Bristly Bill, Spine SowerLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
Bristly Bill, Spine Sower
Terror of the PeaksFlying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Terror of the Peaks
Slickshot Show-OffFlying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Slickshot Show-Off
Tinybones, the PickpocketDeathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Tinybones, the Pickpocket
Railway BrawlerReach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Railway Brawler
Spirebluff CanalThis land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Spirebluff Canal
High NoonEach player can't cast more than one spell each turn.
{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
High Noon
Final ShowdownSpree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
Final Showdown
Gisa, the HellraiserWard—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gisa, the Hellraiser
Smuggler's SurpriseSpree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Smuggler's Surprise
Kambal, Profiteering MayorWhenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Kambal, Profiteering Mayor
Archangel of TithesFlying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Archangel of Tithes
Three Steps AheadSpree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
Three Steps Ahead
Insatiable AvariceSpree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Insatiable Avarice
Goldvein HydraVigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Goldvein Hydra
Annie Joins UpWhen Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Annie Joins Up
The Gitrog, Ravenous RideTrample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
The Gitrog, Ravenous Ride
Great Train HeistSpree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Great Train Heist
Aven InterrupterFlash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
Aven Interrupter
Vraska, the SilencerDeathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Vraska, the Silencer
Lively DirgeSpree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lively Dirge
Blooming MarshThis land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Blooming Marsh
Lavaspur BootsEquipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {1}
Lavaspur Boots
Inspiring VantageThis land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Vantage
Botanical SanctumThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Botanical Sanctum
Rakdos, the MuscleFlying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Rakdos, the Muscle
Forsaken MinerThis creature can't block.
Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Forsaken Miner
Outcaster TrailblazerWhen this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Outcaster Trailblazer
Vraska Joins UpWhen Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Vraska Joins Up
Kellan, the KidFlying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Kellan, the Kid
Geralf, the FleshwrightWhenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Geralf, the Fleshwright
Concealed CourtyardThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Courtyard
Arid ArchwayThis land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Arid Archway
Jace ReawakenedYou can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Jace Reawakened
Magebane LizardWhenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Magebane Lizard
Double DownWhenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Double Down
Return the FavorSpree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
Return the Favor
Satoru, the InfiltratorMenace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Satoru, the Infiltrator
Oko, the RingleaderAt the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Oko, the Ringleader
Tinybones Joins UpWhen Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Tinybones Joins Up
Roxanne, Starfall SavantWhenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Roxanne, Starfall Savant
Claim JumperVigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Claim Jumper
Jagged BarrensThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
Jagged Barrens
Rakdos Joins UpWhen Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Rakdos Joins Up
Ghired, Mirror of the WildsHaste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn."
Ghired, Mirror of the Wilds
Magda, the HoardmasterWhenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Magda, the Hoardmaster
Another RoundExile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Another Round
Assimilation AegisWhen this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip {2}
Assimilation Aegis
Rush of DreadSpree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Rush of Dread
Hell to PayHell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Hell to Pay
Requisition RaidSpree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
Requisition Raid
Freestrider LookoutReach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Freestrider Lookout
Honest RutsteinWhen Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
Honest Rutstein
Laughing Jasper FlintCreatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Laughing Jasper Flint
Selvala, Eager TrailblazerVigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
Selvala, Eager Trailblazer
Bonny Pall, ClearcutterReach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Bonny Pall, Clearcutter
Kaervek, the PunisherWhenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Kaervek, the Punisher
Caustic BroncoWhenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Caustic Bronco
Doc Aurlock, Grizzled GeniusSpells you cast from your graveyard or from exile cost {2} less to cast.
Plotting cards from your hand costs {2} less.
Doc Aurlock, Grizzled Genius
Shoot the SheriffDestroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Shoot the Sheriff
Colossal RattlewurmColossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Colossal Rattlewurm
Ornery TumblewaggAt the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Ornery Tumblewagg
Wylie Duke, Atiin HeroVigilance
Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Wylie Duke, Atiin Hero
Baron Bertram GraywaterWhenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
{1}{B}, Sacrifice another creature or artifact: Draw a card.
Baron Bertram Graywater
Breeches, the BlastmakerMenace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
Breeches, the Blastmaker
Fblthp, Lost on the RangeWard {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Fblthp, Lost on the Range
Creosote HeathThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
Creosote Heath
Eroded CanyonThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
Eroded Canyon
Kellan Joins UpWhen Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Kellan Joins Up
Nurturing PixieFlying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Nurturing Pixie
Pitiless CarnageSacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Pitiless Carnage
Soured SpringsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
Soured Springs
Abraded BluffsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
Abraded Bluffs
Hellspur Posse BossOther outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Hellspur Posse Boss
Highway RobberyYou may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Highway Robbery
Malcolm, the EyesFlying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Malcolm, the Eyes
Obeka, Splitter of SecondsMenace
Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.
Obeka, Splitter of Seconds
Pillage the BogLook at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Pillage the Bog
The Key to the VaultWhenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
The Key to the Vault
Treasure Dredger{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Treasure Dredger
Ankle BiterDeathtouch
Ankle Biter
Conduit PylonsWhen this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Conduit Pylons
Duelist of the MindFlying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Duelist of the Mind
Hellspur BruteAffinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Hellspur Brute
Seraphic SteedFirst strike, lifelink
Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Seraphic Steed
Bristling BackwoodsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
Bristling Backwoods
Demonic RuckusEnchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Demonic Ruckus
Miriam, Herd WhispererDuring your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Miriam, Herd Whisperer
Annie Flash, the VeteranFlash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Annie Flash, the Veteran
Badlands RevivalReturn up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
Badlands Revival
Eriette, the BeguilerLifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
Eriette, the Beguiler
Luxurious LocomotiveWhenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Luxurious Locomotive
Sandstorm Verge{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Sandstorm Verge
Step Between WorldsEach player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Step Between Worlds
Vadmir, New BloodWhenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Vadmir, New Blood
Armored ArmadilloWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.
