt Horde

Bonds of Mortality When this enchantment enters, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Bonds of Mortality

Irresistible Prey Target creature must be blocked this turn if able. Draw a card.

Irresistible Prey

Owlbear Trample Keen Senses — When this creature enters, draw a card.

Owlbear

Sage of Ancient Lore // Werewolf of Ancient Hunger Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When this creature enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Sage of Ancient Lore // Werewolf of Ancient Hunger

Setessan Training Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Setessan Training

Poison the Blade Target creature gains deathtouch until end of turn. Draw a card.

Poison the Blade

Ground Seal When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Ground Seal

Treetop Sentries Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Treetop Sentries

Striped Bears When this creature enters, draw a card.

Striped Bears

Karametra's Favor Enchant creature When this Aura enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."

Karametra's Favor

Bookwurm Trample When this creature enters, you gain 3 life and draw a card. {2}{G}: Put this card from your graveyard into your library third from the top.

Bookwurm

Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn. Draw a card.

Viridescent Wisps

Generous Stray When this creature enters, draw a card.

Generous Stray

Coliseum Behemoth Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.

Coliseum Behemoth

Aggressive Urge Target creature gets +1/+1 until end of turn. Draw a card.

Aggressive Urge

Verdant Rebirth Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Verdant Rebirth

Frog Tongue Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)

Frog Tongue

Roots of Wisdom Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Roots of Wisdom

Adventure Awaits Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Adventure Awaits

Slice in Twain Destroy target artifact or enchantment. Draw a card.

Slice in Twain

Oracle's Restoration Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.

Oracle's Restoration

Bind Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Bind

Masked Admirers When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.

Masked Admirers

Track Down Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Track Down

Glorious Decay Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.

Glorious Decay

Provoke Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Provoke

Wildsize Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Wildsize

Skullmulcher Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.

Skullmulcher

Urban Utopia Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Urban Utopia

Rootgrapple Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rootgrapple

Insist The next creature spell you cast this turn can't be countered. Draw a card.

Insist

Sarulf's Packmate When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sarulf's Packmate

Trade Route Envoy When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.

Trade Route Envoy

Nylea's Presence Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Nylea's Presence

Rending Vines Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.

Rending Vines

Beastbond Outcaster When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Beastbond Outcaster

Thoughtweft Charge Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.

Thoughtweft Charge

Flash Foliage Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.

Flash Foliage

Haru-Onna When this creature enters, draw a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

Haru-Onna

Excavating Anurid When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has vigilance.

Excavating Anurid

Sheltering Boughs Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.

Sheltering Boughs

Joraga Visionary When this creature enters, draw a card.

Joraga Visionary

Lace with Moonglove Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.

Lace with Moonglove

Mistmeadow Council This spell costs {1} less to cast if you control a Kithkin. When this creature enters, draw a card.

Mistmeadow Council

Shaman of Spring When this creature enters, draw a card.

Shaman of Spring

Skyshroud Blessing All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.

Skyshroud Blessing

Multani's Acolyte Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.

Multani's Acolyte

Selvala's Charge Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Selvala's Charge

Tel-Jilad Defiance Target creature gains protection from artifacts until end of turn. Draw a card.

Tel-Jilad Defiance

Advancing the Spirit When this enchantment enters, draw a card. You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.

Advancing the Spirit

Might of the Old Ways Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Might of the Old Ways

Oil-Gorger Troll When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.

Oil-Gorger Troll

Historian's Wisdom Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.

Historian's Wisdom

Filigree Fracture Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Filigree Fracture

Silkweaver Elite Reach (This creature can block creatures with flying.) Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.

Silkweaver Elite

Selvala's Enforcer Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.

Selvala's Enforcer

Refresh Regenerate target creature. Draw a card.

Refresh

Nantuko Shaman When this creature enters, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Nantuko Shaman

Rhox Oracle When this creature enters, draw a card.

Rhox Oracle

Kavu Climber When this creature enters, draw a card.

Kavu Climber

Tranquil Path Destroy all enchantments. Draw a card.

Tranquil Path

Dosan's Oldest Chant You gain 6 life. Draw a card.

Dosan's Oldest Chant

Sudden Strength Target creature gets +3/+3 until end of turn. Draw a card.

Sudden Strength

Vivify Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.

Vivify

Nissa's Defeat Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Nissa's Defeat

Reality Anchor Target creature loses shadow until end of turn. Draw a card.

Reality Anchor

Arctic Wolves Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature enters, draw a card.

Arctic Wolves

Lammastide Weave Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.

Lammastide Weave