Khans of Tarkir

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Polluted Delta {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Polluted Delta

Bloodstained Mire {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Bloodstained Mire

Wooded Foothills {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Wooded Foothills

Flooded Strand {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Flooded Strand

Windswept Heath {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Windswept Heath

Altar of the Brood Whenever another permanent you control enters, each opponent mills a card.

Altar of the Brood

Stubborn Denial Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Stubborn Denial

Brave the Sands Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Brave the Sands

Temur Ascendancy Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Temur Ascendancy

Clever Impersonator You may have this creature enter as a copy of any nonland permanent on the battlefield.

Clever Impersonator

Deflecting Palm The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Deflecting Palm

Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Hardened Scales

Grim Haruspex Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Grim Haruspex

Surrak Dragonclaw Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

Surrak Dragonclaw

Sorin, Solemn Visitor +1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."

Sorin, Solemn Visitor

Jeskai Ascendancy Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Jeskai Ascendancy

Sidisi, Brood Tyrant Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Sidisi, Brood Tyrant

Ugin's Nexus If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

Ugin's Nexus

Icy Blast Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

Icy Blast

Mardu Ascendancy Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.

Mardu Ascendancy

Rattleclaw Mystic {T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.

Rattleclaw Mystic

Empty the Pits Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.

Empty the Pits

Hooded Hydra This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.

Hooded Hydra

Wingmate Roc Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.

Wingmate Roc

Anafenza, the Foremost Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Anafenza, the Foremost

See the Unwritten Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

See the Unwritten

Dragon Throne of Tarkir Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}

Dragon Throne of Tarkir

Zurgo Helmsmasher Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.

Zurgo Helmsmasher

Sarkhan, the Dragonspeaker +1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Sarkhan, the Dragonspeaker

Narset, Enlightened Master First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Narset, Enlightened Master

Pearl Lake Ancient Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return this creature to its owner's hand.

Pearl Lake Ancient

Retribution of the Ancients {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Retribution of the Ancients

Tomb of the Spirit Dragon {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.

Tomb of the Spirit Dragon

Crackling Doom Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Crackling Doom

Hordeling Outburst Create three 1/1 red Goblin creature tokens.

Hordeling Outburst

Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}.

Sandsteppe Citadel

Bloodsoaked Champion This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.

Bloodsoaked Champion

Mindswipe Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.

Mindswipe

Nomad Outpost This land enters tapped. {T}: Add {R}, {W}, or {B}.

Nomad Outpost

Abzan Battle Priest Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Abzan Battle Priest

Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time

Murderous Cut Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.

Murderous Cut

Sultai Ascendancy At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sultai Ascendancy

Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Abzan Falconer

Siege Rhino Trample When this creature enters, each opponent loses 3 life and you gain 3 life.

Siege Rhino

End Hostilities Destroy all creatures and all permanents attached to creatures.

End Hostilities

Ashcloud Phoenix Flying When this creature dies, return it to the battlefield face down under your control. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.

Ashcloud Phoenix

Duneblast Choose up to one creature. Destroy the rest.

Duneblast

Flying Crane Technique Untap all creatures you control. They gain flying and double strike until end of turn.

Flying Crane Technique

Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}.

Frontier Bivouac

Monastery Swiftspear Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Monastery Swiftspear

Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}.

Opulent Palace

Tuskguard Captain Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

Tuskguard Captain

Ivorytusk Fortress Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Ivorytusk Fortress

Jeering Instigator Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Jeering Instigator

Crater's Claws Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

Crater's Claws

Abzan Ascendancy When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Abzan Ascendancy

Dragon-Style Twins Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Dragon-Style Twins

Ghostfire Blade Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.

Ghostfire Blade

Villainous Wealth Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Villainous Wealth

Icefeather Aven Flying Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may return another target creature to its owner's hand.

Icefeather Aven

Ankle Shanker Haste Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.

Ankle Shanker

Goblinslide Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.

Goblinslide

Mystic Monastery This land enters tapped. {T}: Add {U}, {R}, or {W}.

Mystic Monastery

Utter End Exile target nonland permanent.

Utter End

Briber's Purse This artifact enters with X gem counters on it. {1}, {T}, Remove a gem counter from this artifact: Target creature can't attack or block this turn.

Briber's Purse

Swarm of Bloodflies Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.

Swarm of Bloodflies

Temur Charger Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.

Temur Charger

Howl of the Horde When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Howl of the Horde

Roar of Challenge All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Roar of Challenge

Mantis Rider Flying, vigilance, haste

Mantis Rider

Quiet Contemplation Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Quiet Contemplation

Trap Essence Counter target creature spell. Put two +1/+1 counters on up to one target creature.

Trap Essence

Dead Drop Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target player sacrifices two creatures of their choice.

Dead Drop

Jeskai Charm Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.

Jeskai Charm

Mistfire Weaver Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains hexproof until end of turn.

Mistfire Weaver

Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Treasure Cruise

Become Immense Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Become Immense

Cranial Archive {2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.

Cranial Archive

Despise Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

Despise

Gurmag Swiftwing Flying, first strike, haste

Gurmag Swiftwing

Heir of the Wilds Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.

Heir of the Wilds

Kheru Spellsnatcher Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Kheru Spellsnatcher

Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Swiftwater Cliffs

Take Up Arms Create three 1/1 white Warrior creature tokens.

Take Up Arms

Butcher of the Horde Flying Sacrifice another creature: This creature gains your choice of vigilance, lifelink, or haste until end of turn.

