Tarkir: Dragonstorm

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Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

Ugin, Eye of the Storms

Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Elspeth, Storm Slayer

Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Craterhoof Behemoth

Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Voice of Victory

Dracogenesis You may cast Dragon spells without paying their mana costs.

Dracogenesis

Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon.

Mox Jasper

Mistrise Village This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.

Mistrise Village

Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Betor, Kin to All

Jeskai Revelation Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.

Jeskai Revelation

Nature's Rhythm Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Nature's Rhythm

Cori-Steel Cutter Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}

Cori-Steel Cutter

Herd Heirloom {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Herd Heirloom

Windcrag Siege As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Windcrag Siege

Stormscale Scion Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Stormscale Scion

Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.

Ureni, the Song Unending

Call the Spirit Dragons Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

Call the Spirit Dragons

Smile at Death At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

Smile at Death

Frostcliff Siege As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

Frostcliff Siege

All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

All-Out Assault

Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Neriv, Heart of the Storm

Dragon Sniper Vigilance, reach, deathtouch

Dragon Sniper

Warden of the Grove At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

Warden of the Grove

Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Maelstrom of the Spirit Dragon

Dragonfire Blade Equipped creature gets +2/+2 and has hexproof from monocolored. Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.

Dragonfire Blade

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

Dragonback Assault

Rot-Curse Rakshasa Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.

Rot-Curse Rakshasa

Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Winternight Stories

Clarion Conqueror Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

Clarion Conqueror

Taigam, Master Opportunist Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Taigam, Master Opportunist

Shiko, Paragon of the Way Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Shiko, Paragon of the Way

Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.

Temur Battlecrier

Bloomvine Regent // Claim Territory Flying Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)

Bloomvine Regent // Claim Territory

Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.

Qarsi Revenant

Tempest Hawk Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.

Tempest Hawk

Tersa Lightshatter Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

Tersa Lightshatter

Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.

Cori Mountain Monastery

Dragonologist When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.

Dragonologist

Hollowmurk Siege As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

Hollowmurk Siege

Scavenger Regent // Exude Toxin Flying Ward—Discard a card. // Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)

Scavenger Regent // Exude Toxin

Stadium Headliner Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

Stadium Headliner

Avenger of the Fallen Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Avenger of the Fallen

Strategic Betrayal Target opponent exiles a creature they control and their graveyard.

Strategic Betrayal

Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

Surrak, Elusive Hunter

Inevitable Defeat This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

Inevitable Defeat

Mardu Siegebreaker Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

Mardu Siegebreaker

Dalkovan Encampment This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Dalkovan Encampment

Death Begets Life Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

Death Begets Life

Perennation Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

Perennation

Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Magmatic Hellkite

Awaken the Honored Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

Awaken the Honored Dead

Zurgo, Thunder's Decree Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."

Zurgo, Thunder's Decree

Sage of the Skies When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

Sage of the Skies

Bone-Cairn Butcher Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.

Bone-Cairn Butcher

Sunset Strikemaster {T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.

Sunset Strikemaster

Auroral Procession Return target card from your graveyard to your hand.

Auroral Procession

Mystic Monastery This land enters tapped. {T}: Add {U}, {R}, or {W}.

Mystic Monastery

Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}.

Opulent Palace

Hardened Tactician {1}, Sacrifice a token: Draw a card.

Hardened Tactician

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value.

Teval, Arbiter of Virtue

Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

Barrensteppe Siege

Kotis, the Fangkeeper Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Kotis, the Fangkeeper

Nomad Outpost This land enters tapped. {T}: Add {R}, {W}, or {B}.

Nomad Outpost

Shocking Sharpshooter Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.

Shocking Sharpshooter

Sidisi, Regent of the Mire {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

Sidisi, Regent of the Mire

Venerated Stormsinger Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Venerated Stormsinger

Glacierwood Siege As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.

Glacierwood Siege

Anafenza, Unyielding Lineage Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

Anafenza, Unyielding Lineage

Duty Beyond Death As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Duty Beyond Death

Mountain ({T}: Add {R}.)

Mountain

Sunpearl Kirin Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

Sunpearl Kirin

Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Evolving Wilds

Fangkeeper's Familiar Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell.

Fangkeeper's Familiar

Kheru Goldkeeper Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

Kheru Goldkeeper

Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}.

Sandsteppe Citadel

Spectral Denial This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.

Spectral Denial

The Sibsig Ceremony Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

The Sibsig Ceremony

Dalkovan Packbeasts Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Dalkovan Packbeasts

Dragonstorm Globe Each Dragon you control enters with an additional +1/+1 counter on it. {T}: Add one mana of any color.

Dragonstorm Globe

Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}.

Frontier Bivouac

Host of the Hereafter This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.

Host of the Hereafter

Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

Sarkhan, Dragon Ascendant

United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

United Battlefront

Great Arashin City This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

Great Arashin City

Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Kishla Village

Naga Fleshcrafter You may have this creature enter as a copy of any creature on the battlefield. Renew — {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.

Naga Fleshcrafter

Overwhelming Surge Choose one or both — • Overwhelming Surge deals 3 damage to target creature. • Destroy target noncreature artifact.

Overwhelming Surge

Twinmaw Stormbrood // Charring Bite Flying When this creature enters, you gain 5 life. // Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)

Twinmaw Stormbrood // Charring Bite

Yathan Tombguard Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.

Yathan Tombguard

Breaching Dragonstorm When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.

