White Removal Spells

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Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Eiganjo, Seat of the Empire {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Darksteel Mutation

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Elspeth, Storm Slayer

Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Elspeth, Sun's Champion

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Disenchant Destroy target artifact or enchantment.

Disenchant

Grasp of Fate When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Grasp of Fate

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Sheltered by Ghosts Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Sheltered by Ghosts

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Heliod's Intervention

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Return to Dust

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Parting Gust Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Parting Gust

Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Avatar's Wrath

The Eternal Wanderer No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

The Eternal Wanderer

Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Get Lost

Touch the Spirit Realm When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Touch the Spirit Realm

The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

The Battle of Bywater

Razorgrass Ambush // Razorgrass Field Razorgrass Ambush deals 3 damage to target attacking or blocking creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Razorgrass Ambush // Razorgrass Field

Day of Judgment Destroy all creatures.

Day of Judgment

White Sun's Twilight You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

White Sun's Twilight

Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Single Combat

Split Up Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Split Up

Winds of Abandon Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Winds of Abandon

Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Starfall Invocation

Aura of Silence Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Aura of Silence

Ondu Inversion // Ondu Skyruins Destroy all nonland permanents. // This land enters tapped. {T}: Add {W}.

Ondu Inversion // Ondu Skyruins

Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Final Showdown

Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Banishing Light When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Banishing Light

Will of the Mardu Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Will of the Mardu

Crib Swap Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Crib Swap

Kabira Takedown // Kabira Plateau Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // This land enters tapped. {T}: Add {W}.

Kabira Takedown // Kabira Plateau

Airbender Ascension When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Airbender Ascension

Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Erode

Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Valorous Stance

Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Expel the Interlopers

Tragic Arrogance For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Tragic Arrogance

Elspeth Conquers Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth Conquers Death

Comeuppance Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Comeuppance

Ajani, Strength of the Pride +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Ajani, Strength of the Pride

Collective Effort Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Collective Effort

Seal of Cleansing Sacrifice this enchantment: Destroy target artifact or enchantment.

Seal of Cleansing

Thraben Charm Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Thraben Charm

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

Council's Judgment Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Council's Judgment

Redemption Arc Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.

Redemption Arc

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Hour of Revelation This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Hour of Revelation

Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Karmic Justice

Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

Bovine Intervention

Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Season of the Burrow

Sunfall Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Sunfall

Swift Reconfiguration Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Swift Reconfiguration

White Auracite When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.

White Auracite

Armageddon Destroy all lands.

Armageddon

Mass Calcify Destroy all nonwhite creatures.

Mass Calcify

Phyrexian Rebirth Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

Phyrexian Rebirth

Crush Contraband Choose one or both — • Exile target artifact. • Exile target enchantment.

Crush Contraband

Ossification Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.

Ossification

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Dismantling Wave

Unwanted Remake Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Unwanted Remake

Airbender's Reversal Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Airbender's Reversal

Everything Comes to Dust Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Everything Comes to Dust

Entrapment Maneuver Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Entrapment Maneuver

Condemn Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Condemn

Doomskar Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doomskar

Ravnica at War Exile all multicolored permanents.

Ravnica at War

Slash the Ranks Destroy all creatures and planeswalkers except for commanders.

Slash the Ranks

Terminus Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Terminus

Oblivion Ring When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Oblivion Ring

The Wanderer Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

The Wanderer

Contraband Livestock Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Contraband Livestock

Cast Out Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Cast Out

Chains of Custody Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Chains of Custody

Elspeth Tirel +2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.

Elspeth Tirel

Spear of Heliod Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Spear of Heliod

Destroy Evil Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Destroy Evil

Pacifism Enchant creature Enchanted creature can't attack or block.

Pacifism

Oblation The owner of target nonland permanent shuffles it into their library, then draws two cards.

Oblation

Cloud's Limit Break Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.

Cloud's Limit Break

The Wandering Emperor Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

The Wandering Emperor

Wave of Reckoning Each creature deals damage to itself equal to its power.

Wave of Reckoning

Reprobation Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Reprobation

Out of Time When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Out of Time

Fateful Absence Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Fateful Absence

Battle at the Helvault (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Battle at the Helvault

Exorcise Exile target artifact, enchantment, or creature with power 4 or greater.

Exorcise

Planar Disruption Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Planar Disruption

Akroma's Vengeance Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Akroma's Vengeance

Getaway Glamer Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.

Getaway Glamer

Make Your Move Destroy target artifact, enchantment, or creature with power 4 or greater.

Make Your Move

Soul Snare {W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.

Soul Snare

Invoke the Divine Destroy target artifact or enchantment. You gain 4 life.

Invoke the Divine

Sanctify Destroy target artifact or enchantment. You gain 3 life.

Sanctify

Unexplained Absence For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Unexplained Absence

Soul Partition Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Soul Partition

Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Aang's Iceberg

Spectacular Tactics Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.

Spectacular Tactics

Unidentified Hovership Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1

Unidentified Hovership

Light of Hope Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Light of Hope

Static Prison When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.

Static Prison

Dog Umbra Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Dog Umbra

Excise the Imperfect Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Excise the Imperfect

Vow of Duty Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Vow of Duty

Fall of the First Civilization (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Fall of the First Civilization

Repel Calamity Destroy target creature with power or toughness 4 or greater.

Repel Calamity

Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Winnowing

Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Don't Move

Citywide Bust Destroy all creatures with toughness 4 or greater.

Citywide Bust

March of Otherworldly Light As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

March of Otherworldly Light

Minimus Containment Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Minimus Containment

Localized Destruction You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.

Localized Destruction

Rout You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Rout

Godsend Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Godsend

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Revoke Existence Exile target artifact or enchantment.

Revoke Existence

What Must Be Done Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

What Must Be Done

Guilty Conscience Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.

Guilty Conscience

Petrify Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Petrify

Final Judgment Exile all creatures.

Final Judgment

Emergency Eject Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Emergency Eject

Phoenix Down {1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.

Phoenix Down

Harsh Mercy Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Harsh Mercy

Journey to Nowhere When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Journey to Nowhere

Ultima Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Ultima

Stick Together Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Stick Together

Gideon Blackblade During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.

Gideon Blackblade

Overwhelming Splendor Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Overwhelming Splendor

Battle Menu Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.

Battle Menu

By Invitation Only Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Glider Staff When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}

Glider Staff

Trapped in the Screen Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.

Trapped in the Screen

Argent Dais This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. {2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

Argent Dais

Planar Cleansing Destroy all nonland permanents.

Planar Cleansing

Vault 75: Middle School (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Vault 75: Middle School

Wrath of the Skies You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.

Wrath of the Skies

Conclave Tribunal Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Conclave Tribunal

Seal from Existence Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Seal from Existence

Hobbit's Sting Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

Hobbit's Sting

The Night of the Doctor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

The Night of the Doctor

Forsake the Worldly Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Forsake the Worldly

In the Trenches Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

In the Trenches

Dusk Rose Reliquary As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.

Dusk Rose Reliquary

On Thin Ice Enchant snow land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

On Thin Ice

Spectacular Pileup All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Spectacular Pileup

Charge of the Mites Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)

Charge of the Mites

Perilous Snare Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.

Perilous Snare

Devouring Light Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.

Devouring Light

Leyline Binding Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Leyline Binding

Portable Hole When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.

Portable Hole

Destined Confrontation Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Destined Confrontation

Planar Outburst Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Planar Outburst

Web Up When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Web Up

Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Depopulate

Citizen's Crowbar When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Citizen's Crowbar