Zendikar

Last modified:

Scalding Tarn {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Scalding Tarn

Arid Mesa {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Arid Mesa

Misty Rainforest {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Misty Rainforest

Marsh Flats {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Marsh Flats

Verdant Catacombs {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Sorin Markov +2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.

Sorin Markov

Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodchief Ascension

Emeria, the Sky Ruin This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Emeria, the Sky Ruin

Valakut, the Molten Pinnacle This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Valakut, the Molten Pinnacle

Iona, Shield of Emeria Flying As Iona enters, choose a color. Your opponents can't cast spells of the chosen color.

Iona, Shield of Emeria

Eternity Vessel This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

Eternity Vessel

Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Mindbreak Trap

Roil Elemental Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Roil Elemental

Warren Instigator Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Warren Instigator

Luminarch Ascension At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Luminarch Ascension

Lotus Cobra Landfall — Whenever a land you control enters, add one mana of any color.

Lotus Cobra

Eldrazi Monument Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Eldrazi Monument

Celestial Mantle Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Celestial Mantle

Lullmage Mentor Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

Lullmage Mentor

Nissa Revane +1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Nissa Revane

Blade of the Bloodchief Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Blade of the Bloodchief

Sea Gate Loremaster {T}: Draw a card for each Ally you control.

Sea Gate Loremaster

Kalitas, Bloodchief of Ghet {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

Kalitas, Bloodchief of Ghet

Malakir Bloodwitch Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Malakir Bloodwitch

Felidar Sovereign Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Felidar Sovereign

Archmage Ascension At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Archmage Ascension

Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Beastmaster Ascension

Blood Tribute Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Blood Tribute

Bloodghast This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

Bloodghast

Ob Nixilis, the Fallen Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.

Ob Nixilis, the Fallen

Chandra Ablaze +1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target. −2: Each player discards their hand, then draws three cards. −7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Chandra Ablaze

Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Oracle of Mul Daya

Crypt of Agadeem This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

Crypt of Agadeem

Kabira Evangel Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

Kabira Evangel

Hellkite Charger Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Hellkite Charger

Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Trailblazer's Boots

Hedron Crab Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Hedron Crab

Day of Judgment Destroy all creatures.

Day of Judgment

Turntimber Ranger Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.

Turntimber Ranger

Archive Trap If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.

Archive Trap

Goblin Guide Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Goblin Guide

Expedition Map {2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Expedition Map

Oran-Rief, the Vastwood This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Oran-Rief, the Vastwood

Goblin Bushwhacker Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Goblin Bushwhacker

Kazuul Warlord Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.

Kazuul Warlord

Vines of Vastwood Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Vines of Vastwood

Magosi, the Waterveil This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Magosi, the Waterveil

Rampaging Baloths Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

Rampaging Baloths

Quest for Pure Flame Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Quest for Pure Flame

Kor Skyfisher Flying When this creature enters, return a permanent you control to its owner's hand.

Kor Skyfisher

Obsidian Fireheart {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)

Obsidian Fireheart

Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Rite of Replication

Brave the Elements Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Brave the Elements

Sadistic Sacrament Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

Sadistic Sacrament

Scute Mob At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.

Scute Mob

Grappling Hook Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}

Grappling Hook

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Cosi's Trickster Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.

Cosi's Trickster

Lorthos, the Tidemaker Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Lorthos, the Tidemaker

Spell Pierce Counter target noncreature spell unless its controller pays {2}.

Spell Pierce

Vampire Hexmage First strike Sacrifice this creature: Remove all counters from target permanent.

Vampire Hexmage

Ravenous Trap If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.

Ravenous Trap

Summoning Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Summoning Trap

Vampire Nighthawk Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampire Nighthawk

Conqueror's Pledge Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Conqueror's Pledge

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Primal Bellow Target creature gets +1/+1 until end of turn for each Forest you control.

Primal Bellow

World Queller At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.

World Queller

Electropotence Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.

Electropotence

Elemental Appeal Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Elemental Appeal

Pyromancer Ascension Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Pyromancer Ascension

Sphinx of Lost Truths Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.

Sphinx of Lost Truths

Seascape Aerialist Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

Seascape Aerialist

Journey to Nowhere When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Journey to Nowhere

Kazandu Blademaster First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Kazandu Blademaster

Sejiri Refuge This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Sejiri Refuge

Bala Ged Thief Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Bala Ged Thief

Hagra Diabolist Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.

Hagra Diabolist

Khalni Heart Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Khalni Heart Expedition

Ondu Cleric Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.

Ondu Cleric

Akoum Refuge This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Akoum Refuge

Blood Seeker Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Blood Seeker

Greenweaver Druid {T}: Add {G}{G}.

Greenweaver Druid

Guul Draz Specter Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.

Guul Draz Specter

Plated Geopede First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Plated Geopede

Punishing Fire Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.

Punishing Fire

Feast of Blood Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.

Feast of Blood

Kabira Crossroads This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.

Kabira Crossroads

Lavaball Trap If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

Lavaball Trap

Guul Draz Vampire As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Guul Draz Vampire

Khalni Gem When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.

Khalni Gem

Piranha Marsh This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.

Piranha Marsh

Spidersilk Net Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Spidersilk Net

Quest for the Holy Relic Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Quest for the Holy Relic

Burst Lightning Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Burst Lightning

Gigantiform Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Gigantiform

Island ({T}: Add {U}.)

