ReanimatePut target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Reanimate
Demonic TutorSearch your library for a card, put that card into your hand, then shuffle.
Demonic Tutor
Toxic DelugeAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Toxic Deluge
Feed the SwarmDestroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Feed the Swarm
VictimizeChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Victimize
Night's WhisperYou draw two cards and lose 2 life.
Night's Whisper
Sign in BloodTarget player draws two cards and loses 2 life.
Sign in Blood
Diabolic IntentAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Diabolic Intent
ExsanguinateEach opponent loses X life. You gain life equal to the life lost this way.
Exsanguinate
Buried AliveSearch your library for up to three creature cards, put them into your graveyard, then shuffle.
Buried Alive
DamnationDestroy all creatures. They can't be regenerated.
Damnation
Read the BonesScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Read the Bones
Living DeathEach player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Living Death
Diabolic TutorSearch your library for a card, put that card into your hand, then shuffle.
Diabolic Tutor
Rise of the Dark RealmsPut all creature cards from all graveyards onto the battlefield under your control.
Rise of the Dark Realms
Imperial SealSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Imperial Seal
Blasphemous EdictYou may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Blasphemous Edict
Dread ReturnReturn target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dread Return
Torment of HailfireRepeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Torment of Hailfire
Grim TutorSearch your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Grim Tutor
Kindred DominanceChoose a creature type. Destroy all creatures that aren't of the chosen type.
Kindred Dominance
Breach the MultiverseEach player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Breach the Multiverse
Beseech the MirrorBargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Beseech the Mirror
UnearthReturn target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth
Agadeem's Awakening // Agadeem, the UndercryptReturn from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Agadeem's Awakening // Agadeem, the Undercrypt
Syphon MindEach other player discards a card. You draw a card for each card discarded this way.
Syphon Mind
Insatiable AvariceSpree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Insatiable Avarice
Midgar, City of Mako // Reactor RaidThis land enters tapped.
{T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Midgar, City of Mako // Reactor Raid
Peer into the AbyssTarget player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Peer into the Abyss
Decree of PainDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Decree of Pain
PersistReturn target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Persist
In Garruk's WakeDestroy all creatures you don't control and all planeswalkers you don't control.
In Garruk's Wake
Patriarch's BiddingEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Patriarch's Bidding
Dark DealEach player discards all the cards in their hand, then draws that many cards minus one.
Dark Deal
Crux of FateChoose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Crux of Fate
Unmarked GraveSearch your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Unmarked Grave
Praetor's GraspSearch target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Praetor's Grasp
Stitch TogetherReturn target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Stitch Together
Blood MoneyDestroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Blood Money
Painful TruthsConverge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Painful Truths
Profane TutorSuspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Profane Tutor
Lively DirgeSpree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lively Dirge
Army of the DamnedCreate thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Army of the Damned
Demonic CounselSearch your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Demonic Counsel
Scheming SymmetryChoose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Scheming Symmetry
Virtue of Persistence // Locthwain ScornAt the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Target creature gets -3/-3 until end of turn. You gain 2 life.
Virtue of Persistence // Locthwain Scorn
Black Sun's ZenithPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Black Sun's Zenith
Crippling FearChoose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Crippling Fear
Drown in IchorTarget creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Drown in Ichor
Swarmyard MassacreCreate two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Swarmyard Massacre
Pact of the SerpentChoose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Pact of the Serpent
Bubbling MuckUntil end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
Bubbling Muck
MutilateAll creatures get -1/-1 until end of turn for each Swamp you control.
Mutilate
DiresightSurveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Diresight
Infectious InquiryYou draw two cards and you lose 2 life. Each opponent gets a poison counter.
Infectious Inquiry
Circle of PowerYou draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Circle of Power
Lich-Knights' ConquestSacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Lich-Knights' Conquest
Yawgmoth's WillUntil end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Yawgmoth's Will
Final PartingSearch your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Final Parting
Will of the AbzanChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Will of the Abzan
FellDestroy target creature.
