Reality Fracture Card List with Prices

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Emrakul, the Exigent Doom When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Emrakul, the Exigent Doom

Hexhaven Invigorator Vigilance Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Hexhaven Invigorator

Omnipresence You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Omnipresence

Frostbite Pyromental Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.

Frostbite Pyromental

Rise of the Deathbringer Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.

Rise of the Deathbringer

Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.

Garruk, Veiled Butcher

Bloodline Recollector // Ancestral Craving At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Target player draws three cards and loses 3 life.

Bloodline Recollector // Ancestral Craving

The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

The Theorist, Jace Beleren

Ingris Stingerquill Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

Ingris Stingerquill

Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Stingcaster Mage

Overwrite the Multiverse Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Overwrite the Multiverse

Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2."

Ajani Resolute

Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control.

Ajani Unrelenting

Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

Craterclaw Colossus

Kwia Vigorbloom Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

Kwia Vigorbloom

Return to the Light Realms Return all nonland permanent cards from your graveyard to the battlefield.

Return to the Light Realms

Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card."

Chandra, Chill of Compliance

Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.

Liliana the Faultless

Lyra, Archangel of Dawn Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.

Lyra, Archangel of Dawn

Samut, Tyrant of Naktamun Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Samut, Tyrant of Naktamun

Gideon the Oathless Ward—Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

Gideon the Oathless

Pompous Battlemage // Improvised Act Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You may discard a card. If you do, draw a card.

Pompous Battlemage // Improvised Act

Avatar of Burgeoning Echoes Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

Avatar of Burgeoning Echoes

Denzilore Fatehold Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

Denzilore Fatehold

Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

Enlightened Confidant

Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.

Garruk, Curse Breaker

Draconic Visitor Flying If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.

Draconic Visitor

Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Chandra, Torch of Defiance

Gideon's Memorial Creature tokens you control get +1/+0 and have vigilance. {T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell. {1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.

Gideon's Memorial

Sphinx of False Conclusions Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.

Sphinx of False Conclusions

Lyra, Tolarian Archangel Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.

Lyra, Tolarian Archangel

Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)

Liliana the Repentant

Vindictive Triumph Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.

Vindictive Triumph

Jace's Machinations Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Jace's Machinations

Karn, Argent Defender Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Karn, Argent Defender

Vraska, Soul of Stone Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."

Vraska, Soul of Stone

Flickering Hound Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.

Flickering Hound

Loyal Tutor Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

Loyal Tutor

Aerid Konstrari Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

Aerid Konstrari

Face Yourself For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

Face Yourself

Master of Barbs Menace Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.

Master of Barbs

Samut, Hazoret's Champion Creatures you control have haste.

Samut, Hazoret's Champion

Ajani's Anguish When this enchantment enters, it deals X damage to any target. Creatures you control have trample.

Ajani's Anguish

Curse-Marred Demon Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Curse-Marred Demon

Identity Echo {3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

Identity Echo

Kindred Judgment Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Judgment

Pyre Rhymer // Molten Tide Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.

Pyre Rhymer // Molten Tide

Roiling Canopy This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.

Roiling Canopy

Sanctum Lurker When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."

Sanctum Lurker

Simulacrum Shaper When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.

Simulacrum Shaper

Tenured Tethermage When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.") Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.

Tenured Tethermage

Verdant Kraken At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)

Verdant Kraken

Vraska, the Cutting Glare Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Vraska, the Cutting Glare

Cruel Calculations Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.

Cruel Calculations

Uldaros Theorix Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)

Uldaros Theorix

Essence Burn Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.

Essence Burn

Precise Redaction Counter target white or black spell.

Precise Redaction

Refute Destiny Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Refute Destiny

Theorist's Sanctum ({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.

Theorist's Sanctum

Overgrown Farmland This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Overgrown Farmland

Deserted Beach This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Deserted Beach

Repurposed Enforcer Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Repurposed Enforcer

Countersculpt As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Countersculpt

Mabel, Bitter Recluse Deathtouch When Mabel enters, remove up to three counters from another target creature or planeswalker.

