Final Fantasy Card List with Prices

Last modified:

Buster Sword Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

Buster Sword

Vivi Ornitier {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

Vivi Ornitier

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Cloud, Midgar Mercenary When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

Cloud, Midgar Mercenary

Summon: Bahamut (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

Summon: Bahamut

Traveling Chocobo You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Traveling Chocobo

The Earth Crystal Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.

The Earth Crystal

Summon: Knights of Round (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

Summon: Knights of Round

Aettir and Priwen Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}

Aettir and Priwen

Starting Town This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.

Starting Town

Genji Glove Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}

Genji Glove

Lightning, Army of One First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

Lightning, Army of One

The Wind Crystal White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.

The Wind Crystal

The Fire Crystal Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

The Fire Crystal

Ultima Weapon Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip {7}

Ultima Weapon

Kefka, Court Mage // Kefka, Ruler of Ruin Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. // Flying Whenever an opponent loses life during your turn, you draw that many cards.

Kefka, Court Mage // Kefka, Ruler of Ruin

The Darkness Crystal Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.

The Darkness Crystal

Y'shtola Rhul At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

Y'shtola Rhul

Nibelheim Aflame Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nibelheim Aflame

Gogo, Master of Mimicry {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)

Gogo, Master of Mimicry

Dark Confidant At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Dark Confidant

Yuna, Hope of Spira During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

Yuna, Hope of Spira

Ancient Adamantoise Vigilance, ward {3} Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.

Ancient Adamantoise

Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.

Jumbo Cactuar

Rosa, Resolute White Mage Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)

Rosa, Resolute White Mage

The Water Crystal Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.

The Water Crystal

Cid, Timeless Artificer Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)

Cid, Timeless Artificer

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Lindblum, Industrial Regency // Mage Siege This land enters tapped. {T}: Add {R}. // Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Lindblum, Industrial Regency // Mage Siege

Aerith Gainsborough Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

Aerith Gainsborough

Absolute Virtue This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)

Absolute Virtue

Emet-Selch, Unsundered // Hades, Sorcerer of Eld Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.

Emet-Selch, Unsundered // Hades, Sorcerer of Eld

Restoration Magic Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

Restoration Magic

Tifa Lockhart Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Tifa Lockhart

Ishgard, the Holy See // Faith & Grief This land enters tapped. {T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Ishgard, the Holy See // Faith & Grief

Esper Origins // Summon: Esper Maduin Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

Esper Origins // Summon: Esper Maduin

Midgar, City of Mako // Reactor Raid This land enters tapped. {T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

Midgar, City of Mako // Reactor Raid

Summon: Titan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

Summon: Titan

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

Terra, Magical Adept // Esper Terra When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying

Terra, Magical Adept // Esper Terra

Vincent Valentine // Galian Beast Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it. // Trample, lifelink When Galian Beast dies, return it to the battlefield tapped (front face up).

Vincent Valentine // Galian Beast

Summon: Leviathan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

Summon: Leviathan

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Rising Flames — Phoenix deals 2 damage to each opponent. III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Sazh's Chocobo

Summon: Primal Odin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Summon: Primal Odin

Jenova, Ancient Calamity At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

Jenova, Ancient Calamity

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. // Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

The Regalia Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1

The Regalia

Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.

Cloud, Planet's Champion

Wastes {T}: Add {C}.

Wastes

Jidoor, Aristocratic Capital // Overture This land enters tapped. {T}: Add {U}. // Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)

Jidoor, Aristocratic Capital // Overture

The Masamune As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}

The Masamune

Ultima, Origin of Oblivion Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.

Ultima, Origin of Oblivion

Cecil, Dark Knight // Cecil, Redeemed Paladin Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Cecil, Dark Knight // Cecil, Redeemed Paladin

Relentless X-ATM092 This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Relentless X-ATM092

Squall, SeeD Mercenary Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Squall, SeeD Mercenary

Ardyn, the Usurper Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

Ardyn, the Usurper

Gilgamesh, Master-at-Arms Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

Gilgamesh, Master-at-Arms

Beatrix, Loyal General Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.

Beatrix, Loyal General

Moogles' Valor For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

Moogles' Valor

Dion, Bahamut's Dominant // Bahamut, Warden of Light Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying

Dion, Bahamut's Dominant // Bahamut, Warden of Light

Machinist's Arsenal Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Machinist's Arsenal

Excalibur II Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

Excalibur II

Firion, Wild Rose Warrior Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.

