Gatecrash

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Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Crypt Ghast

Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry

Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool

Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave

Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine

Aurelia, the Warleader Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Aurelia, the Warleader

Enter the Infinite Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Enter the Infinite

Lord of the Void Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Lord of the Void

Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground

Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Boros Charm

Legion Loyalist Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Legion Loyalist

Hellkite Tyrant Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Hellkite Tyrant

Illusionist's Bracers Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Illusionist's Bracers

Blind Obedience Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Blind Obedience

Whispering Madness Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Whispering Madness

Mind Grind Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

Mind Grind

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Glaring Spotlight Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Glaring Spotlight

Angelic Skirmisher Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Angelic Skirmisher

Alpha Authority Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Alpha Authority

Aurelia's Fury Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Aurelia's Fury

Master Biomancer Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.

Master Biomancer

Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Gyre Sage

Molten Primordial Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Molten Primordial

Sylvan Primordial Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

Sylvan Primordial

Obzedat, Ghost Council When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Obzedat, Ghost Council

Simic Charm Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Simic Charm

Domri Rade +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Domri Rade

Lazav, Dimir Mastermind Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

Lazav, Dimir Mastermind

Giant Adephage Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Giant Adephage

Deathpact Angel Flying When this creature dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."

Deathpact Angel

Duskmantle Guildmage {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.

Duskmantle Guildmage

Prime Speaker Zegana Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.

Prime Speaker Zegana

Diluvian Primordial Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Diluvian Primordial

Thespian's Stage {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Thespian's Stage

Merciless Eviction Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Merciless Eviction

Nightveil Specter Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.

Nightveil Specter

Unexpected Results Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Unexpected Results

Gideon, Champion of Justice +1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.

Gideon, Champion of Justice

Biovisionary At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Biovisionary

Vizkopa Guildmage {1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

Vizkopa Guildmage

Signal the Clans Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Signal the Clans

Assemble the Legion At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Assemble the Legion

Sepulchral Primordial Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Sepulchral Primordial

Thrull Parasite Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

Thrull Parasite

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Duskmantle Seer Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

Duskmantle Seer

Immortal Servitude Return each creature card with mana value X from your graveyard to the battlefield.

Immortal Servitude

Gruul Ragebeast Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.

Gruul Ragebeast

Massive Raid Massive Raid deals damage to any target equal to the number of creatures you control.

Massive Raid

Boros Reckoner Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.

Boros Reckoner

Fathom Mage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.

Fathom Mage

Luminate Primordial Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Luminate Primordial

Simic Manipulator Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Simic Manipulator

Ivy Lane Denizen Whenever another green creature you control enters, put a +1/+1 counter on target creature.

Ivy Lane Denizen

Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

Ogre Slumlord

Borborygmos Enraged Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.

Borborygmos Enraged

Undercity Informer {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Undercity Informer

Tower Defense Creatures you control get +0/+5 and gain reach until end of turn.

Tower Defense

Consuming Aberration Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Consuming Aberration

Guardian of the Gateless Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Guardian of the Gateless

Holy Mantle Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Holy Mantle

Stolen Identity Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stolen Identity

Wasteland Viper Deathtouch Bloodrush — {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Wasteland Viper

Crackling Perimeter Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.

Crackling Perimeter

High Priest of Penance Whenever this creature is dealt damage, you may destroy target nonland permanent.

High Priest of Penance

Nimbus Swimmer Flying This creature enters with X +1/+1 counters on it.

Nimbus Swimmer

Dimir Charm Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Dimir Charm

Firemane Avenger Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Firemane Avenger

Psychic Strike Counter target spell. Its controller mills two cards.

Psychic Strike

Simic Guildgate This land enters tapped. {T}: Add {G} or {U}.

Simic Guildgate

Simic Keyrune {T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Simic Keyrune

Skullcrack Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Skullcrack

Basilica Screecher Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Basilica Screecher

Ooze Flux {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Ooze Flux

Realmwright As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.

Realmwright

Zameck Guildmage {G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Zameck Guildmage

Clan Defiance Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.

Clan Defiance

Soul Ransom Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Soul Ransom

Biomass Mutation Creatures you control have base power and toughness X/X until end of turn.

Biomass Mutation

Hellraiser Goblin Creatures you control have haste and attack each combat if able.

Hellraiser Goblin

Orzhov Charm Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.

Orzhov Charm

Gateway Shade {B}: This creature gets +1/+1 until end of turn. Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.

Gateway Shade

Gruul Guildgate This land enters tapped. {T}: Add {R} or {G}.

Gruul Guildgate

Orzhov Guildgate This land enters tapped. {T}: Add {W} or {B}.

Orzhov Guildgate

Boros Guildgate This land enters tapped. {T}: Add {R} or {W}.

Boros Guildgate

Burning-Tree Emissary When this creature enters, add {R}{G}.

Burning-Tree Emissary

Burst of Strength Put a +1/+1 counter on target creature and untap it.

Burst of Strength

Firefist Striker Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

Firefist Striker

Foundry Street Denizen Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

Foundry Street Denizen

Frontline Medic Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Frontline Medic

Grisly Spectacle Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Grisly Spectacle

Hold the Gates Creatures you control get +0/+1 for each Gate you control and have vigilance.

