Gleaming SplendorWhenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
Gleaming Splendor
Smaug the MagnificentFlying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
Smaug the Magnificent
Beorn the FierceTrample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Beorn the Fierce
The Queen of DaleWhenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
The Queen of Dale
Thorin, Mountain-kingTrample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Thorin, Mountain-king
Orcrist, Goblin-cleaverEquipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Orcrist, Goblin-cleaver
Bard, King of DaleReach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Bard, King of Dale
Dancing from Dark to DawnWhenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Dancing from Dark to Dawn
Inside InformationExile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Inside Information
Bilbo, Thief in the NightSpells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Bilbo, Thief in the Night
Gandalf, Goblins' Bane // FlameshapeWhenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. // Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.
Gandalf, Goblins' Bane // Flameshape
Elrond, Moon-ReaderWhenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Elrond, Moon-Reader
The Arkenstone // Seek the HeartCreatures you control get +1/+1.
At the beginning of your end step, draw a card. // Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
The Arkenstone // Seek the Heart
My Precious // Allure of PowerEquipped creature has hexproof and can't be blocked.
Equip—{2}, Pay 2 life. // As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
My Precious // Allure of Power
Fateful DiscoveryWhenever an artifact you control enters, draw a card.
Fateful Discovery
Gollum, Riddle MasterAs Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
Gollum, Riddle Master
The Lord of the EaglesFlash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
The Lord of the Eagles
Smaug, Wicked WormFlying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Smaug, Wicked Worm
Thranduil, the ElvenkingThranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Thranduil, the Elvenking
Down in the Valley(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Down in the Valley
The Great GoblinWhenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
The Great Goblin
The Master of Lake-townDeathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
The Master of Lake-town
Bilbo's GambitGift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Bilbo's Gambit
Glamdring, Foe-hammer // Gleam of DeathInstant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power.
Equip {2} // Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)
Glamdring, Foe-hammer // Gleam of Death
Thranduil's CompanyAs long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Thranduil's Company
Desolation of SmaugDesolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Desolation of Smaug
Bolg's CompanyThis creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}.
Bolg's Company
Desert Were-WormThis creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Desert Were-Worm
Through the Forest GateLook at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Through the Forest Gate
Bejeweled WargTrample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Bejeweled Warg
The Sackville-BagginsesWhen The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
The Sackville-Bagginses
Tom, Bert, and William{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Tom, Bert, and William
Riddles in the DarkLook at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Riddles in the Dark
Dwalin, WeaponmasterFirst strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Dwalin, Weaponmaster
An Unexpected Party // At the DoorAs this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2. // Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
An Unexpected Party // At the Door
Supper for SpidersPut onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
Supper for Spiders
Wizard's StaffEquipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If an ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
Wizard's Staff
The Lonely Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
The Lonely Mountain
Most Decrepit Old Bird // Speak SecretsFlying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. // Mill four cards, then put an instant or sorcery card from among them into your hand.
Most Decrepit Old Bird // Speak Secrets
Cantankerous KeepersAffinity for Elves (This spell costs {1} less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
Cantankerous Keepers
The Eagles Are Coming!Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
The Eagles Are Coming!
Radagast of RhosgobelThe first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
Radagast of Rhosgobel
Kíli the ResourcefulStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Kíli the Resourceful
Rhovanion RampagerWhenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Rhovanion Rampager
Chief Warg's CompanyTrample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Chief Warg's Company
Elven Passage{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Elven Passage
Last Light of Durin's DayWhenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Last Light of Durin's Day
The Misty Mountains Cold(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
The Misty Mountains Cold
Dáin's CompanyThis creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Dáin's Company
Belladonna TookWhenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Belladonna Took
Uncover the Moon-LettersWhenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Uncover the Moon-Letters
Balin, LoremasterStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Balin, Loremaster
Lake-town Mariners // Gone FishingVigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) // Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
Lake-town Mariners // Gone Fishing
Old Fat Spider Can't See Me(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield.
II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield.
III, IV — Draw a card.
Old Fat Spider Can't See Me
Gnashing of TeethChoose one —
• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
• Creatures target player controls get -1/-1 until end of turn.
Gnashing of Teeth
Getaway BarrelWhen this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Getaway Barrel
Gollum the AbandonedGollum can't block.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Gollum the Abandoned
Gigantic Big BearThis spell can't be countered.