Island

Terra Stomper This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Terra Stomper

Adventuring Gear Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Adventuring Gear

Devout Lightcaster Protection from black When this creature enters, exile target black permanent.

Devout Lightcaster

Predatory Urge Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Predatory Urge

Quest for Ancient Secrets Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.

Quest for Ancient Secrets

Carnage Altar {3}, Sacrifice a creature: Draw a card.

Carnage Altar

Turntimber Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.

Turntimber Basilisk

Armament Master Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.

Armament Master

Disfigure Target creature gets -2/-2 until end of turn.

Disfigure

Halo Hunter Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.

Halo Hunter

Kor Cartographer When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor Cartographer

Needlebite Trap If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.

Needlebite Trap

Sphinx of Jwar Isle Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.

Sphinx of Jwar Isle

Spreading Seas Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Spreading Seas

Caller of Gales {1}{U}, {T}: Target creature gains flying until end of turn.

Caller of Gales

Jwar Isle Refuge This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Jwar Isle Refuge

Mind Sludge Target player discards a card for each Swamp you control.

Mind Sludge

Mountain ({T}: Add {R}.)

Mountain

Forest ({T}: Add {G}.)

Forest

Vampire Lacerator At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Vampire Lacerator

Cobra Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

Cobra Trap

Explorer's Scope Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Explorer's Scope

Kazandu Refuge This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Kazandu Refuge

Plains ({T}: Add {W}.)

Plains

Aether Figment Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.

Aether Figment

Goblin Ruinblaster Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.

Goblin Ruinblaster

Goblin Shortcutter When this creature enters, target creature can't block this turn.

Goblin Shortcutter

Hideous End Destroy target nonblack creature. Its controller loses 2 life.

Hideous End

Baloth Woodcrasher Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Baloth Woodcrasher

Gatekeeper of Malakir Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Gatekeeper of Malakir

Gomazoa Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.

Gomazoa

Merfolk Wayfinder Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Merfolk Wayfinder

Runeflare Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Runeflare Trap

Shepherd of the Lost Flying, first strike, vigilance

Shepherd of the Lost

Trusty Machete Equipped creature gets +2/+1. Equip {2}

Trusty Machete

Windborne Charge Two target creatures you control each get +2/+2 and gain flying until end of turn.

Windborne Charge

Graypelt Refuge This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Graypelt Refuge

Makindi Shieldmate Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Makindi Shieldmate

Murasa Pyromancer Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.

Murasa Pyromancer

Quest for the Gemblades Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.

Quest for the Gemblades

Frontier Guide {3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Frontier Guide

Landbind Ritual You gain 2 life for each Plains you control.

Landbind Ritual

Swamp ({T}: Add {B}.)

Swamp

Cancel Counter target spell.

Cancel

Hellfire Mongrel At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.

Hellfire Mongrel

Nimbus Wings Enchant creature Enchanted creature gets +1/+2 and has flying.

Nimbus Wings

Quest for the Gravelord Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Quest for the Gravelord

River Boa Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.

River Boa

Soaring Seacliff This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.

Soaring Seacliff

Steppe Lynx Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Steppe Lynx

Turntimber Grove This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. {T}: Add {G}.

Turntimber Grove

Vampire's Bite Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Vampire's Bite

Goblin War Paint Enchant creature Enchanted creature gets +2/+2 and has haste.

Goblin War Paint

Oran-Rief Recluse Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.

Oran-Rief Recluse

Oran-Rief Survivalist Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Oran-Rief Survivalist

Scythe Tiger Shroud (This creature can't be the target of spells or abilities.) When this creature enters, sacrifice it unless you sacrifice a land.

Scythe Tiger

Teetering Peaks This land enters tapped. When this land enters, target creature gets +2/+0 until end of turn. {T}: Add {R}.

Teetering Peaks

Umara Raptor Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Umara Raptor

Giant Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Giant Scorpion

Grazing Gladehart Landfall — Whenever a land you control enters, you may gain 2 life.

Grazing Gladehart

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Mark of Mutiny Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Mark of Mutiny

Reckless Scholar {T}: Target player draws a card, then discards a card.

Reckless Scholar

Tempest Owl Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to three target permanents.

Tempest Owl

Welkin Tern Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.

Welkin Tern

Whiplash Trap If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

Whiplash Trap

Crypt Ripper Haste {B}: This creature gets +1/+1 until end of turn.

Crypt Ripper

Kor Duelist As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Kor Duelist

Kor Outfitter When this creature enters, you may attach target Equipment you control to target creature you control.

Kor Outfitter

Marsh Casualties Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Marsh Casualties

Seismic Shudder Seismic Shudder deals 1 damage to each creature without flying.

Seismic Shudder

Shoal Serpent Defender Landfall — Whenever a land you control enters, this creature loses defender until end of turn.

Shoal Serpent

Trapmaker's Snare Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

Trapmaker's Snare

Unstable Footing Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

Unstable Footing

Grim Discovery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.

Grim Discovery

Highland Berserker Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.

Highland Berserker

Living Tsunami Flying At the beginning of your upkeep, sacrifice this creature unless you return a land you control to its owner's hand.

Living Tsunami

Magma Rift As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.

Magma Rift