White Board Wipes

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Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Elspeth, Sun's Champion

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Elesh Norn, Grand Cenobite Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Elesh Norn, Grand Cenobite

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Avatar's Wrath

The Eternal Wanderer No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

The Eternal Wanderer

The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

The Battle of Bywater

Day of Judgment Destroy all creatures.

Day of Judgment

White Sun's Twilight You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

White Sun's Twilight

Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Single Combat

Split Up Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Split Up

Winds of Abandon Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Winds of Abandon

Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Starfall Invocation

Ondu Inversion // Ondu Skyruins Destroy all nonland permanents. // This land enters tapped. {T}: Add {W}.

Ondu Inversion // Ondu Skyruins

Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Final Showdown

Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Expel the Interlopers

Tragic Arrogance For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Tragic Arrogance

Wakening Sun's Avatar When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wakening Sun's Avatar

Ajani, Strength of the Pride +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Ajani, Strength of the Pride

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Hour of Revelation This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Hour of Revelation

Sunblast Angel Flying When this creature enters, destroy all tapped creatures.

Sunblast Angel

Sunfall Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Sunfall

Elesh Norn // The Argent Etchings Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).

Elesh Norn // The Argent Etchings

Mass Calcify Destroy all nonwhite creatures.

Mass Calcify

Phyrexian Rebirth Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

Phyrexian Rebirth

Everything Comes to Dust Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Everything Comes to Dust

Doomskar Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doomskar

Ravnica at War Exile all multicolored permanents.

Ravnica at War

Slash the Ranks Destroy all creatures and planeswalkers except for commanders.

Slash the Ranks

Terminus Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Terminus

Cataclysmic Gearhulk Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Cataclysmic Gearhulk

Elspeth Tirel +2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.

Elspeth Tirel

Cloud's Limit Break Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.

Cloud's Limit Break

Wave of Reckoning Each creature deals damage to itself equal to its power.

Wave of Reckoning

Out of Time When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Out of Time

Akroma's Vengeance Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Akroma's Vengeance

Realm-Cloaked Giant // Cast Off Vigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

Realm-Cloaked Giant // Cast Off

Fall of the First Civilization (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Fall of the First Civilization

Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Winnowing

Angel of Glory's Rise Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Angel of Glory's Rise

Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Don't Move

Citywide Bust Destroy all creatures with toughness 4 or greater.

Citywide Bust

Localized Destruction You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.

Localized Destruction

Rout You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Rout

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Unstable Glyphbridge // Sandswirl Wanderglyph When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

Unstable Glyphbridge // Sandswirl Wanderglyph

What Must Be Done Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

What Must Be Done

Final Judgment Exile all creatures.

Final Judgment

Harsh Mercy Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Harsh Mercy

Ultima Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Ultima

Stick Together Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Stick Together

By Invitation Only Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Angel of the Dire Hour Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

Angel of the Dire Hour

Planar Cleansing Destroy all nonland permanents.

Planar Cleansing

Vault 75: Middle School (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Vault 75: Middle School

Wrath of the Skies You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.

Wrath of the Skies

The Night of the Doctor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

The Night of the Doctor

Spectacular Pileup All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Spectacular Pileup

Destined Confrontation Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Destined Confrontation

Planar Outburst Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Planar Outburst

Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Depopulate

Beyond the Quiet Exile all creatures and Spacecraft.

Beyond the Quiet

Scourglass {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Scourglass

Valiant Endeavor Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Valiant Endeavor

Ceaseless Conflict Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.

Ceaseless Conflict

Catastrophe Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Catastrophe

Crisis of Conscience Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

Crisis of Conscience

Descend upon the Sinful Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Descend upon the Sinful

Cataclysm Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Cataclysm

Fated Clash You may cast this spell as though it had flash if a creature is attacking and a creature is blocking. Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.

Fated Clash

Retribution of the Meek Destroy all creatures with power 4 or greater. They can't be regenerated.

Retribution of the Meek

No Witnesses Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

No Witnesses

Wall of Nets Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Wall of Nets

End Hostilities Destroy all creatures and all permanents attached to creatures.

End Hostilities

Kirtar's Wrath Destroy all creatures. They can't be regenerated. Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kirtar's Wrath

Devastating Mastery You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Devastating Mastery

Gideon, Champion of Justice +1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.

Gideon, Champion of Justice

Sculpted Sunburst Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Sculpted Sunburst

Magus of the Disk This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Magus of the Disk

Sublime Exhalation Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.

Sublime Exhalation

Urza's Sylex {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Urza's Sylex

Myojin of Cleansing Fire Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Myojin of Cleansing Fire

Crovax, Ascendant Hero Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.

Crovax, Ascendant Hero

Hallowed Burial Put all creatures on the bottom of their owners' libraries.

Hallowed Burial

Play of the Game Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.

Play of the Game

Magus of the Tabernacle All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

Magus of the Tabernacle

Avenge This spell costs {2} less to cast if a player attacked you during their last turn. Destroy all creatures. You gain 1 life for each creature destroyed this way.

Avenge

Fated Retribution Destroy all creatures and planeswalkers. If it's your turn, scry 2.

Fated Retribution

Pinnacle Starcage When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield. {6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.

Pinnacle Starcage

Planar Collapse At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.

Planar Collapse

Gideon, the Oathsworn Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon and each creature your opponents control.

Gideon, the Oathsworn

Temporary Lockdown When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

Temporary Lockdown

March of Souls Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

March of Souls

Celestial Judgment For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

Celestial Judgment

Restore Balance Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Restore Balance

Solar Tide Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Solar Tide

False Prophet When this creature dies, exile all creatures.

False Prophet

Planar Guide {3}{W}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.

Planar Guide

Fortunate Few Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Fortunate Few

Sudden Disappearance Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Sudden Disappearance

Balancing Act Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Balancing Act

Sunscour You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.

Sunscour

Mageta the Lion {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.

Mageta the Lion

Soulscour Destroy all nonartifact permanents.

Soulscour

Celestial Kirin Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

Celestial Kirin

Righteous Fury Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

Righteous Fury

Dimensional Breach Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

Dimensional Breach

Ultimate Nullification As an additional cost to cast this spell, sacrifice a legendary creature. Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.

Ultimate Nullification

Retaliate Destroy all creatures that dealt damage to you this turn.

Retaliate

Major Teroh Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.

Major Teroh

Eye of Singularity When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Eye of Singularity

Choking Fumes Put a -1/-1 counter on each attacking creature.

Choking Fumes

Tivadar's Crusade Destroy all Goblins.

Tivadar's Crusade

Guan Yu's 1,000-Li March Destroy all tapped creatures.

Guan Yu's 1,000-Li March

Martyr's Cry Exile all white creatures. For each creature exiled this way, its controller draws a card.

Martyr's Cry

Holy Light Nonwhite creatures get -1/-1 until end of turn.

Holy Light

Main Event Horizon As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Main Event Horizon

Balance Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Balance

Cleanse Destroy all black creatures.

Cleanse

Oddly Uneven Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.

Oddly Uneven

Once More with Feeling Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Once More with Feeling