Buster SwordEquipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {2}
Buster Sword
Vivi Ornitier{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Vivi Ornitier
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged AngelWhenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
Cloud, Midgar MercenaryWhen Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Cloud, Midgar Mercenary
Summon: Bahamut(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Summon: Bahamut
Traveling ChocoboYou may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Traveling Chocobo
Genji GloveEquipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip {3}
Genji Glove
Summon: Knights of Round(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Summon: Knights of Round
The Earth CrystalGreen spells you cast cost {1} less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.
The Earth Crystal
Aettir and PriwenEquipped creature has base power and toughness X/X, where X is your life total.
Equip {5}
Aettir and Priwen
Lightning, Army of OneFirst strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Lightning, Army of One
Starting TownThis land enters tapped unless it's your first, second, or third turn of the game.
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color.
Starting Town
Ultima WeaponWhenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip {7}
Ultima Weapon
Kefka, Court Mage // Kefka, Ruler of RuinWhenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. // Flying
Whenever an opponent loses life during your turn, you draw that many cards.
Kefka, Court Mage // Kefka, Ruler of Ruin
The Fire CrystalRed spells you cast cost {1} less to cast.
Creatures you control have haste.
{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
The Fire Crystal
The Wind CrystalWhite spells you cast cost {1} less to cast.
If you would gain life, you gain twice that much life instead.
{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
The Wind Crystal
The Darkness CrystalBlack spells you cast cost {1} less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
The Darkness Crystal
Y'shtola RhulAt the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Y'shtola Rhul
Nibelheim AflameChoose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nibelheim Aflame
Yuna, Hope of SpiraDuring your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Yuna, Hope of Spira
Jumbo Cactuar10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Jumbo Cactuar
Dark ConfidantAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Dark Confidant
Gogo, Master of Mimicry{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Gogo, Master of Mimicry
Rosa, Resolute White MageReach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Rosa, Resolute White Mage
The Water CrystalBlue spells you cast cost {1} less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
The Water Crystal
Ancient AdamantoiseVigilance, ward {3}
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Ancient Adamantoise
Clive, Ifrit's Dominant // Ifrit, Warden of InfernoWhen Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
Tifa LockhartTrample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Tifa Lockhart
Absolute VirtueThis spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Absolute Virtue
Aerith GainsboroughLifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Aerith Gainsborough
Emet-Selch, Unsundered // Hades, Sorcerer of EldVigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Cid, Timeless ArtificerArtifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Cid, Timeless Artificer
Lindblum, Industrial Regency // Mage SiegeThis land enters tapped.
{T}: Add {R}. // Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Lindblum, Industrial Regency // Mage Siege
Restoration MagicTiered (Choose one additional cost.)
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Restoration Magic
Summon: Titan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Summon: Titan
Jidoor, Aristocratic Capital // OvertureThis land enters tapped.
{T}: Add {U}. // Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Jidoor, Aristocratic Capital // Overture
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Terra, Magical Adept // Esper TerraWhen Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Terra, Magical Adept // Esper Terra
Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedAt the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. // Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Midgar, City of Mako // Reactor RaidThis land enters tapped.
{T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Midgar, City of Mako // Reactor Raid
Venat, Heart of Hydaelyn // Hydaelyn, the MothercrystalWhenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Joshua, Phoenix's Dominant // Phoenix, Warden of FireWhen Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
The RegaliaHaste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
The Regalia
Cloud, Planet's ChampionDuring your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost {2} less to activate.
Cloud, Planet's Champion
Jenova, Ancient CalamityAt the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Jenova, Ancient Calamity
Summon: Leviathan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
Summon: Leviathan
Summon: Primal Odin(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Summon: Primal Odin
Esper Origins // Summon: Esper MaduinSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Esper Origins // Summon: Esper Maduin
Vincent Valentine // Galian BeastWhenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it. // Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped (front face up).
Vincent Valentine // Galian Beast
Machinist's ArsenalJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Machinist's Arsenal
Ardyn, the UsurperDemons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Ardyn, the Usurper
Ultima, Origin of OblivionFlying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
Whenever you tap a land for {C}, add an additional {C}.
Ultima, Origin of Oblivion
Cecil, Dark Knight // Cecil, Redeemed PaladinDeathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Cecil, Dark Knight // Cecil, Redeemed Paladin
The MasamuneAs long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip {2}
The Masamune
Dion, Bahamut's Dominant // Bahamut, Warden of LightDragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Dion, Bahamut's Dominant // Bahamut, Warden of Light
Squall, SeeD MercenaryRough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Squall, SeeD Mercenary
Beatrix, Loyal GeneralVigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Beatrix, Loyal General
Sazh's ChocoboLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Sazh's Chocobo
Ultimecia, Temporal ThreatWhen Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
Ultimecia, Temporal Threat
Wastes{T}: Add {C}.
Wastes
Fire MagicTiered (Choose one additional cost.)
• Fire — {0} — Fire Magic deals 1 damage to each creature.
• Fira — {2} — Fire Magic deals 2 damage to each creature.