Fell
Bone ShardsAs an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Bone Shards
Olivia's WrathEach non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Olivia's Wrath
Grave Researcher // ReanimateAt the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Grave Researcher // Reanimate
Nuclear FalloutEach creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Nuclear Fallout
Zombie ApocalypseReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Zombie Apocalypse
Beseech the Queen({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Beseech the Queen
Bloodline BiddingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Bloodline Bidding
Damnable PactTarget player draws X cards and loses X life.
Damnable Pact
Eaten AliveAs an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
Exile target creature or planeswalker.
Eaten Alive
Chain of SmogTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.
Chain of Smog
Cornered by Black MagesTarget opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Cornered by Black Mages
DuressTarget opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duress
Necromantic SelectionDestroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Necromantic Selection
Incarnation TechniqueDemonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Incarnation Technique
Ambition's CostYou draw three cards and you lose 3 life.
Ambition's Cost
Deadly TempestDestroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Deadly Tempest
Come Back WrongDestroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Come Back Wrong
ZombifyReturn target creature card from your graveyard to the battlefield.
Zombify
Phyresis OutbreakEach opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Phyresis Outbreak
Dread SummonsEach player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Dread Summons
Haunting VoyageChoose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Haunting Voyage
Risky ShortcutDraw two cards. Each player loses 2 life.
Risky Shortcut
Extinguish All HopeDestroy all nonenchantment creatures.
Extinguish All Hope
Final ActChoose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Final Act
Dark PetitionSearch your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Dark Petition
Emeritus of Woe // Demonic TutorThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. // Search your library for a card, put that card into your hand, then shuffle.
Emeritus of Woe // Demonic Tutor
Their Name Is DeathDestroy all nonartifact creatures.
Their Name Is Death
Claim the PreciousDestroy target creature. The Ring tempts you.
Claim the Precious
ExhumeEach player puts a creature card from their graveyard onto the battlefield.
Exhume
Innocent BloodEach player sacrifices a creature of their choice.
Innocent Blood
Sam's Desperate RescueReturn target creature card from your graveyard to your hand. The Ring tempts you.
Sam's Desperate Rescue
Coiling RebirthGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Coiling Rebirth
StargazeLook at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Stargaze
Afterlife from the LoamDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Afterlife from the Loam
New BloodAs an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
New Blood
Restart SequenceFreerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Restart Sequence
Vicious RumorsVicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Vicious Rumors
Decorum DissertationTarget player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Decorum Dissertation
Beacon of UnrestPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Beacon of Unrest
ThoughtseizeTarget player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Thoughtseize
Season of LossChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature of their choice.
{P}{P} — Draw a card for each creature that died under your control this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Season of Loss
Back in TownReturn X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Back in Town
Mandate of AbaddonChoose target creature you control. Destroy all creatures with power less than that creature's power.
Mandate of Abaddon
Scheming Silvertongue // Sign in BloodFlying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Target player draws two cards and loses 2 life.
Scheming Silvertongue // Sign in Blood
Profane CommandChoose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Profane Command
Vat EmergencePut target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vat Emergence
Rush of DreadSpree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Rush of Dread
Villainous WrathTarget opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Villainous Wrath
Sadistic Shell GameStarting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
Sadistic Shell Game
Macabre WaltzReturn up to two target creature cards from your graveyard to your hand, then discard a card.
Macabre Waltz
DoomsdaySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Doomsday
Final VengeanceAs an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Final Vengeance
Make an ExampleEach opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Make an Example
SmallpoxEach player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Smallpox
Stensian Sanguinist // ExsanguinateWhenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Each opponent loses X life. You gain life equal to the life lost this way.
Stensian Sanguinist // Exsanguinate
Tendrils of AgonyTarget player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Tendrils of Agony
Heartless ConscriptionExile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Heartless Conscription
Cruelclaw's HeistGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Cruelclaw's Heist
LanguishAll creatures get -4/-4 until end of turn.
