White ETB Removal Creatures

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Witch Enchanter // Witch-Blessed Meadow When this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Witch Enchanter // Witch-Blessed Meadow

Loran of the Third Path Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Loran of the Third Path

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Skyclave Apparition When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Skyclave Apparition

Solitude Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

Solitude

Summon: Yojimbo (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

Summon: Yojimbo

Aerial Extortionist Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Aerial Extortionist

Wakening Sun's Avatar When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wakening Sun's Avatar

Angel of Serenity Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Angel of Serenity

Summon: Ixion (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike

Summon: Ixion

Sunblast Angel Flying When this creature enters, destroy all tapped creatures.

Sunblast Angel

Preston, the Vanisher Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Preston, the Vanisher

Fiend Hunter When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Fiend Hunter

Bronzebeak Foragers When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield. {X}{W}: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.

Bronzebeak Foragers

Palace Jailer When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Palace Jailer

Elesh Norn // The Argent Etchings Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).

Elesh Norn // The Argent Etchings

Dion, Bahamut's Dominant // Bahamut, Warden of Light Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying

Dion, Bahamut's Dominant // Bahamut, Warden of Light

The Legend of Yangchen // Avatar Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

The Legend of Yangchen // Avatar Yangchen

Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.

Aang, Airbending Master

Cataclysmic Gearhulk Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Cataclysmic Gearhulk

Cavalier of Dawn Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

Cavalier of Dawn

Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.

Aang, the Last Airbender

Hanged Executioner Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.

Hanged Executioner

Dawnbringer Cleric When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Dawnbringer Cleric

Constricting Sliver Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Constricting Sliver

Werefox Bodyguard Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.

Werefox Bodyguard

Summon: Primal Garuda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

Summon: Primal Garuda

Leonin Relic-Warder When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Leonin Relic-Warder

White Orchid Phantom Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

White Orchid Phantom

Angel of Glory's Rise Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Angel of Glory's Rise

Admonition Angel Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Admonition Angel

Space Marine Devastator Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.

Space Marine Devastator

Unstable Glyphbridge // Sandswirl Wanderglyph When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

Unstable Glyphbridge // Sandswirl Wanderglyph

Emeritus of Truce // Swords to Plowshares When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.

Emeritus of Truce // Swords to Plowshares

Angel of Sanctions Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Angel of Sanctions

Angel of the Dire Hour Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

Angel of the Dire Hour

Annex Sentry Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.

Annex Sentry

Stalking Leonin When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

Stalking Leonin

Shire Shirriff Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.

Shire Shirriff

Protector of the Wastes Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Protector of the Wastes

Arcbound Javelineer {T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Arcbound Javelineer

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Commander Sofia Daguerre Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Commander Sofia Daguerre

Banisher Priest When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Banisher Priest

All-Fates Stalker When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

All-Fates Stalker

Earth Kingdom Jailer When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.

Earth Kingdom Jailer

The Fall of Lord Konda // Fragment of Konda (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender When this creature dies, draw a card.

The Fall of Lord Konda // Fragment of Konda

Rambunctious Mutt When this creature enters, destroy target artifact or enchantment an opponent controls.

Rambunctious Mutt

Luminate Primordial Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Luminate Primordial

Enlightened Ascetic When this creature enters, you may destroy target enchantment.

Enlightened Ascetic

Highcliff Felidar Vigilance When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

Highcliff Felidar

Sigrid, God-Favored Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Sigrid, God-Favored

Nikko-Onna When this creature enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

Nikko-Onna

Alabaster Host Intercessor When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Alabaster Host Intercessor

Magus of the Disk This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Magus of the Disk

Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls.

Momo, Rambunctious Rascal

Wispmare Flying When this creature enters, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Wispmare

Atraxi Warden Flying When this creature enters, exile up to one target tapped creature. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Atraxi Warden

Myojin of Cleansing Fire Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Myojin of Cleansing Fire

Cloudchaser Kestrel Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.

Cloudchaser Kestrel

War Priest of Thune When this creature enters, you may destroy target enchantment.

War Priest of Thune

Grey Knight Paragon Flash Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.

Grey Knight Paragon

Splinter, Aging Champion When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card.

Splinter, Aging Champion

Fear of Abduction As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

Fear of Abduction

Bishop of Binding When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Bishop of Binding

Fairgrounds Warden When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Fairgrounds Warden

Captain Marvel, Shooting Star Flying Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.

Captain Marvel, Shooting Star

Pentarch Paladin Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.

Pentarch Paladin

Shinewend Flying This creature enters with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.

Shinewend

Hatut Zeraze Strike Force When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment.

Hatut Zeraze Strike Force

Driftgloom Coyote When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.

Driftgloom Coyote

Aven Cloudchaser Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.

Aven Cloudchaser

Ori, Plate Stacker When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.

Ori, Plate Stacker

Kor Sanctifiers Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.

Kor Sanctifiers

Deadeye Harpooner Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.

Deadeye Harpooner

Cloudchaser Eagle Flying When this creature enters, destroy target enchantment.

Cloudchaser Eagle

Monk Realist When this creature enters, destroy target enchantment.

Monk Realist

Red Guardian, Super-Soldier Flash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.

Red Guardian, Super-Soldier

Icatian Javelineers This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

Icatian Javelineers

Devout Lightcaster Protection from black When this creature enters, exile target black permanent.

Devout Lightcaster

Absolver Thrull Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target enchantment.

Absolver Thrull

Tivadar of Thorn First strike, protection from red When Tivadar enters, destroy target Goblin.

Tivadar of Thorn

Quarry Colossus When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

Quarry Colossus

Doctor Spectrum Flying When Doctor Spectrum enters, choose one — • Create a 0/4 colorless Wall creature token with defender. • Put a +1/+1 counter on each other Hero you control. • Destroy target enchantment.

Doctor Spectrum

The Wasp, Janet Van Dyne Flying (This creature can't be blocked except by creatures with flying or reach.) When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.

The Wasp, Janet Van Dyne

Slayer of the Wicked When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

Slayer of the Wicked

Daru Stinger Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Daru Stinger

Vault Guardsman Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.

Vault Guardsman

Impounding Lot-Bot When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Impounding Lot-Bot