Mabel, Bitter Recluse

Yuriko, Hope from the Shadows Flash When Yuriko enters, choose one — • Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Yuriko, Hope from the Shadows

Yuriko, Blade of the Mighty During combat, players can't cast spells or activate abilities that aren't mana abilities. Whenever a creature you control attacks a player alone, it gains double strike until end of turn.

Yuriko, Blade of the Mighty

Titanbones, Towering Heart Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life.

Titanbones, Towering Heart

Theorist's Proxy Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.

Theorist's Proxy

Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.

Tinybones, Pocket Nuisance

Karn, Gilded Guardian Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.

Karn, Gilded Guardian

Woodwork Prodigy // Soul Tether At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")

Woodwork Prodigy // Soul Tether

Saheeli, Jewel of Avishkar Thopters you control have haste. Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact creature token with flying.

Saheeli, Jewel of Avishkar

Archive Arbiter Flying When this creature enters, choose one — • Destroy target noncreature, nonland permanent. • You gain 4 life.

Archive Arbiter

Arni, Humble Scribe Whenever another nontoken creature you control enters, untap Arni. {T}: Draw a card, then discard a card.

Arni, Humble Scribe

Clash of Elements Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.

Clash of Elements

Danitha, Spear of Agony First strike Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.

Danitha, Spear of Agony

Danitha, Sword of Hope First strike Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.

Danitha, Sword of Hope

Edgar, Ancient Bloodlord Whenever another creature or planeswalker you control dies, you gain 1 life. {2}, Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)

Edgar, Ancient Bloodlord

Edgar, Moonlit Sovereign Flash At the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar. {4}{G}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Edgar, Moonlit Sovereign

Emergency Phytomedic // Seed Suture This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put a +1/+1 counter on target creature. You gain 1 life.

Emergency Phytomedic // Seed Suture

Fblthp, Impossibly Lost When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)

Fblthp, Impossibly Lost

Fblthp, Knows the Way Domain — Fblthp's power is equal to the number of basic land types among lands you control. When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.

Fblthp, Knows the Way

Forest ({T}: Add {G}.)

Forest

Gallia, the Merrymaker Haste Each other creature you control with +1/+1 counter on it has haste. {1}{R}, {T}: Put a +1/+1 counter on target creature that entered this turn.

Gallia, the Merrymaker

Geist of Saint Thalia Flying Noncreature spells you cast cost {1} less to cast.

Geist of Saint Thalia

Greenhouse Propagator Whenever another creature you control enters, you gain 1 life. {T}: Add {G}.

Greenhouse Propagator

Hapatra, the Desert Fang When Hapatra enters, for each opponent, put X -1/-1 counters on up to one target creature that player controls, where X is the greatest mana value among cards in your graveyard.

Hapatra, the Desert Fang

Hapatra, the Desert Frost When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) {2}{U}: Untap target creature.

Hapatra, the Desert Frost

Heartwood Crafter // Soul Tether This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Add {C}. This mana can't be spent to cast spells from your hand. // Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")

Heartwood Crafter // Soul Tether

Icy Reception Choose one — • Counter target creature or legendary spell unless its controller pays {3}. • Target creature gets -5/-0 until end of turn.

Icy Reception

Island ({T}: Add {U}.)

Island

Jiang Yanggu, Alone Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.

Jiang Yanggu, Alone

Jiang Yanggu, Never Alone When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. At the beginning of your end step, untap all tokens you control.

Jiang Yanggu, Never Alone

Kiora of Fire and Ashes When Kiora enters, create a 5/5 red Dragon creature token with flying. {8}: Create a 5/5 red Dragon creature token with flying.

Kiora of Fire and Ashes

Kiora of Salt and Sand Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn. Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."

Kiora of Salt and Sand

Koth of the Homestead Landfall — Whenever a land you control enters, you gain 1 life. Whenever a Plains you control enters, put a +1/+1 counter on target creature.

Koth of the Homestead

Koth, the Geomancer Reach Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.