Firion, Wild Rose Warrior

Zodiark, Umbral God Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.

Zodiark, Umbral God

Fire Magic Tiered (Choose one additional cost.) • Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature.

Fire Magic

Sephiroth, Planet's Heir Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

Sephiroth, Planet's Heir

Summon: Fenrir (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Summon: Fenrir

Sazh Katzroy When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

Sazh Katzroy

Zanarkand, Ancient Metropolis // Lasting Fayth This land enters tapped. {T}: Add {G}. // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

Zanarkand, Ancient Metropolis // Lasting Fayth

PuPu UFO Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

PuPu UFO

Battle Menu Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.

Battle Menu

Serah Farron // Crystallized Serah The first legendary creature spell you cast each turn costs {2} less to cast. At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. // The first legendary creature spell you cast each turn costs {2} less to cast. Legendary creatures you control get +2/+2.

Serah Farron // Crystallized Serah

Ultimecia, Temporal Threat When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.

Ultimecia, Temporal Threat

Ultima Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Ultima

Choco, Seeker of Paradise Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

Choco, Seeker of Paradise

Golbez, Crystal Collector Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.

Golbez, Crystal Collector

Jill, Shiva's Dominant // Shiva, Warden of Ice When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Mesmerize — Target creature can't be blocked this turn. III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

Jill, Shiva's Dominant // Shiva, Warden of Ice

Matoya, Archon Elder Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)

Matoya, Archon Elder

Raubahn, Bull of Ala Mhigo Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.

Raubahn, Bull of Ala Mhigo

Summoner's Grimoire Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}

Summoner's Grimoire

Zell Dincht You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.

Zell Dincht

Louisoix's Sacrifice As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.

Louisoix's Sacrifice

Ninja's Blades Job select Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value." Mutsunokami — Equip {2}

Ninja's Blades

Triple Triad At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.

Triple Triad

Ride the Shoopuf Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Ride the Shoopuf

Vaan, Street Thief Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

Vaan, Street Thief

A Realm Reborn Other permanents you control have "{T}: Add one mana of any color."

A Realm Reborn

Zenos yae Galvus // Shinryu, Transcendent Rival My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. When the chosen creature leaves the battlefield, transform Zenos yae Galvus. // Flying As this creature transforms into Shinryu, choose an opponent. Burning Chains — When the chosen player loses the game, you win the game.

Zenos yae Galvus // Shinryu, Transcendent Rival

Bartz and Boko Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.

Bartz and Boko

Clive's Hideaway Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Clive's Hideaway

Minwu, White Mage Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.

Minwu, White Mage

Hope Estheim Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

Hope Estheim

Windurst, Federation Center This land enters tapped. {T}: Add {G} or {W}.

Windurst, Federation Center

Black Waltz No. 3 Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.

Black Waltz No. 3

Chocobo Racetrack Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Chocobo Racetrack

Lightning, Security Sergeant Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

Lightning, Security Sergeant

Sidequest: Raise a Chocobo // Black Chocobo When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

Sidequest: Raise a Chocobo // Black Chocobo

Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

Stiltzkin, Moogle Merchant

Summon: G.F. Cerberus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Summon: G.F. Cerberus

Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip {2}

Astrologian's Planisphere

Jecht, Reluctant Guardian // Braska's Final Aeon Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace

Jecht, Reluctant Guardian // Braska's Final Aeon

Opera Love Song Choose one — • Exile the top two cards of your library. You may play those cards until your next end step. • One or two target creatures each get +2/+0 until end of turn.

Opera Love Song

Summon: Brynhildr (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

Summon: Brynhildr

Tifa's Limit Break Tiered (Choose one additional cost.) • Somersault — {0} — Target creature gets +2/+2 until end of turn. • Meteor Strikes — {2} — Double target creature's power and toughness until end of turn. • Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.

Tifa's Limit Break

Adventurer's Inn When this land enters, you gain 2 life. {T}: Add {C}.

Adventurer's Inn

Edgar, King of Figaro When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

Edgar, King of Figaro

Reach the Horizon Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Reach the Horizon

Relm's Sketching Create a token that's a copy of target artifact, creature, or land.

