Ixalan Card List with Prices

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Revel in Riches Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Revel in Riches

Primal Amulet // Primal Wellspring Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it. // (Transforms from Primal Amulet.) {T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Primal Amulet // Primal Wellspring

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Gishath, Sun's Avatar

Herald of Secret Streams Creatures you control with +1/+1 counters on them can't be blocked.

Herald of Secret Streams

Dowsing Dagger // Lost Vale When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform this Equipment. Equip {2} // (Transforms from Dowsing Dagger.) {T}: Add three mana of any one color.

Dowsing Dagger // Lost Vale

Vanquisher's Banner As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Vanquisher's Banner

Huatli, Dinosaur Knight +2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.

Huatli, Dinosaur Knight

Carnage Tyrant This spell can't be countered. Trample, hexproof

Carnage Tyrant

Legion's Landing // Adanto, the First Fort When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. // (Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.

Legion's Landing // Adanto, the First Fort

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

Arcane Adaptation As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Arcane Adaptation

Huatli, Warrior Poet +2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Huatli, Warrior Poet

Drowned Catacomb This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Drowned Catacomb

Thaumatic Compass // Spires of Orazca {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform this artifact. // (Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.

Thaumatic Compass // Spires of Orazca

Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Star of Extinction

Vraska, Relic Seeker +2: Create a 2/2 black Pirate creature token with menace. −3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") −10: Target player's life total becomes 1.

Vraska, Relic Seeker

Ripjaw Raptor Enrage — Whenever this creature is dealt damage, draw a card.

Ripjaw Raptor

Jace, Ingenious Mind-Mage +1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.

Jace, Ingenious Mind-Mage

Search for Azcanta // Azcanta, the Sunken Ruin At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) // (Transforms from Search for Azcanta.) {T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Search for Azcanta // Azcanta, the Sunken Ruin

Spell Swindle Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Spell Swindle

Fleet Swallower Whenever this creature attacks, target player mills half their library, rounded up.

Fleet Swallower

Tishana, Voice of Thunder Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.

Tishana, Voice of Thunder

Rampaging Ferocidon Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.

Rampaging Ferocidon

Regisaur Alpha Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.

Regisaur Alpha

Axis of Mortality At the beginning of your upkeep, you may have two target players exchange life totals.

Axis of Mortality

Kinjalli's Sunwing Flying Creatures your opponents control enter tapped.

Kinjalli's Sunwing

Sunpetal Grove This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Sunpetal Grove

Jace, Cunning Castaway +1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.

Jace, Cunning Castaway

River's Rebuke Return all nonland permanents target player controls to their owner's hand.

River's Rebuke

Sanctum Seeker Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Sanctum Seeker

Mavren Fein, Dusk Apostle Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

Mavren Fein, Dusk Apostle

Goring Ceratops Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.

Goring Ceratops

Conqueror's Galleon // Conqueror's Foothold When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) // (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.

Conqueror's Galleon // Conqueror's Foothold

Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Dragonskull Summit

Shapers' Sanctuary Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Shapers' Sanctuary

Ashes of the Abhorrent Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Ashes of the Abhorrent

Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Rootbound Crag

Ranging Raptors Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ranging Raptors

Angrath's Marauders If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Angrath's Marauders

Otepec Huntmaster Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.

Otepec Huntmaster

Pillar of Origins As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Pillar of Origins

Treasure Map // Treasure Cove {1}, {T}: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") // (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card.

Treasure Map // Treasure Cove

Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Glacial Fortress

Raiders' Wake Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

Raiders' Wake

Siren Stormtamer Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Siren Stormtamer

Wakening Sun's Avatar When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wakening Sun's Avatar

Verdant Sun's Avatar Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.

Verdant Sun's Avatar

Sheltering Light Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Sheltering Light

Deadeye Tracker {1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Deadeye Tracker

Sunbird's Invocation Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Sunbird's Invocation

Arguel's Blood Fast // Temple of Aclazotz {1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. // (Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Arguel's Blood Fast // Temple of Aclazotz

Bishop of Rebirth Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Bishop of Rebirth

Fell Flagship Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Fell Flagship

Overflowing Insight Target player draws seven cards.