Hexproof, haste
Gigantic Big Bear
Roads Go Ever, Ever On(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Roads Go Ever, Ever On
Azog, Moria's RuinWhen Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Azog, Moria's Ruin
Head of the HuntFlash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Head of the Hunt
The Mountain-king's Return(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
The Mountain-king's Return
Elven Raft-SteererLandfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Elven Raft-Steerer
Burn, Burn, Tree and Fern(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
Burn, Burn, Tree and Fern
Key to the Side-Door{2}, {T}: Target creature can't be blocked this turn.
{1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.
Key to the Side-Door
Large BearReach, trample, haste
Large Bear
Thranduil's DecreeCounter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Thranduil's Decree
Beorn's HospitalityLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Beorn's Hospitality
Bard's CompanyYou may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Bard's Company
Fíli the PathfinderStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Fíli the Pathfinder
Iron HillsThis land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
Iron Hills
MirkwoodThis land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
Mirkwood
Front Porch SentriesWhen this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Front Porch Sentries
Guardian of the HallsTrample
{5}{G}{G}: Put three +1/+1 counters on this creature.
Guardian of the Halls
Wood ElvesWhen this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Wood Elves
Bard the BowmanReach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
Bard the Bowman
Silvan RevelerWhen this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
Silvan Reveler
Thranduil, Sindarin Liege // Silvan RallyOther Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. // Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)
Thranduil, Sindarin Liege // Silvan Rally
Dáin, Lord of the Iron HillsVigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures.
Dáin, Lord of the Iron Hills
Thrór's MapWhen Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, {T}: Draw a card, then discard a card.
Thrór's Map
Misty Mountains RaiderWhenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Misty Mountains Raider
Nasty Little RabbitFerocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.
Nasty Little Rabbit
Thorin OakenshieldTrample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Thorin Oakenshield
Dwarven MattockWhen this Equipment enters, attach it to target Dwarf you control.
Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Dwarven Mattock
Dáin IronfootWhen Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Dáin Ironfoot
Settle the WreckageExile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settle the Wreckage
Bilbo Baggins, Burglar // Take a GlanceWhen Bilbo Baggins enters, draw a card. // Scry 2. (Then exile this card. You may cast the creature later from exile.)
Bilbo Baggins, Burglar // Take a Glance
Woodland WeavemasterVigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Woodland Weavemaster
Smaug, the Great Calamity // Spew FlameFlying // Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)
Smaug, the Great Calamity // Spew Flame
Fearsome Goblin PairWhen this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Fearsome Goblin Pair
Part in FriendshipWhenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Part in Friendship
Sting, Bilbo's SwordFlash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Sting, Bilbo's Sword
Great Fierce BeeFlying
Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Great Fierce Bee
Nighthowl PursuerMenace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Nighthowl Pursuer
AttercopReach, deathtouch
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Attercop
Ragged Short SpearWhen this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ragged Short Spear
Smaug's FuryTarget creature gets +3/+0 and gains reach and first strike until end of turn.
Smaug's Fury
Great Gilded BoatWhenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Great Gilded Boat
Mirkwood PathmakerMirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
Mirkwood Pathmaker
Ordinary Bear
Ordinary Bear
Giant's BoulderWhen this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}, {T}: Add one mana of any color.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Giant's Boulder
Confusticate and BebotherChoose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card.
Confusticate and Bebother
Forest({T}: Add {G}.)
Forest
Swamp({T}: Add {B}.)
Swamp
Bombur, Gentle DreamerStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Bombur doesn't untap during your untap step unless you have an enduring story.
Bombur, Gentle Dreamer
Velvetwing Butterflies // Gaze in WonderFlying // Tap one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
Velvetwing Butterflies // Gaze in Wonder
Beorn, Reluctant Host // Till and TendTrample // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Beorn, Reluctant Host // Till and Tend
Ori, Keeper of SongsStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
Ori, Keeper of Songs
Dwarven MaulerEquip abilities you activate that target this creature cost {2} less to activate.
Dwarven Mauler
Long-Bodied Grey DogFlash
Reach
When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Long-Bodied Grey Dog
Nori, Teller of TalesWhenever Nori attacks, target attacking creature gains first strike until end of turn.
Nori, Teller of Tales
The Notary HobbitsWhen The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control.
The Notary Hobbits
The Black ArrowFlash
When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it.
Equipped creature gets +1/+1 and has reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
The Black Arrow
Goblin-townThis land enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
Goblin-town
Troop of Ponies{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Troop of Ponies
Old Fat SpiderReach
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
Old Fat Spider
Bolg of the NorthWhen Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Bolg of the North
Little BearFlash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Little Bear
The Chief WargMenace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
The Chief Warg
Mirkwood NurturerWhen this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.
