Innistrad Card List with Prices

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Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Parallel Lives

Balefire Dragon Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Balefire Dragon

Snapcaster Mage Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage

Liliana of the Veil +1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Liliana of the Veil

Bloodline Keeper // Lord of Lineage Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform this creature. Activate only if you control five or more Vampires. // Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying.

Bloodline Keeper // Lord of Lineage

Endless Ranks of the Dead At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Endless Ranks of the Dead

Gavony Township {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Gavony Township

Olivia Voldaren Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Olivia Voldaren

Past in Flames Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Past in Flames

Tree of Redemption Defender {T}: Exchange your life total with this creature's toughness.

Tree of Redemption

Rooftop Storm You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Rooftop Storm

Grimgrin, Corpse-Born Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Grimgrin, Corpse-Born

Laboratory Maniac If you would draw a card while your library has no cards in it, you win the game instead.

Laboratory Maniac

Heartless Summoning Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.

Heartless Summoning

Nevermore As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

Nevermore

Army of the Damned Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Army of the Damned

Reaper from the Abyss Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Reaper from the Abyss

Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Isolated Chapel

Stony Silence Activated abilities of artifacts can't be activated.

Stony Silence

Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Woodland Cemetery

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Angelic Overseer Flying As long as you control a Human, this creature has hexproof and indestructible.

Angelic Overseer

Garruk Relentless // Garruk, the Veil-Cursed When Garruk has two or fewer loyalty counters on him, transform him. 0: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token. // +1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Garruk Relentless // Garruk, the Veil-Cursed

Grimoire of the Dead {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Grimoire of the Dead

Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curiosity

Inquisitor's Flail If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}

Inquisitor's Flail

Instigator Gang // Wildblood Pack Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Instigator Gang // Wildblood Pack

Moonmist Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Moonmist

Ghost Quarter {T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Ghost Quarter

Curse of Stalked Prey Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of Stalked Prey

Undead Alchemist If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Undead Alchemist

Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Hinterland Harbor

Mirror-Mad Phantasm Flying {1}{U}: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Mirror-Mad Phantasm

Invisible Stalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

Invisible Stalker

Creeping Renaissance Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creeping Renaissance

Champion of the Parish Whenever another Human you control enters, put a +1/+1 counter on this creature.

Champion of the Parish

Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Clifftop Retreat

Creepy Doll Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Creepy Doll

Curse of Death's Hold Enchant player Creatures enchanted player controls get -1/-1.

Curse of Death's Hold

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Geist of Saint Traft Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Geist of Saint Traft

Mikaeus, the Lunarch Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mikaeus, the Lunarch

Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Sulfur Falls

Mask of Avacyn Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}

Mask of Avacyn

Kessig Wolf Run {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Kessig Wolf Run

Bloodgift Demon Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

Bloodgift Demon

Mayor of Avabruck // Howlpack Alpha Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Mayor of Avabruck // Howlpack Alpha

Mindshrieker Flying {2}: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.

Mindshrieker

Unbreathing Horde This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Unbreathing Horde

Kruin Outlaw // Terror of Kruin Pass First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Kruin Outlaw // Terror of Kruin Pass

Essence of the Wild Creatures you control enter as a copy of this creature.

Essence of the Wild

Skaab Ruinator As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.

Skaab Ruinator

Daybreak Ranger // Nightfall Predator {T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // {R}, {T}: This creature fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Daybreak Ranger // Nightfall Predator

Armored Skaab When this creature enters, mill four cards.

Armored Skaab

Evil Twin You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Evil Twin

Full Moon's Rise Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Full Moon's Rise

Cackling Counterpart Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Witchbane Orb When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Witchbane Orb

Runechanter's Pike Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}

Runechanter's Pike

Avacyn's Pilgrim {T}: Add {W}.

Avacyn's Pilgrim

Geist-Honored Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.

Geist-Honored Monk

Gutter Grime Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."

Gutter Grime

Infernal Plunge As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.

Infernal Plunge

Kessig Cagebreakers Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

Kessig Cagebreakers

Sturmgeist Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.

Sturmgeist

Nephalia Drownyard {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Nephalia Drownyard

Victim of Night Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Victim of Night

Charmbreaker Devils At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

Charmbreaker Devils

Curse of the Pierced Heart Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.

Curse of the Pierced Heart

Memory's Journey Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Memory's Journey

Ambush Viper Flash Deathtouch

Ambush Viper

Ancient Grudge Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ancient Grudge

Gnaw to the Bone You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gnaw to the Bone

Delver of Secrets // Insectile Aberration At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. // Flying

Delver of Secrets // Insectile Aberration

Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Mentor of the Meek

Angel of Flight Alabaster Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Angel of Flight Alabaster

Ludevic's Test Subject // Ludevic's Abomination Defender {1}{U}: Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Trample

Ludevic's Test Subject // Ludevic's Abomination

Rakish Heir Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Rakish Heir

Devil's Play Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Devil's Play

Elder of Laurels {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Elder of Laurels

Ghoulcaller's Chant Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.

Ghoulcaller's Chant

Stromkirk Noble This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Stromkirk Noble

Falkenrath Marauders Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

Falkenrath Marauders

Trepanation Blade Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}

Trepanation Blade

Dream Twist Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dream Twist

Moorland Haunt {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Moorland Haunt

Rage Thrower Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.

Rage Thrower

Reckless Waif // Merciless Predator At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Reckless Waif // Merciless Predator

Splinterfright Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

Splinterfright

Curse of the Nightly Hunt Enchant player Creatures enchanted player controls attack each combat if able.

