Best Ramp Spells

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Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Dark Ritual Add {B}{B}{B}.

Dark Ritual

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Explore You may play an additional land this turn. Draw a card.

Explore

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Unexpected Windfall

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Mana Geyser Add {R} for each tapped land your opponents control.

Mana Geyser

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Cabal Ritual Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Cabal Ritual

Culling the Weak As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Culling the Weak

Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Culling Ritual

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Rite of Flame Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Rite of Flame

Pyretic Ritual Add {R}{R}{R}.

Pyretic Ritual

High Tide Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

High Tide

Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Seize the Spoils

Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Tempt with Discovery

Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped.

Splendid Reclamation

Desperate Ritual Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Desperate Ritual

Roiling Regrowth Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Roiling Regrowth

Strike It Rich Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strike It Rich

Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Prismari Command

Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist

Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Migration Path

Explosive Vegetation Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Explosive Vegetation

Shared Roots Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Shared Roots

Awaken the Woods Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Awaken the Woods

Brass's Bounty For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Brass's Bounty

Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Genesis Wave

Planar Genesis Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Planar Genesis

Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Fake Your Own Death

Eerie Ultimatum Return any number of permanent cards with different names from your graveyard to the battlefield.

Eerie Ultimatum

Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Traverse the Outlands

Pirate's Pillage As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Pirate's Pillage

Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Blood Money

Battle Hymn Add {R} for each creature you control.

Battle Hymn

Open the Way X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Open the Way

Circuitous Route Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Circuitous Route

Search for Tomorrow Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search for Tomorrow

Seize the Spotlight Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Seize the Spotlight

Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hit the Mother Lode

Rise of the Witch-king Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Rise of the Witch-king

Eureka Moment Draw two cards. You may put a land card from your hand onto the battlefield.

Eureka Moment

Warping Wail ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Warping Wail

Cycle of Renewal Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycle of Renewal

Flare of Cultivation You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Flare of Cultivation

Kozilek's Command Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.

Kozilek's Command

Glimpse the Impossible Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."

Glimpse the Impossible

Broken Bond Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Broken Bond

The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end.

The Last Agni Kai

Bubbling Muck Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Bubbling Muck

Beanstalk Giant // Fertile Footsteps Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Giant // Fertile Footsteps

Urban Evolution Draw three cards. You may play an additional land this turn.

Urban Evolution

Escape to the Wilds Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Escape to the Wilds

Manamorphose Add two mana in any combination of colors. Draw a card.

Manamorphose

Harvest Season Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Harvest Season

Expropriate Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Expropriate

Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Aminatou's Augury

Animist's Awakening Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Animist's Awakening

Brightstone Ritual Add {R} for each Goblin on the battlefield.

Brightstone Ritual

Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Erode

Primevals' Glorious Rebirth (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

Primevals' Glorious Rebirth

Virtue of Strength // Garenbrig Growth If you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Strength // Garenbrig Growth

Eldrazi Confluence Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add {C}."

Eldrazi Confluence

Worldsoul's Rage Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

Worldsoul's Rage

Rousing Refrain Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Rousing Refrain

Inspired Tinkering Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Inspired Tinkering

Summer Bloom You may play up to three additional lands this turn.

Summer Bloom

Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Hell to Pay

Sacrifice As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Sacrifice

Doppelgang For each of X target permanents, create X tokens that are copies of that permanent.

Doppelgang

Malevolent Rumble Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Malevolent Rumble

Will of the Sultai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.

Will of the Sultai

Infernal Plunge As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.

Infernal Plunge

Spell Swindle Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Spell Swindle

Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Hour of Promise

Burnt Offering As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.

Burnt Offering

Songs of the Damned Add {B} for each creature card in your graveyard.

Songs of the Damned

Decadent Dragon // Expensive Taste Flying, trample Whenever this creature attacks, create a Treasure token. // Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

Decadent Dragon // Expensive Taste

Rain of Filth Until end of turn, lands you control gain "Sacrifice this land: Add {B}."

