Black Sorceries

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Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Reanimate

Demonic Tutor Search your library for a card, put that card into your hand, then shuffle.

Demonic Tutor

Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Toxic Deluge

Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Feed the Swarm

Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Victimize

Night's Whisper You draw two cards and lose 2 life.

Night's Whisper

Sign in Blood Target player draws two cards and loses 2 life.

Sign in Blood

Diabolic Intent As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Diabolic Intent

Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way.

Exsanguinate

Buried Alive Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Buried Alive

Damnation Destroy all creatures. They can't be regenerated.

Damnation

Read the Bones Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Read the Bones

Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Living Death

Diabolic Tutor Search your library for a card, put that card into your hand, then shuffle.

Diabolic Tutor

Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control.

Rise of the Dark Realms

Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Imperial Seal

Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Blasphemous Edict

Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dread Return

Torment of Hailfire Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Torment of Hailfire

Grim Tutor Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Grim Tutor

Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Dominance

Breach the Multiverse Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Breach the Multiverse

Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Beseech the Mirror

Unearth Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth

Agadeem's Awakening // Agadeem, the Undercrypt Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Agadeem's Awakening // Agadeem, the Undercrypt

Syphon Mind Each other player discards a card. You draw a card for each card discarded this way.

Syphon Mind

Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Insatiable Avarice

Midgar, City of Mako // Reactor Raid This land enters tapped. {T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

Midgar, City of Mako // Reactor Raid

Peer into the Abyss Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Peer into the Abyss

Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Decree of Pain

Persist Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Persist

In Garruk's Wake Destroy all creatures you don't control and all planeswalkers you don't control.

In Garruk's Wake

Patriarch's Bidding Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Patriarch's Bidding

Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one.

Dark Deal

Crux of Fate Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Crux of Fate

Unmarked Grave Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Unmarked Grave

Praetor's Grasp Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Praetor's Grasp

Stitch Together Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.

Stitch Together

Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Blood Money

Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

Painful Truths

Profane Tutor Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Profane Tutor

Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Lively Dirge

Army of the Damned Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Army of the Damned

Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Demonic Counsel

Scheming Symmetry Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Scheming Symmetry

Virtue of Persistence // Locthwain Scorn At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Target creature gets -3/-3 until end of turn. You gain 2 life.

Virtue of Persistence // Locthwain Scorn

Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Black Sun's Zenith

Crippling Fear Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Crippling Fear

Drown in Ichor Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Drown in Ichor

Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.

Swarmyard Massacre

Pact of the Serpent Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Pact of the Serpent

Bubbling Muck Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Bubbling Muck

Mutilate All creatures get -1/-1 until end of turn for each Swamp you control.

Mutilate

Diresight Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Diresight

Infectious Inquiry You draw two cards and you lose 2 life. Each opponent gets a poison counter.

Infectious Inquiry

Circle of Power You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.

Circle of Power

Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Lich-Knights' Conquest

Yawgmoth's Will Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Yawgmoth's Will

Final Parting Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Final Parting

Will of the Abzan Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.

Will of the Abzan

Fell Destroy target creature.

Fell

Bone Shards As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Bone Shards

Olivia's Wrath Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Olivia's Wrath

Grave Researcher // Reanimate At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Grave Researcher // Reanimate

Nuclear Fallout Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Nuclear Fallout

Zombie Apocalypse Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Zombie Apocalypse

Beseech the Queen ({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Beseech the Queen

Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Bloodline Bidding

Damnable Pact Target player draws X cards and loses X life.

Damnable Pact

Eaten Alive As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.

Eaten Alive

Chain of Smog Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Chain of Smog

Cornered by Black Mages Target opponent sacrifices a creature of their choice. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Cornered by Black Mages

Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Duress

Necromantic Selection Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Necromantic Selection

Incarnation Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Incarnation Technique

Ambition's Cost You draw three cards and you lose 3 life.

Ambition's Cost

Deadly Tempest Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Deadly Tempest

Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Come Back Wrong

Zombify Return target creature card from your graveyard to the battlefield.

Zombify

Phyresis Outbreak Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.

Phyresis Outbreak

Dread Summons Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Dread Summons

Haunting Voyage Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Haunting Voyage

Risky Shortcut Draw two cards. Each player loses 2 life.

Risky Shortcut

Extinguish All Hope Destroy all nonenchantment creatures.

Extinguish All Hope

Final Act Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.

Final Act

Dark Petition Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Dark Petition

Emeritus of Woe // Demonic Tutor This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. // Search your library for a card, put that card into your hand, then shuffle.

Emeritus of Woe // Demonic Tutor

Their Name Is Death Destroy all nonartifact creatures.

Their Name Is Death

Claim the Precious Destroy target creature. The Ring tempts you.

Claim the Precious

Exhume Each player puts a creature card from their graveyard onto the battlefield.

Exhume

Innocent Blood Each player sacrifices a creature of their choice.

Innocent Blood

Sam's Desperate Rescue Return target creature card from your graveyard to your hand. The Ring tempts you.