Breaching Dragonstorm

Disruptive Stormbrood // Petty Revenge Flying When this creature enters, destroy up to one target artifact or enchantment. // Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)

Disruptive Stormbrood // Petty Revenge

Eshki Dragonclaw Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

Eshki Dragonclaw

Fresh Start Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.

Fresh Start

Frontline Rush Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Frontline Rush

New Way Forward The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

New Way Forward

Sinkhole Surveyor Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Sinkhole Surveyor

Traveling Botanist Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Traveling Botanist

Veteran Ice Climber Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)

Veteran Ice Climber

Zurgo's Vanguard Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Zurgo's Vanguard's power is equal to the number of creatures you control.

Zurgo's Vanguard

Desperate Measures Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

Desperate Measures

Dispelling Exhale As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Dispelling Exhale

Karakyk Guardian Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)

Karakyk Guardian

Rally the Monastery This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.

Rally the Monastery

Rediscover the Way (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

Rediscover the Way

War Effort Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.

War Effort

Dragonclaw Strike Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dragonclaw Strike

Felothar, Dawn of the Abzan Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

Felothar, Dawn of the Abzan

Glacial Dragonhunt Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Glacial Dragonhunt

Lie in Wait Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.

Lie in Wait

Rakshasa's Bargain Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

Rakshasa's Bargain

Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Scoured Barrens

Ambling Stormshell Ward {2} Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.

Ambling Stormshell

Corroding Dragonstorm When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.

Corroding Dragonstorm

Lotuslight Dancers Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

Lotuslight Dancers

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Sonic Shrieker Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.

Sonic Shrieker

Swamp ({T}: Add {B}.)

Swamp

Worthy Cost As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.

Worthy Cost

Descendant of Storms Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Descendant of Storms

Essence Anchor At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

Essence Anchor

Flamehold Grappler First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Flamehold Grappler

Island ({T}: Add {U}.)

Island

Narset, Jeskai Waymaster At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

Narset, Jeskai Waymaster

Rainveil Rejuvenator When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.

Rainveil Rejuvenator

Runescale Stormbrood // Chilling Screech Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. // Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)

Runescale Stormbrood // Chilling Screech

Starry-Eyed Skyrider Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.

Starry-Eyed Skyrider

Synchronized Charge Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Synchronized Charge

Encroaching Dragonstorm When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

Encroaching Dragonstorm

Jade-Cast Sentinel Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.

Jade-Cast Sentinel

Jeskai Shrinekeeper Flying, haste Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.

Jeskai Shrinekeeper

Kishla Skimmer Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.

Kishla Skimmer

Plains ({T}: Add {W}.)

Plains

Rite of Renewal Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.

Rite of Renewal

Roamer's Routine Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Roamer's Routine

Sage of the Fang When this creature enters, put a +1/+1 counter on target creature. Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.

Sage of the Fang

Songcrafter Mage Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)

Songcrafter Mage

Whirlwing Stormbrood // Dynamic Soar Flash Flying You may cast sorcery spells and Dragon spells as though they had flash. // Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)

Whirlwing Stormbrood // Dynamic Soar

Abzan Monument When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.

Abzan Monument

Fleeting Effigy Haste At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) {2}{R}: This creature gets +2/+0 until end of turn.

Fleeting Effigy

Nightblade Brigade Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Nightblade Brigade

Purging Stormbrood // Absorb Essence Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature. // Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)

Purging Stormbrood // Absorb Essence

Stormbeacon Blade Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Stormbeacon Blade

Wail of War Choose one — • Creatures target opponent controls get -1/-1 until end of turn. • Return up to two target creature cards from your graveyard to your hand.

Wail of War

Alchemist's Assistant Lifelink Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.

Alchemist's Assistant

Alesha's Legacy Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Alesha's Legacy

Armament Dragon Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.

Armament Dragon

Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Dismal Backwater

Dragonbroods' Relic {T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.

Dragonbroods' Relic

Feral Deathgorger // Dusk Sight Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard. // Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)

Feral Deathgorger // Dusk Sight

Focus the Mind This spell costs {2} less to cast if you've cast another spell this turn. Draw three cards, then discard a card.

Focus the Mind

Marshal of the Lost Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.

Marshal of the Lost

Revival of the Ancestors (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.

Revival of the Ancestors

Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life.

Skirmish Rhino

Stormshriek Feral // Flush Out Flying, haste {1}{R}: This creature gets +1/+0 until end of turn. // Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)

Stormshriek Feral // Flush Out

Thunder of Unity (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

Thunder of Unity

Tranquil Cove This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Tranquil Cove

Wild Ride Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Wild Ride

Wingblade Disciple Flying Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.

Wingblade Disciple

Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Bloodfell Caves

Boulderborn Dragon Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Boulderborn Dragon

Dragonback Lancer Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Dragonback Lancer

Forest ({T}: Add {G}.)

Forest

Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Jungle Hollow

Lasyd Prowler When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

Lasyd Prowler

Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.

Roiling Dragonstorm

Seize Opportunity Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.

Seize Opportunity

Stalwart Successor Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.

Stalwart Successor

Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Thornwood Falls

Unending Whisper Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Unending Whisper

Yathan Roadwatcher When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Yathan Roadwatcher

Champion of Dusan Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.

Champion of Dusan

Delta Bloodflies Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.

Delta Bloodflies

Lightfoot Technique Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Lightfoot Technique

Piercing Exhale As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.

Piercing Exhale