Relm's Sketching

Seifer Almasy Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Seifer Almasy

The Lunar Whale Flying You may look at the top card of your library any time. As long as The Lunar Whale attacked this turn, you may play the top card of your library. Crew 1

The Lunar Whale

Balamb Garden, SeeD Academy // Balamb Garden, Airborne This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balthier and Fran Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

Balthier and Fran

Capital City {T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Capital City

Gaius van Baelsar When Gaius van Baelsar enters, choose one — • Each player sacrifices a creature token of their choice. • Each player sacrifices a nontoken creature of their choice. • Each player sacrifices an enchantment of their choice.

Gaius van Baelsar

Noctis, Prince of Lucis Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

Noctis, Prince of Lucis

Overkill Target creature gets -0/-9999 until end of turn.

Overkill

Rydia, Summoner of Mist Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

Rydia, Summoner of Mist

Seymour Flux At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.

Seymour Flux

Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

Sin, Spira's Punishment

Diamond Weapon This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.

Diamond Weapon

From Father to Son Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

From Father to Son

Garnet, Princess of Alexandria Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.

Garnet, Princess of Alexandria

Kain, Traitorous Dragoon Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

Kain, Traitorous Dragoon

Queen Brahne Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Queen Brahne

Ring of the Lucii {T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.

Ring of the Lucii

Sabotender Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Sabotender

The Gold Saucer {T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

The Gold Saucer

The Wandering Minstrel Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

The Wandering Minstrel

Black Mage's Rod Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}

Black Mage's Rod

Forest ({T}: Add {G}.)

Forest

Memories Returning Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}

Memories Returning

Quina, Qu Gourmet If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.

Quina, Qu Gourmet

Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.

Summon: Shiva

Swamp ({T}: Add {B}.)

Swamp

Fang, Fearless l'Cie Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

Fang, Fearless l'Cie

Freya Crescent Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.

Freya Crescent

Garland, Knight of Cornelia // Chaos, the Endless Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. // Flying When Chaos dies, put it on the bottom of its owner's library.

Garland, Knight of Cornelia // Chaos, the Endless

Magitek Scythe A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}

Magitek Scythe

Swallowed by Leviathan Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Swallowed by Leviathan

Zack Fair Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

Zack Fair

Adelbert Steiner Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.

Adelbert Steiner

Al Bhed Salvagers Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.

Al Bhed Salvagers

Circle of Power You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.

Circle of Power

Clash of the Eikons Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.

Clash of the Eikons

Sidequest: Catch a Fish // Cooking Campsite At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. // {T}: Add {W}. {3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.

Sidequest: Catch a Fish // Cooking Campsite

Summon: Anima (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace

Summon: Anima

Suplex Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.

Suplex

Tellah, Great Sage Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

Tellah, Great Sage

Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) Chef's Knife — During your turn, this creature has first strike and deathtouch.

Tonberry

Torgal, A Fine Hound Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.

Torgal, A Fine Hound

Ultimecia, Time Sorceress // Ultimecia, Omnipotent Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. // Menace (This creature can't be blocked except by two or more creatures.) Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

Ultimecia, Time Sorceress // Ultimecia, Omnipotent

Magic Damper Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.

Magic Damper

Quistis Trepe Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Quistis Trepe

Samurai's Katana Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}

Samurai's Katana

Self-Destruct Target creature you control deals X damage to any other target and X damage to itself, where X is its power.

Self-Destruct

Summon: Esper Ramuh (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III — Wizards you control get +1/+0 until end of turn.

Summon: Esper Ramuh

The Emperor of Palamecia // The Lord Master of Hell {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. // Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.

The Emperor of Palamecia // The Lord Master of Hell

World Map {1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

World Map

Zidane, Tantalus Thief When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

Zidane, Tantalus Thief

Crystal Fragments // Summon: Alexander Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying

Crystal Fragments // Summon: Alexander

Dark Knight's Greatsword Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.

Dark Knight's Greatsword

Delivery Moogle Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.

Delivery Moogle

Demon Wall Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.

Demon Wall

Haste Magic Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

Haste Magic

Instant Ramen Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Instant Ramen

Mysidian Elder When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Mysidian Elder

Phantom Train Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.

Phantom Train

Prishe's Wanderings Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Prishe's Wanderings

Tidus, Blitzball Star Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.

Tidus, Blitzball Star

Xande, Dark Mage Menace (This creature can't be blocked except by two or more creatures.) Xande gets +1/+1 for each noncreature, nonland card in your graveyard.

Xande, Dark Mage

Ambrosia Whiteheart Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

Ambrosia Whiteheart

Ashe, Princess of Dalmasca Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Ashe, Princess of Dalmasca

Blitzball {T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.

Blitzball

Choco-Comet Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Choco-Comet