Outlaws of Thunder Junction

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Bristly Bill, Spine Sower Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Bristly Bill, Spine Sower

Terror of the Peaks Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Terror of the Peaks

Slickshot Show-Off Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Slickshot Show-Off

Tinybones, the Pickpocket Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

Tinybones, the Pickpocket

Railway Brawler Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Railway Brawler

Spirebluff Canal This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Spirebluff Canal

High Noon Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.

High Noon

Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Final Showdown

Gisa, the Hellraiser Ward—{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gisa, the Hellraiser

Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Smuggler's Surprise

Kambal, Profiteering Mayor Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

Kambal, Profiteering Mayor

Archangel of Tithes Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Archangel of Tithes

Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Three Steps Ahead

Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Insatiable Avarice

Goldvein Hydra Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

Goldvein Hydra

Annie Joins Up When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Annie Joins Up

The Gitrog, Ravenous Ride Trample, haste Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1

The Gitrog, Ravenous Ride

Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist

Aven Interrupter Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Aven Interrupter

Vraska, the Silencer Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

Vraska, the Silencer

Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Lively Dirge

Blooming Marsh This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Blooming Marsh

Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}

Lavaspur Boots

Inspiring Vantage This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Inspiring Vantage

Botanical Sanctum This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Botanical Sanctum

Rakdos, the Muscle Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.

Rakdos, the Muscle

Forsaken Miner This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Forsaken Miner

Outcaster Trailblazer When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outcaster Trailblazer

Vraska Joins Up When Vraska Joins Up enters, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.

Vraska Joins Up

Kellan, the Kid Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

Kellan, the Kid

Geralf, the Fleshwright Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.

Geralf, the Fleshwright

Concealed Courtyard This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Concealed Courtyard

Arid Archway This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Arid Archway

Jace Reawakened You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Jace Reawakened

Magebane Lizard Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.

Magebane Lizard

Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

Double Down

Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.

Return the Favor

Satoru, the Infiltrator Menace Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

Satoru, the Infiltrator

Oko, the Ringleader At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.

Oko, the Ringleader

Tinybones Joins Up When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.

Tinybones Joins Up

Roxanne, Starfall Savant Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

Roxanne, Starfall Savant

Claim Jumper Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Claim Jumper

Jagged Barrens This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {R}.

Jagged Barrens

Rakdos Joins Up When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Rakdos Joins Up

Ghired, Mirror of the Wilds Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn."

Ghired, Mirror of the Wilds

Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Magda, the Hoardmaster

Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Another Round

Assimilation Aegis When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip {2}

Assimilation Aegis

Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.

Rush of Dread

Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Hell to Pay

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Freestrider Lookout Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Freestrider Lookout

Honest Rutstein When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast.

Honest Rutstein

Laughing Jasper Flint Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

Laughing Jasper Flint

Selvala, Eager Trailblazer Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.

Selvala, Eager Trailblazer

Bonny Pall, Clearcutter Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Bonny Pall, Clearcutter

Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Kaervek, the Punisher

Caustic Bronco Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Caustic Bronco

Doc Aurlock, Grizzled Genius Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.

Doc Aurlock, Grizzled Genius

Shoot the Sheriff Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

Shoot the Sheriff

Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Colossal Rattlewurm

Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Ornery Tumblewagg

Wylie Duke, Atiin Hero Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.

Wylie Duke, Atiin Hero

Baron Bertram Graywater Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card.

Baron Bertram Graywater

Breeches, the Blastmaker Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.

Breeches, the Blastmaker

Fblthp, Lost on the Range Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.

Fblthp, Lost on the Range

Creosote Heath This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Creosote Heath

Eroded Canyon This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.

Eroded Canyon

Kellan Joins Up When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

Kellan Joins Up

Nurturing Pixie Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.

Nurturing Pixie

Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Pitiless Carnage

Soured Springs This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Soured Springs

Abraded Bluffs This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {W}.

Abraded Bluffs

Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Hellspur Posse Boss

Highway Robbery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Highway Robbery

Malcolm, the Eyes Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Malcolm, the Eyes

Obeka, Splitter of Seconds Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

Obeka, Splitter of Seconds

Pillage the Bog Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Pillage the Bog

The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}

The Key to the Vault

Treasure Dredger {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Treasure Dredger

Ankle Biter Deathtouch

Ankle Biter

Conduit Pylons When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Conduit Pylons

Duelist of the Mind Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Duelist of the Mind

Hellspur Brute Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample

Hellspur Brute

Seraphic Steed First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Seraphic Steed

Bristling Backwoods This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {G}.

Bristling Backwoods

Demonic Ruckus Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Demonic Ruckus

Miriam, Herd Whisperer During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

Miriam, Herd Whisperer

Annie Flash, the Veteran Flash When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Annie Flash, the Veteran

Badlands Revival Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

Badlands Revival

Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.

