Ugin, Eye of the StormsWhen you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Ugin, Eye of the Storms
Elspeth, Storm SlayerIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Elspeth, Storm Slayer
Craterhoof BehemothHaste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Craterhoof Behemoth
Voice of VictoryMobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Voice of Victory
DracogenesisYou may cast Dragon spells without paying their mana costs.
Dracogenesis
Mox Jasper{T}: Add one mana of any color. Activate only if you control a Dragon.
Mox Jasper
Mistrise VillageThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Mistrise Village
Betor, Kin to AllFlying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Betor, Kin to All
Jeskai RevelationReturn target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Jeskai Revelation
Nature's RhythmSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Nature's Rhythm
Cori-Steel CutterEquipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip {1}{R}
Cori-Steel Cutter
Herd Heirloom{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Herd Heirloom
Windcrag SiegeAs this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Windcrag Siege
Stormscale ScionFlying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Stormscale Scion
Ureni, the Song UnendingFlying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Ureni, the Song Unending
Call the Spirit DragonsDragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Call the Spirit Dragons
Smile at DeathAt the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Smile at Death
Frostcliff SiegeAs this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Frostcliff Siege
All-Out AssaultCreatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
All-Out Assault
Neriv, Heart of the StormFlying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Neriv, Heart of the Storm
Dragon SniperVigilance, reach, deathtouch
Dragon Sniper
Warden of the GroveAt the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Warden of the Grove
Maelstrom of the Spirit Dragon{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Maelstrom of the Spirit Dragon
Dragonfire BladeEquipped creature gets +2/+2 and has hexproof from monocolored.
Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
Dragonfire Blade
Marang River Regent // Coil and CatchFlying
When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Marang River Regent // Coil and Catch
Dragonback AssaultWhen this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Dragonback Assault
Rot-Curse RakshasaTrample
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Rot-Curse Rakshasa
Winternight StoriesDraw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Winternight Stories
Clarion ConquerorFlying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Conqueror
Taigam, Master OpportunistFlurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Taigam, Master Opportunist
Shiko, Paragon of the WayFlying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Shiko, Paragon of the Way
Temur BattlecrierDuring your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
Temur Battlecrier
Bloomvine Regent // Claim TerritoryFlying
Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Bloomvine Regent // Claim Territory
Qarsi RevenantFlying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Qarsi Revenant
Tempest HawkFlying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Tempest Hawk
Tersa LightshatterHaste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Tersa Lightshatter
Cori Mountain MonasteryThis land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Cori Mountain Monastery
DragonologistWhen this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Dragonologist
Hollowmurk SiegeAs this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Hollowmurk Siege
Scavenger Regent // Exude ToxinFlying
Ward—Discard a card. // Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
Scavenger Regent // Exude Toxin
Stadium HeadlinerMobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
{1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Stadium Headliner
Avenger of the FallenDeathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Avenger of the Fallen
Strategic BetrayalTarget opponent exiles a creature they control and their graveyard.
Strategic Betrayal
Surrak, Elusive HunterThis spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Surrak, Elusive Hunter
Inevitable DefeatThis spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Inevitable Defeat
Mardu SiegebreakerDeathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Mardu Siegebreaker
Dalkovan EncampmentThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Dalkovan Encampment
Death Begets LifeDestroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Death Begets Life
PerennationReturn target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
Perennation
Magmatic HellkiteFlying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Magmatic Hellkite
Awaken the Honored Dead(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Awaken the Honored Dead
Zurgo, Thunder's DecreeMobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Zurgo, Thunder's Decree
Sage of the SkiesWhen you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Sage of the Skies
Bone-Cairn ButcherMobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch.
Bone-Cairn Butcher
Sunset Strikemaster{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
Sunset Strikemaster
Auroral ProcessionReturn target card from your graveyard to your hand.
Auroral Procession
Mystic MonasteryThis land enters tapped.
{T}: Add {U}, {R}, or {W}.
Mystic Monastery
Opulent PalaceThis land enters tapped.
{T}: Add {B}, {G}, or {U}.
Opulent Palace
Hardened Tactician{1}, Sacrifice a token: Draw a card.
Hardened Tactician
Heritage ReclamationChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Heritage Reclamation
Teval, Arbiter of VirtueFlying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.)
