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The Lord of the Rings: Tales of Middle-earth
The Lord of the Rings: Tales of Middle-earth Card List with Prices
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cards found.
The One RingIndestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The One Ring
Orcish BowmastersFlash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Orcish Bowmasters
Warg RiderMenace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Warg Rider
Mithril CoatFlash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Mithril Coat
Delighted Halfling{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Delighted Halfling
Last March of the EntsThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Last March of the Ents
NazgûlDeathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Nazgûl
Palantír of OrthancAt the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Palantír of Orthanc
Sauron, the Dark LordWard—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Sauron, the Dark Lord
Bilbo's RingDuring your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Bilbo's Ring
Flowering of the White TreeLegendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Flowering of the White Tree
Lotho, Corrupt ShirriffWhenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Lotho, Corrupt Shirriff
Witch-king, Bringer of RuinFlying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Witch-king, Bringer of Ruin
There and Back Again(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
There and Back Again
Gandalf the WhiteFlash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Gandalf the White
Sauron, the Lidless EyeWhen Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Sauron, the Lidless Eye
Mount Doom{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Mount Doom
Witch-king of AngmarFlying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Witch-king of Angmar
Aragorn and Arwen, WedVigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Aragorn and Arwen, Wed
Riders of the MarkAffinity for Humans (This spell costs {1} less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Riders of the Mark
Spiteful BanditryWhen this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Spiteful Banditry
Elanor GardnerWhen Elanor enters, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Elanor Gardner
Galadriel, Gift-GiverWhenever Galadriel enters or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Galadriel, Gift-Giver
Aragorn, the UniterWhenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Aragorn, the Uniter
Minas TirithMinas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Minas Tirith
Arwen, Mortal QueenArwen enters with an indestructible counter on her.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Arwen, Mortal Queen
Andúril, Flame of the WestEquipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Flame of the West
Gandalf, White RiderVigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf dies, you may put it into its owner's library fifth from the top.
Gandalf, White Rider
Boromir, Warden of the TowerVigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Boromir, Warden of the Tower
Call of the RingAt the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Call of the Ring
Glóin, Dwarf EmissaryWhenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Glóin, Dwarf Emissary
Forge AnewWhen this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Forge Anew
Elven ChorusYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Elven Chorus
Lórien RevealedDraw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Lórien Revealed
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Mines of MoriaMines of Moria enters tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Mines of Moria
Dawn of a New AgeThis enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of a New Age
GlamdringEquipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Glamdring
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Flame of AnorChoose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Flame of Anor
Horn of GondorWhen Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Horn of Gondor
Trailblazer's BootsEquipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Trailblazer's Boots
Storm of SarumanWard {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Storm of Saruman
Barad-dûrBarad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Barad-dûr
The ShireThe Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
The Shire
Tom BombadilAs long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Tom Bombadil
One Ring to Rule Them All(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
One Ring to Rule Them All
Sting, the Glinting DaggerEquipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Sting, the Glinting Dagger
The Battle of BywaterDestroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Battle of Bywater
Fires of Mount DoomWhen Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Fires of Mount Doom
The Watcher in the WaterThe Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
The Watcher in the Water
RingwraithsWhen this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return this card from your graveyard to your hand.
Ringwraiths
Gollum, Scheming GuideWhenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Gollum, Scheming Guide
Assault on OsgiliathAmass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Assault on Osgiliath
Generous EntReach
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Generous Ent
Shelob, Child of UngoliantDeathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
Shelob, Child of Ungoliant
Frodo, Determined HeroWhenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo, Determined Hero
Elvish MarinerWhenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Elvish Mariner
War of the Last Alliance(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
War of the Last Alliance
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Radagast the BrownWhenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Radagast the Brown
RivendellRivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Rivendell
Shadow of the EnemyExile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Shadow of the Enemy
LembasWhen this artifact enters, scry 1, then draw a card.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Lembas
Saruman of Many ColorsWard—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Saruman of Many Colors
Mirkwood ChannelerAt the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
Mirkwood Channeler
Samwise GamgeeWhenever another nontoken creature you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Samwise Gamgee
Éowyn, Fearless KnightHaste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Éowyn, Fearless Knight
Goldberry, River-Daughter{T}: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Goldberry, River-Daughter
Mirkwood BatsFlying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Mirkwood Bats
Eagle of DeliveranceFlying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Eagle of Deliverance
Pippin, Guard of the CitadelVigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Pippin, Guard of the Citadel
Phial of GaladrielIf you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
Phial of Galadriel
Troll of Khazad-dûmThis creature can't be blocked except by three or more creatures.
Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Troll of Khazad-dûm
Cast into the FireChoose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Cast into the Fire
Rise of the Witch-kingEach player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Rise of the Witch-king
Rising of the DayCreatures you control have haste.
Legendary creatures you control get +1/+0.
Rising of the Day
Sauron's RansomChoose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
Sauron's Ransom
Rally at the HornburgCreate two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Rally at the Hornburg
The Balrog, Durin's BaneThis spell costs {1} less to cast for each permanent sacrificed this turn.
Haste
The Balrog can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
The Balrog, Durin's Bane
Scroll of Isildur(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Scroll of Isildur
Fiery InscriptionWhen this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Fiery Inscription
Horn of the MarkWhenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Horn of the Mark
Merry, Esquire of RohanHaste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Merry, Esquire of Rohan
Minas Tirith GarrisonMinas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Minas Tirith Garrison
Press the EnemyReturn target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Press the Enemy
Moria MarauderDouble strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Moria Marauder
Sauron, the NecromancerMenace
Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Sauron, the Necromancer
RingsightThe Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Ringsight
The Balrog, Flame of UdûnTrample
When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
The Balrog, Flame of Udûn
Hew the EntwoodSacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Hew the Entwood
Doors of DurinWhenever you attack, scry 2, then you may reveal the top card of your library. If a creature card is revealed this way, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Doors of Durin
Gandalf the GreyWhenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
Gandalf the Grey
Éomer, Marshal of RohanHaste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Éomer, Marshal of Rohan
Fall of Cair AndrosWhenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: This enchantment deals 7 damage to target creature.
Fall of Cair Andros
Fangorn, Tree ShepherdTreefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
Fangorn, Tree Shepherd
Display of PowerThis spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Display of Power
Great Hall of the Citadel{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Great Hall of the Citadel
Sméagol, Helpful GuideAt the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Sméagol, Helpful Guide
Ioreth of the Healing House{T}: Untap another target permanent.
{T}: Untap two other target legendary creatures.
Ioreth of the Healing House
Faramir, Prince of IthilienAt the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Faramir, Prince of Ithilien
Meneldor, Swift SaviorFlying
Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Meneldor, Swift Savior
Erebor FlamesmithWhenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Erebor Flamesmith
Fall of Gil-galad(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Fall of Gil-galad
The Ring Goes SouthThe Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
The Ring Goes South
Aragorn, Company LeaderWhenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Aragorn, Company Leader
Lobelia Sackville-BagginsFlash
Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Lobelia Sackville-Baggins
Peregrin TookIf one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Draw a card.
Peregrin Took
Saradoc, Master of BucklandWhenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Saradoc, Master of Buckland
Legolas, Master ArcherReach
Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Legolas, Master Archer
Revive the ShireReturn target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Revive the Shire
Shagrat, Loot BearerWhenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Shagrat, Loot Bearer
Stone of ErechIf a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Stone of Erech
The Grey HavensWhen The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
The Grey Havens
Elrond, Master of HealingWhenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Elrond, Master of Healing
King of the OathbreakersFlying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
King of the Oathbreakers
Rosie Cotton of South LaneWhen Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Rosie Cotton of South Lane
Galadriel of LothlórienWhenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Galadriel of Lothlórien
Gimli, Mournful AvengerGimli has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Gimli, Mournful Avenger
Lost Isle CallingWhenever you scry, put a verse counter on this enchantment.
