Best MTG Ramp

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Sol Ring {T}: Add {C}{C}.

Sol Ring

Arcane Signet {T}: Add one mana of any color in your commander's color identity.

Arcane Signet

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce.

Fellwar Stone

Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Thought Vessel You have no maximum hand size. {T}: Add {C}.

Thought Vessel

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Myriad Landscape This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Myriad Landscape

Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Mind Stone

Birds of Paradise Flying {T}: Add one mana of any color.

Birds of Paradise

Dark Ritual Add {B}{B}{B}.

Dark Ritual

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Solemn Simulacrum

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Commander's Sphere

Llanowar Elves {T}: Add {G}.

Llanowar Elves

Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Smothering Tithe

Ancient Tomb {T}: Add {C}{C}. This land deals 2 damage to you.

Ancient Tomb

Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands.

Temple of the False God

Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Chromatic Lantern

Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Talisman of Dominance

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Elvish Mystic {T}: Add {G}.

Elvish Mystic

Sakura-Tribe Elder Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sakura-Tribe Elder

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Lotus Petal {T}, Sacrifice this artifact: Add one mana of any color.

Lotus Petal

Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Wayfarer's Bauble

Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Talisman of Creativity

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Talisman of Indulgence {T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Talisman of Indulgence

Black Market Connections At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Black Market Connections

Ashnod's Altar Sacrifice a creature: Add {C}{C}.

Ashnod's Altar

Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Talisman of Hierarchy

Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Talisman of Progress

Mana Vault This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Mana Vault

Chrome Mox Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Chrome Mox

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Dimir Signet {1}, {T}: Add {U}{B}.

Dimir Signet

Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Talisman of Conviction

Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Delighted Halfling

Nykthos, Shrine to Nyx {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nykthos, Shrine to Nyx

Rakdos Signet {1}, {T}: Add {B}{R}.

Rakdos Signet

Izzet Signet {1}, {T}: Add {U}{R}.

Izzet Signet

Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City

Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns

Orzhov Signet {1}, {T}: Add {W}{B}.

Orzhov Signet

Tireless Provisioner Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Tireless Provisioner

Cabal Coffers {2}, {T}: Add {B} for each Swamp you control.

Cabal Coffers

Phyrexian Tower {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Phyrexian Tower

Thran Dynamo {T}: Add {C}{C}{C}.

Thran Dynamo

Patchwork Banner As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Patchwork Banner

Storm-Kiln Artist This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Storm-Kiln Artist

Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Mox Amber

Wild Growth Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Wild Growth

Azorius Signet {1}, {T}: Add {W}{U}.

Azorius Signet

Professional Face-Breaker Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Professional Face-Breaker

Fyndhorn Elves {T}: Add {G}.

Fyndhorn Elves

Ornithopter of Paradise Flying {T}: Add one mana of any color.

Ornithopter of Paradise

Pitiless Plunderer Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Pitiless Plunderer

Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Explore You may play an additional land this turn. Draw a card.

Explore

The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

The Great Henge

Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Sword of the Animist

Mox Opal Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Mox Opal

Boros Signet {1}, {T}: Add {R}{W}.

Boros Signet

Mox Diamond If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Mox Diamond

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Everflowing Chalice

Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color.

Bloom Tender

Ragavan, Nimble Pilferer Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Ragavan, Nimble Pilferer

Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Unexpected Windfall

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Sun Titan

Exploration You may play an additional land on each of your turns.

Exploration

Mana Geyser Add {R} for each tapped land your opponents control.

Mana Geyser

Dryad of the Ilysian Grove You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

Decanter of Endless Water You have no maximum hand size. {T}: Add one mana of any color.

Decanter of Endless Water

Phyrexian Altar Sacrifice a creature: Add one mana of any color.

Phyrexian Altar

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Azusa, Lost but Seeking You may play two additional lands on each of your turns.

Azusa, Lost but Seeking

Lotus Cobra Landfall — Whenever a land you control enters, add one mana of any color.

Lotus Cobra

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Utopia Sprawl Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Utopia Sprawl

Goldspan Dragon Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

Goldspan Dragon

Kami of Whispered Hopes If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Kami of Whispered Hopes

Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Lotho, Corrupt Shirriff

Gilded Lotus {T}: Add three mana of any one color.

Gilded Lotus

Fanatic of Rhonas {T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Fanatic of Rhonas

Warren Soultrader Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Warren Soultrader

Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds

Simian Spirit Guide Exile this card from your hand: Add {R}.

