Mirrodin Card List with Prices

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Chrome Mox Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Chrome Mox

Sword of Kaldra Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Sword of Kaldra

Quicksilver Elemental {U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.

Quicksilver Elemental

Mesmeric Orb Whenever a permanent becomes untapped, that permanent's controller mills a card.

Mesmeric Orb

Chalice of the Void This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

Chalice of the Void

Confusion in the Ranks Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Confusion in the Ranks

Krark's Thumb If you would flip a coin, instead flip two coins and ignore one.

Krark's Thumb

Isochron Scepter Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Isochron Scepter

Vedalken Archmage Whenever you cast an artifact spell, draw a card.

Vedalken Archmage

Extraplanar Lens Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Extraplanar Lens

Platinum Angel Flying You can't lose the game and your opponents can't win the game.

Platinum Angel

Necrogen Mists At the beginning of each player's upkeep, that player discards a card.

Necrogen Mists

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Fatespinner At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Fatespinner

Krark-Clan Shaman Sacrifice an artifact: This creature deals 1 damage to each creature without flying.

Krark-Clan Shaman

Scythe of the Wretched Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Scythe of the Wretched

Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Fabricate

Nightmare Lash Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery.)

Nightmare Lash

Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Lightning Greaves

Power Conduit {T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.

Power Conduit

Mindslaver {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

Mindslaver

Grid Monitor You can't cast creature spells.

Grid Monitor

Mind's Eye Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Mind's Eye

Leveler When this creature enters, exile all cards from your library.

Leveler

War Elemental When this creature enters, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.

War Elemental

Vault of Whispers {T}: Add {B}.

Vault of Whispers

Worldslayer Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Worldslayer

Glimmervoid At the beginning of the end step, if you control no artifacts, sacrifice this land. {T}: Add one mana of any color.

Glimmervoid

Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Tooth and Nail

Gilded Lotus {T}: Add three mana of any one color.

Gilded Lotus

Quicksilver Fountain At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Quicksilver Fountain

Proteus Staff {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

Proteus Staff

Mass Hysteria All creatures have haste.

Mass Hysteria

Great Furnace {T}: Add {R}.

Great Furnace

Talisman of Indulgence {T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Talisman of Indulgence

Gate to the Aether At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Gate to the Aether

Fiery Gambit Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fiery Gambit

Viridian Longbow Equipped creature has "{T}: This creature deals 1 damage to any target." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Viridian Longbow

Rust Elemental Flying At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.

Rust Elemental

Second Sunrise Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Second Sunrise

Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Talisman of Dominance

Spellweaver Helix Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.

Spellweaver Helix

Ancient Den {T}: Add {W}.

Ancient Den

Thoughtcast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Thoughtcast

Myr Incubator {6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Myr Incubator

Timesifter At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Timesifter

Goblin Charbelcher {3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Goblin Charbelcher

Jinxed Choker At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it. At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on this artifact or remove one from it.

Jinxed Choker

Lodestone Myr Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.

Lodestone Myr

Wall of Blood Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.

Wall of Blood

Empyrial Plate Equipped creature gets +1/+1 for each card in your hand. Equip {2}

Empyrial Plate

Myr Retriever When this creature dies, return another target artifact card from your graveyard to your hand.

Myr Retriever

Vorrac Battlehorns Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Vorrac Battlehorns

Loxodon Warhammer Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Loxodon Warhammer

Sculpting Steel You may have this artifact enter as a copy of any artifact on the battlefield.

Sculpting Steel

Crystal Shard {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Crystal Shard

Rule of Law Each player can't cast more than one spell each turn.

Rule of Law

Talisman of Unity {T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.

Talisman of Unity

Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Solemn Simulacrum

Leonin Abunas Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Leonin Abunas

Blinkmoth Urn At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.

Blinkmoth Urn

Oblivion Stone {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Oblivion Stone

Welding Jar Sacrifice this artifact: Regenerate target artifact.

Welding Jar

Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Talisman of Progress

Trash for Treasure As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Trash for Treasure

Reiver Demon Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Reiver Demon

Tree of Tales {T}: Add {G}.

Tree of Tales

Damping Matrix Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Damping Matrix

Living Hive Trample Whenever this creature deals combat damage to a player, create that many 1/1 green Insect creature tokens.

Living Hive

Seat of the Synod {T}: Add {U}.

Seat of the Synod

Ornithopter Flying

Ornithopter

Spoils of the Vault Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

Spoils of the Vault

Broodstar Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.

Broodstar

Disciple of the Vault Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Disciple of the Vault

Iron Myr {T}: Add {R}.

Iron Myr

Silver Myr {T}: Add {U}.

Silver Myr

Slagwurm Armor Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Slagwurm Armor

Glissa Sunseeker First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.

Glissa Sunseeker

Gold Myr {T}: Add {W}.

Gold Myr

Talisman of Impulse {T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Talisman of Impulse

Myr Enforcer Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Myr Enforcer

Liar's Pendulum {2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Liar's Pendulum

Auriok Steelshaper Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Auriok Steelshaper

Solar Tide Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Solar Tide

Sylvan Scrying Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sylvan Scrying

Luminous Angel Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

Luminous Angel

Tangleroot Whenever a player casts a creature spell, that player adds {G}.

Tangleroot

Soul Foundry Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

Soul Foundry

Duplicant Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.

Duplicant

Promise of Power Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)

Promise of Power

Shared Fate If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Shared Fate

Lightning Coils Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Lightning Coils

Temporal Cascade Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.)

Temporal Cascade

March of the Machines Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

March of the Machines

Triskelion This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Triskelion

Farsight Mask Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.

Farsight Mask

Leaden Myr {T}: Add {B}.

Leaden Myr

Hum of the Radix Each artifact spell costs {1} more to cast for each artifact its controller controls.

