Black Spells

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Dark Ritual Add {B}{B}{B}.

Dark Ritual

Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Reanimate

Demonic Tutor Search your library for a card, put that card into your hand, then shuffle.

Demonic Tutor

Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Toxic Deluge

Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Feed the Swarm

Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Deadly Rollick

Vampiric Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Victimize

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Night's Whisper You draw two cards and lose 2 life.

Night's Whisper

Village Rites As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Village Rites

Fell the Profane // Fell Mire Destroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Fell the Profane // Fell Mire

Sign in Blood Target player draws two cards and loses 2 life.

Sign in Blood

Malakir Rebirth // Malakir Mire Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped. {T}: Add {B}.

Malakir Rebirth // Malakir Mire

Infernal Grasp Destroy target creature. You lose 2 life.

Infernal Grasp

Diabolic Intent As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Diabolic Intent

Withering Torment Destroy target creature or enchantment. You lose 2 life.

Withering Torment

Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way.

Exsanguinate

Entomb Search your library for a card, put that card into your graveyard, then shuffle.

Entomb

Buried Alive Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Buried Alive

Go for the Throat Destroy target nonartifact creature.

Go for the Throat

Damnation Destroy all creatures. They can't be regenerated.

Damnation

Cabal Ritual Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Cabal Ritual

Read the Bones Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Read the Bones

Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Living Death

Diabolic Tutor Search your library for a card, put that card into your hand, then shuffle.

Diabolic Tutor

Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control.

Rise of the Dark Realms

Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Imperial Seal

Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Blasphemous Edict

Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dread Return

Culling the Weak As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Culling the Weak

Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Saw in Half

Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Corrupted Conviction

Torment of Hailfire Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Torment of Hailfire

Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Imp's Mischief

Grim Tutor Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Grim Tutor

Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Dominance

Snuff Out If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Snuff Out

Murder Destroy target creature.

Murder

Tainted Pact Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Tainted Pact

Breach the Multiverse Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Breach the Multiverse

Tragic Slip Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Tragic Slip

Bitter Triumph As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.

Bitter Triumph

Demonic Consultation Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Demonic Consultation

Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Beseech the Mirror

Dismember ({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Dismember

Unearth Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth

Agadeem's Awakening // Agadeem, the Undercrypt Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Agadeem's Awakening // Agadeem, the Undercrypt

Defile Target creature gets -1/-1 until end of turn for each Swamp you control.

Defile

Syphon Mind Each other player discards a card. You draw a card for each card discarded this way.

Syphon Mind

Not Dead After All Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Not Dead After All

Soul Shatter Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Soul Shatter

Sheoldred's Edict Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.

Sheoldred's Edict

Plumb the Forbidden As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life.

Plumb the Forbidden

Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Insatiable Avarice

Midgar, City of Mako // Reactor Raid This land enters tapped. {T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

Midgar, City of Mako // Reactor Raid

Peer into the Abyss Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Peer into the Abyss

Flare of Malice You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Flare of Malice

Ad Nauseam Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Ad Nauseam

Lethal Scheme Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Lethal Scheme

Undying Malice Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Undying Malice

Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Decree of Pain

Baleful Mastery You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Baleful Mastery

Persist Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Persist

In Garruk's Wake Destroy all creatures you don't control and all planeswalkers you don't control.

In Garruk's Wake

Patriarch's Bidding Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Patriarch's Bidding

Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one.

Dark Deal

Feign Death Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Feign Death

Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Fake Your Own Death

Crux of Fate Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Crux of Fate

Unmarked Grave Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Unmarked Grave

Murderous Rider // Swift End Lifelink When this creature dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Murderous Rider // Swift End

Praetor's Grasp Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Praetor's Grasp

Stitch Together Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.

Stitch Together

Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Blood Money

Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

Painful Truths

Profane Tutor Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Profane Tutor

Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Lively Dirge

Supernatural Stamina Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Supernatural Stamina

Army of the Damned Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Army of the Damned

Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Demonic Counsel

Scheming Symmetry Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Scheming Symmetry

Virtue of Persistence // Locthwain Scorn At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Target creature gets -3/-3 until end of turn. You gain 2 life.

Virtue of Persistence // Locthwain Scorn

Darkness Prevent all combat damage that would be dealt this turn.

Darkness

Nasty End As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

Nasty End

Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Black Sun's Zenith

Hero's Downfall Destroy target creature or planeswalker.

Hero's Downfall

Crippling Fear Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Crippling Fear

Hagra Mauling // Hagra Broodpit This spell costs {1} less to cast if an opponent controls no basic lands. Destroy target creature. // This land enters tapped. {T}: Add {B}.

Hagra Mauling // Hagra Broodpit

Drown in Ichor Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Drown in Ichor

Sudden Spoiling Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Sudden Spoiling

Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.

