White Artifacts

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Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Archaeomancer's Map

The Wind Crystal White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.

The Wind Crystal

Marble Diamond This artifact enters tapped. {T}: Add {W}.

Marble Diamond

Caduceus, Staff of Hermes Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}

Caduceus, Staff of Hermes

Norn's Annex ({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.

Norn's Annex

Halo Fountain {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Halo Fountain

Wedding Ring When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Wedding Ring

Robe of Stars Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Robe of Stars

The Seriema When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Other tapped legendary creatures you control have indestructible.

The Seriema

Parhelion II Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Parhelion II

Staff of the Storyteller When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

Staff of the Storyteller

Celestial Armor Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Celestial Armor

The Book of Exalted Deeds At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

The Book of Exalted Deeds

Salvation Engine Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6

Salvation Engine

White Auracite When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.

White Auracite

Maul of the Skyclaves When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}

Maul of the Skyclaves

Rammas Echor, Ancient Shield Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Rammas Echor, Ancient Shield

Dancer's Chakrams Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3}

Dancer's Chakrams

Peacewalker Colossus {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Peacewalker Colossus

Haystack {2}, {T}: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Haystack

Horn of Valhalla // Ysgard's Call Equipped creature gets +1/+1 for each creature you control. Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Horn of Valhalla // Ysgard's Call

Aerial Surveyor Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2

Aerial Surveyor

Machinist's Arsenal Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Machinist's Arsenal

Spear of Heliod Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Spear of Heliod

Glimmer Lens For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W}

Glimmer Lens

Wand of the Worldsoul This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Wand of the Worldsoul

Hourglass of the Lost {T}: Add {W}. Put a time counter on this artifact. {T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Hourglass of the Lost

Pre-War Formalwear When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}

Pre-War Formalwear

The Mind Stone Indestructible {T}: Add {W}. {5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

The Mind Stone

The Circle of Loyalty Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

The Circle of Loyalty

The Prydwen, Steel Flagship Flying Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

The Prydwen, Steel Flagship

Field-Tested Frying Pan When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}

Field-Tested Frying Pan

Unidentified Hovership Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1

Unidentified Hovership

Norn's Wellspring Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.

Norn's Wellspring

Carrot Cake When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Sacrifice this artifact: You gain 3 life.

Carrot Cake

Greatsword of Tyr Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Greatsword of Tyr

Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Valor's Flagship

Automated Assembly Line Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

Automated Assembly Line

Avacyn's Memorial Indestructible Other legendary permanents you control have indestructible.

Avacyn's Memorial

Conjurer's Mantle Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}

Conjurer's Mantle

Thopter Shop Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.

Thopter Shop

Godsend Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Godsend

Dragoon's Lance Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip {4}

Dragoon's Lance

White Mage's Staff Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

White Mage's Staff

Plate Armor Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Plate Armor

Phoenix Down {1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.

Phoenix Down

Colossal Plow Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Colossal Plow

Glider Staff When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}

Glider Staff

Mace of the Valiant Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}

Mace of the Valiant

Argent Dais This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. {2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

Argent Dais

Paladin's Arms Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Paladin's Arms

Gatewatch Beacon This artifact enters with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.

Gatewatch Beacon

Lumen-Class Frigate Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 2+ | Other creatures you control get +1/+1. 12+ | Flying, lifelink

Lumen-Class Frigate

Dusk Rose Reliquary As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.

Dusk Rose Reliquary

Perilous Snare Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.

Perilous Snare

Holy Avenger Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}

Holy Avenger

Mandibular Kite Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}

Mandibular Kite

Kemba's Banner For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W}

Kemba's Banner

Infested Fleshcutter Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}

Infested Fleshcutter

Fabrication Foundry {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Fabrication Foundry

Portable Hole When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.

Portable Hole

Citizen's Crowbar When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Citizen's Crowbar

Implement of Improvement {W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Implement of Improvement

Costume Closet This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)

Costume Closet

Alacrian Armory Creatures you control get +0/+1 and have vigilance. At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.

Alacrian Armory

Hookblade When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Hookblade

Scourglass {T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.

Scourglass

Collector's Cage Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Collector's Cage

Imperial Recovery Unit Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Imperial Recovery Unit

Web-Shooters Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Web-Shooters

Hexgold Hoverwings For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

Hexgold Hoverwings

Bagel and Schmear Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

Bagel and Schmear

Dispeller's Capsule {2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.

Dispeller's Capsule

Clay-Fired Bricks // Cosmium Kiln When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.

Clay-Fired Bricks // Cosmium Kiln

Rescue Skiff When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying

Rescue Skiff

Stormbeacon Blade Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Stormbeacon Blade

Ancestral Blade When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Blade

Immovable Rod You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Immovable Rod

Delver's Torch Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Delver's Torch

Ancestral Katana Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Katana

The Pandorica You may choose not to untap The Pandorica during your untap step. {1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

The Pandorica

Coin of Fate When this artifact enters, surveil 1. {3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Coin of Fate

Mysterious Limousine Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2

Mysterious Limousine

Spring-Loaded Sawblades // Bladewheel Chariot Flash When this artifact enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Spring-Loaded Sawblades // Bladewheel Chariot

Voyager Glidecar When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1

Voyager Glidecar

Seraphic Greatsword Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}

Seraphic Greatsword

Sunbeam Spellbomb {W}, Sacrifice this artifact: You gain 5 life. {1}, Sacrifice this artifact: Draw a card.

