Star Trek Card List with Prices

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Death Is Irrelevant Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)

Death Is Irrelevant

Deep Space 9 When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.

Deep Space 9

Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.

Dr. Beverly Crusher

Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt

Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool

Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb

Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents

Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden

Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave

Georgiou, Terran Emperor You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.

Georgiou, Terran Emperor

Khan, Vengeful Heart When Khan enters, you may sacrifice another creature or artifact. If you do, draw two cards. You may cast this card from exile.

Khan, Vengeful Heart

Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures.

Crystalline Entity

Mr. Spock, Science Officer If you would draw a card, draw two cards instead.

Mr. Spock, Science Officer

U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance

U.S.S. Enterprise-D, Galaxy-Class

Q, Stacking the Deck When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."

Q, Stacking the Deck

Antagonist Incorporator Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."

Antagonist Incorporator

Captain Jean-Luc Picard Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.

Captain Jean-Luc Picard

The City on the Edge of Forever (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life.

The City on the Edge of Forever

Dr. Joseph M'Benga Other creatures you control with counters on them have hexproof. If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.

Dr. Joseph M'Benga

Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Captain Kathryn Janeway

Mirror Universe Intrusion Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.

Mirror Universe Intrusion

Primary Unimatrix Adjunct Artifact creatures you control have double strike.

Primary Unimatrix Adjunct

Seven of Nine, Unassimilated At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.

Seven of Nine, Unassimilated

U.S.S. Enterprise-A, Free Spirit Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, lifelink

U.S.S. Enterprise-A, Free Spirit

Quark, Humble Proprietor You can't sacrifice Treasure tokens. At the beginning of each upkeep, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Quark, Humble Proprietor

Borg Cube Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) Station 12+ | Artifact creatures you control have flying.

Borg Cube

Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.

Salt Vampire

Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

Captain James T. Kirk

Dominion Saboteur You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.

Dominion Saboteur

Resistance Is Futile Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.

Resistance Is Futile

Saavik, Stoic Student Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.

Saavik, Stoic Student

The Wrath of Khan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to target creature an opponent controls. At the beginning of the next combat this turn, gain control of that creature until end of turn. Untap it. It gains haste until end of turn. II — You may exile a card from your hand. If you do, draw a card. III — Each opponent sacrifices a nontoken permanent of their choice.

The Wrath of Khan

Troubling Tribbles This creature can't block. At the beginning of your upkeep, create a token that's a copy of this creature.

Troubling Tribbles

Peace in Our Time At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.

Peace in Our Time

Replicator When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.

Replicator

Starfleet Academy {T}: Add {C}. Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.

Starfleet Academy

Federation Outpost This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • You gain 2 life. • Surveil 1. {T}: Add {W}.

Federation Outpost

Quark's Bar This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. • Surveil 1. {T}: Add {R}.

Quark's Bar

Captain Pike, Fullness of Time Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control. You may look at the top card of your library any time. You may play lands from the top of your library.

Captain Pike, Fullness of Time

Hit It! Creatures you control have haste. When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.

Hit It!

U.S.S. Discovery, at Black Alert Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Station 6+ | Flying

U.S.S. Discovery, at Black Alert

Captain Benjamin Sisko At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.

Captain Benjamin Sisko

Nyota Uhura, Communications Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.

Nyota Uhura, Communications

Captain Jonathan Archer When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token. Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.

Captain Jonathan Archer

Live Long and Prosper This spell can't be countered. Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.

Live Long and Prosper

General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.

General Chang, Cold Warrior

The Unicomplex This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Put target creature card from your graveyard on top of your library. • Surveil 1. {T}: Add {B}.

The Unicomplex

Lt. Cmdr. Geordi La Forge If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.

Lt. Cmdr. Geordi La Forge

Consider the Prime Directive Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Consider the Prime Directive

Forest ({T}: Add {G}.)

Forest

Highly Illogical Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.

Highly Illogical

Hoshi Sato, Exolinguist Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Hoshi Sato, Exolinguist

Island ({T}: Add {U}.)

Island

Test of Conviction Choose one — • Battle Stations — Put a +1/+1 counter on each creature you control. • Begin Negotiations — Target opponent draws a card. You draw two cards.

Test of Conviction

Brad Boimler, Eager Ensign Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.

Brad Boimler, Eager Ensign

Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)

Seven of Nine

Beckett Mariner, Impetuous Ensign First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.

Beckett Mariner, Impetuous Ensign

In the Pale Moonlight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.

In the Pale Moonlight

Set Phasers to . . . Choose one — • Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Kill — This spell deals 3 damage to target attacking creature.

Set Phasers to . . .

Dal R'El, Augment Orphan Landfall — Whenever a land you control enters, add {R} or {G}. {3}, Sacrifice a land: Draw a card.

Dal R'El, Augment Orphan

Data, New Life Whenever you draw a card, put a +1/+1 counter on Data.

Data, New Life

Dr. McCoy, Surly Surgeon When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.

