Smothering TitheWhenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Smothering Tithe
Ghostly PrisonCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ghostly Prison
Authority of the ConsulsCreatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Authority of the Consuls
Anointed ProcessionIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Anointed Procession
Land TaxAt the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Land Tax
Blind ObedienceExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Blind Obedience
Felidar RetreatLandfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
Cathars' CrusadeWhenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cathars' Crusade
Darksteel MutationEnchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Darksteel Mutation
All That GlittersEnchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All That Glitters
Trouble in PairsIf an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Trouble in Pairs
Caretaker's Talent(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Caretaker's Talent
Intangible VirtueCreature tokens you control get +1/+1 and have vigilance.
Intangible Virtue
Sphere of SafetyCreatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Sphere of Safety
Flowering of the White TreeLegendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Flowering of the White Tree
Sigarda's AidYou may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Sigarda's Aid
Tocasia's WelcomeWhenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Tocasia's Welcome
Reconnaissance{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Reconnaissance
Teleportation CircleAt the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Teleportation Circle
Ethereal ArmorEnchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Ethereal Armor
Grasp of FateWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Grasp of Fate
Monologue TaxWhenever an opponent casts their second spell each turn, you create a Treasure token.
Monologue Tax
Forge AnewWhen this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Forge Anew
Duelist's HeritageWhenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Duelist's Heritage
Sigil of the Empty ThroneWhenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigil of the Empty Throne
Sheltered by GhostsEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Sheltered by Ghosts
Mantle of the AncientsEnchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Ancients
Cleric Class(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Cleric Class
Resourceful DefenseWhenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
Resourceful Defense
Court of GraceWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court of Grace
Timely WardYou may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Timely Ward
Spirit MantleEnchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Spirit Mantle
Smuggler's ShareAt the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Smuggler's Share
Brave the SandsCreatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Brave the Sands
Renewed SolidarityAs this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Renewed Solidarity
Sage's ReverieEnchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Reverie
True ConvictionCreatures you control have double strike and lifelink.
True Conviction
Dazzling Theater // Prop RoomCreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dazzling Theater // Prop Room
Touch the Spirit RealmWhen this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Touch the Spirit Realm
Divine VisitationIf one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Divine Visitation
Gift of ImmortalityEnchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Gift of Immortality
Deafening SilenceEach player can't cast more than one noncreature spell each turn.
Deafening Silence
Skrelv's HiveAt the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Skrelv's Hive
Aura of SilenceArtifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Aura of Silence
Starfield of NyxAt the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Starfield of Nyx
Rest in PeaceWhen this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Rest in Peace
Greater AuramancyOther enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Greater Auramancy
Banishing LightWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banishing Light
Together ForeverWhen this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Together Forever
Dawn of HopeWhenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Dawn of Hope
Unquestioned AuthorityEnchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Unquestioned Authority
Dollmaker's Shop // Porcelain GalleryWhenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Creatures you control have base power and toughness each equal to the number of creatures you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dollmaker's Shop // Porcelain Gallery
Virtue of Loyalty // Ardenvale FealtyAt the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Loyalty // Ardenvale Fealty
Ajani's WelcomeWhenever a creature you control enters, you gain 1 life.
Ajani's Welcome
Angelic DestinyEnchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Angelic Destiny
Airbender AscensionWhen this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Airbender Ascension
Hyena UmbraEnchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Hyena Umbra
Inspiring LeaderCommander creatures you own have "Creature tokens you control get +2/+2."
Inspiring Leader
Legion LoyaltyCreatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legion Loyalty
PariahEnchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah
Chivalric AllianceWhenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Chivalric Alliance
Elspeth Conquers Death(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth Conquers Death
Hallowed HauntingAs long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Hallowed Haunting
Spirit LinkEnchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Spirit Link
Seal of CleansingSacrifice this enchantment: Destroy target artifact or enchantment.
Seal of Cleansing
Tenuous TruceEnchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Tenuous Truce
Luminarch AscensionAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Luminarch Ascension
Rabble RousingHideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Rabble Rousing
Daybreak CoronetEnchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Daybreak Coronet
Shielded by FaithEnchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Shielded by Faith
Songbirds' BlessingEnchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Songbirds' Blessing
Test of EnduranceAt the beginning of your upkeep, if you have 50 or more life, you win the game.
Test of Endurance
Angelic AccordAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Angelic Accord
Rule of LawEach player can't cast more than one spell each turn.
Rule of Law
Leyline of HopeIf this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Leyline of Hope
IdolizedEnchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Idolized
Angelic GiftEnchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Angelic Gift
War of the Last Alliance(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
War of the Last Alliance
Redemption ArcEnchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}{W}: Exile enchanted creature.
Redemption Arc
Tempered SteelArtifact creatures you control get +2/+2.
Tempered Steel
Court of ArdenvaleWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Court of Ardenvale
On Wings of GoldCreatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
On Wings of Gold
Legion's Landing // Adanto, the First FortWhen Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing. // (Transforms from Legion's Landing.)
