Scalding Tarn{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Scalding Tarn
Arid Mesa{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arid Mesa
Misty Rainforest{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Misty Rainforest
Marsh Flats{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flats
Verdant Catacombs{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Catacombs
Sorin Markov+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
Sorin Markov
Bloodchief AscensionAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension
Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emeria, the Sky Ruin
Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Valakut, the Molten Pinnacle
Iona, Shield of EmeriaFlying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
Iona, Shield of Emeria
Eternity VesselThis artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Eternity Vessel
Mindbreak TrapIf an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Mindbreak Trap
Roil ElementalFlying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Roil Elemental
Warren InstigatorDouble strike
Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Warren Instigator
Luminarch AscensionAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Luminarch Ascension
Lotus CobraLandfall — Whenever a land you control enters, add one mana of any color.
Lotus Cobra
Eldrazi MonumentCreatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Eldrazi Monument
Celestial MantleEnchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Mantle
Lullmage MentorWhenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Lullmage Mentor
Nissa Revane+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Nissa Revane
Blade of the BloodchiefWhenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Blade of the Bloodchief
Sea Gate Loremaster{T}: Draw a card for each Ally you control.
Sea Gate Loremaster
Kalitas, Bloodchief of Ghet{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Kalitas, Bloodchief of Ghet
Malakir BloodwitchFlying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Malakir Bloodwitch
Felidar SovereignVigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Felidar Sovereign
Archmage AscensionAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Archmage Ascension
Beastmaster AscensionWhenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster Ascension
Blood TributeKicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Blood Tribute
BloodghastThis creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Bloodghast
Ob Nixilis, the FallenLandfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Ob Nixilis, the Fallen
Chandra Ablaze+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Chandra Ablaze
Oracle of Mul DayaYou may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Oracle of Mul Daya
Crypt of AgadeemThis land enters tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Crypt of Agadeem
Kabira EvangelWhenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Kabira Evangel
Hellkite ChargerFlying, haste
Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Hellkite Charger
Trailblazer's BootsEquipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Trailblazer's Boots
Hedron CrabLandfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Hedron Crab
Day of JudgmentDestroy all creatures.
Day of Judgment
Turntimber RangerWhenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
Turntimber Ranger
Archive TrapIf an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archive Trap
Goblin GuideHaste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Goblin Guide
Expedition Map{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Expedition Map
Oran-Rief, the VastwoodThis land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Oran-Rief, the Vastwood
Goblin BushwhackerKicker {R} (You may pay an additional {R} as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Goblin Bushwhacker
Kazuul WarlordWhenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
Kazuul Warlord
Vines of VastwoodKicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Vines of Vastwood
Magosi, the WaterveilThis land enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Magosi, the Waterveil
Rampaging BalothsTrample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Rampaging Baloths
Quest for Pure FlameWhenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Quest for Pure Flame
Kor SkyfisherFlying
When this creature enters, return a permanent you control to its owner's hand.
Kor Skyfisher
Obsidian Fireheart{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)
Obsidian Fireheart
Rite of ReplicationKicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Replication
Brave the ElementsChoose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Elements
Sadistic SacramentKicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Sadistic Sacrament
Scute MobAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Scute Mob
Grappling HookEquipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Grappling Hook
Emeria AngelFlying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Angel
Cosi's TricksterWhenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Cosi's Trickster
Lorthos, the TidemakerWhenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Lorthos, the Tidemaker
Spell PierceCounter target noncreature spell unless its controller pays {2}.
Spell Pierce
Vampire HexmageFirst strike
Sacrifice this creature: Remove all counters from target permanent.
Vampire Hexmage
Ravenous TrapIf an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile target player's graveyard.
Ravenous Trap
Summoning TrapIf a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Summoning Trap
Vampire NighthawkFlying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampire Nighthawk
Conqueror's PledgeKicker {6} (You may pay an additional {6} as you cast this spell.)
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Conqueror's Pledge
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Primal BellowTarget creature gets +1/+1 until end of turn for each Forest you control.
Primal Bellow
World QuellerAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
World Queller
ElectropotenceWhenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Electropotence
Elemental AppealKicker {5} (You may pay an additional {5} as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Elemental Appeal
Pyromancer AscensionWhenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Pyromancer Ascension
Sphinx of Lost TruthsKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Sphinx of Lost Truths
Seascape AerialistWhenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Seascape Aerialist
Journey to NowhereWhen this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Journey to Nowhere
Kazandu BlademasterFirst strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Kazandu Blademaster
Sejiri RefugeThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Refuge
Bala Ged ThiefWhenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Bala Ged Thief
Hagra DiabolistWhenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
Hagra Diabolist
Khalni Heart ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Heart Expedition
Ondu ClericWhenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
Ondu Cleric
Akoum RefugeThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Akoum Refuge
Blood SeekerWhenever a creature an opponent controls enters, you may have that player lose 1 life.
Blood Seeker
Greenweaver Druid{T}: Add {G}{G}.
Greenweaver Druid
Guul Draz SpecterFlying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
Guul Draz Specter
Plated GeopedeFirst strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Plated Geopede
Punishing FirePunishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Punishing Fire
Feast of BloodCast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Feast of Blood
Kabira CrossroadsThis land enters tapped.
When this land enters, you gain 2 life.
{T}: Add {W}.
Kabira Crossroads
Lavaball TrapIf an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Lavaball Trap
Guul Draz VampireAs long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Guul Draz Vampire
Khalni GemWhen this artifact enters, return two lands you control to their owner's hand.
{T}: Add two mana of any one color.
Khalni Gem
Piranha MarshThis land enters tapped.
When this land enters, target player loses 1 life.
{T}: Add {B}.