Dr. McCoy, Surly Surgeon

D'Vana Tendi, Optimistic Ensign {T}: Untap another target permanent. {3}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

D'Vana Tendi, Optimistic Ensign

Gray and Adira, Forever Joined At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Gray and Adira, Forever Joined

Kirk, Commanding Officer Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. {2}, Sacrifice Kirk: Destroy target artifact or enchantment.

Kirk, Commanding Officer

Spock, Always Your Friend When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Spock, Always Your Friend

Test of Courage Choose one — • Alter the Past — Exile target card from a graveyard. You gain 2 life. • Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.

Test of Courage

The Doctor, EMH When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/+1 counter on each creature you control with a counter on it.

The Doctor, EMH

The Duras Sisters When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.

The Duras Sisters

The Traveler Reach, vigilance Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.

The Traveler

Command Subadjunct Artifact creatures you control have vigilance.

Command Subadjunct

Conquest Mission Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.

Conquest Mission

Romulan Bird-of-Prey Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it. Station 8+ | Flying

Romulan Bird-of-Prey

Deep Space Scan Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.

Deep Space Scan

Gowron, Eager for Battle Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.

Gowron, Eager for Battle

Worf, Intelligence Contractor When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.

Worf, Intelligence Contractor

D-7 Battle Cruiser Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying

D-7 Battle Cruiser

Worf, Honor-Bound Warrior Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.

Worf, Honor-Bound Warrior

Constable Odo When Constable Odo enters, choose one — • Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Constable Odo

70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

70,000 Light-Years from Home

Adversary by Algorithm Create a 3/3 colorless Illusion artifact creature token. Beam me up {3}{G} (You may cast this card from your graveyard for {3}{G} if you also return a creature you control to its owner's hand. Then exile this spell.)

Adversary by Algorithm

A Good Day to Die Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.

A Good Day to Die

All Good Things... (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Draw two cards, then exile a card from your hand. IV — If all cards exiled with this Saga share a card type, you gain 10 life.

All Good Things...

Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand.

Amok Time

Andoria This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Andoria

Anthropological Mission Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more quest counters on it.

Anthropological Mission

Assault Drone Artifact creatures you control get +1/+0.

Assault Drone

Automated Warfare System Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.

Automated Warfare System

Bajor This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Bajor

Bat'leth When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bat'leth

Battle-Scarred Survivalist Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Battle-Scarred Survivalist

Blastoneuron Flying When this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Blastoneuron

Branching Timeline Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.

Branching Timeline

Cantankerous Captain At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)

Cantankerous Captain

Captain Michael Burnham Trample Landfall — Whenever a land you control enters, Captain Burnham deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, put a +1/+1 counter on Captain Burnham.

Captain Michael Burnham

Captain's Tutelage Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

Captain's Tutelage

Cardassia Prime This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Cardassia Prime

Cetacean Ops Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Cetacean Ops

Cha'DIch Investigator When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.

Cha'DIch Investigator

Cleveland Booker, Empath Landfall — Whenever a land you control enters, create a 2/2 red and green Worm creature token with "This token can't block." {8}: Creatures you control get +2/+0 until end of turn.

Cleveland Booker, Empath

Cloistered Telepath Flash When this creature enters, draw a card, then discard a card.

Cloistered Telepath

Cold-Blooded Crew When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Cold-Blooded Crew

Collective Drone Collective Drone's power is equal to the number of artifact creatures you control.

Collective Drone

Command Decision Choose one — • Destroy target creature with power 4 or greater. • Draw a card.

Command Decision

Common Goal One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.

Common Goal

Cybernetic Specialist When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on the bottom of your library.

Cybernetic Specialist

Dahar Master When this creature enters, you may sacrifice another nonland permanent. When you do, this creature deals 2 damage to any target.

Dahar Master

Daniels, Temporal Agent When Daniels enters, return target creature card from your graveyard to your hand. {2}, Put this card from your graveyard on the bottom of your library: You gain 2 life.

Daniels, Temporal Agent

Dathon and Picard at El-Adrel Choose one — • Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn. • Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.

Dathon and Picard at El-Adrel

D'Ghor Bloodletter When this creature enters, choose one — • All other creatures get -1/-1 until end of turn. • Each player sacrifices a creature of their choice.

D'Ghor Bloodletter

Dominion Supervisor When this creature enters, put a +1/+1 counter on target creature. Creatures you control with counters on them have trample.

Dominion Supervisor

DOT-7 Repair Squad Flying {1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.

DOT-7 Repair Squad

Earth, Sector 001 This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Earth, Sector 001

Eject the Warp Core Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

Eject the Warp Core

Elim Garak, Simple Tailor Menace Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)

Elim Garak, Simple Tailor

Emergency Medical Hologram When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.

Emergency Medical Hologram

Energize Return target creature an opponent controls to its owner's hand. Beam me up {3}{U} (You may cast this card from your graveyard for {3}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)

Energize

Engineered Explosives Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Engineered Explosives

Ensign Pavel Chekov Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.