Sunbeam Spellbomb

Hedgewitch's Mask Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Hedgewitch's Mask

Potion of Healing When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Potion of Healing

Tinker's Tote When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice this artifact: You gain 3 life.

Tinker's Tote

Basilica Skullbomb {1}, Sacrifice this artifact: Draw a card. {2}{W}, Sacrifice this artifact: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.

Basilica Skullbomb

Quintessential Katana Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Quintessential Katana

Essence Reliquary {T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.

Essence Reliquary

Kor Halberd Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Kor Halberd

Wedgelight Rammer When this Spacecraft enters, create a 2/2 colorless Robot artifact creature token. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying, first strike

Wedgelight Rammer

Barbed Spike When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2}

Barbed Spike

Urza's Sylex {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Urza's Sylex

Detention Chariot When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)

Detention Chariot

Bark of Doran Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bark of Doran

Scepter of Dominance {W}, {T}: Tap target permanent.

Scepter of Dominance

Thunder Lasso When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}

Thunder Lasso

Royal Talon Fighter Jet Flying This Vehicle enters with X +1/+1 counters on it. Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it. Crew 2

Royal Talon Fighter Jet

Deconstruction Hammer Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Deconstruction Hammer

Dúnedain Blade Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Dúnedain Blade

Mirran Bardiche For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Mirran Bardiche

Krovod Haunch Equipped creature gets +2/+0. {2}, {T}, Sacrifice this Equipment: You gain 3 life. When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. Equip {2}

Krovod Haunch

Skyseer's Chariot Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

Skyseer's Chariot

Pinnacle Starcage When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield. {6}{W}{W}: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.

Pinnacle Starcage

Broadcast Rambler When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Broadcast Rambler

Spotcycle Scouter When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Spotcycle Scouter

Air Response Unit Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Air Response Unit

Glass Casket When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

Glass Casket

King Solomon's Frogs Flash When King Solomon's Frogs enters, if you cast it, for each opponent, exile up to one target permanent that player controls with mana value 3 or greater. For each permanent exiled this way, its controller draws a card. {3}, {T}, Exile King Solomon's Frogs: You become the monarch.

King Solomon's Frogs

Squire's Lightblade Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {3}

Squire's Lightblade

+2 Mace Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

+2 Mace

Origin Spellbomb {1}, {T}, Sacrifice this artifact: Create a 1/1 colorless Myr artifact creature token. When this artifact is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.

Origin Spellbomb

Veil of Assimilation Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.

Veil of Assimilation

Auxiliary Boosters When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Auxiliary Boosters

Goldwarden's Helm For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)

Goldwarden's Helm

Kayla's Music Box {W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.) {T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box.

Kayla's Music Box

Dragonfly Suit Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Dragonfly Suit

The Spear of Bashenga When The Spear of Bashenga enters, if there is no monarch, you become the monarch. Equipped creature gets +2/+2 and has vigilance. Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls. Equip {2}

The Spear of Bashenga

The Arkenstone // Seek the Heart Creatures you control get +1/+1. At the beginning of your end step, draw a card. // Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)

The Arkenstone // Seek the Heart

Wrench Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Wrench

Midnight Angel Armor When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +3/+3 and has flying and vigilance. Equip {3}

Midnight Angel Armor

Magitek Armor When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Magitek Armor

Paladin's Shield Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Paladin's Shield

Shining Armor Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Shining Armor

Starnheim Memento {T}: Add {W}. {1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.

Starnheim Memento

Valkyrie's Sword When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Valkyrie's Sword

S.H.I.E.L.D. Spy Kit Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

S.H.I.E.L.D. Spy Kit

Tooth of Ramos {T}: Add {W}. Sacrifice this artifact: Add {W}.

Tooth of Ramos

Dancing Sword Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Dancing Sword

Idol of Endurance When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.

Idol of Endurance

Thunder Totem {T}: Add {W}. {1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Thunder Totem

Bride's Gown Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bride's Gown

Cogworker's Puzzleknot When this artifact enters, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.

Cogworker's Puzzleknot

Leonin Sun Standard {1}{W}: Creatures you control get +1/+1 until end of turn.

Leonin Sun Standard

Marble Chalice {T}: You gain 1 life.

Marble Chalice

Veteran's Powerblade Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Veteran's Powerblade

Infinity Formula When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Infinity Formula

Iconic Shield Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Iconic Shield

Pin Collection When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment. Equip {2}

Pin Collection

White Mana Battery {2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.

White Mana Battery

Wooden Cane When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Wooden Cane

Glint Hawk Idol Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. {W}: This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.

Glint Hawk Idol

Healer's Headdress Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Healer's Headdress

Trigon of Mending This artifact enters with three charge counters on it. {W}{W}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Target player gains 3 life.

Trigon of Mending

Dwarven Shortsword When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Dwarven Shortsword

Pearl Shard {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.

Pearl Shard

Malfunctioning Holodeck Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.

Malfunctioning Holodeck

Mox Pearl {T}: Add {W}.

Mox Pearl