Reality Fracture Card List with Prices

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The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

The Theorist, Jace Beleren

Hexhaven Invigorator Vigilance Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Hexhaven Invigorator

Emrakul, the Exigent Doom When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Emrakul, the Exigent Doom

Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control.

Ajani Unrelenting

Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

Craterclaw Colossus

Seasoned Cryomancer When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.

Seasoned Cryomancer

Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2."

Ajani Resolute

Ingris Stingerquill Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

Ingris Stingerquill

Darklight Phoenix Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

Darklight Phoenix

Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card."

Chandra, Chill of Compliance

Kwia Vigorbloom Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

Kwia Vigorbloom

Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

Enlightened Confidant

Return to the Light Realms Return all nonland permanent cards from your graveyard to the battlefield.

Return to the Light Realms

Flickering Hound Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.

Flickering Hound

Dark Matter Manipulator When this creature enters, mill three cards. This creature gets +2/+0 for every seven cards in your graveyard.

Dark Matter Manipulator

Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.

Liliana the Faultless

Samut, Tyrant of Naktamun Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Samut, Tyrant of Naktamun

Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Stingcaster Mage

Draconic Visitor Flying If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.

Draconic Visitor

Bloodline Recollector // Ancestral Craving At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Target player draws three cards and loses 3 life.

Bloodline Recollector // Ancestral Craving

Samut, Hazoret's Champion Creatures you control have haste.

Samut, Hazoret's Champion

Aerid Konstrari Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

Aerid Konstrari

Uldaros Theorix Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)

Uldaros Theorix

Denzilore Fatehold Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

Denzilore Fatehold

Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.

Garruk, Curse Breaker

Avatar of Burgeoning Echoes Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

Avatar of Burgeoning Echoes

Hall of Echoes {T}: Add {C}. {5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.

Hall of Echoes

Verdant Kraken At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)

Verdant Kraken

Omnipresence You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Omnipresence

Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Chandra, Torch of Defiance

Simulacrum Shaper When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.

Simulacrum Shaper

Lyra, Archangel of Dawn Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.

Lyra, Archangel of Dawn

Deserted Beach This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Deserted Beach

Shipwreck Marsh This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Shipwreck Marsh

The Echoverse Fulcrum When The Echoverse Fulcrum enters, draw a card, then discard a card. {5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.

The Echoverse Fulcrum

Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.

Garruk, Veiled Butcher

Roiling Canopy This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.

Roiling Canopy

Overwrite the Multiverse Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Overwrite the Multiverse

Loyal Tutor Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

Loyal Tutor

Lich's Relic When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. Equipped creature gets +2/+1. Equip {2}

Lich's Relic

Haunted Ridge This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Haunted Ridge

Geist of Saint Thalia Flying Noncreature spells you cast cost {1} less to cast.

Geist of Saint Thalia

Gardenize Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

Gardenize

Tarmogoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Tarmogoyf

Kindred Judgment Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Judgment

Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)

Liliana the Repentant

Pompous Battlemage // Improvised Act Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You may discard a card. If you do, draw a card.

Pompous Battlemage // Improvised Act

Ajani's Anguish When this enchantment enters, it deals X damage to any target. Creatures you control have trample.

Ajani's Anguish

Carnivorous Cultivator // Enroot Deathtouch This creature enters prepared. Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand. // Search your library for a land card, put it into your graveyard, then shuffle.

Carnivorous Cultivator // Enroot

Overgrown Farmland This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Overgrown Farmland

Sanctum Lurker When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."

Sanctum Lurker

Rockfall Vale This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Rockfall Vale

Jace, Reality Sculptor +1: Empower Jace X, where X is the number of Islands you control. −3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn. 0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.

Jace, Reality Sculptor

Curse-Marred Demon Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Curse-Marred Demon

Pia, Aether Ascetic When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Pia, Aether Ascetic

Vraska, Soul of Stone Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."

Vraska, Soul of Stone

Sphinx's Approach Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Sphinx's Approach.

Sphinx's Approach

Jace's Machinations Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Jace's Machinations

Theorist's Sanctum ({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.