Ensign Pavel Chekov

Erica Ortegas, Plucky Pilot Haste Whenever Erica Ortegas becomes tapped, you may put a land card from your hand onto the battlefield. If you do, return a land you control to its owner's hand at the beginning of the next end step.

Erica Ortegas, Plucky Pilot

Excalbian Gamemaster Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

Excalbian Gamemaster

Exploratory Mission Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a nonland card. You may play that card this turn. If this enchantment has five or more quest counters on it, add {R}{R}.

Exploratory Mission

Federation Field Medic Vigilance When this creature enters, choose one — • Put a +1/+1 counter on target creature. It gains vigilance until end of turn. • Draw a card if you control a permanent with a counter on it.

Federation Field Medic

Federation Probe Flying When this creature enters, choose one — • Target creature gets +1/+1 until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Federation Probe

Ferenginar This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Ferenginar

First Contact Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)

First Contact

Free Borg Revolutionaries When this creature enters, creatures you control get +1/+1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Free Borg Revolutionaries

Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine

Guidance Failure This spell costs {1} less to cast if it targets an attacking creature. Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library.

Guidance Failure

Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain

Hemmer, Fixing What Is Broken During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) Whenever Hemmer becomes tapped, draw a card, then discard a card.

Hemmer, Fixing What Is Broken

He's Dead, Jim Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

He's Dead, Jim

Hive Mind Coprocessor Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."

Hive Mind Coprocessor

Hologram Stalker When this creature enters, return target permanent card from your graveyard to your hand. Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability triggers only once each turn.

Hologram Stalker

Horta Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Horta

Humpback Whales Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Humpback Whales

I'm a Doctor, Not a . . . Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)

I'm a Doctor, Not a . . .

Impossible Choice Choose one — • Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens. • Remain Fused — You draw two cards and each player loses 2 life.

Impossible Choice

Infinite Diversity Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.

Infinite Diversity

Interstellar Effigy When this creature enters, return target creature an opponent controls to its owner's hand.

Interstellar Effigy

Jadzia Dax, Living Legacy At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of {G} equal to the number of counters on her. Transfer Symbiont — {2}{G}, Discard this card: Put two +1/+1 counters on target creature.

Jadzia Dax, Living Legacy

Jake Sisko, War Correspondent Landfall — Whenever a land you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Jake Sisko, War Correspondent

Jett Reno, Problem Solver Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card. Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)

Jett Reno, Problem Solver

Khaaaaaaaaaaaannn! Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead.

Khaaaaaaaaaaaannn!

Kira Nerys, Firebrand Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until end of turn.

Kira Nerys, Firebrand

Kobayashi Maru Scenario At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand. • Sensors — Draw two cards. • Transport — Create two 1/1 red Officer creature tokens. • Abandon Ship — You lose the game.

Kobayashi Maru Scenario

La'An Noonien-Singh, Security Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn.

La'An Noonien-Singh, Security

Lieutenant Commander Data Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.

Lieutenant Commander Data

Locutus, the One Who Speaks Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.

Locutus, the One Who Speaks

Lore, Positronic Provocateur When Lore enters, choose one — • Target creature gets +1/+0 until end of turn and can't be blocked this turn. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Lore, Positronic Provocateur

L'Rell, Fierce Visionary At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

L'Rell, Fierce Visionary

Lwaxana Troi, Charming Guest You may choose not to untap Lwaxana Troi during your untap step. {2}, {T}: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.

Lwaxana Troi, Charming Guest

Malfunctioning Holodeck Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.

Malfunctioning Holodeck

Marooned Enchant artifact or creature When this Aura enters, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.

Marooned

Miles O'Brien, Transporter Ops When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand. At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.

Miles O'Brien, Transporter Ops

Moopsy Deathtouch {2}: This creature gains reach until end of turn.

Moopsy

Mountain ({T}: Add {R}.)

Mountain

Mugato Reach, vigilance, deathtouch

Mugato

Munitions Enthusiast Trample When this creature dies, it deals 1 damage to any target.

Munitions Enthusiast

Obsidian Order Operative Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or ability.)

Obsidian Order Operative

Open Communications Draw a card. Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)

Open Communications

Organic Avulsion Unit {2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Organic Avulsion Unit

Orion This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Orion

Perils of the Past Choose one — • Use the Relic — Target creature gets +3/+2 until end of turn. • Destroy the Relic — Destroy target artifact.

Perils of the Past

Pet Sehlat This creature can't attack alone.

Pet Sehlat

Phlox, Unorthodox Doctor Trample Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.

Phlox, Unorthodox Doctor

Picard, Leading by Example {1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.

Picard, Leading by Example

Plains ({T}: Add {W}.)

Plains

Planetary Patrol Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Planetary Patrol

Plasma Cascade Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.

Plasma Cascade

Pure Energy Distribute two +1/+1 counters among one or two target creatures. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)

Pure Energy

Qo'noS This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Qo'noS

Ravenous Cosmozoan This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. Flying, haste

Ravenous Cosmozoan

Reckless Impulse Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reckless Impulse

Relentless Drednok Lifelink {2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life.

Relentless Drednok