Ugin, the Spirit Dragon+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Ugin, the Spirit Dragon
Temporal TrespassDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Trespass
Brutal HordechiefWhenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Brutal Hordechief
Crux of FateChoose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Crux of Fate
Dark DealEach player discards all the cards in their hand, then draws that many cards minus one.
Dark Deal
ArcbondChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Arcbond
Archfiend of DepravityFlying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Archfiend of Depravity
Temur Sabertooth{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Temur Sabertooth
Monastery MentorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Monastery Mentor
Monastery SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Monastery Siege
Shamanic RevelationDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shamanic Revelation
Supplant FormReturn target creature to its owner's hand. You create a token that's a copy of that creature.
Supplant Form
Soulfire Grand MasterLifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Soulfire Grand Master
Shaman of the Great HuntHaste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
Shaman of the Great Hunt
Mob RuleChoose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Mob Rule
Crucible of the Spirit Dragon{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crucible of the Spirit Dragon
Palace SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Palace Siege
Silumgar, the Drifting DeathFlying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Silumgar, the Drifting Death
Kolaghan, the Storm's FuryFlying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Kolaghan, the Storm's Fury
Ojutai, Soul of WinterFlying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Ojutai, Soul of Winter
Merciless ExecutionerWhen this creature enters, each player sacrifices a creature of their choice.
Merciless Executioner
Atarka, World RenderFlying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
Atarka, World Render
Dromoka, the EternalFlying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Dromoka, the Eternal
Sage's ReverieEnchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Reverie
Rally the AncestorsReturn each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Rally the Ancestors
Torrent ElementalFlying
Whenever this creature attacks, tap all creatures defending player controls.
{3}{B/G}{B/G}: Put this card from exile onto the battlefield tapped. Activate only as a sorcery.
Torrent Elemental
Flamewake PhoenixFlying, haste
This creature attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Flamewake Phoenix
Jeskai BarricadeFlash (You may cast this spell any time you could cast an instant.)
Defender
When this creature enters, you may return another target creature you control to its owner's hand.
Jeskai Barricade
Temur Battle RageTarget creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Temur Battle Rage
Break Through the Line{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Break Through the Line
Warden of the First Tree{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
Warden of the First Tree
Fruit of the First TreeEnchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Fruit of the First Tree
Gurmag AnglerDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Gurmag Angler
Frontier SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Frontier Siege
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
Shu Yun, the Silent TempestProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Shu Yun, the Silent Tempest
Citadel SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citadel Siege
Tasigur, the Golden FangDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Tasigur, the Golden Fang
FascinationChoose one —
• Each player draws X cards.
• Each player mills X cards.
Fascination
Marang River ProwlerThis creature can't block and can't be blocked.
You may cast this card from your graveyard as long as you control a black or green permanent.
Marang River Prowler
Whisperwood ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Whisperwood Elemental
Hero's BladeEquipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Hero's Blade
Temur War ShamanWhen this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Temur War Shaman
Ghastly ConscriptionExile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Ghastly Conscription
SoulflayerDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Soulflayer
Winds of Qal SismaPrevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Winds of Qal Sisma
Typhoid RatsDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Typhoid Rats
Alesha, Who Smiles at DeathFirst strike
Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Alesha, Who Smiles at Death
Aven SkirmisherFlying
Aven Skirmisher
Fearsome AwakeningReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Fearsome Awakening
Orc SureshotWhenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Orc Sureshot
Outpost SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Outpost Siege
Mardu Strike LeaderWhenever this creature attacks, create a 2/1 black Warrior creature token.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Mardu Strike Leader
Whisperer of the Wilds{T}: Add {G}.
Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
Whisperer of the Wilds
Wild SlashFerocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Wild Slash
Grim ContestChoose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Grim Contest
Noxious DragonFlying
When this creature dies, you may destroy target creature with mana value 3 or less.
Noxious Dragon
Destructor DragonFlying
When this creature dies, destroy target noncreature permanent.
Destructor Dragon
Jeskai InfiltratorThis creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Jeskai Infiltrator
Mardu Woe-ReaperWhenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Mardu Woe-Reaper
Dismal BackwaterThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Dismal Backwater
Scoured BarrensThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Scoured Barrens
Yasova DragonclawTrample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Yasova Dragonclaw
DragonrageAdd {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Dragonrage
Dragonscale GeneralAt the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Dragonscale General
Mardu ShadowspearWhenever this creature attacks, each opponent loses 1 life.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Mardu Shadowspear
Scroll of the MastersWhenever you cast a noncreature spell, put a lore counter on this artifact.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
Scroll of the Masters
Channel HarmPrevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Channel Harm
Island({T}: Add {U}.)
Island
Abzan BeastmasterAt the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Abzan Beastmaster
Blossoming SandsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Blossoming Sands
Sultai EmissaryWhen this creature dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sultai Emissary
Write into BeingLook at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Write into Being
Daghatar the AdamantVigilance
Daghatar enters with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
Daghatar the Adamant
Humble Defector{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Humble Defector
Jungle HollowThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Jungle Hollow
Qarsi High Priest{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Qarsi High Priest
Rugged HighlandsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Rugged Highlands
Shockmaw DragonFlying
Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
Shockmaw Dragon
Valorous StanceChoose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Valorous Stance
Wardscale DragonFlying
As long as this creature is attacking, defending player can't cast spells.
