FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Elspeth, Sun's Champion+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Elspeth, Sun's Champion
Vanquish the HordeThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Horde
Elesh Norn, Grand CenobiteVigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Elesh Norn, Grand Cenobite
Dusk // DawnDestroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Dusk // Dawn
Promise of LoyaltyEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Loyalty
FumigateDestroy all creatures. You gain 1 life for each creature destroyed this way.
Fumigate
Hour of ReckoningConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Hour of Reckoning
Damning VerdictDestroy all creatures with no counters on them.
Damning Verdict
Cleansing NovaChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Nova
Organic ExtinctionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures.
Organic Extinction
Martial CoupCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Martial Coup
Fell the MightyDestroy all creatures with power greater than target creature's power.
Fell the Mighty
Urza's Ruinous Blast(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast
Winds of RathDestroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath
Avatar's WrathChoose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar's Wrath
The Eternal WandererNo more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
The Eternal Wanderer
The Battle of BywaterDestroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Battle of Bywater
Day of JudgmentDestroy all creatures.
Day of Judgment
White Sun's TwilightYou gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
White Sun's Twilight
Single CombatEach player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Single Combat
Split UpChoose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Split Up
Winds of AbandonExile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Winds of Abandon
Starfall InvocationGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Starfall Invocation
Ondu Inversion // Ondu SkyruinsDestroy all nonland permanents. // This land enters tapped.
{T}: Add {W}.
Ondu Inversion // Ondu Skyruins
Final ShowdownSpree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
Final Showdown
Slaughter the StrongEach player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Slaughter the Strong
Expel the InterlopersChoose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Expel the Interlopers
Tragic ArroganceFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Tragic Arrogance
Wakening Sun's AvatarWhen this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Wakening Sun's Avatar
Ajani, Strength of the Pride+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Ajani, Strength of the Pride
Settle the WreckageExile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settle the Wreckage
Divine ReckoningEach player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Divine Reckoning
Hour of RevelationThis spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Hour of Revelation
Sunblast AngelFlying
When this creature enters, destroy all tapped creatures.
Sunblast Angel
SunfallExile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sunfall
Elesh Norn // The Argent EtchingsVigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
Elesh Norn // The Argent Etchings
Mass CalcifyDestroy all nonwhite creatures.
Mass Calcify
Phyrexian RebirthDestroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Phyrexian Rebirth
Everything Comes to DustConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Everything Comes to Dust
DoomskarDestroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Doomskar
Ravnica at WarExile all multicolored permanents.
Ravnica at War
Slash the RanksDestroy all creatures and planeswalkers except for commanders.
Slash the Ranks
TerminusPut all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Terminus
Cataclysmic GearhulkVigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Cataclysmic Gearhulk
Elspeth Tirel+2: You gain 1 life for each creature you control.
−2: Create three 1/1 white Soldier creature tokens.
−5: Destroy all other permanents except for lands and tokens.
Elspeth Tirel
Cloud's Limit BreakTiered (Choose one additional cost.)
• Cross-Slash — {0} — Destroy target tapped creature.
• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers.
• Omnislash — {3}{W} — Destroy all tapped creatures.
Cloud's Limit Break
Wave of ReckoningEach creature deals damage to itself equal to its power.
Wave of Reckoning
Out of TimeWhen this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Out of Time
Akroma's VengeanceDestroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Akroma's Vengeance
Realm-Cloaked Giant // Cast OffVigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Realm-Cloaked Giant // Cast Off
Fall of the First Civilization(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Fall of the First Civilization
WinnowingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Winnowing
Angel of Glory's RiseFlying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Angel of Glory's Rise
Don't MoveDestroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Don't Move
Citywide BustDestroy all creatures with toughness 4 or greater.
Citywide Bust
Localized DestructionYou get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn.
Destroy all creatures.
Localized Destruction
RoutYou may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Rout
Shatter the SkyEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shatter the Sky
Unstable Glyphbridge // Sandswirl WanderglyphWhen this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
Unstable Glyphbridge // Sandswirl Wanderglyph
What Must Be DoneChoose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
What Must Be Done
Final JudgmentExile all creatures.
Final Judgment
Harsh MercyEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Harsh Mercy
UltimaDestroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Ultima
Stick TogetherEach player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Stick Together
By Invitation OnlyChoose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
By Invitation Only
Angel of the Dire HourFlash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Angel of the Dire Hour
Planar CleansingDestroy all nonland permanents.