Curse of the Nightly Hunt

Deranged Assistant {T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

Deranged Assistant

Dissipate Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Dissipate

Elite Inquisitor First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Elite Inquisitor

Falkenrath Noble Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Falkenrath Noble

Gatstaf Shepherd // Gatstaf Howler At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Gatstaf Shepherd // Gatstaf Howler

Paraselene Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Paraselene

Skirsdag High Priest Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Skirsdag High Priest

Spider Spawning Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spider Spawning

Stensia Bloodhall {T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.

Stensia Bloodhall

Unburial Rites Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Unburial Rites

Village Bell-Ringer Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.

Village Bell-Ringer

Back from the Brink Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Back from the Brink

Bitterheart Witch Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.

Bitterheart Witch

Butcher's Cleaver Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

Butcher's Cleaver

Furor of the Bitten Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Furor of the Bitten

Into the Maw of Hell Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Into the Maw of Hell

Manor Gargoyle Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.

Manor Gargoyle

Moldgraf Monstrosity Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Moldgraf Monstrosity

Bump in the Night Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bump in the Night

Darkthicket Wolf {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Darkthicket Wolf

Intangible Virtue Creature tokens you control get +1/+1 and have vigilance.

Intangible Virtue

Skeletal Grimace Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

Skeletal Grimace

Swamp ({T}: Add {B}.)

Swamp

Altar's Reap As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Altar's Reap

Feeling of Dread Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Feeling of Dread

Forest ({T}: Add {G}.)

Forest

Ghoulcaller's Bell {T}: Each player mills a card.

Ghoulcaller's Bell

Ranger's Guile Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ranger's Guile

Screeching Bat // Stalking Vampire Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature. // At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.

Screeching Bat // Stalking Vampire

Thraben Sentry // Thraben Militia Vigilance Whenever another creature you control dies, you may transform this creature. // Trample

Thraben Sentry // Thraben Militia

Typhoid Rats Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Typhoid Rats

Cellar Door {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Cellar Door

Dearly Departed Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.

Dearly Departed

Mountain ({T}: Add {R}.)

Mountain

One-Eyed Scarecrow Defender Creatures with flying your opponents control get -1/-0.

One-Eyed Scarecrow

Curse of the Bloody Tome Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Curse of the Bloody Tome

Doomed Traveler When this creature dies, create a 1/1 white Spirit creature token with flying.

Doomed Traveler

Island ({T}: Add {U}.)

Island

Midnight Haunting Create two 1/1 white Spirit creature tokens with flying.

Midnight Haunting

Plains ({T}: Add {W}.)

Plains

Prey Upon Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Prey Upon

Sever the Bloodline Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sever the Bloodline

Spare from Evil Creatures you control gain protection from non-Human creatures until end of turn.

Spare from Evil

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Traveler's Amulet {1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Traveler's Amulet

Bramblecrush Destroy target noncreature permanent.

Bramblecrush

Kessig Wolf {1}{R}: This creature gains first strike until end of turn.

Kessig Wolf

Shimmering Grotto {T}: Add {C}. {1}, {T}: Add one mana of any color.

Shimmering Grotto

Abattoir Ghoul First strike Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.

Abattoir Ghoul

Crossway Vampire When this creature enters, target creature can't block this turn.

Crossway Vampire

Curse of Oblivion Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

Curse of Oblivion

Fiend Hunter When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Fiend Hunter

Gallows Warden Flying Other Spirit creatures you control get +0/+1.

Gallows Warden

Ghostly Possession Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghostly Possession

Mulch Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Mulch

Silver-Inlaid Dagger Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}

Silver-Inlaid Dagger

Unruly Mob Whenever another creature you control dies, put a +1/+1 counter on this creature.

Unruly Mob

Abbey Griffin Flying, vigilance

Abbey Griffin

Caravan Vigil Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Caravan Vigil

Demonmail Hauberk Equipped creature gets +4/+2. Equip—Sacrifice a creature.

Demonmail Hauberk

Disciple of Griselbrand {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Disciple of Griselbrand

Geistflame Geistflame deals 1 damage to any target. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geistflame

Harvest Pyre As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.

Harvest Pyre

Murder of Crows Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Murder of Crows

Traitorous Blood Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Traitorous Blood

Hamlet Captain Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

Hamlet Captain

Heretic's Punishment {3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.

Heretic's Punishment

Lost in the Mist Counter target spell. Return target permanent to its owner's hand.

Lost in the Mist

Make a Wish Return two cards at random from your graveyard to your hand.

Make a Wish

Rally the Peasants Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rally the Peasants

Silverchase Fox {1}{W}, Sacrifice this creature: Exile target enchantment.

Silverchase Fox

Spectral Flight Enchant creature Enchanted creature gets +2/+2 and has flying.

Spectral Flight

Spidery Grasp Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Spidery Grasp

Stitched Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

Stitched Drake

Woodland Sleuth Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Woodland Sleuth

Burning Vengeance Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.

Burning Vengeance

Claustrophobia Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Claustrophobia

Ghoulraiser When this creature enters, return a Zombie card at random from your graveyard to your hand.

Ghoulraiser

Purify the Grave Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Purify the Grave

Tribute to Hunger Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

Tribute to Hunger

Vampiric Fury Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Vampiric Fury

Wooden Stake Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Wooden Stake

Diregraf Ghoul This creature enters tapped.

Diregraf Ghoul

Elder Cathar When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Elder Cathar

Festerhide Boar Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

Festerhide Boar