Theorist's Sanctum

Guiding Hydra This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.

Guiding Hydra

Karn, Argent Defender Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Karn, Argent Defender

Cruel Calculations Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.

Cruel Calculations

Pyre Rhymer // Molten Tide Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.

Pyre Rhymer // Molten Tide

Vraska's Final Mercy Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Vraska's Final Mercy

Identity Echo {3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

Identity Echo

Ghalta the Unstoppable This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample Other creatures you control have trample.

Ghalta the Unstoppable

Gideon's Memorial Creature tokens you control get +1/+0 and have vigilance. {T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell. {1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.

Gideon's Memorial

Lyra, Tolarian Archangel Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.

Lyra, Tolarian Archangel

Solarium Sentry Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.

Solarium Sentry

Vraska, the Cutting Glare Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Vraska, the Cutting Glare

Face Yourself For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

Face Yourself

Sphinx of False Conclusions Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.

Sphinx of False Conclusions

Tam, the Possibility Planeswalker spells you cast cost {1} less to cast. {W}{U}{B}{R}{G}, {T}: Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Tam, the Possibility

Extrapolate the Impossible You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.

Extrapolate the Impossible

Stinging Vitriol Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.

Stinging Vitriol

Theorist's Proxy Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.

Theorist's Proxy

Variable Chaser // Arc of Fortune Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Each player may discard their hand and draw seven cards.

Variable Chaser // Arc of Fortune

Germinate Recruits Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.

Germinate Recruits

Tenured Tethermage When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.") Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.

Tenured Tethermage

Tomik, Izzet Sparkmage Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Tomik, Izzet Sparkmage

Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[+1]: Add {R}."

Way of the Pyromancer

Ghalta the Immovable This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. Creatures you control can attack as though they didn't have defender. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Ghalta the Immovable

Karn, Gilded Guardian Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.

Karn, Gilded Guardian

Hungering Puppetbeast When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

Hungering Puppetbeast

Master of Barbs Menace Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.

Master of Barbs

Theorix Charm Choose one — • Counter target noncreature spell unless its controller pays {2}. • Target creature gets -2/-2 until end of turn. • Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)

Theorix Charm

Vigorbloom Charm Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • You draw a card and gain 3 life. • Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Vigorbloom Charm

Vindictive Triumph Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.

Vindictive Triumph

Yoshimaru, Beloved Companion If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. {6}: Put a +1/+1 counter on target legendary creature.

Yoshimaru, Beloved Companion

Fblthp, Impossibly Lost When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)

Fblthp, Impossibly Lost

Gideon the Oathless Ward—Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

Gideon the Oathless

Koth, the Geomancer Reach Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.

Koth, the Geomancer

Proctor of Potential Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)

Proctor of Potential

Rank Rat When this creature enters, each opponent discards a card.

Rank Rat

Rise of the Deathbringer Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.

Rise of the Deathbringer

Solitary Cell When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. {1}, {T}, Discard a legendary card: Draw a card.

Solitary Cell

Stingerquill Charm Choose one — • Stingerquill Charm deals 3 damage to any target. • Target creature gains first strike and deathtouch until end of turn. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.

Stingerquill Charm

Codie, Ravenous Codex Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

Codie, Ravenous Codex

Countersculpt As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Countersculpt

Edgar, Ancient Bloodlord Whenever another creature or planeswalker you control dies, you gain 1 life. {2}, Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)

Edgar, Ancient Bloodlord

Entrust the Spark You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Entrust the Spark

Greenhouse Propagator Whenever another creature you control enters, you gain 1 life. {T}: Add {G}.

Greenhouse Propagator

Heartwood Crafter // Soul Tether This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Add {C}. This mana can't be spent to cast spells from your hand. // Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")

Heartwood Crafter // Soul Tether

Loot, the Anomaly If Loot's power is negative, he assigns combat damage as though his power were positive. Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.

Loot, the Anomaly

Multiply by Zero Target creature has base power and toughness 0/0 until end of turn.

