Innistrad

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Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Parallel Lives

Balefire Dragon Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Balefire Dragon

Snapcaster Mage Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage

Liliana of the Veil +1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Liliana of the Veil

Bloodline Keeper // Lord of Lineage Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform this creature. Activate only if you control five or more Vampires. // Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying.

Bloodline Keeper // Lord of Lineage

Gavony Township {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Gavony Township

Endless Ranks of the Dead At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Endless Ranks of the Dead

Rooftop Storm You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Rooftop Storm

Tree of Redemption Defender {T}: Exchange your life total with this creature's toughness.

Tree of Redemption

Olivia Voldaren Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Olivia Voldaren

Moonmist Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Moonmist

Past in Flames Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Past in Flames

Laboratory Maniac If you would draw a card while your library has no cards in it, you win the game instead.

Laboratory Maniac

Grimgrin, Corpse-Born Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Grimgrin, Corpse-Born

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Heartless Summoning Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.

Heartless Summoning

Inquisitor's Flail If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}

Inquisitor's Flail

Stony Silence Activated abilities of artifacts can't be activated.

Stony Silence

Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Woodland Cemetery

Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Isolated Chapel

Army of the Damned Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Army of the Damned

Champion of the Parish Whenever another Human you control enters, put a +1/+1 counter on this creature.

Champion of the Parish

Angelic Overseer Flying As long as you control a Human, this creature has hexproof and indestructible.

Angelic Overseer

Creepy Doll Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Creepy Doll

Reaper from the Abyss Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Reaper from the Abyss

Grimoire of the Dead {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Grimoire of the Dead

Curse of Death's Hold Enchant player Creatures enchanted player controls get -1/-1.

Curse of Death's Hold

Instigator Gang // Wildblood Pack Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Instigator Gang // Wildblood Pack

Garruk Relentless // Garruk, the Veil-Cursed When Garruk has two or fewer loyalty counters on him, transform him. 0: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token. // +1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Garruk Relentless // Garruk, the Veil-Cursed

Mask of Avacyn Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}

Mask of Avacyn

Creeping Renaissance Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creeping Renaissance

Undead Alchemist If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Undead Alchemist

Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Clifftop Retreat

Ghost Quarter {T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Ghost Quarter

Nevermore As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

Nevermore

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Hinterland Harbor

Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curiosity

Mikaeus, the Lunarch Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mikaeus, the Lunarch

Curse of Stalked Prey Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of Stalked Prey

Geist of Saint Traft Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Geist of Saint Traft

Mirror-Mad Phantasm Flying {1}{U}: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Mirror-Mad Phantasm

Bloodgift Demon Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

Bloodgift Demon

Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Sulfur Falls

Invisible Stalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

Invisible Stalker

Kessig Wolf Run {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Kessig Wolf Run

Mindshrieker Flying {2}: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.

Mindshrieker

Mayor of Avabruck // Howlpack Alpha Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Mayor of Avabruck // Howlpack Alpha

Essence of the Wild Creatures you control enter as a copy of this creature.

Essence of the Wild

Infernal Plunge As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.

Infernal Plunge

Skaab Ruinator As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.

Skaab Ruinator

Daybreak Ranger // Nightfall Predator {T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // {R}, {T}: This creature fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Daybreak Ranger // Nightfall Predator

Evil Twin You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Evil Twin

Kruin Outlaw // Terror of Kruin Pass First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Kruin Outlaw // Terror of Kruin Pass

Avacyn's Pilgrim {T}: Add {W}.

Avacyn's Pilgrim

Cackling Counterpart Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Delver of Secrets // Insectile Aberration At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. // Flying

Delver of Secrets // Insectile Aberration

Unbreathing Horde This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Unbreathing Horde

Full Moon's Rise Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Full Moon's Rise

Gutter Grime Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."

Gutter Grime

Sturmgeist Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.

Sturmgeist

Witchbane Orb When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Witchbane Orb

Ghoulcaller's Bell {T}: Each player mills a card.

Ghoulcaller's Bell

Runechanter's Pike Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}

Runechanter's Pike

Stromkirk Noble This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Stromkirk Noble

Geist-Honored Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.

Geist-Honored Monk

Kessig Cagebreakers Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

Kessig Cagebreakers

Ancient Grudge Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ancient Grudge

Curse of the Bloody Tome Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Curse of the Bloody Tome

Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Mentor of the Meek

Moorland Haunt {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Moorland Haunt

Nephalia Drownyard {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Nephalia Drownyard

Trepanation Blade Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}

Trepanation Blade

Ambush Viper Flash Deathtouch

Ambush Viper

Devil's Play Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Devil's Play

Elite Inquisitor First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Elite Inquisitor

Memory's Journey Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Memory's Journey

Moldgraf Monstrosity Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Moldgraf Monstrosity

Rage Thrower Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.

Rage Thrower

Elder of Laurels {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Elder of Laurels

Into the Maw of Hell Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Into the Maw of Hell

Ludevic's Test Subject // Ludevic's Abomination Defender {1}{U}: Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Trample

Ludevic's Test Subject // Ludevic's Abomination

Splinterfright Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

Splinterfright

Angel of Flight Alabaster Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Angel of Flight Alabaster

Curse of the Nightly Hunt Enchant player Creatures enchanted player controls attack each combat if able.

Curse of the Nightly Hunt

Falkenrath Marauders Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

Falkenrath Marauders

Sever the Bloodline Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sever the Bloodline

Village Bell-Ringer Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.

Village Bell-Ringer

Curse of the Pierced Heart Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.