Mirkwood Nurturer
Warg TacticsChoose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Warg Tactics
Rage into the ValleyYou draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Rage into the Valley
Ravening WargDeathtouch
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.
Ravening Warg
WarglingFerocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Wargling
Gandalf, Wandering WizardWard {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{6}: Gandalf's owner shuffles him into their library and draws three cards.
Gandalf, Wandering Wizard
Bothersome NoisemakerWhenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Bothersome Noisemaker
Bifur, Melodic RiderStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
Bifur, Melodic Rider
Óin the BraveStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
{1}, {T}, Discard a card: Draw a card.
Óin the Brave
Plains({T}: Add {W}.)
Plains
Gathering of DarknessReturn up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Gathering of Darkness
Glóin the Mighty // Easy PickingsAt the beginning of your first main phase, add {R}{R}. // Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.)
Glóin the Mighty // Easy Pickings
Iron Hills BlacksmithDouble strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
Iron Hills Blacksmith
Tidings of WarAmass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tidings of War
Goblin Plate MailWhen this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Equipped creature gets +1/+0 and has menace.
Equip {4}
Goblin Plate Mail
Desolation ProwlerPay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
Desolation Prowler
Wilderland ScroungerFerocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Wilderland Scrounger
Bilbo, Luckwearer // Burglar's PlotBilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. // Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)
Bilbo, Luckwearer // Burglar's Plot
Mountain({T}: Add {R}.)
Mountain
Dori, Bearer of FriendsTrample
When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Dori, Bearer of Friends
Along the Crooked WayWhen this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
{1}{B}: Goblins and Orcs you control gain menace until end of turn.
Along the Crooked Way
Roll-Roll-Roll-Roll(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Roll-Roll-Roll-Roll
Celebrate the Mountain-kingWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Celebrate the Mountain-king
Elvenking's HallsThis land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
Elvenking's Halls
Lake-town LookoutWhen this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Lake-town Lookout
Master's CouncillorsVigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Master's Councillors
Stone-Giant of High PassWhenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
Stone-Giant of High Pass
Dreaded Bat-CloudThis spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
Dreaded Bat-Cloud
Eagle of the Great ShelfFlying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Eagle of the Great Shelf
Galion, Elvenking's ButlerWhenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.
Galion, Elvenking's Butler
Great Ugly-Looking Goblin // Clap! Snap!Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) // Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)
Great Ugly-Looking Goblin // Clap! Snap!
Hobbit Hole{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Hobbit Hole
Stone by SunlightChoose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Stone by Sunlight
Old ThrushFlying
When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Old Thrush
Ravenhill FlockFlying
Whenever you draw a card, put a +1/+1 counter on this creature.
Ravenhill Flock
Duskwatch HunterThis creature can't be blocked by tokens.
When this creature enters, put a +1/+1 counter on target creature.
Duskwatch Hunter
Gundabad OpportunistWhen this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Gundabad Opportunist
Down, Down to Goblin-town(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
Down, Down to Goblin-town
Bilbo's Deadly SliceDestroy target creature.
Bilbo's Deadly Slice
Stony-Voiced GoblinsWhen this creature enters, each opponent discards a card.
Stony-Voiced Goblins
Bofur, Reliable Guardian // Concerted CareLifelink // Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Bofur, Reliable Guardian // Concerted Care
Crude Bent BladeWhen this Equipment enters, target opponent sacrifices a creature of their choice.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Crude Bent Blade
Dwarven ShortswordWhen this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Dwarven Shortsword
Goblin-town FlunkiesHaste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Goblin-town Flunkies
Island({T}: Add {U}.)
Island
Pinecone StrikeChoose one or both —
• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Destroy target artifact token.
Pinecone Strike
Plunder the TrollshawsDraw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Plunder the Trollshaws
QuarrelTarget creature you control deals damage equal to its power to target creature an opponent controls.
Quarrel
Snowslope HunterSacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn.
Snowslope Hunter
Stir Up TroubleAs an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}.
Destroy target creature.
Stir Up Trouble
Eagle's RescueEnchant creature
Enchanted creature gets +2/+2 and has flying.
{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
Eagle's Rescue
Gandalf, Spark StarterReach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
Gandalf, Spark Starter
Iron Hills StalwartReach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control.
Iron Hills Stalwart
Lake-townThis land enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Lake-town
Sound the TrumpetsCounter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Sound the Trumpets
Patient InstructorVigilance
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)