Sam's Desperate Rescue

Coiling Rebirth Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Coiling Rebirth

Stargaze Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Stargaze

Afterlife from the Loam Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

Afterlife from the Loam

New Blood As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

New Blood

Restart Sequence Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Restart Sequence

Vicious Rumors Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

Vicious Rumors

Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Decorum Dissertation

Beacon of Unrest Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Beacon of Unrest

Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtseize

Season of Loss Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature of their choice. {P}{P} — Draw a card for each creature that died under your control this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.

Season of Loss

Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Back in Town

Mandate of Abaddon Choose target creature you control. Destroy all creatures with power less than that creature's power.

Mandate of Abaddon

Scheming Silvertongue // Sign in Blood Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Target player draws two cards and loses 2 life.

Scheming Silvertongue // Sign in Blood

Profane Command Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Profane Command

Vat Emergence Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Vat Emergence

Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.

Rush of Dread

Villainous Wrath Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.

Villainous Wrath

Sadistic Shell Game Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

Sadistic Shell Game

Macabre Waltz Return up to two target creature cards from your graveyard to your hand, then discard a card.

Macabre Waltz

Doomsday Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Doomsday

Final Vengeance As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.

Final Vengeance

Make an Example Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

Make an Example

Smallpox Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

Smallpox

Stensian Sanguinist // Exsanguinate Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Each opponent loses X life. You gain life equal to the life lost this way.

Stensian Sanguinist // Exsanguinate

Tendrils of Agony Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Tendrils of Agony

Heartless Conscription Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

Heartless Conscription

Cruelclaw's Heist Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Cruelclaw's Heist

Languish All creatures get -4/-4 until end of turn.

Languish

Ancient Craving You draw three cards and you lose 3 life.

Ancient Craving

Worthy Cost As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.

Worthy Cost

Bone Splinters As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Bone Splinters

Myrkul's Edict Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature of their choice. 10—19 | Each opponent sacrifices a creature of their choice. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Myrkul's Edict

Killing Wave For each creature, its controller sacrifices it unless they pay X life.

Killing Wave

Blood Tribute Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Blood Tribute

Cruel Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Cruel Tutor

Yawgmoth's Vile Offering (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Yawgmoth's Vile Offering

Splinter's Technique Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.

Splinter's Technique

Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Pitiless Carnage

Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield.

Behold the Sinister Six!

Echoing Return Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

Echoing Return

Scavenger Regent // Exude Toxin Flying Ward—Discard a card. // Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)

Scavenger Regent // Exude Toxin

Incremental Blight Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Incremental Blight

Revenge of the Rats Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Revenge of the Rats

Mire in Misery Each opponent sacrifices a creature or enchantment of their choice.

Mire in Misery

Essence Harvest Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Essence Harvest

Command the Dreadhorde Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

Command the Dreadhorde

Plague Wind Destroy all creatures you don't control. They can't be regenerated.

Plague Wind

Temporal Extortion When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

Temporal Extortion

Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.

Aberrant Return

Rankle's Prank Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures of their choice.

Rankle's Prank

Gix's Command Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.

Gix's Command

Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Terror Tide

Call to the Netherworld Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Call to the Netherworld

Day of Black Sun Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.

Day of Black Sun

Necrotic Hex Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.

Necrotic Hex

Coveted Prize This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Coveted Prize

Resentful Revelation Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Resentful Revelation

Profane Transfusion Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

Profane Transfusion

Plague of Vermin Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

Plague of Vermin

Hex Destroy six target creatures.

Hex

Danse Macabre Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Danse Macabre

Lash of the Balrog As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.

Lash of the Balrog

Gruesome Fate Each opponent loses 1 life for each creature you control.

Gruesome Fate

Altar of Bhaal // Bone Offering {2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. // Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Altar of Bhaal // Bone Offering

Attempted Murder Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Attempted Murder

Promise of Aclazotz // Foul Rebirth At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) // Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

Promise of Aclazotz // Foul Rebirth

Predators' Hour Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Predators' Hour

Welcome the Dead Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Welcome the Dead

Delirium Skeins Each player discards three cards.

Delirium Skeins

Back for Seconds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

Back for Seconds

Blood for Bones As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

Blood for Bones

Dark Salvation Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Dark Salvation

Blood on the Snow Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)

Blood on the Snow

Annihilating Glare As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature or planeswalker.

Annihilating Glare

Zero Point Ballad Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.

Zero Point Ballad

Forever Young Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Forever Young

Repay in Kind Each player's life total becomes the lowest life total among all players.

Repay in Kind

Tegwyll's Scouring You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

Tegwyll's Scouring

Epic Downfall Exile target creature with mana value 3 or greater.

Epic Downfall

Eventide's Shadow Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.

Eventide's Shadow

Evil Reawakened Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Evil Reawakened

Smitten Swordmaster // Curry Favor Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control.

Smitten Swordmaster // Curry Favor

Tip the Scales Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

Tip the Scales