Piranha Marsh
Spidersilk NetEquipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Spidersilk Net
Quest for the Holy RelicWhenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Quest for the Holy Relic
Burst LightningKicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Burst Lightning
GigantiformKicker {4}
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Gigantiform
Island({T}: Add {U}.)
Island
Terra StomperThis spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Terra Stomper
Adventuring GearLandfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Adventuring Gear
Devout LightcasterProtection from black
When this creature enters, exile target black permanent.
Devout Lightcaster
Predatory UrgeEnchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Predatory Urge
Quest for Ancient SecretsWhenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
Quest for Ancient Secrets
Carnage Altar{3}, Sacrifice a creature: Draw a card.
Carnage Altar
Turntimber BasiliskDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Turntimber Basilisk
Armament MasterOther Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Armament Master
DisfigureTarget creature gets -2/-2 until end of turn.
Disfigure
Halo HunterIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, destroy target Angel.
Halo Hunter
Kor CartographerWhen this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor Cartographer
Needlebite TrapIf an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Needlebite Trap
Sphinx of Jwar IsleFlying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Sphinx of Jwar Isle
Spreading SeasEnchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Spreading Seas
Caller of Gales{1}{U}, {T}: Target creature gains flying until end of turn.
Caller of Gales
Jwar Isle RefugeThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Jwar Isle Refuge
Mind SludgeTarget player discards a card for each Swamp you control.
Mind Sludge
Mountain({T}: Add {R}.)
Mountain
Forest({T}: Add {G}.)
Forest
Vampire LaceratorAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Vampire Lacerator
Cobra TrapIf a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Cobra Trap
Explorer's ScopeWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Explorer's Scope
Kazandu RefugeThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Refuge
Plains({T}: Add {W}.)
Plains
Aether FigmentKicker {3} (You may pay an additional {3} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
This creature can't be blocked.
Aether Figment
Goblin RuinblasterKicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When this creature enters, if it was kicked, destroy target nonbasic land.
Goblin Ruinblaster
Goblin ShortcutterWhen this creature enters, target creature can't block this turn.
Goblin Shortcutter
Hideous EndDestroy target nonblack creature. Its controller loses 2 life.
Hideous End
Baloth WoodcrasherLandfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Baloth Woodcrasher
Gatekeeper of MalakirKicker {B} (You may pay an additional {B} as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Gatekeeper of Malakir
GomazoaDefender, flying
{T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Gomazoa
Merfolk WayfinderFlying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Merfolk Wayfinder
Runeflare TrapIf an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Runeflare Trap
Shepherd of the LostFlying, first strike, vigilance
Windborne ChargeTwo target creatures you control each get +2/+2 and gain flying until end of turn.
Windborne Charge
Graypelt RefugeThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Graypelt Refuge
Makindi ShieldmateDefender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Makindi Shieldmate
Murasa PyromancerWhenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
Murasa Pyromancer
Quest for the GembladesWhenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment.
Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
Quest for the Gemblades
Frontier Guide{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Frontier Guide
Landbind RitualYou gain 2 life for each Plains you control.
Landbind Ritual
Swamp({T}: Add {B}.)
Swamp
CancelCounter target spell.
Cancel
Hellfire MongrelAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Hellfire Mongrel
Nimbus WingsEnchant creature
Enchanted creature gets +1/+2 and has flying.
Nimbus Wings
Quest for the GravelordWhenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Quest for the Gravelord
River BoaIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate this creature.
River Boa
Soaring SeacliffThis land enters tapped.
When this land enters, target creature gains flying until end of turn.
{T}: Add {U}.
Soaring Seacliff
Steppe LynxLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Steppe Lynx
Turntimber GroveThis land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Turntimber Grove
Vampire's BiteKicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Vampire's Bite
Goblin War PaintEnchant creature
Enchanted creature gets +2/+2 and has haste.
Goblin War Paint
Oran-Rief RecluseKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When this creature enters, if it was kicked, destroy target creature with flying.
Oran-Rief Recluse
Oran-Rief SurvivalistWhenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Oran-Rief Survivalist
Scythe TigerShroud (This creature can't be the target of spells or abilities.)
When this creature enters, sacrifice it unless you sacrifice a land.
Scythe Tiger
Teetering PeaksThis land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Teetering Peaks
Umara RaptorFlying
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Umara Raptor
Giant ScorpionDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Giant Scorpion
Grazing GladehartLandfall — Whenever a land you control enters, you may gain 2 life.
Grazing Gladehart
Into the RoilKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
Mark of MutinyGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Mark of Mutiny
Reckless Scholar{T}: Target player draws a card, then discards a card.
Reckless Scholar
Tempest OwlKicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
Tempest Owl
Welkin TernFlying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
Welkin Tern
Whiplash TrapIf an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Whiplash Trap
Crypt RipperHaste
{B}: This creature gets +1/+1 until end of turn.
Crypt Ripper
Kor DuelistAs long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Kor Duelist
Kor OutfitterWhen this creature enters, you may attach target Equipment you control to target creature you control.
Kor Outfitter
Marsh CasualtiesKicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Marsh Casualties
Seismic ShudderSeismic Shudder deals 1 damage to each creature without flying.
Seismic Shudder
Shoal SerpentDefender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Shoal Serpent
Trapmaker's SnareSearch your library for a Trap card, reveal it, put it into your hand, then shuffle.
Trapmaker's Snare
Unstable FootingKicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Unstable Footing
Grim DiscoveryChoose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Grim Discovery
Highland BerserkerWhenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Highland Berserker
Living TsunamiFlying
At the beginning of your upkeep, sacrifice this creature unless you return a land you control to its owner's hand.
Living Tsunami
Magma RiftAs an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.