Languish
Ancient CravingYou draw three cards and you lose 3 life.
Ancient Craving
Worthy CostAs an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
Worthy Cost
Bone SplintersAs an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Bone Splinters
Myrkul's EdictRoll a d20.
1—9 | Choose an opponent. That player sacrifices a creature of their choice.
10—19 | Each opponent sacrifices a creature of their choice.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Myrkul's Edict
Killing WaveFor each creature, its controller sacrifices it unless they pay X life.
Killing Wave
Blood TributeKicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Blood Tribute
Cruel TutorSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Cruel Tutor
Yawgmoth's Vile Offering(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Yawgmoth's Vile Offering
Splinter's TechniqueSneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
Splinter's Technique
Pitiless CarnageSacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Pitiless Carnage
Behold the Sinister Six!Return up to six target creature cards with different names from your graveyard to the battlefield.
Behold the Sinister Six!
Echoing ReturnReturn target creature card and all other cards with the same name as that card from your graveyard to your hand.
Echoing Return
Scavenger Regent // Exude ToxinFlying
Ward—Discard a card. // Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
Scavenger Regent // Exude Toxin
Incremental BlightPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Incremental Blight
Revenge of the RatsCreate a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Revenge of the Rats
Mire in MiseryEach opponent sacrifices a creature or enchantment of their choice.
Mire in Misery
Essence HarvestTarget player loses X life and you gain X life, where X is the greatest power among creatures you control.
Essence Harvest
Command the DreadhordeChoose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Command the Dreadhorde
Plague WindDestroy all creatures you don't control. They can't be regenerated.
Plague Wind
Temporal ExtortionWhen you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Temporal Extortion
Aberrant ReturnPut one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Aberrant Return
Rankle's PrankChoose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.
Rankle's Prank
Gix's CommandChoose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Gix's Command
Terror TideFathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Terror Tide
Call to the NetherworldReturn target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Call to the Netherworld
Day of Black SunEach creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Day of Black Sun
Necrotic HexEach player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Necrotic Hex
Coveted PrizeThis spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Coveted Prize
Resentful RevelationLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Resentful Revelation
Profane TransfusionTwo target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Profane Transfusion
Plague of VerminStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Plague of Vermin
HexDestroy six target creatures.
Hex
Danse MacabreEach player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Danse Macabre
Lash of the BalrogAs an additional cost to cast this spell, sacrifice a creature or pay {4}.
Destroy target creature.
Lash of the Balrog
Gruesome FateEach opponent loses 1 life for each creature you control.
Gruesome Fate
Altar of Bhaal // Bone Offering{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. // Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
Altar of Bhaal // Bone Offering
Attempted MurderChoose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Attempted Murder
Promise of Aclazotz // Foul RebirthAt the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) // Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Promise of Aclazotz // Foul Rebirth
Predators' HourUntil end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Predators' Hour
Welcome the DeadDraw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Welcome the Dead
Delirium SkeinsEach player discards three cards.
Delirium Skeins
Back for SecondsBargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Back for Seconds
Blood for BonesAs an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Blood for Bones
Dark SalvationTarget player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Dark Salvation
Blood on the SnowChoose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Blood on the Snow
Annihilating GlareAs an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Annihilating Glare
Zero Point BalladDestroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
Zero Point Ballad
Forever YoungPut any number of target creature cards from your graveyard on top of your library.
Draw a card.
Forever Young
Repay in KindEach player's life total becomes the lowest life total among all players.
Repay in Kind
Tegwyll's ScouringYou may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Tegwyll's Scouring
Epic DownfallExile target creature with mana value 3 or greater.
Epic Downfall
Eventide's ShadowRemove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Eventide's Shadow
Evil ReawakenedReturn target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Evil Reawakened
Smitten Swordmaster // Curry FavorLifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control.
Smitten Swordmaster // Curry Favor
Tip the ScalesSacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.