Overflowing Insight

Tempest Caller When this creature enters, tap all creatures target opponent controls.

Tempest Caller

Vona, Butcher of Magan Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

Vona, Butcher of Magan

Boneyard Parley Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

Boneyard Parley

Dire Fleet Ravager Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.

Dire Fleet Ravager

Admiral Beckett Brass Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Admiral Beckett Brass

Deadeye Quartermaster When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Deadeye Quartermaster

Favorable Winds Creatures you control with flying get +1/+1.

Favorable Winds

Prying Blade Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Prying Blade

Vance's Blasting Cannons // Spitfire Bastion At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. // (Transforms from Vance's Blasting Cannons.) {T}: Add {R}. {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.

Vance's Blasting Cannons // Spitfire Bastion

Vraska's Contempt Exile target creature or planeswalker. You gain 2 life.

Vraska's Contempt

Rowdy Crew Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.

Rowdy Crew

Unclaimed Territory As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unclaimed Territory

Burning Sun's Avatar When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Burning Sun's Avatar

Bloodcrazed Paladin Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.

Bloodcrazed Paladin

Vicious Conquistador Whenever this creature attacks, each opponent loses 1 life.

Vicious Conquistador

Wily Goblin When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Wily Goblin

Kopala, Warden of Waves Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Kopala, Warden of Waves

Dive Down Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Dive Down

Entrancing Melody Gain control of target creature with mana value X.

Entrancing Melody

Waker of the Wilds {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Waker of the Wilds

Captain Lannery Storm Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Captain Lannery Storm

Deeproot Champion Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Deeproot Champion

Dreamcaller Siren Flash Flying This creature can block only creatures with flying. When this creature enters, if you control another Pirate, tap up to two target nonland permanents.

Dreamcaller Siren

Kinjalli's Caller Dinosaur spells you cast cost {1} less to cast.

Kinjalli's Caller

Sanguine Sacrament You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

Sanguine Sacrament

Sky Terror Flying, menace

Sky Terror

Sorcerous Spyglass As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Sorcerous Spyglass

Spell Pierce Counter target noncreature spell unless its controller pays {2}.

Spell Pierce

Captivating Crew {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Captivating Crew

Hostage Taker When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Hostage Taker

River Sneak This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.

River Sneak

Snapping Sailback Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Snapping Sailback

Tocatli Honor Guard Creatures entering don't cause abilities to trigger.

Tocatli Honor Guard

Daring Saboteur {2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Daring Saboteur

Duskborne Skymarcher Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Duskborne Skymarcher

Dusk Legion Dreadnought Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Dusk Legion Dreadnought

Kitesail Freebooter Flying When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.

Kitesail Freebooter

Merfolk Branchwalker When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Merfolk Branchwalker

Raptor Hatchling Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.

Raptor Hatchling

Wildgrowth Walker Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

Wildgrowth Walker

Cancel Counter target spell.

Cancel

Chart a Course Draw two cards. Then discard a card unless you attacked this turn.

Chart a Course

Priest of the Wakening Sun At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

Priest of the Wakening Sun

Belligerent Brontodon Each creature you control assigns combat damage equal to its toughness rather than its power.

Belligerent Brontodon

Deeproot Waters Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Deeproot Waters

Dinosaur Stampede Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

Dinosaur Stampede

Trove of Temptation Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Trove of Temptation

Woodland Stream This land enters tapped. {T}: Add {G} or {U}.

Woodland Stream

Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Duress

Fiery Cannonade Fiery Cannonade deals 2 damage to each non-Pirate creature.

Fiery Cannonade

Grim Captain's Call Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

Grim Captain's Call

Marauding Looter Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.

Marauding Looter

Old-Growth Dryads When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Old-Growth Dryads

Ruin Raider Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.

Ruin Raider

Sailor of Means When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sailor of Means

Walk the Plank Destroy target non-Merfolk creature.

Walk the Plank

Bishop of the Bloodstained When this creature enters, target opponent loses 1 life for each Vampire you control.

Bishop of the Bloodstained

Costly Plunder As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

Costly Plunder

Deathgorge Scavenger Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.