Koth, the Geomancer

Loot, the Anomaly If Loot's power is negative, he assigns combat damage as though his power were positive. Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.

Loot, the Anomaly

Loot, the Nexus {T}: Choose a color. Add one mana of that color for each different power among creatures you control.

Loot, the Nexus

Mabel, Valley Hero Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn.

Mabel, Valley Hero

Mind Meanderer Flying This creature has vigilance as long as you control a Jace planeswalker. When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Mind Meanderer

Mountain ({T}: Add {R}.)

Mountain

Murmuring Volume {T}: Add one mana of any color. {2}, {T}, Discard a card: Draw a card.

Murmuring Volume

No Admittance No Admittance deals 3 damage to any target. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

No Admittance

Pia, Aether Ascetic When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Pia, Aether Ascetic

Plains ({T}: Add {W}.)

Plains

Proft, Consulting Detective Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)

Proft, Consulting Detective

Proft, Sinister Mastermind Threshold — You can't cast this spell unless there are seven or more cards in your graveyard. Menace {B}, Discard this card: Target creature gets -3/-1 until end of turn.

Proft, Sinister Mastermind

Prophesied End Destroy target creature. If it wasn't attacking, its controller draws a card.

Prophesied End

Prudent Fateseer // Peer Review This creature enters prepared. Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn. // Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.

Prudent Fateseer // Peer Review

Rampart Hunter Deathtouch When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.

Rampart Hunter

Restore with Empathy Return target permanent card from your graveyard to your hand. You gain 4 life.

Restore with Empathy

Rewrite Regrets Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Rewrite Regrets

Solve for Disappointment Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Solve for Disappointment

Stingerquill Voxmancer // Vicious Verse At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Vicious Verse deals 1 damage to target opponent.

Stingerquill Voxmancer // Vicious Verse

Swamp ({T}: Add {B}.)

Swamp

Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked.

Tetsuko Umezawa, Fugitive

Teyo, Lightshield Expert Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)

Teyo, Lightshield Expert

Thalia, the Survivor Lifelink Noncreature spells your opponents cast cost {1} more to cast.

Thalia, the Survivor

Theorix Metamage // Omit Variables This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard. // Mill three cards. (Put the top three cards of your library into your graveyard.)

Theorix Metamage // Omit Variables

Traxos, Academy Guardian This spell costs {2} less to cast if you've cast a noncreature spell this turn. Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Traxos, Academy Guardian

Unflinching Hortimancer Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Whenever you gain life, put a +1/+1 counter on this creature.

Unflinching Hortimancer

Vigorbloom Charm Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • You draw a card and gain 3 life. • Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Vigorbloom Charm

Winter, Team Player Convoke Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.

Winter, Team Player

Winter, Tormented Loner When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. Winter gets +1/+0 for each creature and planeswalker card in your graveyard.

Winter, Tormented Loner

Yoshimaru, Beloved Companion If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. {6}: Put a +1/+1 counter on target legendary creature.

Yoshimaru, Beloved Companion

Yoshimaru, Scrappy Stray When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) {6}: Put a +1/+1 counter on target nonlegendary creature.

Yoshimaru, Scrappy Stray

Ghalta the Immovable This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. Creatures you control can attack as though they didn't have defender. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Ghalta the Immovable

Ghalta the Unstoppable This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample Other creatures you control have trample.

Ghalta the Unstoppable

Paradox Shaper // Omit Variables At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. {2}: Put target card from your graveyard on the bottom of your library. // Mill three cards. (Put the top three cards of your library into your graveyard.)

Paradox Shaper // Omit Variables

Something Worth Saving Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)

Something Worth Saving

Way of the Pyromancer When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[+1]: Add {R}."

Way of the Pyromancer

Way of the Cryomancer When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."

Way of the Cryomancer

Keeper of the Quiet Hour When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Keeper of the Quiet Hour

Protege's Awakening Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Draw a card.