Armored Armadillo
Calamity, Galloping InfernoHaste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Calamity, Galloping Inferno
Festering GulchThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
Festering Gulch
Gold RushCreate a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Gold Rush
Phantom InterferenceSpree (Choose one or more additional costs.)
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
Phantom Interference
Reckless LackeyFirst strike, haste
{2}{R}, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Reckless Lackey
Stingerback TerrorFlying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stingerback Terror
Taii Wakeen, Perfect ShotWhenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Taii Wakeen, Perfect Shot
Bovine InterventionDestroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Bovine Intervention
Cactusfolk SureshotReach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Cactusfolk Sureshot
Corrupted ConvictionAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Corrupted Conviction
Lilah, Undefeated SlickshotProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Lilah, Undefeated Slickshot
Map the FrontierSearch your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Map the Frontier
Marchesa, Dealer of DeathWhenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Marchesa, Dealer of Death
Trash the TownSpree (Choose one or more additional costs.)
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Trash the Town
Akul the UnrepentantFlying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Akul the Unrepentant
At KnifepointDuring your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
At Knifepoint
Deadeye DuelistReach
{1}, {T}: This creature deals 1 damage to target opponent.
Deadeye Duelist
Forlorn FlatsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
Forlorn Flats
Fortune, Loyal SteedWhen Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Fortune, Loyal Steed
Mirage MesaThis land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Mirage Mesa
Shackle SlingerWhenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Shackle Slinger
Shifting GriftSpree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
Shifting Grift
This Town Ain't Big EnoughThis spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
This Town Ain't Big Enough
Kraum, Violent CacophonyFlying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
Kraum, Violent Cacophony
Ruthless LawbringerWhen this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Ruthless Lawbringer
Boneyard DesecratorMenace
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Boneyard Desecrator
Bucolic Ranch{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Bucolic Ranch
Fleeting ReflectionTarget creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Fleeting Reflection
Intrepid StablemasterReach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Intrepid Stablemaster
Mobile HomesteadThis Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobile Homestead
Nimble BrigandThis creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, draw a card.
Nimble Brigand
Outcaster GreenbladeWhen this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+1 for each Desert you control.
Outcaster Greenblade
Rustler RampageSpree (Choose one or more additional costs.)
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
Rustler Rampage
Scorching ShotScorching Shot deals 5 damage to target creature.
Scorching Shot
Stoic SphinxFlash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
Stoic Sphinx
Bandit's HaulWhenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from this artifact: Draw a card.
Bandit's Haul
Bounding FelidarWhenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Bounding Felidar
Bruse Tarl, Roving RancherOxen you control have double strike.
Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
Bruse Tarl, Roving Rancher
Dust AnimusFlying
If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Dust Animus
Forest({T}: Add {G}.)
Forest
Lazav, Familiar StrangerWhenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Lazav, Familiar Stranger
Rise of the VarmintsCreate X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rise of the Varmints
Rodeo PyromancersWhenever you cast your first spell each turn, add {R}{R}.
Rodeo Pyromancers
Slick SequenceSlick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Slick Sequence
Snakeskin VeilPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
Take for a RideTake for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Take for a Ride
Tomb Trawler{2}: Put target card from your graveyard on the bottom of your library.
Tomb Trawler
Explosive DerailmentSpree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
Explosive Derailment
Metamorphic BlastSpree (Choose one or more additional costs.)
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards.
Metamorphic Blast
Rakish CrewWhen this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Rakish Crew
Riku of Many PathsWhenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Riku of Many Paths
Servant of the StingerDeathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Servant of the Stinger
Unfortunate AccidentSpree (Choose one or more additional costs.)
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Unfortunate Accident
Dance of the TumbleweedsSpree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Dance of the Tumbleweeds
Desperate BloodseekerLifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Desperate Bloodseeker
Drover GrizzlyWhenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Drover Grizzly
Getaway GlamerSpree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
Getaway Glamer
Holy CowFlash
Flying
When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Holy Cow
Lassoed by the LawWhen this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Lassoed by the Law
Loan SharkWhen this creature enters, if you've cast two or more spells this turn, draw a card.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Loan Shark
Lonely ArroyoThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
Lonely Arroyo
One Last JobSpree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
One Last Job
Plan the HeistSurveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plan the Heist
Prairie DogLifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Prairie Dog
Slickshot LockpickerWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Slickshot Lockpicker
Spinewoods ArmadilloReach
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Spinewoods Armadillo
Spring SplasherWhenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Spring Splasher
Thunder LassoWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
Thunder Lasso
Visage BanditYou may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Visage Bandit
Bristlepack SentryDefender
As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Bristlepack Sentry
Caught in the CrossfireSpree (Choose one or more additional costs.)
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Caught in the Crossfire
Lush OasisThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
Lush Oasis
Mountain({T}: Add {R}.)
Mountain
Nezumi LinkbreakerWhen this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Nezumi Linkbreaker
Plains({T}: Add {W}.)
Plains
Redrock SentinelDefender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Redrock Sentinel
Vial Smasher, Gleeful GrenadierWhenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Vial Smasher, Gleeful Grenadier
Archmage's NewtWhenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Archmage's Newt
Beastbond OutcasterWhen this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)