Every three-color land in Magic — shards, wedges, Triomes, and every tri-land cycle — laid out so you can browse. The best tri lands for Standard, Pioneer, Modern, and Commander, with prices.

Mana Gathering

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MTG Tri Lands: Every Shard, Wedge, and Land Cycle

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AlliedEnemy
Mana Type Green / White / Blue Lands Bant Lands White / Blue / Black Lands Esper Lands Blue / Black / Red Lands Grixis Lands Black / Red / Green Lands Jund Lands Red / Green / White Lands Naya Lands Red / White / Black Lands Mardu Lands Green / Blue / Red Lands Temur Lands White / Black / Green Lands Abzan Lands White / Blue / Red Lands Jeskai Lands Black / Blue / Green Lands Sultai Lands
Tri Lands No card existsNo card existsNo card existsNo card existsNo card exists
Nomad Outpost This land enters tapped. {T}: Add {R}, {W}, or {B}.

Nomad Outpost

Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}.

Frontier Bivouac

Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}.

Sandsteppe Citadel

Mystic Monastery This land enters tapped. {T}: Add {U}, {R}, or {W}.

Mystic Monastery

Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}.

Opulent Palace

Spider-Man Tri-Lands
Urban Retreat This land enters tapped. {T}: Add {G}, {W}, or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.

Urban Retreat

No card exists
Oscorp Industries This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)

Oscorp Industries

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Tri Cycle Lands
Spara's Headquarters ({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Spara's Headquarters

Raffine's Tower ({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Raffine's Tower

Xander's Lounge ({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Xander's Lounge

Ziatora's Proving Ground ({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

Jetmir's Garden ({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Jetmir's Garden

Savai Triome ({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Savai Triome

Ketria Triome ({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ketria Triome

Indatha Triome ({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Indatha Triome

Raugrin Triome ({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Raugrin Triome

Zagoth Triome ({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Zagoth Triome

Sac Fetch Lands
Brokers Hideout When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Brokers Hideout

Obscura Storefront When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Obscura Storefront

Maestros Theater When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Maestros Theater

Riveteers Overlook When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Riveteers Overlook

Cabaretti Courtyard When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Cabaretti Courtyard

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Unique Tri Lands No card existsNo card exists
Crypt of the Eternals When this land enters, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.

Crypt of the Eternals

No card existsNo card exists
Tournament Grounds {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Tournament Grounds

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Tri Lands
Seaside Citadel This land enters tapped. {T}: Add {G}, {W}, or {U}.

Seaside Citadel

Arcane Sanctum This land enters tapped. {T}: Add {W}, {U}, or {B}.

Arcane Sanctum

Crumbling Necropolis This land enters tapped. {T}: Add {U}, {B}, or {R}.

Crumbling Necropolis

Savage Lands This land enters tapped. {T}: Add {B}, {R}, or {G}.

Savage Lands

Jungle Shrine This land enters tapped. {T}: Add {R}, {G}, or {W}.

Jungle Shrine

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Landscapes
Tranquil Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Tranquil Landscape

Contaminated Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Contaminated Landscape

Seething Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)

Seething Landscape

Twisted Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.)

Twisted Landscape

Sheltering Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)

Sheltering Landscape

Shattered Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)

Shattered Landscape

Bountiful Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Bountiful Landscape

Deceptive Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)

Deceptive Landscape

Perilous Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

Perilous Landscape

Foreboding Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Foreboding Landscape

Unique Tri Lands No card existsNo card existsNo card existsNo card existsNo card existsNo card existsNo card exists
Murmuring Bosk ({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.

Murmuring Bosk

No card existsNo card exists
Tri Fetch Lands
Bant Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant Panorama

Esper Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper Panorama

Grixis Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Grixis Panorama

Jund Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Jund Panorama

Naya Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Naya Panorama

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Tri Lair Lands
Treva's Ruins When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.

Treva's Ruins

Dromar's Cavern When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.

Dromar's Cavern

Crosis's Catacombs When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.

Crosis's Catacombs

Darigaaz's Caldera When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.

Darigaaz's Caldera

Rith's Grove When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.

Rith's Grove

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Invasion Tri Lands
Irrigation Ditch This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add {G}{U}.

Irrigation Ditch

Ancient Spring This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {W}{B}.

Ancient Spring

Sulfur Vent This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {U}{R}.

Sulfur Vent

Geothermal Crevice This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {B}{G}.

Geothermal Crevice

Tinder Farm This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {R}{W}.

Tinder Farm

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Homelands Tri Lands
Aysen Abbey {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.

Aysen Abbey

Wizards' School {T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.

Wizards' School

Castle Sengir {T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.

Castle Sengir

Koskun Keep {T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.

Koskun Keep

An-Havva Township {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.

An-Havva Township

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