Whenever you cast a spell, you lose life equal to its mana value.
Teval, Arbiter of Virtue
Barrensteppe SiegeAs this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Barrensteppe Siege
Kotis, the FangkeeperIndestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Kotis, the Fangkeeper
Nomad OutpostThis land enters tapped.
{T}: Add {R}, {W}, or {B}.
Nomad Outpost
Shocking SharpshooterReach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Shocking Sharpshooter
Sidisi, Regent of the Mire{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Sidisi, Regent of the Mire
Venerated StormsingerMobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Venerated Stormsinger
Glacierwood SiegeAs this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
Glacierwood Siege
Anafenza, Unyielding LineageFlash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Anafenza, Unyielding Lineage
Duty Beyond DeathAs an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Duty Beyond Death
Mountain({T}: Add {R}.)
Mountain
Sunpearl KirinFlash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Sunpearl Kirin
Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
Fangkeeper's FamiliarFlash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
Fangkeeper's Familiar
Kheru GoldkeeperFlying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Kheru Goldkeeper
Sandsteppe CitadelThis land enters tapped.
{T}: Add {W}, {B}, or {G}.
Sandsteppe Citadel
Spectral DenialThis spell costs {1} less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays {X}.
Spectral Denial
The Sibsig CeremonyCreature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
The Sibsig Ceremony
Dalkovan PackbeastsVigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Dalkovan Packbeasts
Dragonstorm GlobeEach Dragon you control enters with an additional +1/+1 counter on it.
{T}: Add one mana of any color.
Dragonstorm Globe
Frontier BivouacThis land enters tapped.
{T}: Add {G}, {U}, or {R}.
Frontier Bivouac
Host of the HereafterThis creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
Host of the Hereafter
Sarkhan, Dragon AscendantWhen Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Sarkhan, Dragon Ascendant
United BattlefrontLook at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
United Battlefront
Great Arashin CityThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}.
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Great Arashin City
Kishla VillageThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Kishla Village
Naga FleshcrafterYou may have this creature enter as a copy of any creature on the battlefield.
Renew — {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Naga Fleshcrafter
Overwhelming SurgeChoose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact.
Overwhelming Surge
Twinmaw Stormbrood // Charring BiteFlying
When this creature enters, you gain 5 life. // Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)
Twinmaw Stormbrood // Charring Bite
Yathan TombguardMenace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
Yathan Tombguard
Breaching DragonstormWhen this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Breaching Dragonstorm
Disruptive Stormbrood // Petty RevengeFlying
When this creature enters, destroy up to one target artifact or enchantment. // Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)
Disruptive Stormbrood // Petty Revenge
Eshki DragonclawVigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Eshki Dragonclaw
Fresh StartFlash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Fresh Start
Frontline RushChoose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Frontline Rush
New Way ForwardThe next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
New Way Forward
Sinkhole SurveyorFlying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Sinkhole Surveyor
Traveling BotanistWhenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Traveling Botanist
Veteran Ice ClimberVigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
Veteran Ice Climber
Zurgo's VanguardMobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Zurgo's Vanguard's power is equal to the number of creatures you control.
Zurgo's Vanguard
Desperate MeasuresTarget creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Desperate Measures
Dispelling ExhaleAs an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.
Dispelling Exhale
Karakyk GuardianFlying, vigilance, trample
This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Karakyk Guardian
Rally the MonasteryThis spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Rally the Monastery
Rediscover the Way(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Rediscover the Way
War EffortCreatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
War Effort
Dragonclaw StrikeDouble the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Dragonclaw Strike
Felothar, Dawn of the AbzanTrample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
Felothar, Dawn of the Abzan
Glacial DragonhuntDraw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Glacial Dragonhunt
Lie in WaitReturn target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Lie in Wait
Rakshasa's BargainLook at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Rakshasa's Bargain
Scoured BarrensThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Scoured Barrens
Ambling StormshellWard {2}
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
Ambling Stormshell
Corroding DragonstormWhen this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Corroding Dragonstorm
Lotuslight DancersLifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Lotuslight Dancers
Snakeskin VeilPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
Sonic ShriekerFlying
When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Sonic Shrieker
Swamp({T}: Add {B}.)
