Green Card Draw

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Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Beast Whisperer Whenever you cast a creature spell, draw a card.

Beast Whisperer

Explore You may play an additional land this turn. Draw a card.

Explore

The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

The Great Henge

Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Rishkar's Expertise

Sylvan Library At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Inspiring Call

Guardian Project Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project

Harmonize Draw three cards.

Harmonize

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Toski, Bearer of Secrets

Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds

Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Ohran Frostfang

Disciple of Freyalise // Garden of Freyalise When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Disciple of Freyalise // Garden of Freyalise

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Elemental Bond Whenever a creature you control with power 3 or greater enters, draw a card.

Elemental Bond

Tribute to the World Tree Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Tribute to the World Tree

Ozolith, the Shattered Spire If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Ozolith, the Shattered Spire

Tireless Tracker Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Tireless Tracker

Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Good

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.

Peregrin Took

Terrasymbiosis Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.

Terrasymbiosis

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Enchantress's Presence Whenever you cast an enchantment spell, draw a card.

Enchantress's Presence

Setessan Champion Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Setessan Champion

Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Last March of the Ents

Tranquil Thicket This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Tranquil Thicket

Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight

Up the Beanstalk When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Up the Beanstalk

Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Migration Path

Herd Heirloom {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Herd Heirloom

Colossal Majesty At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Colossal Majesty

Lifecrafter's Bestiary At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Lifecrafter's Bestiary

Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Snake Umbra

Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Rites of Flourishing

Cultivator Colossus Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Cultivator Colossus

Soul of the Harvest Trample Whenever another nontoken creature you control enters, you may draw a card.

Soul of the Harvest

Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Season of Gathering

Vaultborn Tyrant Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Vaultborn Tyrant

Insidious Fungus {2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Insidious Fungus

Leaf-Crowned Visionary Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Leaf-Crowned Visionary

Garruk, Primal Hunter +1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Garruk, Primal Hunter

Garruk's Packleader Whenever another creature you control with power 3 or greater enters, you may draw a card.

Garruk's Packleader

Summon: Fenrir (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Summon: Fenrir

Court of Garenbrig When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

Court of Garenbrig

Season of Growth Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Season of Growth

Wall of Blossoms Defender When this creature enters, draw a card.

Wall of Blossoms

Verduran Enchantress Whenever you cast an enchantment spell, you may draw a card.

Verduran Enchantress

Elvish Visionary When this creature enters, draw a card.

Elvish Visionary

Zendikar Resurgent Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Elder Gargaroth Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

Elder Gargaroth

Earthshaker Dreadmaw Trample When this creature enters, draw a card for each other Dinosaur you control.

Earthshaker Dreadmaw

Regal Behemoth Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Regal Behemoth

Runic Armasaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Runic Armasaur

Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Abundant Growth

Life's Legacy As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Life's Legacy

Momentous Fall As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Momentous Fall

Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

Freyalise, Llanowar's Fury

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Bugenhagen, Wise Elder Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color.

Bugenhagen, Wise Elder

Ripjaw Raptor Enrage — Whenever this creature is dealt damage, draw a card.

Ripjaw Raptor

Keen Sense Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keen Sense

Curious Altisaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.

Curious Altisaur

Thickest in the Thicket When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Thickest in the Thicket

Outcaster Trailblazer When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outcaster Trailblazer

Lifeblood Hydra Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

Lifeblood Hydra

Titanoth Rex Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle this card, put a trample counter on target creature you control.

Titanoth Rex

Keeper of Fables Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Keeper of Fables

Soul's Majesty Draw cards equal to the power of target creature you control.

Soul's Majesty

Lifestream's Blessing Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Lifestream's Blessing

The Legend of Kyoshi // Avatar Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. // Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control.

The Legend of Kyoshi // Avatar Kyoshi

Generous Patron When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.

Generous Patron

Yavimaya Elder When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Yavimaya Elder

Desert of the Indomitable This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Desert of the Indomitable

Stocking the Pantry Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.

Stocking the Pantry

Armorcraft Judge When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Armorcraft Judge

Hunter's Talent (Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Hunter's Talent

Glorious Sunrise At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Glorious Sunrise

Argothian Enchantress Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Argothian Enchantress

Regal Force When this creature enters, draw a card for each green creature you control.

Regal Force

Llanowar Visionary When this creature enters, draw a card. {T}: Add {G}.

Llanowar Visionary

Well Rested Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Well Rested

Viridian Revel Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Viridian Revel

Contaminant Grafter Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.

Contaminant Grafter

Heartwood Storyteller Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Heartwood Storyteller

Reki, the History of Kamigawa Whenever you cast a legendary spell, draw a card.

Reki, the History of Kamigawa

Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Pawpatch Formation

Primordial Sage Whenever you cast a creature spell, you may draw a card.