Butcher of the Horde

Sagu Mauler Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sagu Mauler

Savage Knuckleblade {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return this creature to its owner's hand. {R}: This creature gains haste until end of turn.

Savage Knuckleblade

Seeker of the Way Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.

Seeker of the Way

Suspension Field When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

Suspension Field

Trail of Mystery Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Trail of Mystery

Dazzling Ramparts Defender {1}{W}, {T}: Tap target creature.

Dazzling Ramparts

Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Jungle Hollow

Pine Walker Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another creature you control is turned face up, untap that creature.

Pine Walker

Rakshasa Vizier Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.

Rakshasa Vizier

Sage of the Inward Eye Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Sage of the Inward Eye

Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Scoured Barrens

Seek the Horizon Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Seek the Horizon

Sultai Charm Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

Sultai Charm

Temur Banner {T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice this artifact: Draw a card.

Temur Banner

Kheru Lich Lord At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Kheru Lich Lord

Secret Plans Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Secret Plans

Temur Charm Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.

Temur Charm

Abzan Banner {T}: Add {W}, {B}, or {G}. {W}{B}{G}, {T}, Sacrifice this artifact: Draw a card.

Abzan Banner

Abzan Charm Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Abzan Charm

Avalanche Tusker Whenever this creature attacks, target creature defending player controls blocks it this combat if able.

Avalanche Tusker

Chief of the Scale Other Warrior creatures you control get +0/+1.

Chief of the Scale

High Sentinels of Arashin Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

High Sentinels of Arashin

Jeskai Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Jeskai Student

Mer-Ek Nightblade Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.

Mer-Ek Nightblade

Rakshasa Deathdealer {B}{G}: This creature gets +2/+2 until end of turn. {B}{G}: Regenerate this creature.

Rakshasa Deathdealer

Tusked Colossodon

Tusked Colossodon

Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Bloodfell Caves

Master the Way Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Master the Way

Naturalize Destroy target artifact or enchantment.

Naturalize

Necropolis Fiend Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Necropolis Fiend

Rugged Highlands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Rugged Highlands

Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Thornwood Falls

Thousand Winds Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.

Thousand Winds

Woolly Loxodon Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Woolly Loxodon

Heart-Piercer Bow Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Heart-Piercer Bow

Herald of Anafenza Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

Herald of Anafenza

Meandering Towershell Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Meandering Towershell

Raiders' Spoils Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Raiders' Spoils

Alpine Grizzly

Alpine Grizzly

Blossoming Sands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Blossoming Sands

Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Dismal Backwater

Feat of Resistance Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Feat of Resistance

Jeskai Banner {T}: Add {U}, {R}, or {W}. {U}{R}{W}, {T}, Sacrifice this artifact: Draw a card.

Jeskai Banner

Mardu Banner {T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.

Mardu Banner

Set Adrift Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.

Set Adrift

Warden of the Eye When this creature enters, return target noncreature, nonland card from your graveyard to your hand.

Warden of the Eye

Weave Fate Draw two cards.

Weave Fate

Glacial Stalker Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Glacial Stalker

Mystic of the Hidden Way This creature can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Mystic of the Hidden Way

Ride Down Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Ride Down

Scout the Borders Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Scout the Borders

Venerable Lammasu Flying

Venerable Lammasu

Act of Treason Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Act of Treason

Ainok Bond-Kin Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Ainok Bond-Kin

Cancel Counter target spell.

Cancel

Chief of the Edge Other Warrior creatures you control get +1/+0.

Chief of the Edge

Dragonscale Boon Put two +1/+1 counters on target creature and untap it.

Dragonscale Boon

Forest ({T}: Add {G}.)

Forest

Kin-Tree Invocation Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

Kin-Tree Invocation

Mardu Roughrider Whenever this creature attacks, target creature can't block this turn.

Mardu Roughrider

Sultai Flayer Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

Sultai Flayer

Swamp ({T}: Add {B}.)

Swamp

Winterflame Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.

Winterflame

Death Frenzy All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Death Frenzy

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

Disdainful Stroke Counter target spell with mana value 4 or greater.

Disdainful Stroke

Feed the Clan You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Feed the Clan

Island ({T}: Add {U}.)

Island

Kheru Bloodsucker Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Kheru Bloodsucker

Master of Pearls Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +2/+2 until end of turn.

Master of Pearls

Mountain ({T}: Add {R}.)

Mountain

Sultai Banner {T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.

Sultai Banner

Sultai Soothsayer When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Sultai Soothsayer

Watcher of the Roost Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you gain 2 life.

Watcher of the Roost

Dragon Grip Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.

Dragon Grip

Embodiment of Spring {1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Embodiment of Spring

Hooting Mandrills Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample

Hooting Mandrills

Longshot Squad Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Longshot Squad

Mardu Charm Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Mardu Charm

Ruthless Ripper Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.

Ruthless Ripper

Scion of Glaciers {U}: This creature gets +1/-1 until end of turn.

Scion of Glaciers

Wind-Scarred Crag This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Wind-Scarred Crag

Awaken the Bear Target creature gets +3/+3 and gains trample until end of turn.

Awaken the Bear

Bellowing Saddlebrute Raid — When this creature enters, you lose 4 life unless you attacked this turn.

Bellowing Saddlebrute

Force Away Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Force Away

Mardu Warshrieker Raid — When this creature enters, if you attacked this turn, add {R}{W}{B}.

Mardu Warshrieker

Monastery Flock Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Monastery Flock

Plains ({T}: Add {W}.)

Plains

Snowhorn Rider Trample Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Snowhorn Rider