Hold the Gates

Alms Beast Creatures blocking or blocked by this creature have lifelink.

Alms Beast

Serene Remembrance Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Serene Remembrance

Experiment One Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Experiment One

Leyline Phantom When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Leyline Phantom

Mystic Genesis Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

Mystic Genesis

Predator's Rapport Choose target creature you control. You gain life equal to that creature's power plus its toughness.

Predator's Rapport

Rubblehulk Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Rubblehulk

Shadow Alley Denizen Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Shadow Alley Denizen

Five-Alarm Fire Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.

Five-Alarm Fire

Forced Adaptation Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Forced Adaptation

Illness in the Ranks Creature tokens get -1/-1.

Illness in the Ranks

Skarrg Goliath Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.

Skarrg Goliath

Wrecking Ogre Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Wrecking Ogre

Corpse Blockade Defender Sacrifice another creature: This creature gains deathtouch until end of turn.

Corpse Blockade

Dimir Keyrune {T}: Add {U} or {B}. {U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Dimir Keyrune

Knight of Obligation Vigilance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Knight of Obligation

Miming Slime Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

Miming Slime

Rust Scarab Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.

Rust Scarab

Treasury Thrull Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Treasury Thrull

Boros Keyrune {T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Boros Keyrune

Dinrova Horror When this creature enters, return target permanent to its owner's hand, then that player discards a card.

Dinrova Horror

Dying Wish Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Dying Wish

Rubblebelt Raiders Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.

Rubblebelt Raiders

Syndic of Tithes Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Syndic of Tithes

Angelic Edict Exile target creature or enchantment.

Angelic Edict

Dimir Guildgate This land enters tapped. {T}: Add {U} or {B}.

Dimir Guildgate

Gruul Charm Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.

Gruul Charm

Shattering Blow Exile target artifact.

Shattering Blow

Spark Trooper Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.

Spark Trooper

Undercity Plague Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Undercity Plague

Voidwalk Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Voidwalk

Bioshift Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Bioshift

Cloudfin Raptor Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Cloudfin Raptor

Deathcult Rogue This creature can't be blocked except by Rogues.

Deathcult Rogue

Executioner's Swing Target creature that dealt damage this turn gets -5/-5 until end of turn.

Executioner's Swing

Hands of Binding Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hands of Binding

Mark for Death Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Mark for Death

Pit Fight Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

Pit Fight

Scab-Clan Charger Bloodrush — {1}{G}, Discard this card: Target attacking creature gets +2/+4 until end of turn.

Scab-Clan Charger

Shambleshark Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Shambleshark

Spire Tracer This creature can't be blocked except by creatures with flying or reach.

Spire Tracer

Wight of Precinct Six This creature gets +1/+1 for each creature card in your opponents' graveyards.

Wight of Precinct Six

Beckon Apparition Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Beckon Apparition

Crocanura Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Crocanura

Ghor-Clan Rampager Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.

Ghor-Clan Rampager

Gridlock Tap X target nonland permanents.

Gridlock

Naturalize Destroy target artifact or enchantment.

Naturalize

Smog Elemental Flying Creatures with flying your opponents control get -1/-1.

Smog Elemental

Spell Rupture Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.

Spell Rupture

Truefire Paladin Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.

Truefire Paladin

Cartel Aristocrat Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.

Cartel Aristocrat

Contaminated Ground Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.

Contaminated Ground

Elusive Krasis This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Elusive Krasis

Gift of Orzhova Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.

Gift of Orzhova

Guildscorn Ward Enchant creature Enchanted creature has protection from multicolored.

Guildscorn Ward

Gutter Skulk

Gutter Skulk

Hindervines Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Hindervines

Incursion Specialist Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.

Incursion Specialist

Kingpin's Pet Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Kingpin's Pet

Martial Glory Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.

Martial Glory

Urban Evolution Draw three cards. You may play an additional land this turn.

Urban Evolution

Zarichi Tiger {1}{W}, {T}: You gain 2 life.

Zarichi Tiger

Act of Treason Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Act of Treason

Call of the Nightwing Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Call of the Nightwing

Foundry Champion When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.

Foundry Champion

Horror of the Dim {U}: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Horror of the Dim

Last Thoughts Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Last Thoughts

Orzhov Keyrune {T}: Add {W} or {B}. {W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Orzhov Keyrune

Paranoid Delusions Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Paranoid Delusions

Vizkopa Confessor Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

Vizkopa Confessor

Adaptive Snapjaw Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Adaptive Snapjaw

Basilica Guards Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Basilica Guards

Devour Flesh Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.

Devour Flesh

Disciple of the Old Ways {R}: This creature gains first strike until end of turn.

Disciple of the Old Ways

Gruul Keyrune {T}: Add {R} or {G}. {R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gruul Keyrune

Madcap Skills Enchant creature Enchanted creature gets +3/+0 and has menace.

Madcap Skills

Midnight Recovery Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Midnight Recovery

Skarrg Guildmage {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Skarrg Guildmage

Skyknight Legionnaire Flying, haste

Skyknight Legionnaire

Crowned Ceratok Trample Each creature you control with a +1/+1 counter on it has trample.

Crowned Ceratok

Killing Glare Destroy target creature with power X or less.

Killing Glare

One Thousand Lashes Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

One Thousand Lashes