Fate Reforged

Last modified:

Ugin, the Spirit Dragon +2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin, the Spirit Dragon

Temporal Trespass Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Temporal Trespass

Brutal Hordechief Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Brutal Hordechief

Crux of Fate Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Crux of Fate

Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one.

Dark Deal

Arcbond Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Arcbond

Archfiend of Depravity Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Archfiend of Depravity

Temur Sabertooth {1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

Temur Sabertooth

Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Monastery Mentor

Monastery Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Monastery Siege

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Supplant Form Return target creature to its owner's hand. You create a token that's a copy of that creature.

Supplant Form

Soulfire Grand Master Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Soulfire Grand Master

Shaman of the Great Hunt Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

Shaman of the Great Hunt

Mob Rule Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mob Rule

Crucible of the Spirit Dragon {T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crucible of the Spirit Dragon

Palace Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Palace Siege

Silumgar, the Drifting Death Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Silumgar, the Drifting Death

Kolaghan, the Storm's Fury Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Kolaghan, the Storm's Fury

Ojutai, Soul of Winter Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

Ojutai, Soul of Winter

Merciless Executioner When this creature enters, each player sacrifices a creature of their choice.

Merciless Executioner

Atarka, World Render Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Atarka, World Render

Dromoka, the Eternal Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Dromoka, the Eternal

Sage's Reverie Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Sage's Reverie

Rally the Ancestors Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Rally the Ancestors

Torrent Elemental Flying Whenever this creature attacks, tap all creatures defending player controls. {3}{B/G}{B/G}: Put this card from exile onto the battlefield tapped. Activate only as a sorcery.

Torrent Elemental

Flamewake Phoenix Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.

Flamewake Phoenix

Jeskai Barricade Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.

Jeskai Barricade

Temur Battle Rage Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Battle Rage

Break Through the Line {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Break Through the Line

Warden of the First Tree {1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.

Warden of the First Tree

Fruit of the First Tree Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Fruit of the First Tree

Gurmag Angler Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Gurmag Angler

Frontier Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Frontier Siege

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Shu Yun, the Silent Tempest Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.

Shu Yun, the Silent Tempest

Citadel Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Citadel Siege

Tasigur, the Golden Fang Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Tasigur, the Golden Fang

Fascination Choose one — • Each player draws X cards. • Each player mills X cards.

Fascination

Marang River Prowler This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.

Marang River Prowler

Whisperwood Elemental At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Whisperwood Elemental

Hero's Blade Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Hero's Blade

Temur War Shaman When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Temur War Shaman

Ghastly Conscription Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ghastly Conscription

Soulflayer Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Soulflayer

Winds of Qal Sisma Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Winds of Qal Sisma

Typhoid Rats Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Typhoid Rats

Alesha, Who Smiles at Death First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Alesha, Who Smiles at Death

Aven Skirmisher Flying

Aven Skirmisher

Fearsome Awakening Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Fearsome Awakening

Orc Sureshot Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.

Orc Sureshot

Outpost Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

Outpost Siege

Mardu Strike Leader Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mardu Strike Leader

Whisperer of the Wilds {T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Whisperer of the Wilds

Wild Slash Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.

Wild Slash

Grim Contest Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Grim Contest

Noxious Dragon Flying When this creature dies, you may destroy target creature with mana value 3 or less.

Noxious Dragon

Destructor Dragon Flying When this creature dies, destroy target noncreature permanent.

Destructor Dragon

Jeskai Infiltrator This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Jeskai Infiltrator

Mardu Woe-Reaper Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Mardu Woe-Reaper

Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Dismal Backwater

Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Scoured Barrens

Yasova Dragonclaw Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Yasova Dragonclaw

Dragonrage Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

Dragonrage

Dragonscale General At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Dragonscale General

Mardu Shadowspear Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mardu Shadowspear

Scroll of the Masters Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.

Scroll of the Masters

Channel Harm Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Channel Harm

Island ({T}: Add {U}.)

Island

Abzan Beastmaster At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Abzan Beastmaster

Blossoming Sands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Blossoming Sands

Sultai Emissary When this creature dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sultai Emissary

Write into Being Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Write into Being

Daghatar the Adamant Vigilance Daghatar enters with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

Daghatar the Adamant

Humble Defector {T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Humble Defector

Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Jungle Hollow

Qarsi High Priest {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Qarsi High Priest

Rugged Highlands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Rugged Highlands

Shockmaw Dragon Flying Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.

Shockmaw Dragon

Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Valorous Stance

Wardscale Dragon Flying As long as this creature is attacking, defending player can't cast spells.

Wardscale Dragon

Wildcall Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Wildcall

Ainok Guide When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.

Ainok Guide

Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Bloodfell Caves

Flamerush Rider Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Flamerush Rider

Mindscour Dragon Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.

Mindscour Dragon

Refocus Untap target creature. Draw a card.

Refocus

Battle Brawler As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.

Battle Brawler

Battlefront Krushok This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Battlefront Krushok

Sultai Runemark Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Sultai Runemark

Cunning Strike Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.

Cunning Strike

Hungering Yeti As long as you control a green or blue permanent, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)

Hungering Yeti

Swamp ({T}: Add {B}.)