Protege's Awakening

Diviner of Victory // Unwind History This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn. // Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

Diviner of Victory // Unwind History

Vigorbloom Vanguard // Seed Suture This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Each creature you control with a +1/+1 counter on it has vigilance. // Put a +1/+1 counter on target creature. You gain 1 life.

Vigorbloom Vanguard // Seed Suture

Inspired Tethermage Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. {6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Inspired Tethermage

Tam's Resistance Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Tam's Resistance

Academic Ascent Target creature gets +2/+2 and gains flying until end of turn. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Academic Ascent

Afterthought Sentry {2}: This creature gains flying until end of turn. Whenever this creature attacks, exile up to one target card from a graveyard.

Afterthought Sentry

Apex Witchstalker Menace (This creature can't be blocked except by two or more creatures.) When this creature enters or dies, you gain 2 life. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Apex Witchstalker

Arcane Amphisbaena Deathtouch When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Arcane Amphisbaena

Arni, Renowned Champion Trample Whenever another creature you control enters, Arni gets +X/+0 until end of turn, where X is that creature's power.

Arni, Renowned Champion

Awaken the Inferno Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Awaken the Inferno

Bestial Incursion Create a 4/4 green Beast creature token with trample. Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bestial Incursion

Blazing Crescendo Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Blazing Crescendo

Blessed Ghoul Lifelink {2}{W/B}: Return this card from your graveyard to your hand.

Blessed Ghoul

Bloombrute Whenever you gain life, draw a card. This ability triggers only once each turn. {4}{G}{W}: Target creature gains trample and lifelink until end of turn.

Bloombrute

Blossom-Blessed Angel // Seed Suture Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put a +1/+1 counter on target creature. You gain 1 life.

Blossom-Blessed Angel // Seed Suture

Break Under Pressure Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.

Break Under Pressure

Budding Insurgent Vigilance Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.

Budding Insurgent

Campus Crier {1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Campus Crier

Carnivorous Cultivator // Enroot Deathtouch This creature enters prepared. Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand. // Search your library for a land card, put it into your graveyard, then shuffle.

Carnivorous Cultivator // Enroot

Cast Away Doubt Draw two cards. Cast Away Doubt deals 2 damage to each player.

Cast Away Doubt

Chandra's Emberling Haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Chandra's Emberling

Charge the Sanctum Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

Charge the Sanctum

Codie, Ravenous Codex Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)

Codie, Ravenous Codex

Command the Stage Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control. At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.

Command the Stage

Compel Brutality Choose one — • Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls. • Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.

Compel Brutality

Craftwork Crusher Trample When this creature enters, choose two — • This creature deals 4 damage to target creature or planeswalker. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. • Draw a card.

Craftwork Crusher

Cryotheory Adept Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cryotheory Adept

Darklight Phoenix Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

Darklight Phoenix

Dark Matter Manipulator When this creature enters, mill three cards. This creature gets +2/+0 for every seven cards in your graveyard.

Dark Matter Manipulator

Dedicated Commons This land enters tapped unless you control a planeswalker. {T}: Add {R} or {W}.

Dedicated Commons

Desperate Futurescribe Flying At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead.

Desperate Futurescribe

Divining Duelist Flash When this creature enters, choose one — • Tap target creature. • Untap target creature. • Draw a card, then discard a card.

Divining Duelist

Eardrum Rattler {1}, {T}: Another target creature you control with power 2 or less can't be blocked this turn.

Eardrum Rattler

Entrust the Spark You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Entrust the Spark

Extended Absence Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.

Extended Absence

Extrapolate the Impossible You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.

Extrapolate the Impossible

Eye of Jace At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

Eye of Jace

Fatehold Annex This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}.

Fatehold Annex

Fatehold Charm Choose one — • Draw a card. Empower Jace 2. • Return target spell or creature to its owner's hand. • Creatures you control get +1/+2 until end of turn.

Fatehold Charm

Fatehold Chronologist // Peer Review Flying This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.

Fatehold Chronologist // Peer Review