Hum of the Radix

Mask of Memory Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Mask of Memory

Clockwork Dragon Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on this creature.

Clockwork Dragon

Molder Slug At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.

Molder Slug

Vulshok Battlemaster Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Vulshok Battlemaster

Chromatic Sphere {1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)

Chromatic Sphere

Aether Spellbomb {U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Aether Spellbomb

Psychogenic Probe Whenever a spell or ability causes a player to shuffle their library, this artifact deals 2 damage to that player.

Psychogenic Probe

Tower of Fortunes {8}, {T}: Draw four cards.

Tower of Fortunes

Viridian Joiner {T}: Add an amount of {G} equal to this creature's power.

Viridian Joiner

Altar of Shadows At the beginning of your first main phase, add {B} for each charge counter on this artifact. {7}, {T}: Destroy target creature. Then put a charge counter on this artifact.

Altar of Shadows

Culling Scales At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)

Culling Scales

Plated Slagwurm Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Plated Slagwurm

Troll Ascetic Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.

Troll Ascetic

Dream's Grip Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Dream's Grip

Pentavus This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.

Pentavus

Tel-Jilad Stylus {T}: Put target permanent you own on the bottom of your library.

Tel-Jilad Stylus

Copperhoof Vorrac This creature gets +1/+1 for each untapped permanent your opponents control.

Copperhoof Vorrac

Leonin Sun Standard {1}{W}: Creatures you control get +1/+1 until end of turn.

Leonin Sun Standard

Myr Mindservant {2}, {T}: Shuffle your library.

Myr Mindservant

Molten Rain Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Molten Rain

Nim Devourer This creature gets +1/+0 for each artifact you control. {B}{B}: Return this card from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.

Nim Devourer

Fireshrieker Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Fireshrieker

Grab the Reins Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Grab the Reins

Tower of Murmurs {8}, {T}: Target player mills eight cards.

Tower of Murmurs

Loxodon Peacekeeper At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.

Loxodon Peacekeeper

Scale of Chiss-Goria Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn.

Scale of Chiss-Goria

Shrapnel Blast As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

Shrapnel Blast

Leonin Elder Whenever an artifact enters, you may gain 1 life.

Leonin Elder

Icy Manipulator {1}, {T}: Tap target artifact, creature, or land.

Icy Manipulator

Leonin Skyhunter Flying

Leonin Skyhunter

Megatog Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.

Megatog

Synod Sanctum {2}, {T}: Exile target permanent you control. {2}, Sacrifice this artifact: Return all cards exiled with this artifact to the battlefield under your control.

Synod Sanctum

Vermiculos Whenever an artifact enters, this creature gets +4/+4 until end of turn.

Vermiculos

Bosh, Iron Golem Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

Bosh, Iron Golem

Dross Scorpion Whenever this creature or another artifact creature dies, you may untap target artifact.

Dross Scorpion

Nuisance Engine {2}, {T}: Create a 0/1 colorless Pest artifact creature token.

Nuisance Engine

Arc-Slogger {R}, Exile the top ten cards of your library: This creature deals 2 damage to any target.

Arc-Slogger

Cloudpost This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Cloudpost

Dross Harvester Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.

Dross Harvester

Loxodon Punisher This creature gets +2/+2 for each Equipment attached to it.

Loxodon Punisher

Lumengrid Augur {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.

Lumengrid Augur

Assert Authority Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Assert Authority

Atog Sacrifice an artifact: This creature gets +2/+2 until end of turn.

Atog

Banshee's Blade Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Banshee's Blade

Copper Myr {T}: Add {G}.

Copper Myr

Grim Reminder Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. {B}{B}: Return this card from your graveyard to your hand. Activate only during your upkeep.

Grim Reminder

Stalking Stones {T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Stalking Stones

Sun Droplet Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.

Sun Droplet

Tower of Eons {8}, {T}: You gain 10 life.

Tower of Eons

Annul Counter target artifact or enchantment spell.

Annul

Journey of Discovery Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Journey of Discovery

Mountain ({T}: Add {R}.)

Mountain

Scrabbling Claws {T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.

Scrabbling Claws

Swamp ({T}: Add {B}.)

Swamp

Tower of Champions {8}, {T}: Target creature gets +6/+6 until end of turn.

Tower of Champions

Blinkmoth Well {T}: Add {C}. {2}, {T}: Tap target noncreature artifact.

Blinkmoth Well

Golem-Skin Gauntlets Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Golem-Skin Gauntlets

One Dozen Eyes Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

One Dozen Eyes

Brown Ouphe {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Brown Ouphe

Island ({T}: Add {U}.)

Island

Skyhunter Patrol Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Skyhunter Patrol

Taj-Nar Swordsmith When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Taj-Nar Swordsmith

Wizard Replica Flying {U}, Sacrifice this creature: Counter target spell unless its controller pays {2}.

Wizard Replica

Cathodion When this creature dies, add {C}{C}{C}.

Cathodion

Dead-Iron Sledge Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Dead-Iron Sledge

Plains ({T}: Add {W}.)

Plains

Skeleton Shard {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.

Skeleton Shard

Mindstorm Crown At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.

Mindstorm Crown

Vulshok Battlegear Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Battlegear

Wail of the Nim Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)

Wail of the Nim

Deconstruct Destroy target artifact. Add {G}{G}{G}.

Deconstruct

Forest ({T}: Add {G}.)

Forest

Granite Shard {3}, {T} or {R}, {T}: This artifact deals 1 damage to any target.

Granite Shard

Pyrite Spellbomb {R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.

Pyrite Spellbomb

Roar of the Kha Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)

Roar of the Kha

Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card.

Thirst for Knowledge

Awe Strike The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Awe Strike