Multiply by Zero

Null Summoner When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.

Null Summoner

Traxos, Academy Guardian This spell costs {2} less to cast if you've cast a noncreature spell this turn. Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Traxos, Academy Guardian

Archive Arbiter Flying When this creature enters, choose one — • Destroy target noncreature, nonland permanent. • You gain 4 life.

Archive Arbiter

Danitha, Spear of Agony First strike Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.

Danitha, Spear of Agony

Frostbite Pyromental Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.

Frostbite Pyromental

Kiora of Fire and Ashes When Kiora enters, create a 5/5 red Dragon creature token with flying. {8}: Create a 5/5 red Dragon creature token with flying.

Kiora of Fire and Ashes

Massacre Girl, Most Wanted Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life. Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.

Massacre Girl, Most Wanted

Saheeli, Jewel of Avishkar Thopters you control have haste. Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact creature token with flying.

Saheeli, Jewel of Avishkar

Traxos, Scourge Eternal Trample Traxos doesn't untap during your untap step. Whenever you cast an artifact or creature spell, untap Traxos.

Traxos, Scourge Eternal

Hunter's Axe Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Hunter's Axe

Loot, the Nexus {T}: Choose a color. Add one mana of that color for each different power among creatures you control.

Loot, the Nexus

Marwyn, the Preserver Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) {2}: Return target land card from your graveyard to your hand.

Marwyn, the Preserver

Titanbones, Towering Heart Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life.

Titanbones, Towering Heart

Way of the Cryomancer When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."

Way of the Cryomancer

Way of the Mentor When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control.

Way of the Mentor

Way of the Paradox When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.

Way of the Paradox

Jiang Yanggu, Alone Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.

Jiang Yanggu, Alone

Perfected Theory Choose one — • Target creature has base power and toughness 1/1 until end of turn. • Target creature has base power and toughness 4/5 until end of turn.

Perfected Theory

Rescue Girl, First Responder Flying {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.

Rescue Girl, First Responder

Thalia, the Survivor Lifelink Noncreature spells your opponents cast cost {1} more to cast.

Thalia, the Survivor

Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.

Tinybones, Pocket Nuisance

Unsummon Return target creature to its owner's hand.

Unsummon

Diviner of Victory // Unwind History This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn. // Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

Diviner of Victory // Unwind History

Fatehold Charm Choose one — • Draw a card. Empower Jace 2. • Return target spell or creature to its owner's hand. • Creatures you control get +1/+2 until end of turn.

Fatehold Charm

Mabel, Valley Hero Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn.

Mabel, Valley Hero

Primal Witchstalker Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)

Primal Witchstalker

Puppet Crafting Enchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.

Puppet Crafting

Terminal Criticism Destroy target creature or planeswalker that's blue or red. You gain 1 life.

Terminal Criticism

Woodwork Prodigy // Soul Tether At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")

Woodwork Prodigy // Soul Tether

Danitha, Sword of Hope First strike Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.

Danitha, Sword of Hope

Konstrari Charm Choose one — • Konstrari Charm deals 6 damage to target creature with flying. • Put two +1/+1 counters on target creature. It gains trample until end of turn. • Add {C}{C}{C}.

Konstrari Charm

Tomik, Orzhov Lawmage Flying Planeswalkers you control have "No more than one creature can attack this planeswalker each combat." {T}: Target creature with a +1/+1 counter on it gains flying until end of turn.

Tomik, Orzhov Lawmage

Transformative Commons This land enters tapped unless you control a planeswalker. {T}: Add {G} or {U}.

Transformative Commons

Violent Echoes Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Violent Echoes

Bloombrute Whenever you gain life, draw a card. This ability triggers only once each turn. {4}{G}{W}: Target creature gains trample and lifelink until end of turn.

Bloombrute

Edgar, Moonlit Sovereign Flash At the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar. {4}{G}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Edgar, Moonlit Sovereign

Ferocity of the Hunt Flash Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When enchanted creature dies, return that card to the battlefield tapped under its owner's control.