Swarmyard Massacre

Doom Blade Destroy target nonblack creature.

Doom Blade

Pact of the Serpent Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Pact of the Serpent

Overkill Target creature gets -0/-9999 until end of turn.

Overkill

Bubbling Muck Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Bubbling Muck

Vraska's Fall Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.

Vraska's Fall

Tainted Strike Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Tainted Strike

Mutilate All creatures get -1/-1 until end of turn for each Swamp you control.

Mutilate

Consuming Corruption Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.

Consuming Corruption

Force of Despair If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

Force of Despair

Diresight Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Diresight

Infectious Inquiry You draw two cards and you lose 2 life. Each opponent gets a poison counter.

Infectious Inquiry

Circle of Power You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.

Circle of Power

Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Lich-Knights' Conquest

Yawgmoth's Will Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Yawgmoth's Will

Final Parting Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Final Parting

Will of the Abzan Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.

Will of the Abzan

Fell Destroy target creature.

Fell

Bone Shards As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Bone Shards

Olivia's Wrath Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Olivia's Wrath

Grave Researcher // Reanimate At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Grave Researcher // Reanimate

Transpose Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Transpose

Sacrifice As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Sacrifice

Fatal Push Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

Fatal Push

Nuclear Fallout Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Nuclear Fallout

Zombie Apocalypse Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Zombie Apocalypse

Beseech the Queen ({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Beseech the Queen

Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Bloodline Bidding

Damnable Pact Target player draws X cards and loses X life.

Damnable Pact

Eaten Alive As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.

Eaten Alive

Chain of Smog Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Chain of Smog

Cornered by Black Mages Target opponent sacrifices a creature of their choice. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Cornered by Black Mages

Songs of the Damned Add {B} for each creature card in your graveyard.

Songs of the Damned

Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Duress

Rain of Filth Until end of turn, lands you control gain "Sacrifice this land: Add {B}."

Rain of Filth

Stinging Study You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Stinging Study

Necromantic Selection Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Necromantic Selection

Costly Plunder As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

Costly Plunder

Blood Pact Target player draws two cards and loses 2 life.

Blood Pact

Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.

Curtains' Call

Archenemy's Charm Choose one — • Exile target creature or planeswalker. • Return one or two target creature and/or planeswalker cards from your graveyard to your hand. • Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.

Archenemy's Charm

Incarnation Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

Incarnation Technique

Ambition's Cost You draw three cards and you lose 3 life.

Ambition's Cost

Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

Astarion's Thirst

Deadly Tempest Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Deadly Tempest

Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Come Back Wrong

Zombify Return target creature card from your graveyard to the battlefield.

Zombify

Phyresis Outbreak Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.

Phyresis Outbreak

Dread Summons Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Dread Summons

Whisper of the Dross Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Whisper of the Dross

Haunting Voyage Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Haunting Voyage

Reckoner's Bargain As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.

Reckoner's Bargain

Risky Shortcut Draw two cards. Each player loses 2 life.

Risky Shortcut

Extinguish All Hope Destroy all nonenchantment creatures.

Extinguish All Hope

Final Act Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.

Final Act

Vona's Hunger Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.

Vona's Hunger

Eviscerator's Insight As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Eviscerator's Insight

Dark Petition Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Dark Petition

Emeritus of Woe // Demonic Tutor This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. // Search your library for a card, put that card into your hand, then shuffle.

Emeritus of Woe // Demonic Tutor

Their Name Is Death Destroy all nonartifact creatures.

Their Name Is Death

Claim the Precious Destroy target creature. The Ring tempts you.

Claim the Precious

Exhume Each player puts a creature card from their graveyard onto the battlefield.

Exhume

Innocent Blood Each player sacrifices a creature of their choice.

Innocent Blood

Sam's Desperate Rescue Return target creature card from your graveyard to your hand. The Ring tempts you.

Sam's Desperate Rescue

Shoot the Sheriff Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

Shoot the Sheriff

Coiling Rebirth Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Coiling Rebirth

Stargaze Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Stargaze

Afterlife from the Loam Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

Afterlife from the Loam

Price of Fame This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Price of Fame

New Blood As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

New Blood

Restart Sequence Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Restart Sequence

Liliana's Triumph Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.

Liliana's Triumph

Vicious Rumors Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

Vicious Rumors

Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Decorum Dissertation

Altar's Reap As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Altar's Reap

Beacon of Unrest Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Beacon of Unrest

Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thoughtseize

Crypt Incursion Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Crypt Incursion

Season of Loss Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature of their choice. {P}{P} — Draw a card for each creature that died under your control this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.

Season of Loss

V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

V.A.T.S.

Fanatical Offering As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Fanatical Offering

Undying Evil Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Undying Evil

Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Back in Town

Grim Affliction Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Grim Affliction