{4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Lost Isle Calling
Eagles of the NorthFlying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eagles of the North
Frodo, Sauron's Bane{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Frodo, Sauron's Bane
Isildur's Fateful Strike(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Isildur's Fateful Strike
Soothing of SméagolReturn target nontoken creature to its owner's hand. The Ring tempts you.
Soothing of Sméagol
Shire Terrace{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shire Terrace
Stern ScoldingCounter target creature spell with power or toughness 2 or less.
Stern Scolding
The Bath Song(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
The Bath Song
Arwen UndómielWhenever you scry, put a +1/+1 counter on target creature.
{4}{G}{U}: Scry 2.
Arwen Undómiel
Glorious GaleCounter target creature spell. If it was a legendary spell, the Ring tempts you.
Glorious Gale
Many PartingsSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Many Partings
Tale of Tinúviel(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Tale of Tinúviel
The Black BreathCreatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
The Black Breath
The Torment of GollumTarget opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Torment of Gollum
Book of Mazarbul(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
Book of Mazarbul
Claim the PreciousDestroy target creature. The Ring tempts you.
Claim the Precious
Denethor, Ruling StewardAt the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Denethor, Ruling Steward
Elrond, Lord of RivendellWhenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Elrond, Lord of Rivendell
Gríma WormtongueYour opponents can't gain life.
{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Gríma Wormtongue
Barrow-BladeEquipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Barrow-Blade
Grishnákh, Brash InstigatorWhen Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Grishnákh, Brash Instigator
Knight of the Keep
Knight of the Keep
Lost to LegendPut target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Lost to Legend
Mirkwood SpiderDeathtouch
Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
Mirkwood Spider
OliphauntTrample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Oliphaunt
Samwise the StoutheartedFlash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Samwise the Stouthearted
Sharkey, Tyrant of the ShireActivated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
Sharkey, Tyrant of the Shire
Bilbo, Retired BurglarWhen Bilbo enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
Bilbo, Retired Burglar
Council's DeliberationDraw a card.
Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Council's Deliberation
Éowyn, Lady of RohanAt the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
Éowyn, Lady of Rohan
Inherited EnvelopeWhen this artifact enters, the Ring tempts you.
{T}: Add one mana of any color.
Inherited Envelope
March from the Black GateWhen this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
March from the Black Gate
Mauhúr, Uruk-hai CaptainMenace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
Mauhúr, Uruk-hai Captain
Mountain({T}: Add {R}.)
Mountain
Prince Imrahil the FairWhenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Prince Imrahil the Fair
Westfold RiderSacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Westfold Rider
Bombadil's SongTarget creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Bombadil's Song
Elven FarsightScry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Elven Farsight
Fire of OrthancDestroy target artifact or land. Creatures without flying can't block this turn.
Fire of Orthanc
Friendly RivalryTarget creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Friendly Rivalry
Gandalf, Friend of the ShireFlash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Gandalf, Friend of the Shire
Grond, the GatebreakerTrample
As long as it's your turn and you control an Army, Grond is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Grond, the Gatebreaker
Gwaihir the WindlordThis spell costs {2} less to cast as long as you've drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
Gwaihir the Windlord
Horses of the BruinenReturn up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
Horses of the Bruinen
Island({T}: Add {U}.)
Island
Meriadoc BrandybuckWhenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Meriadoc Brandybuck
Orcish MedicineTarget creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Orcish Medicine
Sam's Desperate RescueReturn target creature card from your graveyard to your hand. The Ring tempts you.
Sam's Desperate Rescue
Shadowfax, Lord of HorsesHorses you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Shadowfax, Lord of Horses
Shire ScarecrowDefender
{1}: Add one mana of any color. Activate only once each turn.
Shire Scarecrow
You Cannot Pass!Destroy target creature that blocked or was blocked by a legendary creature this turn.
You Cannot Pass!
Arwen's GiftThis spell costs {1} less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
Arwen's Gift
Bill the PonyWhen Bill the Pony enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Bill the Pony
Ent-Draught Basin{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Ent-Draught Basin
Foray of OrcsAmass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Foray of Orcs
Landroval, Horizon WitnessFlying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.