Swamp
Worthy CostAs an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
Worthy Cost
Descendant of StormsWhenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Descendant of Storms
Essence AnchorAt the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Essence Anchor
Flamehold GrapplerFirst strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Flamehold Grappler
Island({T}: Add {U}.)
Island
Narset, Jeskai WaymasterAt the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Narset, Jeskai Waymaster
Rainveil RejuvenatorWhen this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)
{T}: Add an amount of {G} equal to this creature's power.
Rainveil Rejuvenator
Runescale Stormbrood // Chilling ScreechFlying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. // Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
Runescale Stormbrood // Chilling Screech
Starry-Eyed SkyriderFlying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Starry-Eyed Skyrider
Synchronized ChargeDistribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Synchronized Charge
Encroaching DragonstormWhen this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Encroaching Dragonstorm
Jade-Cast SentinelReach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Jade-Cast Sentinel
Jeskai ShrinekeeperFlying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
Jeskai Shrinekeeper
Kishla SkimmerFlying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Kishla Skimmer
Plains({T}: Add {W}.)
Plains
Rite of RenewalReturn up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Rite of Renewal
Roamer's RoutineSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Roamer's Routine
Sage of the FangWhen this creature enters, put a +1/+1 counter on target creature.
Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Sage of the Fang
Songcrafter MageFlash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Songcrafter Mage
Whirlwing Stormbrood // Dynamic SoarFlash
Flying
You may cast sorcery spells and Dragon spells as though they had flash. // Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
Whirlwing Stormbrood // Dynamic Soar
Abzan MonumentWhen this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Abzan Monument
Fleeting EffigyHaste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
{2}{R}: This creature gets +2/+0 until end of turn.
Fleeting Effigy
Nightblade BrigadeDeathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Nightblade Brigade
Purging Stormbrood // Absorb EssenceFlying
Ward—Pay 2 life.
When this creature enters, remove all counters from up to one target creature. // Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
Purging Stormbrood // Absorb Essence
Stormbeacon BladeEquipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Stormbeacon Blade
Wail of WarChoose one —
• Creatures target opponent controls get -1/-1 until end of turn.
• Return up to two target creature cards from your graveyard to your hand.
Wail of War
Alchemist's AssistantLifelink
Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
Alchemist's Assistant
Alesha's LegacyTarget creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Alesha's Legacy
Armament DragonFlying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Armament Dragon
Dismal BackwaterThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Dismal Backwater
Dragonbroods' Relic{T}, Tap an untapped creature you control: Add one mana of any color.
{3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Dragonbroods' Relic
Feral Deathgorger // Dusk SightFlying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard. // Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Feral Deathgorger // Dusk Sight
Focus the MindThis spell costs {2} less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Focus the Mind
Marshal of the LostDeathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Marshal of the Lost
Revival of the Ancestors(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn.
Revival of the Ancestors
Skirmish RhinoTrample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Skirmish Rhino
Stormshriek Feral // Flush OutFlying, haste
{1}{R}: This creature gets +1/+0 until end of turn. // Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Stormshriek Feral // Flush Out
Thunder of Unity(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Thunder of Unity
Tranquil CoveThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Cove
Wild RideTarget creature gets +3/+0 and gains haste until end of turn.
Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Wild Ride
Wingblade DiscipleFlying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Wingblade Disciple
Bloodfell CavesThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodfell Caves
Boulderborn DragonFlying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Boulderborn Dragon
Dragonback LancerFlying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Dragonback Lancer
Forest({T}: Add {G}.)
Forest
Jungle HollowThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Jungle Hollow
Lasyd ProwlerWhen this creature enters, you may mill cards equal to the number of lands you control.
Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Lasyd Prowler
Roiling DragonstormWhen this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Roiling Dragonstorm
Seize OpportunityChoose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Seize Opportunity
Stalwart SuccessorMenace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
Stalwart Successor
Thornwood FallsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Thornwood Falls
Unending WhisperDraw a card.
Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Unending Whisper
Yathan RoadwatcherWhen this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Yathan Roadwatcher
Champion of DusanTrample
Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Champion of Dusan
Delta BloodfliesFlying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
Delta Bloodflies
Lightfoot TechniquePut a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Lightfoot Technique
Piercing ExhaleAs an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.