Rain of Filth

Reshape the Earth Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Reshape the Earth

Nissa's Pilgrimage Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Nissa's Pilgrimage

Bramble Familiar // Fetch Quest {T}: Add {G}. {1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Bramble Familiar // Fetch Quest

Grow from the Ashes Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Grow from the Ashes

Brightcap Badger // Fungus Frolic Each Fungus and Saproling you control has "{T}: Add {G}." At the beginning of your end step, create a 1/1 green Saproling creature token. // Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)

Brightcap Badger // Fungus Frolic

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

Reckless Endeavor Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Reckless Endeavor

Deathsprout Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Deathsprout

Map the Frontier Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Map the Frontier

Bloomvine Regent // Claim Territory Flying Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)

Bloomvine Regent // Claim Territory

Prizefight Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Prizefight

Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Flick a Coin

Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sozin's Comet

Genesis Ultimatum Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Genesis Ultimatum

Dark Petition Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Dark Petition

Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Season of the Burrow

Studious First-Year // Rampant Growth This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Studious First-Year // Rampant Growth

Apex of Power Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

Apex of Power

Titania's Command Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Titania's Command

Selvala's Stampede Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Selvala's Stampede

Relm's Sketching Create a token that's a copy of target artifact, creature, or land.

Relm's Sketching

Will of the Temur Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.

Will of the Temur

Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.

Planar Engineering

Nahiri's Lithoforming Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Nahiri's Lithoforming

Replication Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.

Replication Technique

Ancestors' Aid Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Ancestors' Aid

Flood of Tears Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Flood of Tears

Reach the Horizon Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Reach the Horizon

Kellan, Inquisitive Prodigy // Tail the Suspect Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card. // Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Kellan, Inquisitive Prodigy // Tail the Suspect

Skittering Invasion Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."

Skittering Invasion

Collective Voyage Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Collective Voyage

Blatant Thievery For each opponent, gain control of target permanent that player controls.

Blatant Thievery

Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

Mana Sculpt

Into the North Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Into the North

Joint Exploration Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Joint Exploration

Sudden Breakthrough Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sudden Breakthrough

Prishe's Wanderings Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Prishe's Wanderings

Vastwood Surge Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Vastwood Surge

Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Jaheira's Respite

Expand the Sphere Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Expand the Sphere

Ranger's Path Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Ranger's Path

Magma Opus Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.

Magma Opus

Viewpoint Synchronization Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Viewpoint Synchronization

Esper Origins // Summon: Esper Maduin Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

Esper Origins // Summon: Esper Maduin

Far Wanderings Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Far Wanderings

Thunderherd Migration As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thunderherd Migration

Explore the Underdark Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Explore the Underdark

Green Sun's Twilight Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Green Sun's Twilight

Wargate Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Wargate

Majestic Genesis Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Majestic Genesis

Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Elemental Teachings

Season of the Bold Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Season of the Bold

Return from the Wilds Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Return from the Wilds

Boundless Realms Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Boundless Realms

Kamahl's Druidic Vow (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Kamahl's Druidic Vow

Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Disorienting Choice

Pir's Whim For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Pir's Whim

Scale the Heights Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Scale the Heights

Lessons from Life Draw three cards. You may put a land card from your hand onto the battlefield tapped.

Lessons from Life

Edge of Autumn If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Edge of Autumn

Primal Growth Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Primal Growth

Involuntary Employment Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Involuntary Employment

Cosmic Rebirth Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Cosmic Rebirth

Furnace Reins Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Furnace Reins

The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

The Ring Goes South

Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens.

Ashling's Command

Atarka's Command Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

Atarka's Command

Plasm Capture Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

Plasm Capture

Geosurge Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.

Geosurge

Dance of the Tumbleweeds Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Dance of the Tumbleweeds

Show and Tell Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Show and Tell

Glimpse the Core Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Glimpse the Core

Fiery Gambit Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fiery Gambit

Flash Photography You may cast this spell as though it had flash if it targets a permanent you control. Create a token that's a copy of target permanent. Flashback {4}{U}{U}

Flash Photography

Blazing Firesinger // Seething Song This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Add {R}{R}{R}{R}{R}.

Blazing Firesinger // Seething Song

Beanstalk Wurm // Plant Beans Reach // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Wurm // Plant Beans

Growth Spasm Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Growth Spasm

Path of the Pyromancer Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Path of the Pyromancer

Mirrorform Each nonland permanent you control becomes a copy of target non-Aura permanent.

Mirrorform

Roamer's Routine Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Roamer's Routine

Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Decision

Irencrag Feat Add seven {R}. You can cast only one more spell this turn.

Irencrag Feat