Eriette, the Beguiler

Luxurious Locomotive Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Luxurious Locomotive

Sandstorm Verge {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.

Sandstorm Verge

Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Step Between Worlds

Vadmir, New Blood Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

Vadmir, New Blood

Armored Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.

Armored Armadillo

Calamity, Galloping Inferno Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1

Calamity, Galloping Inferno

Festering Gulch This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {G}.

Festering Gulch

Gold Rush Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

Gold Rush

Phantom Interference Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.

Phantom Interference

Reckless Lackey First strike, haste {2}{R}, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Reckless Lackey

Stingerback Terror Flying, trample This creature gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Stingerback Terror

Taii Wakeen, Perfect Shot Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Taii Wakeen, Perfect Shot

Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

Bovine Intervention

Cactusfolk Sureshot Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

Cactusfolk Sureshot

Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Corrupted Conviction

Lilah, Undefeated Slickshot Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Lilah, Undefeated Slickshot

Map the Frontier Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Map the Frontier

Marchesa, Dealer of Death Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Marchesa, Dealer of Death

Trash the Town Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Trash the Town

Akul the Unrepentant Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Akul the Unrepentant

At Knifepoint During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

At Knifepoint

Deadeye Duelist Reach {1}, {T}: This creature deals 1 damage to target opponent.

Deadeye Duelist

Forlorn Flats This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {B}.

Forlorn Flats

Fortune, Loyal Steed When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1

Fortune, Loyal Steed

Mirage Mesa This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Mirage Mesa

Shackle Slinger Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Shackle Slinger

Shifting Grift Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.

Shifting Grift

This Town Ain't Big Enough This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.

This Town Ain't Big Enough

Kraum, Violent Cacophony Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.

Kraum, Violent Cacophony

Ruthless Lawbringer When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.

Ruthless Lawbringer

Boneyard Desecrator Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Boneyard Desecrator

Bucolic Ranch {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

Bucolic Ranch

Fleeting Reflection Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

Fleeting Reflection

Intrepid Stablemaster Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Intrepid Stablemaster

Mobile Homestead This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Mobile Homestead

Nimble Brigand This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.

Nimble Brigand

Outcaster Greenblade When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Outcaster Greenblade

Rustler Rampage Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn.

Rustler Rampage

Scorching Shot Scorching Shot deals 5 damage to target creature.

Scorching Shot

Stoic Sphinx Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.

Stoic Sphinx

Bandit's Haul Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from this artifact: Draw a card.

Bandit's Haul

Bounding Felidar Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Bounding Felidar

Bruse Tarl, Roving Rancher Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

Bruse Tarl, Roving Rancher

Dust Animus Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Dust Animus

Forest ({T}: Add {G}.)

Forest

Lazav, Familiar Stranger Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Lazav, Familiar Stranger

Rise of the Varmints Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Rise of the Varmints

Rodeo Pyromancers Whenever you cast your first spell each turn, add {R}{R}.

Rodeo Pyromancers

Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

Slick Sequence

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Take for a Ride Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Take for a Ride

Tomb Trawler {2}: Put target card from your graveyard on the bottom of your library.

Tomb Trawler

Explosive Derailment Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.

Explosive Derailment

Metamorphic Blast Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards.

Metamorphic Blast

Rakish Crew When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Rakish Crew

Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.

Riku of Many Paths

Servant of the Stinger Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Servant of the Stinger

Unfortunate Accident Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Unfortunate Accident

Dance of the Tumbleweeds Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Dance of the Tumbleweeds

Desperate Bloodseeker Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Desperate Bloodseeker

Drover Grizzly Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Drover Grizzly

Getaway Glamer Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.

Getaway Glamer

Holy Cow Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Holy Cow

Lassoed by the Law When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Lassoed by the Law

Loan Shark When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Loan Shark

Lonely Arroyo This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.

Lonely Arroyo

One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

One Last Job

Plan the Heist Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Plan the Heist

Prairie Dog Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.

Prairie Dog

Slickshot Lockpicker When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Slickshot Lockpicker

Spinewoods Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Spinewoods Armadillo

Spring Splasher Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.

Spring Splasher

Thunder Lasso When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}

Thunder Lasso

Visage Bandit You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Visage Bandit

Bristlepack Sentry Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

Bristlepack Sentry

Caught in the Crossfire Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Caught in the Crossfire

Lush Oasis This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Lush Oasis

Mountain ({T}: Add {R}.)

Mountain

Nezumi Linkbreaker When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Nezumi Linkbreaker

Plains ({T}: Add {W}.)

Plains

Redrock Sentinel Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Redrock Sentinel

Vial Smasher, Gleeful Grenadier Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Vial Smasher, Gleeful Grenadier

Archmage's Newt Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3

Archmage's Newt

Beastbond Outcaster When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Beastbond Outcaster