Swamp

Wind-Scarred Crag This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Wind-Scarred Crag

Abzan Advantage Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Abzan Advantage

Mountain ({T}: Add {R}.)

Mountain

Pilgrim of the Fires First strike, trample

Pilgrim of the Fires

Sandsteppe Mastodon Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

Sandsteppe Mastodon

Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Thornwood Falls

Abzan Runemark Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Abzan Runemark

Cloudform When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Cloudform

Forest ({T}: Add {G}.)

Forest

Hooded Assassin When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target creature that was dealt damage this turn.

Hooded Assassin

Mastery of the Unseen Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mastery of the Unseen

Sibsig Host When this creature enters, each player mills three cards.

Sibsig Host

Elite Scaleguard When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Elite Scaleguard

Enhanced Awareness Draw three cards, then discard a card.

Enhanced Awareness

Feral Krushok

Feral Krushok

Harsh Sustenance Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

Harsh Sustenance

Plains ({T}: Add {W}.)

Plains

Tasigur's Cruelty Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.

Tasigur's Cruelty

Wandering Champion Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Wandering Champion

Cached Defenses Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Cached Defenses

Grave Strength Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Grave Strength

Neutralizing Blast Counter target multicolored spell.

Neutralizing Blast

Rageform When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Rageform

Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Swiftwater Cliffs

Ugin's Construct When this creature enters, sacrifice a permanent that's one or more colors.

Ugin's Construct

Aven Surveyor Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.

Aven Surveyor

Jeskai Sage Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.

Jeskai Sage

Renowned Weaponsmith {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

Renowned Weaponsmith

Rite of Undoing Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Rite of Undoing

Sage-Eye Avengers Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.

Sage-Eye Avengers

Shifting Loyalties Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

Shifting Loyalties

Bathe in Dragonfire Bathe in Dragonfire deals 4 damage to target creature.

Bathe in Dragonfire

Fierce Invocation Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fierce Invocation

Goblin Heelcutter Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Goblin Heelcutter

Hewed Stone Retainers Cast this spell only if you've cast another spell this turn.

Hewed Stone Retainers

Lotus-Eye Mystics Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.

Lotus-Eye Mystics

Mardu Runemark Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.

Mardu Runemark

Pyrotechnics Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Pyrotechnics

Return to the Earth Destroy target artifact, enchantment, or creature with flying.

Return to the Earth

Ethereal Ambush Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ethereal Ambush

Goblin Boom Keg At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.

Goblin Boom Keg

Gore Swine

Gore Swine

Mistfire Adept Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Mistfire Adept

Sibsig Muckdraggers Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When this creature enters, return target creature card from your graveyard to your hand.

Sibsig Muckdraggers

Will of the Naga Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Will of the Naga

Arashin Cleric When this creature enters, you gain 3 life.

Arashin Cleric

Arashin War Beast Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Arashin War Beast

Bloodfire Enforcers This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Bloodfire Enforcers

Dragon Bell Monk Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Dragon Bell Monk

Honor's Reward You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Honor's Reward

Jeskai Runemark Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.

Jeskai Runemark

Pressure Point Tap target creature. Draw a card.

Pressure Point

Rakshasa's Disdain Counter target spell unless its controller pays {1} for each card in your graveyard.

Rakshasa's Disdain

Ruthless Instincts Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.

Ruthless Instincts

Smoldering Efreet When this creature dies, it deals 2 damage to you.

Smoldering Efreet

Sudden Reclamation Mill four cards, then return a creature card and a land card from your graveyard to your hand.

Sudden Reclamation

Vaultbreaker Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Vaultbreaker

Abzan Kin-Guard This creature has lifelink as long as you control a white or black permanent.

Abzan Kin-Guard

Abzan Skycaptain Flying When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Abzan Skycaptain

Ancestral Vengeance Enchant creature When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.

Ancestral Vengeance

Collateral Damage As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Collateral Damage

Diplomacy of the Wastes Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Diplomacy of the Wastes

Douse in Gloom Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Douse in Gloom

Formless Nurturing Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Formless Nurturing

Friendly Fire Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.

Friendly Fire

Frontier Mastodon Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.

Frontier Mastodon

Lightform When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

Lightform

Lightning Shrieker Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.

Lightning Shrieker

Map the Wastes Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Map the Wastes

Mardu Scout Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mardu Scout

Reach of Shadows Destroy target creature that's one or more colors.

Reach of Shadows

Temur Runemark Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.

Temur Runemark

Tranquil Cove This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Tranquil Cove

War Flare Creatures you control get +2/+1 until end of turn. Untap those creatures.

War Flare

Whisk Away Put target attacking or blocking creature on top of its owner's library.

Whisk Away

Alesha's Vanguard Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Alesha's Vanguard

Archers of Qarsi Defender Reach (This creature can block creatures with flying.)

Archers of Qarsi

Frost Walker When this creature becomes the target of a spell or ability, sacrifice it.

Frost Walker

Hunt the Weak Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Hunt the Weak

Lotus Path Djinn Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Lotus Path Djinn

Sandblast Sandblast deals 5 damage to target attacking or blocking creature.

Sandblast

Sandsteppe Outcast When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.

Sandsteppe Outcast