Simian Spirit Guide

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Gaea's Cradle {T}: Add {G} for each creature you control.

Gaea's Cradle

Cursed Mirror {T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Cursed Mirror

Cabal Ritual Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Cabal Ritual

Enduring Vitality Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Vitality

Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Talisman of Curiosity

Burnished Hart {3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Burnished Hart

Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Treasure Vault

Birgi, God of Storytelling // Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. // Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

Talisman of Resilience

Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Oracle of Mul Daya

Faeburrow Elder Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Faeburrow Elder

Liquimetal Torque {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Liquimetal Torque

Avacyn's Pilgrim {T}: Add {W}.

Avacyn's Pilgrim

Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Crypt Ghast

Ignoble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Ignoble Hierarch

Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Hedron Archive

Sword of Feast and Famine Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Sword of Feast and Famine

Culling the Weak As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Culling the Weak

Relic of Legends {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Relic of Legends

The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

The Reaver Cleaver

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Basalt Monolith This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Basalt Monolith

Worn Powerstone This artifact enters tapped. {T}: Add {C}{C}.

Worn Powerstone

Talon Gates of Madara When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Talon Gates of Madara

Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Culling Ritual

Springleaf Drum {T}, Tap an untapped creature you control: Add one mana of any color.

Springleaf Drum

Talisman of Impulse {T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Talisman of Impulse

Simic Signet {1}, {T}: Add {G}{U}.

Simic Signet

Arbor Elf {T}: Untap target Forest.

Arbor Elf

Deathrite Shaman {T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Deathrite Shaman

Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control.

Sanctum Weaver

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color.

Bender's Waterskin

Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Midnight Clock

Knight of the White Orchid First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Knight of the White Orchid

Ancient Copper Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Ancient Copper Dragon

Aftermath Analyst When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Aftermath Analyst

Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Incubation Druid

Rite of Flame Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Rite of Flame

Black Market Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Black Market

Grim Monolith This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

Grim Monolith

Charcoal Diamond This artifact enters tapped. {T}: Add {B}.

Charcoal Diamond

Golgari Signet {1}, {T}: Add {B}{G}.

Golgari Signet

Icetill Explorer You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.

Icetill Explorer

Mirari's Wake Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Mirari's Wake

Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Wood Elves

Fire Diamond This artifact enters tapped. {T}: Add {R}.

Fire Diamond

Cryptolith Rite Creatures you control have "{T}: Add one mana of any color."

Cryptolith Rite

Lion's Eye Diamond Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.

Lion's Eye Diamond

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Castle Garenbrig This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Garenbrig

Elves of Deep Shadow {T}: Add {B}. This creature deals 1 damage to you.

Elves of Deep Shadow

Palladium Myr {T}: Add {C}{C}.

Palladium Myr

Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Archaeomancer's Map

Elvish Spirit Guide Exile this creature from your hand: Add {G}.

Elvish Spirit Guide

Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Imprisoned in the Moon

Pyretic Ritual Add {R}{R}{R}.

Pyretic Ritual

Springbloom Druid When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Springbloom Druid

Gruul Signet {1}, {T}: Add {R}{G}.

Gruul Signet

Noble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Noble Hierarch

Sky Diamond This artifact enters tapped. {T}: Add {U}.

Sky Diamond

Gilded Goose Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

Gilded Goose

Urza, Lord High Artificer When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Urza, Lord High Artificer

Priest of Titania {T}: Add {G} for each Elf on the battlefield.

Priest of Titania

High Tide Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

High Tide

Ashaya, Soul of the Wild Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Ashaya, Soul of the Wild

Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Seize the Spoils

Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Gyre Sage

Kodama of the West Tree Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kodama of the West Tree

Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza's Tower

Rishkar, Peema Renegade When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Rishkar, Peema Renegade

Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Urza's Mine

Aesi, Tyrant of Gyre Strait You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

Aesi, Tyrant of Gyre Strait

Urza's Power Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Urza's Power Plant

Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Tempt with Discovery

Heraldic Banner As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Heraldic Banner

Ojer Taq, Deepest Foundation // Temple of Civilization Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Taq, Deepest Foundation // Temple of Civilization

Throne of Eldraine As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Throne of Eldraine

Blighted Woodland {T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Blighted Woodland

Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped.

Splendid Reclamation

Bear Umbra Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bear Umbra