Planar Cleansing
Vault 75: Middle School(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
Vault 75: Middle School
Wrath of the SkiesYou get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
Wrath of the Skies
The Night of the Doctor(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
The Night of the Doctor
Spectacular PileupAll creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
Spectacular Pileup
Destined ConfrontationEach player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Destined Confrontation
Planar OutburstDestroy all nonland creatures.
Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Planar Outburst
DepopulateEach player who controls a multicolored creature draws a card. Then destroy all creatures.
Depopulate
Beyond the QuietExile all creatures and Spacecraft.
Beyond the Quiet
Scourglass{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Scourglass
Valiant EndeavorRoll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Valiant Endeavor
Ceaseless ConflictDestroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Ceaseless Conflict
CatastropheDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Catastrophe
Crisis of ConscienceChoose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
Crisis of Conscience
Descend upon the SinfulExile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Descend upon the Sinful
CataclysmEach player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysm
Fated ClashYou may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Fated Clash
Retribution of the MeekDestroy all creatures with power 4 or greater. They can't be regenerated.
Retribution of the Meek
No WitnessesEach player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
No Witnesses
Wall of NetsDefender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Wall of Nets
End HostilitiesDestroy all creatures and all permanents attached to creatures.
End Hostilities
Kirtar's WrathDestroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kirtar's Wrath
Devastating MasteryYou may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devastating Mastery
Gideon, Champion of Justice+1: Put a loyalty counter on Gideon for each creature target opponent controls.
0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
Gideon, Champion of Justice
Sculpted SunburstChoose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sculpted Sunburst
Magus of the DiskThis creature enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Magus of the Disk
Sublime ExhalationUndaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
Sublime Exhalation
Urza's Sylex{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Urza's Sylex
Myojin of Cleansing FireMyojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myojin of Cleansing Fire
Crovax, Ascendant HeroOther white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax to its owner's hand.
Crovax, Ascendant Hero
Hallowed BurialPut all creatures on the bottom of their owners' libraries.
Hallowed Burial
Play of the GameAssist (Another player can pay up to {6} of this spell's cost.)
Exile all nonland permanents.
Play of the Game
Magus of the TabernacleAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Magus of the Tabernacle
AvengeThis spell costs {2} less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Avenge
Fated RetributionDestroy all creatures and planeswalkers. If it's your turn, scry 2.
Fated Retribution
Pinnacle StarcageWhen this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
{6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Pinnacle Starcage
Planar CollapseAt the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
Planar Collapse
Gideon, the OathswornWhenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon and each creature your opponents control.
Gideon, the Oathsworn
Temporary LockdownWhen this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Temporary Lockdown
March of SoulsDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
March of Souls
Celestial JudgmentFor each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Celestial Judgment
Restore BalanceSuspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Restore Balance
Solar TideChoose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Solar Tide
False ProphetWhen this creature dies, exile all creatures.
False Prophet
Planar Guide{3}{W}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Planar Guide
Fortunate FewChoose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Fortunate Few
Sudden DisappearanceExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Sudden Disappearance
Balancing ActEach player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Balancing Act
SunscourYou may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Sunscour
Mageta the Lion{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Mageta the Lion
SoulscourDestroy all nonartifact permanents.
Soulscour
Celestial KirinFlying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Celestial Kirin
Righteous FuryDestroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Righteous Fury
Dimensional BreachExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Dimensional Breach
Ultimate NullificationAs an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Ultimate Nullification
RetaliateDestroy all creatures that dealt damage to you this turn.
Retaliate
Major TerohFlying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Major Teroh
Eye of SingularityWhen this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Eye of Singularity
Choking FumesPut a -1/-1 counter on each attacking creature.
Choking Fumes
Tivadar's CrusadeDestroy all Goblins.
Tivadar's Crusade
Guan Yu's 1,000-Li MarchDestroy all tapped creatures.
Guan Yu's 1,000-Li March
Martyr's CryExile all white creatures. For each creature exiled this way, its controller draws a card.
Martyr's Cry
Holy LightNonwhite creatures get -1/-1 until end of turn.
Holy Light
Main Event HorizonAs an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Main Event Horizon
BalanceEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance
CleanseDestroy all black creatures.
Cleanse
Oddly UnevenChoose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Oddly Uneven
Once More with FeelingExile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.