Curse of the Pierced Heart

Gnaw to the Bone You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gnaw to the Bone

One-Eyed Scarecrow Defender Creatures with flying your opponents control get -1/-0.

One-Eyed Scarecrow

Reckless Waif // Merciless Predator At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Reckless Waif // Merciless Predator

Skirsdag High Priest Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Skirsdag High Priest

Victim of Night Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Victim of Night

Bitterheart Witch Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.

Bitterheart Witch

Ranger's Guile Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ranger's Guile

Screeching Bat // Stalking Vampire Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature. // At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.

Screeching Bat // Stalking Vampire

Spider Spawning Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spider Spawning

Back from the Brink Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Back from the Brink

Cellar Door {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Cellar Door

Charmbreaker Devils At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

Charmbreaker Devils

Feeling of Dread Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Feeling of Dread

Ghoulraiser When this creature enters, return a Zombie card at random from your graveyard to your hand.

Ghoulraiser

Stensia Bloodhall {T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.

Stensia Bloodhall

Thraben Sentry // Thraben Militia Vigilance Whenever another creature you control dies, you may transform this creature. // Trample

Thraben Sentry // Thraben Militia

Bump in the Night Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bump in the Night

Burning Vengeance Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.

Burning Vengeance

Furor of the Bitten Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Furor of the Bitten

Gatstaf Shepherd // Gatstaf Howler At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Gatstaf Shepherd // Gatstaf Howler

Markov Patrician Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Markov Patrician

Skeletal Grimace Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

Skeletal Grimace

Typhoid Rats Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Typhoid Rats

Demonmail Hauberk Equipped creature gets +4/+2. Equip—Sacrifice a creature.

Demonmail Hauberk

Ghoulcaller's Chant Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.

Ghoulcaller's Chant

Manor Gargoyle Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.

Manor Gargoyle

Plains ({T}: Add {W}.)

Plains

Butcher's Cleaver Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

Butcher's Cleaver

Disciple of Griselbrand {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Disciple of Griselbrand

Falkenrath Noble Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Falkenrath Noble

Island ({T}: Add {U}.)

Island

Rakish Heir Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Rakish Heir

Altar's Reap As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Altar's Reap

Caravan Vigil Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Caravan Vigil

Dearly Departed Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.

Dearly Departed

Deranged Assistant {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Deranged Assistant

Dissipate Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Dissipate

Dream Twist Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dream Twist

Forest ({T}: Add {G}.)

Forest

Harvest Pyre As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.

Harvest Pyre

Kessig Wolf {1}{R}: This creature gains first strike until end of turn.

Kessig Wolf

Midnight Haunting Create two 1/1 white Spirit creature tokens with flying.

Midnight Haunting

Moment of Heroism Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Moment of Heroism

Mountain ({T}: Add {R}.)

Mountain

Spare from Evil Creatures you control gain protection from non-Human creatures until end of turn.

Spare from Evil

Unburial Rites Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Unburial Rites

Ghostly Possession Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghostly Possession

Prey Upon Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Prey Upon

Rally the Peasants Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rally the Peasants

Swamp ({T}: Add {B}.)

Swamp

Lost in the Mist Counter target spell. Return target permanent to its owner's hand.

Lost in the Mist

Rolling Temblor Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rolling Temblor

Fiend Hunter When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Fiend Hunter

Gruesome Deformity Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Gruesome Deformity

Make a Wish Return two cards at random from your graveyard to your hand.

Make a Wish

Paraselene Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Paraselene

Vampire Interloper Flying This creature can't block.

Vampire Interloper

Walking Corpse

Walking Corpse

Abattoir Ghoul First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.

Abattoir Ghoul

Bloodcrazed Neonate This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Bloodcrazed Neonate

Boneyard Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Boneyard Wurm

Bramblecrush Destroy target noncreature permanent.

Bramblecrush

Curse of Oblivion Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

Curse of Oblivion

Darkthicket Wolf {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Darkthicket Wolf

Gallows Warden Flying Other Spirit creatures you control get +0/+1.

Gallows Warden

Hanweir Watchkeep // Bane of Hanweir Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Hanweir Watchkeep // Bane of Hanweir

Intangible Virtue Creature tokens you control get +1/+1 and have vigilance.

Intangible Virtue

Lantern Spirit Flying {U}: Return this creature to its owner's hand.

Lantern Spirit

Slayer of the Wicked When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

Slayer of the Wicked

Stromkirk Patrol Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Stromkirk Patrol

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Tribute to Hunger Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

Tribute to Hunger

Crossway Vampire When this creature enters, target creature can't block this turn.

Crossway Vampire

Heretic's Punishment {3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.

Heretic's Punishment

Mulch Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Mulch

Shimmering Grotto {T}: Add {C}. {1}, {T}: Add one mana of any color.

Shimmering Grotto

Silent Departure Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silent Departure

Stitched Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

Stitched Drake

Civilized Scholar // Homicidal Brute {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it. // At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.

Civilized Scholar // Homicidal Brute

Doomed Traveler When this creature dies, create a 1/1 white Spirit creature token with flying.

Doomed Traveler

Elder Cathar When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Elder Cathar

Graveyard Shovel {2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Graveyard Shovel

Spectral Flight Enchant creature Enchanted creature gets +2/+2 and has flying.

Spectral Flight

Traitorous Blood Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Traitorous Blood

Armored Skaab When this creature enters, mill four cards.

Armored Skaab

Dead Weight Enchant creature Enchanted creature gets -2/-2.

Dead Weight