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Legion's Landing // Adanto, the First Fort
Smile at DeathAt the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Smile at Death
Martial ImpetusEnchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Karmic JusticeWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Karmic Justice
Noble HeritageCommander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Noble Heritage
SolemnityPlayers can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Solemnity
Swift ReconfigurationFlash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Swift Reconfiguration
Folk HeroCommander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Folk Hero
Feather of FlightFlash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Feather of Flight
Champions from BeyondWhen this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Champions from Beyond
Norn's DecreeWhenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Norn's Decree
Solitary ConfinementAt the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Solitary Confinement
MurmurationBirds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Murmuration
Dawn of a New AgeThis enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of a New Age
Secret Arcade // Dusty ParlorNonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Secret Arcade // Dusty Parlor
OssificationEnchant basic land you control
When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Ossification
Boon of the Spirit RealmConstellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
Boon of the Spirit Realm
Light of PromiseEnchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Light of Promise
Battle MasteryEnchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Battle Mastery
Rally the RanksAs this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Rally the Ranks
Assemble the PlayersYou may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Assemble the Players
Paladin Class(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Paladin Class
Marshal's AnthemMultikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Marshal's Anthem
Far TravelerCommander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Far Traveler
Flickering WardEnchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand.
Flickering Ward
Boon ReflectionIf you would gain life, you gain twice that much life instead.
Boon Reflection
Of Herbs and Stewed Rabbit(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
Of Herbs and Stewed Rabbit
Twinblade BlessingFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Twinblade Blessing
Oblivion RingWhen this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Oblivion Ring
Flaming FistCommander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Flaming Fist
March of the CanonizedWhen this enchantment enters, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
March of the Canonized
Cast OutFlash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Cast Out
With Great Power . . .Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
With Great Power . . .
Chains of CustodyEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Chains of Custody
Griffin AerieAt the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Griffin Aerie
Spear of HeliodCreatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Spear of Heliod
Valkyrie's CallWhenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Valkyrie's Call
Citadel SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citadel Siege
PacifismEnchant creature
Enchanted creature can't attack or block.
Pacifism
Honden of Cleansing FireAt the beginning of your upkeep, you gain 2 life for each Shrine you control.
Honden of Cleansing Fire
Aligned HeartFlurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Aligned Heart
Benevolent BlessingFlash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Benevolent Blessing
Radiant DestinyAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Radiant Destiny
Endless Foot AssaultSquad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Endless Foot Assault
Shardmage's RescueFlash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Shardmage's Rescue
Tempest TechniqueStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Tempest Technique
Muster the DepartedWhen this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Muster the Departed
Case of the Uneaten FeastWhenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Case of the Uneaten Feast
ReprobationEnchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Reprobation
On Serra's WingsEnchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
On Serra's Wings
Blessed SanctuaryPrevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Blessed Sanctuary
Fanatical DevotionSacrifice a creature: Regenerate target creature.
Fanatical Devotion
Out of TimeWhen this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Out of Time
Sanctum of Tranquil Light{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Sanctum of Tranquil Light
Stony SilenceActivated abilities of artifacts can't be activated.
Stony Silence
Battle at the Helvault(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Battle at the Helvault
Song of the WorldsoulWhenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Song of the Worldsoul
Angelic ChorusWhenever a creature you control enters, you gain life equal to its toughness.
Angelic Chorus
Retreat to EmeriaLandfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Retreat to Emeria
Day of DestinyLegendary creatures you control get +2/+2.
Day of Destiny
Nine LivesHexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Nine Lives
Celestial MantleEnchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Mantle
Planar DisruptionEnchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Planar Disruption
Soul Snare{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Soul Snare
Three Blind Mice(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Three Blind Mice
Always WatchingNontoken creatures you control get +1/+1 and have vigilance.
Always Watching
Historian's BoonWhenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Historian's Boon
Sentinel's EyesEnchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sentinel's Eyes
Soulcatchers' AerieWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Soulcatchers' Aerie
Wedding Announcement // Wedding FestivityAt the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it. // Creatures you control get +1/+1.
Wedding Announcement // Wedding Festivity
Spirit LoopEnchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Spirit Loop
Phyrexian UnlifeYou don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Phyrexian Unlife
Rune of SustenanceEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Rune of Sustenance
Sigarda's SplendorAs this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Splendor
Sigarda's SummonsCreatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Sigarda's Summons
Aang's IcebergFlash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Aang's Iceberg
Dictate of HeliodFlash
Creatures you control get +2/+2.
Dictate of Heliod
Charitable LevyNoncreature spells cost {1} more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charitable Levy
Thorough InvestigationWhenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Thorough Investigation
Static PrisonWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
Static Prison
Dog UmbraFlash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Dog Umbra
Spectra WardEnchant creature
Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Spectra Ward
Glorious AnthemCreatures you control get +1/+1.
Glorious Anthem
Sokka's ChargeDuring your turn, Allies you control have double strike and lifelink.
Sokka's Charge
Vow of DutyEnchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Vow of Duty
Kindred BoonAs this enchantment enters, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kindred Boon
Search the PremisesWhenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Search the Premises
Fall of the First Civilization(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Fall of the First Civilization
KinbindingCreatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kinbinding
Tale of Tinúviel(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Tale of Tinúviel
Oath of GideonWhen Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters with an additional loyalty counter on it.
Oath of Gideon
SOLDIER Military ProgramAt the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
• Create a 1/1 white Soldier creature token.
• Put a +1/+1 counter on each of up to two Soldiers you control.