Primordial Sage

Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

Agonasaur Rex

Champions of the Perfect As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.

Champions of the Perfect

Audacity Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.

Audacity

Sporocyst Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Sporocyst

Level Up Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."

Level Up

Nissa, Vital Force +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."

Nissa, Vital Force

Fecundity Whenever a creature dies, that creature's controller may draw a card.

Fecundity

Nissa, Voice of Zendikar +1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.

Nissa, Voice of Zendikar

Praetor's Counsel Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Praetor's Counsel

Professor Hojo The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

Professor Hojo

Slippery Karst This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)

Slippery Karst

Gaea's Blessing Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Blessing

High Score If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

High Score

Hunter's Prowess Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Hunter's Prowess

Dawnglade Regent When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Dawnglade Regent

Carven Caryatid Defender (This creature can't attack.) When this creature enters, draw a card.

Carven Caryatid

Tyrant Guard Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

Tyrant Guard

Aberrant Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Aberrant

Tervigon Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

Tervigon

Tanglespan Lookout Whenever an Aura you control enters, draw a card.

Tanglespan Lookout

Elven Farsight Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Elven Farsight

Legolas Greenleaf Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.

Legolas Greenleaf

True Ancestry Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

True Ancestry

The First Iroan Games (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

The First Iroan Games

Trash the Town Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Trash the Town

Collective Unconscious Draw a card for each creature you control.

Collective Unconscious

Scale the Heights Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Scale the Heights

Sixth Sense Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Sixth Sense

Edge of Autumn If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Edge of Autumn

Oakhame Adversary This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.

Oakhame Adversary

Court of Bounty When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Court of Bounty

Become the Avalanche Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.

Become the Avalanche

Fungal Plots {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Fungal Plots

Termagant Swarm Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

Termagant Swarm

Charge Through Target creature gains trample until end of turn. Draw a card.

Charge Through

Grothama, All-Devouring Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Grothama, All-Devouring

The Hunter Maze This land enters tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice this land: Draw a card.

The Hunter Maze

Treeshaker Chimera All creatures able to block this creature do so. When this creature dies, draw three cards.

Treeshaker Chimera

Lull Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Lull

Altanak, the Thrice-Called Trample Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. {1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped.

Altanak, the Thrice-Called

Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Decision

Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

Surrak, Elusive Hunter

Benefactor's Draught Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Benefactor's Draught

Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Ulvenwald Mysteries

Abzan Beastmaster At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Abzan Beastmaster

Ohran Viper Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.

Ohran Viper

Psychotrope Thallid At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. {1}, Sacrifice a Saproling: Draw a card.

Psychotrope Thallid

For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For the Ancestors

Glimpse of Nature Whenever you cast a creature spell this turn, draw a card.

Glimpse of Nature

Drumhunter At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

Drumhunter

Broodlord Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.

Broodlord

Battle Mammoth Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Battle Mammoth

Seasons Past Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

Seasons Past

Tributary Instructor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Tributary Instructor

Kinetic Ooze This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

Kinetic Ooze

Seshiro the Anointed Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.

Seshiro the Anointed

Family's Favor Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Family's Favor

Rune of Might Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Rune of Might

Werewolf Pack Leader Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.

Werewolf Pack Leader

Meltstrider Eulogist Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Meltstrider Eulogist

Elvish Archivist Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

Elvish Archivist

Fall of Gil-galad (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

Fall of Gil-galad

Gilanra, Caller of Wirewood {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

Gilanra, Caller of Wirewood

Fae Offering At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Fae Offering

Pelakka Wurm Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.

Pelakka Wurm

Wilt Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Wilt

Compost Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Compost

Audience with Trostani Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Audience with Trostani

Spry and Mighty Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.

Spry and Mighty

Hormagaunt Horde Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay {2}{G}. If you do, return this card from your graveyard to your hand.

Hormagaunt Horde

Myth Unbound Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

Myth Unbound

Bonds of Mortality When this enchantment enters, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Bonds of Mortality

Peema Trailblazer Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

Peema Trailblazer

Irresistible Prey Target creature must be blocked this turn if able. Draw a card.

Irresistible Prey

Braulios of Pheres Band Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.

Braulios of Pheres Band

Owlbear Trample Keen Senses — When this creature enters, draw a card.

Owlbear

Sage of Ancient Lore // Werewolf of Ancient Hunger Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When this creature enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Sage of Ancient Lore // Werewolf of Ancient Hunger

Airship Crash Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

Airship Crash

Setessan Training Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Setessan Training

They Went This Way Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

They Went This Way

Owlbear Shepherd At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Owlbear Shepherd

Voice of Many When this creature enters, draw a card for each opponent who controls fewer creatures than you.

Voice of Many

Krosan Tusker Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

Krosan Tusker

Poison the Blade Target creature gains deathtouch until end of turn. Draw a card.

Poison the Blade