Deathgorge Scavenger

Dire Fleet Interloper Menace When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Dire Fleet Interloper

Huatli's Spurring Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

Huatli's Spurring

March of the Drowned Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.

March of the Drowned

New Horizons Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

New Horizons

Sun-Blessed Mount When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.

Sun-Blessed Mount

Thundering Spineback Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Thundering Spineback

Verdant Rebirth Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Verdant Rebirth

Wanted Scoundrels When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Wanted Scoundrels

Blight Keeper Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.

Blight Keeper

Charging Monstrosaur Trample, haste

Charging Monstrosaur

Cobbled Wings Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Cobbled Wings

Dire Fleet Captain Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Dire Fleet Captain

Field of Ruin {T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Field of Ruin

Kumena's Speaker This creature gets +1/+1 as long as you control another Merfolk or an Island.

Kumena's Speaker

Raptor Companion

Raptor Companion

Siren's Ruse Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Siren's Ruse

Territorial Hammerskull Whenever this creature attacks, tap target creature an opponent controls.

Territorial Hammerskull

Brazen Buccaneers Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Brazen Buccaneers

Deadeye Plunderers This creature gets +1/+1 for each artifact you control. {2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadeye Plunderers

Drover of the Mighty This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.

Drover of the Mighty

Fire Shrine Keeper Menace {7}{R}, {T}, Sacrifice this creature: It deals 3 damage to each of up to two target creatures.

Fire Shrine Keeper

Headstrong Brute This creature can't block. This creature has menace as long as you control another Pirate.

Headstrong Brute

Lookout's Dispersal This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.

Lookout's Dispersal

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Savage Stomp This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Savage Stomp

Shadowed Caravel Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Shadowed Caravel

Tilonalli's Skinshifter Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Tilonalli's Skinshifter

Atzocan Archer Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

Atzocan Archer

Dire Fleet Hoarder When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Dire Fleet Hoarder

Hijack Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Hijack

Nest Robber Haste

Nest Robber

Pious Interdiction Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.

Pious Interdiction

Rile Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Rile

Rummaging Goblin {T}, Discard a card: Draw a card.

Rummaging Goblin

Shapers of Nature {3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Shapers of Nature

Steadfast Armasaur Vigilance {1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.

Steadfast Armasaur

Sun-Crowned Hunters Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.

Sun-Crowned Hunters

Hierophant's Chalice When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.

Hierophant's Chalice

Ritual of Rejuvenation You gain 4 life. Draw a card.

Ritual of Rejuvenation

Run Aground Put target artifact or creature on top of its owner's library.

Run Aground

Siren Lookout Flying When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Siren Lookout

Sword-Point Diplomacy Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Sword-Point Diplomacy

Adanto Vanguard As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Adanto Vanguard

Bishop's Soldier Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Bishop's Soldier

Bright Reprisal Destroy target attacking creature. Draw a card.

Bright Reprisal

Dual Shot Dual Shot deals 1 damage to each of up to two target creatures.

Dual Shot

Grazing Whiptail Reach

Grazing Whiptail

Looming Altisaur

Looming Altisaur

Mark of the Vampire Enchant creature Enchanted creature gets +2/+2 and has lifelink.

Mark of the Vampire

Pounce Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Pounce

Rigging Runner First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.

Rigging Runner

Sentinel Totem When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}, Exile this artifact: Exile all graveyards.

Sentinel Totem

Skymarch Bloodletter Flying When this creature enters, target opponent loses 1 life and you gain 1 life.

Skymarch Bloodletter

Storm Fleet Arsonist Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.

Storm Fleet Arsonist

Unknown Shores {T}: Add {C}. {1}, {T}: Add one mana of any color.

Unknown Shores

Bellowing Aegisaur Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Bellowing Aegisaur

Colossal Dreadmaw Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossal Dreadmaw

Contract Killing Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Contract Killing

Dark Nourishment Dark Nourishment deals 3 damage to any target. You gain 3 life.

Dark Nourishment

Emperor's Vanguard Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Emperor's Vanguard

Heartless Pillage Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Heartless Pillage