• Firaga — {5} — Fire Magic deals 3 damage to each creature.
Fire Magic
Excalibur IIWhenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}
Excalibur II
Zodiark, Umbral GodIndestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Zodiark, Umbral God
Gilgamesh, Master-at-ArmsWhenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Gilgamesh, Master-at-Arms
Sazh KatzroyWhen Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Sazh Katzroy
Zanarkand, Ancient Metropolis // Lasting FaythThis land enters tapped.
{T}: Add {G}. // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Zanarkand, Ancient Metropolis // Lasting Fayth
Firion, Wild Rose WarriorEquipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Firion, Wild Rose Warrior
Golbez, Crystal CollectorWhenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Golbez, Crystal Collector
Moogles' ValorFor each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Moogles' Valor
Sephiroth, Planet's HeirVigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Sephiroth, Planet's Heir
UltimaDestroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Ultima
Lightning, Security SergeantMenace (This creature can't be blocked except by two or more creatures.)
Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Lightning, Security Sergeant
Serah Farron // Crystallized SerahThe first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. // The first legendary creature spell you cast each turn costs {2} less to cast.
Legendary creatures you control get +2/+2.
Serah Farron // Crystallized Serah
PuPu UFOFlying
{T}: You may put a land card from your hand onto the battlefield.
{3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
PuPu UFO
Matoya, Archon ElderWhenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Matoya, Archon Elder
A Realm RebornOther permanents you control have "{T}: Add one mana of any color."
A Realm Reborn
Choco, Seeker of ParadiseWhenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Choco, Seeker of Paradise
Minwu, White MageVigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Minwu, White Mage
Louisoix's SacrificeAs an additional cost to cast this spell, sacrifice a legendary creature or pay {2}.
Counter target activated ability, triggered ability, or noncreature spell.
Louisoix's Sacrifice
Summoner's GrimoireJob select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip {3}
Summoner's Grimoire
Clive's HideawayHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Clive's Hideaway
Ninja's BladesJob select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip {2}
Ninja's Blades
Zell DinchtYou may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Zell Dincht
Jill, Shiva's Dominant // Shiva, Warden of IceWhen Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
Jill, Shiva's Dominant // Shiva, Warden of Ice
The Wandering MinstrelLands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
The Wandering Minstrel
Zenos yae Galvus // Shinryu, Transcendent RivalMy First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus. // Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
Zenos yae Galvus // Shinryu, Transcendent Rival
Bartz and BokoAffinity for Birds (This spell costs {1} less to cast for each Bird you control.)
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
Bartz and Boko
Edgar, King of FigaroWhen Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Edgar, King of Figaro
Noctis, Prince of LucisLifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Noctis, Prince of Lucis
Stiltzkin, Moogle MerchantLifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Stiltzkin, Moogle Merchant
Summon: G.F. Cerberus(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Summon: G.F. Cerberus
Chocobo RacetrackLandfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Chocobo Racetrack
Ride the ShoopufLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Ride the Shoopuf
Summon: Brynhildr(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
Summon: Brynhildr
Jecht, Reluctant Guardian // Braska's Final AeonMenace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
Jecht, Reluctant Guardian // Braska's Final Aeon
Raubahn, Bull of Ala MhigoWard—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Raubahn, Bull of Ala Mhigo
Vaan, Street ThiefWhenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Vaan, Street Thief
Black Waltz No. 3Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Black Waltz No. 3
Seifer AlmasyWhenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Seifer Almasy
Triple TriadAt the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Triple Triad
Adelbert SteinerLifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Adelbert Steiner
OverkillTarget creature gets -0/-9999 until end of turn.
Overkill
Relm's SketchingCreate a token that's a copy of target artifact, creature, or land.
Relm's Sketching
Tifa's Limit BreakTiered (Choose one additional cost.)
• Somersault — {0} — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn.
• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.
Tifa's Limit Break
Balamb Garden, SeeD Academy // Balamb Garden, AirborneThis land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Seymour FluxAt the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Seymour Flux
Tellah, Great SageWhenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Tellah, Great Sage
Adventurer's InnWhen this land enters, you gain 2 life.
{T}: Add {C}.
Adventurer's Inn
Black Mage's RodJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip {3}
Black Mage's Rod
Memories ReturningReveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback {7}{U}{U}
Memories Returning
Opera Love SongChoose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Opera Love Song
SabotenderReach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Sabotender
Summon: Fenrir(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Summon: Fenrir
The Gold Saucer{T}: Add {C}.
{2}, {T}: Flip a coin. If you win the flip, create a Treasure token.
{3}, {T}, Sacrifice two artifacts: Draw a card.
The Gold Saucer
Battle MenuChoose one —
• Attack — Create a 2/2 white Knight creature token.
• Ability — Target creature gets +0/+4 until end of turn.
• Magic — Destroy target creature with power 4 or greater.
• Item — You gain 4 life.
Battle Menu
Capital City{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Cycling {2} ({2}, Discard this card: Draw a card.)
