Witch Enchanter // Witch-Blessed MeadowWhen this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Witch Enchanter // Witch-Blessed Meadow
Loran of the Third PathVigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Loran of the Third Path
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Skyclave ApparitionWhen this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Apparition
SolitudeFlash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Solitude
Summon: Yojimbo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Summon: Yojimbo
Aerial ExtortionistFlying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Aerial Extortionist
Wakening Sun's AvatarWhen this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Wakening Sun's Avatar
Angel of SerenityFlying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Angel of Serenity
Summon: Ixion(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Summon: Ixion
Sunblast AngelFlying
When this creature enters, destroy all tapped creatures.
Sunblast Angel
Preston, the VanisherWhenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
{1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
Preston, the Vanisher
Fiend HunterWhen this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Fiend Hunter
Bronzebeak ForagersWhen this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Bronzebeak Foragers
Palace JailerWhen this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Jailer
Elesh Norn // The Argent EtchingsVigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
Elesh Norn // The Argent Etchings
Dion, Bahamut's Dominant // Bahamut, Warden of LightDragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Dion, Bahamut's Dominant // Bahamut, Warden of Light
The Legend of Yangchen // Avatar Yangchen(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
The Legend of Yangchen // Avatar Yangchen
Aang, Airbending MasterWhen Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Aang, Airbending Master
Cataclysmic GearhulkVigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Cataclysmic Gearhulk
Cavalier of DawnVigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Cavalier of Dawn
Aang, the Last AirbenderFlying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Aang, the Last Airbender
Hanged ExecutionerFlying
When this creature enters, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile this creature: Exile target creature.
Hanged Executioner
Dawnbringer ClericWhen this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Dawnbringer Cleric
Constricting SliverSliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Constricting Sliver
Werefox BodyguardFlash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
{1}{W}, Sacrifice this creature: You gain 2 life.
Werefox Bodyguard
Summon: Primal Garuda(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Summon: Primal Garuda
Leonin Relic-WarderWhen this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Leonin Relic-Warder
White Orchid PhantomFlying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
White Orchid Phantom
Angel of Glory's RiseFlying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Angel of Glory's Rise
Admonition AngelFlying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Admonition Angel
Space Marine DevastatorSquad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
Space Marine Devastator
Unstable Glyphbridge // Sandswirl WanderglyphWhen this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
Unstable Glyphbridge // Sandswirl Wanderglyph
Emeritus of Truce // Swords to PlowsharesWhen this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.
Emeritus of Truce // Swords to Plowshares
Angel of SanctionsFlying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Angel of Sanctions
Angel of the Dire HourFlash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Angel of the Dire Hour
Annex SentryToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
Annex Sentry
Stalking LeoninWhen this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Stalking Leonin
Shire ShirriffVigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Shire Shirriff
Protector of the WastesFlying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
{4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Protector of the Wastes
Arcbound Javelineer{T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Javelineer
Prowl, Stoic Strategist // Prowl, Pursuit VehicleMore Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
Commander Sofia DaguerreFlash
Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Commander Sofia Daguerre
Banisher PriestWhen this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Banisher Priest
All-Fates StalkerWhen this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
All-Fates Stalker
Earth Kingdom JailerWhen this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Earth Kingdom Jailer
The Fall of Lord Konda // Fragment of Konda(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender
When this creature dies, draw a card.
The Fall of Lord Konda // Fragment of Konda
Rambunctious MuttWhen this creature enters, destroy target artifact or enchantment an opponent controls.
Rambunctious Mutt
Luminate PrimordialVigilance
When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Luminate Primordial
Enlightened AsceticWhen this creature enters, you may destroy target enchantment.
Enlightened Ascetic
Highcliff FelidarVigilance
When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Highcliff Felidar
Sigrid, God-FavoredFlash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Sigrid, God-Favored
Nikko-OnnaWhen this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Nikko-Onna
Alabaster Host IntercessorWhen this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Alabaster Host Intercessor
Magus of the DiskThis creature enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Magus of the Disk
Momo, Rambunctious RascalFlying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
Momo, Rambunctious Rascal
WispmareFlying
When this creature enters, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Wispmare
Atraxi WardenFlying
When this creature enters, exile up to one target tapped creature.
Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Atraxi Warden
Myojin of Cleansing FireMyojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myojin of Cleansing Fire
Cloudchaser KestrelFlying
When this creature enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
Cloudchaser Kestrel
War Priest of ThuneWhen this creature enters, you may destroy target enchantment.
War Priest of Thune
Grey Knight ParagonFlash
Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
Grey Knight Paragon
Splinter, Aging ChampionWhen Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card.
Splinter, Aging Champion
Fear of AbductionAs an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Fear of Abduction
Bishop of BindingWhen this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Bishop of Binding
Fairgrounds WardenWhen this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Fairgrounds Warden
Captain Marvel, Shooting StarFlying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Captain Marvel, Shooting Star
Pentarch PaladinFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
Pentarch Paladin
ShinewendFlying
This creature enters with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.
Shinewend
Hatut Zeraze Strike ForceWhen you cast this spell, copy it for each time you've cast your commander from the command zone this game.
When this creature enters, destroy up to one target artifact or enchantment.
Hatut Zeraze Strike Force
Driftgloom CoyoteWhen this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Driftgloom Coyote
Aven CloudchaserFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
Aven Cloudchaser
Ori, Plate StackerWhen Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Ori, Plate Stacker
Kor SanctifiersKicker {W} (You may pay an additional {W} as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
Kor Sanctifiers
Deadeye HarpoonerRevolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
Deadeye Harpooner
Cloudchaser EagleFlying
When this creature enters, destroy target enchantment.
Cloudchaser Eagle
Monk RealistWhen this creature enters, destroy target enchantment.
Monk Realist
Red Guardian, Super-SoldierFlash
When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
Red Guardian, Super-Soldier
Icatian JavelineersThis creature enters with a javelin counter on it.
{T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Icatian Javelineers
Devout LightcasterProtection from black
When this creature enters, exile target black permanent.
Devout Lightcaster
Absolver ThrullHaunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, destroy target enchantment.
Absolver Thrull
Tivadar of ThornFirst strike, protection from red
When Tivadar enters, destroy target Goblin.
Tivadar of Thorn
Quarry ColossusWhen this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Quarry Colossus
Doctor SpectrumFlying
When Doctor Spectrum enters, choose one —
• Create a 0/4 colorless Wall creature token with defender.
• Put a +1/+1 counter on each other Hero you control.
• Destroy target enchantment.
Doctor Spectrum
The Wasp, Janet Van DyneFlying (This creature can't be blocked except by creatures with flying or reach.)
When The Wasp enters, she deals 4 damage to target tapped creature an opponent controls.
The Wasp, Janet Van Dyne
Slayer of the WickedWhen this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Slayer of the Wicked
Daru StingerAmplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Daru Stinger
Vault GuardsmanConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
Vault Guardsman
Impounding Lot-BotWhen this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.