Ferocity of the Hunt

Hapatra, the Desert Fang When Hapatra enters, for each opponent, put X -1/-1 counters on up to one target creature that player controls, where X is the greatest mana value among cards in your graveyard.

Hapatra, the Desert Fang

Hexhaven Dueling Arena {T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared.

Hexhaven Dueling Arena

Innovative Commons This land enters tapped unless you control a planeswalker. {T}: Add {U} or {R}.

Innovative Commons

Jiang Yanggu, Never Alone When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. At the beginning of your end step, untap all tokens you control.

Jiang Yanggu, Never Alone

Kiora of Salt and Sand Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn. Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."

Kiora of Salt and Sand

Prophesied End Destroy target creature. If it wasn't attacking, its controller draws a card.

Prophesied End

Rewrite Regrets Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Rewrite Regrets

Way of the Mind Sculptor When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.

Way of the Mind Sculptor

Way of the Necromancer When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.

Way of the Necromancer

Yuriko, Blade of the Mighty During combat, players can't cast spells or activate abilities that aren't mana abilities. Whenever a creature you control attacks a player alone, it gains double strike until end of turn.

Yuriko, Blade of the Mighty

Cast Away Doubt Draw two cards. Cast Away Doubt deals 2 damage to each player.

Cast Away Doubt

Fblthp, Knows the Way Domain — Fblthp's power is equal to the number of basic land types among lands you control. When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.

Fblthp, Knows the Way

Paradox Shaper // Omit Variables At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. {2}: Put target card from your graveyard on the bottom of your library. // Mill three cards. (Put the top three cards of your library into your graveyard.)

Paradox Shaper // Omit Variables

Stingerquill Voxmancer // Vicious Verse At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Vicious Verse deals 1 damage to target opponent.

Stingerquill Voxmancer // Vicious Verse

Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked.

Tetsuko Umezawa, Fugitive

Teyo, Lightshield Expert Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)

Teyo, Lightshield Expert

Vigorbloom Vanguard // Seed Suture This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Each creature you control with a +1/+1 counter on it has vigilance. // Put a +1/+1 counter on target creature. You gain 1 life.

Vigorbloom Vanguard // Seed Suture

Compel Brutality Choose one — • Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls. • Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.

Compel Brutality

Craftwork Crusher Trample When this creature enters, choose two — • This creature deals 4 damage to target creature or planeswalker. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. • Draw a card.

Craftwork Crusher

Dedicated Commons This land enters tapped unless you control a planeswalker. {T}: Add {R} or {W}.

Dedicated Commons

Forest ({T}: Add {G}.)

Forest

Formidable Commons This land enters tapped unless you control a planeswalker. {T}: Add {B} or {G}.

Formidable Commons

Koth of the Homestead Landfall — Whenever a land you control enters, you gain 1 life. Whenever a Plains you control enters, put a +1/+1 counter on target creature.

Koth of the Homestead

Murmuring Volume {T}: Add one mana of any color. {2}, {T}, Discard a card: Draw a card.

Murmuring Volume

Repurposed Enforcer Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Repurposed Enforcer

Something Worth Saving Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)

Something Worth Saving

Surgical Precision Choose one — • Destroy target creature with toughness 4 or greater. You gain 1 life. • You draw a card and gain 2 life.

Surgical Precision

Teyo, Diamondblade Mage Flash When Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.

Teyo, Diamondblade Mage

Way of the Deathbringer When Way of the Deathbringer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, create a 4/4 green Beast creature token with trample."

Way of the Deathbringer

Winter, Tormented Loner When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. Winter gets +1/+0 for each creature and planeswalker card in your graveyard.

Winter, Tormented Loner

Arni, Humble Scribe Whenever another nontoken creature you control enters, untap Arni. {T}: Draw a card, then discard a card.

Arni, Humble Scribe

Artifist Acumen Creatures you control gain first strike until end of turn. Draw a card.

Artifist Acumen

Fatehold Annex This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}.

Fatehold Annex