Capital City
The Lunar WhaleFlying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
The Lunar Whale
Torgal, A Fine HoundWhenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
{T}: Add one mana of any color.
Torgal, A Fine Hound
Zack FairZack Fair enters with a +1/+1 counter on it.
{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Zack Fair
Balthier and FranReach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Balthier and Fran
Clash of the EikonsChoose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Clash of the Eikons
Cornered by Black MagesTarget opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Cornered by Black Mages
Deadly EmbraceDestroy target creature an opponent controls. Then draw a card for each creature that died this turn.
Deadly Embrace
Eden, Seat of the Sanctum{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Eden, Seat of the Sanctum
Magitek ScytheA Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.
Equipped creature gets +2/+1.
Equip {2}
Magitek Scythe
Rydia, Summoner of MistLandfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Rydia, Summoner of Mist
Sidequest: Raise a Chocobo // Black ChocoboWhen this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
Sidequest: Raise a Chocobo // Black Chocobo
The Emperor of Palamecia // The Lord Master of Hell{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it. // Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.
The Emperor of Palamecia // The Lord Master of Hell
Astrologian's PlanisphereJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2}
Astrologian's Planisphere
From Father to SonSearch your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
From Father to Son
Garnet, Princess of AlexandriaLifelink
Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Garnet, Princess of Alexandria
Gladiolus AmicitiaWhen Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Gladiolus Amicitia
Hope EstheimLifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
Hope Estheim
Queen BrahneProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Queen Brahne
Samurai's KatanaJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5}
Samurai's Katana
Sidequest: Catch a Fish // Cooking CampsiteAt the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. // {T}: Add {W}.
{3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
Sidequest: Catch a Fish // Cooking Campsite
Sorceress's SchemesReturn target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorceress's Schemes
HecteyesWhen this creature enters, each opponent discards a card.
Hecteyes
Quina, Qu GourmetIf one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.
{2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Quina, Qu Gourmet
Reach the HorizonSearch your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Reach the Horizon
Ring of the Lucii{T}: Add {C}{C}.
{2}, {T}, Pay 1 life: Tap target nonland permanent.
Ring of the Lucii
Swamp({T}: Add {B}.)
Swamp
SyncopateCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Syncopate
Town GreeterWhen this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Town Greeter
Valkyrie Aerial UnitAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Valkyrie Aerial Unit
Al Bhed SalvagersWhenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Al Bhed Salvagers
Auron's InspirationAttacking creatures get +2/+0 until end of turn.
Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Auron's Inspiration
Gaius van BaelsarWhen Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
Gaius van Baelsar
Garland, Knight of Cornelia // Chaos, the EndlessWhenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. // Flying
When Chaos dies, put it on the bottom of its owner's library.
Garland, Knight of Cornelia // Chaos, the Endless
Judge Magister GabranthMenace (This creature can't be blocked except by two or more creatures.)
Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Judge Magister Gabranth
Kain, Traitorous DragoonJump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Kain, Traitorous Dragoon
Magic DamperTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Magic Damper
Omega, Heartless EvolutionWave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Omega, Heartless Evolution
Phantom TrainTrample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Phantom Train
Prishe's WanderingsSearch your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Prishe's Wanderings
Sidequest: Play Blitzball // World Champion, Celestial WeaponAt the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. // Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sidequest: Play Blitzball // World Champion, Celestial Weapon
Summon: Fat Chocobo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Summon: Fat Chocobo
Windurst, Federation CenterThis land enters tapped.
{T}: Add {G} or {W}.
Windurst, Federation Center
Xande, Dark MageMenace (This creature can't be blocked except by two or more creatures.)
Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
Xande, Dark Mage
Airship CrashDestroy target artifact, enchantment, or creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
Airship Crash
Baron, Airship KingdomThis land enters tapped.
{T}: Add {U} or {R}.
Baron, Airship Kingdom
Blitzball{T}: Add one mana of any color.
GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Blitzball
Dragoon's LanceJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip {4}
Dragoon's Lance
EjectThis spell can't be countered.
Return target nonland permanent to its owner's hand.
Draw a card.
Eject
Fang, Fearless l'CieWhenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
Fang, Fearless l'Cie
Freya CrescentJump — During your turn, Freya Crescent has flying.
{T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Freya Crescent
Gongaga, Reactor TownThis land enters tapped.
{T}: Add {R} or {G}.
Gongaga, Reactor Town
Guadosalam, Farplane GatewayThis land enters tapped.
{T}: Add {G} or {U}.
Guadosalam, Farplane Gateway
Quistis TrepeBlue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Quistis Trepe
Random EncounterShuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Random Encounter
Sharlayan, Nation of ScholarsThis land enters tapped.
{T}: Add {W} or {U}.
Sharlayan, Nation of Scholars
Sin, Spira's PunishmentFlying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Sin, Spira's Punishment
Summon: Primal Garuda(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Summon: Primal Garuda
Thief's KnifeJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip {4}
Thief's Knife
Travel the OverworldAffinity for Towns (This spell costs {1} less to cast for each Town you control.)
Draw four cards.