Wardscale Dragon
WildcallManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Wildcall
Ainok GuideWhen this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Ainok Guide
Bloodfell CavesThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodfell Caves
Flamerush RiderWhenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Flamerush Rider
Mindscour DragonFlying
Whenever this creature deals combat damage to an opponent, target player mills four cards.
Mindscour Dragon
RefocusUntap target creature.
Draw a card.
Refocus
Battle BrawlerAs long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
Battle Brawler
Battlefront KrushokThis creature can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Battlefront Krushok
Sultai RunemarkEnchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
Sultai Runemark
Cunning StrikeCunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
Cunning Strike
Hungering YetiAs long as you control a green or blue permanent, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)
Hungering Yeti
Swamp({T}: Add {B}.)
Swamp
Wind-Scarred CragThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Wind-Scarred Crag
Abzan AdvantageTarget player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Abzan Advantage
Mountain({T}: Add {R}.)
Mountain
Pilgrim of the FiresFirst strike, trample
Pilgrim of the Fires
Sandsteppe MastodonReach
When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Sandsteppe Mastodon
Thornwood FallsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Thornwood Falls
Abzan RunemarkEnchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Abzan Runemark
CloudformWhen this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Cloudform
Forest({T}: Add {G}.)
Forest
Hooded AssassinWhen this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
Hooded Assassin
Mastery of the UnseenWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Mastery of the Unseen
Sibsig HostWhen this creature enters, each player mills three cards.
Sibsig Host
Elite ScaleguardWhen this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Elite Scaleguard
Enhanced AwarenessDraw three cards, then discard a card.
Enhanced Awareness
Feral Krushok
Feral Krushok
Harsh SustenanceHarsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Harsh Sustenance
Plains({T}: Add {W}.)
Plains
Tasigur's CrueltyDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards.
Tasigur's Cruelty
Wandering ChampionWhenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Wandering Champion
Cached DefensesBolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Cached Defenses
Grave StrengthChoose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
RageformWhen this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Rageform
Swiftwater CliffsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Swiftwater Cliffs
Ugin's ConstructWhen this creature enters, sacrifice a permanent that's one or more colors.
Ugin's Construct
Aven SurveyorFlying
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target creature to its owner's hand.
Aven Surveyor
Jeskai SageProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature dies, draw a card.
Jeskai Sage
Renowned Weaponsmith{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Renowned Weaponsmith
Rite of UndoingDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Rite of Undoing
Sage-Eye AvengersProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
Sage-Eye Avengers
Shifting LoyaltiesExchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Shifting Loyalties
Bathe in DragonfireBathe in Dragonfire deals 4 damage to target creature.
Bathe in Dragonfire
Fierce InvocationManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Fierce Invocation
Goblin HeelcutterWhenever this creature attacks, target creature can't block this turn.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Goblin Heelcutter
Hewed Stone RetainersCast this spell only if you've cast another spell this turn.
Hewed Stone Retainers
Lotus-Eye MysticsProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target enchantment card from your graveyard to your hand.
Lotus-Eye Mystics
Mardu RunemarkEnchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Mardu Runemark
PyrotechnicsPyrotechnics deals 4 damage divided as you choose among any number of targets.
Pyrotechnics
Return to the EarthDestroy target artifact, enchantment, or creature with flying.
Return to the Earth
Ethereal AmbushManifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Ethereal Ambush
Goblin Boom KegAt the beginning of your upkeep, sacrifice this artifact.
When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
Goblin Boom Keg
Gore Swine
Gore Swine
Mistfire AdeptProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Mistfire Adept
Sibsig MuckdraggersDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When this creature enters, return target creature card from your graveyard to your hand.
Sibsig Muckdraggers
Will of the NagaDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Will of the Naga
Arashin ClericWhen this creature enters, you gain 3 life.
Arashin Cleric
Arashin War BeastWhenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Arashin War Beast
Bloodfire EnforcersThis creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire Enforcers
Dragon Bell MonkVigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Dragon Bell Monk
Honor's RewardYou gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Honor's Reward
Jeskai RunemarkEnchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Jeskai Runemark
Pressure PointTap target creature.
Draw a card.
Pressure Point
Rakshasa's DisdainCounter target spell unless its controller pays {1} for each card in your graveyard.
Rakshasa's Disdain
Ruthless InstinctsChoose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Ruthless Instincts
Smoldering EfreetWhen this creature dies, it deals 2 damage to you.
Smoldering Efreet
Sudden ReclamationMill four cards, then return a creature card and a land card from your graveyard to your hand.
Sudden Reclamation
VaultbreakerWhenever this creature attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Vaultbreaker
Abzan Kin-GuardThis creature has lifelink as long as you control a white or black permanent.
Abzan Kin-Guard
Abzan SkycaptainFlying
When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Abzan Skycaptain
Ancestral VengeanceEnchant creature
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
Ancestral Vengeance
Collateral DamageAs an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Collateral Damage
Diplomacy of the WastesTarget opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Diplomacy of the Wastes
Douse in GloomDouse in Gloom deals 2 damage to target creature and you gain 2 life.
Douse in Gloom
Formless NurturingManifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Formless Nurturing
Friendly FireTarget creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
Friendly Fire
Frontier MastodonFerocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Frontier Mastodon
LightformWhen this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
Lightform
Lightning ShriekerFlying, trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Lightning Shrieker
Map the WastesSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Map the Wastes
Mardu ScoutDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Mardu Scout
Reach of ShadowsDestroy target creature that's one or more colors.
Reach of Shadows
Temur RunemarkEnchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Temur Runemark
Tranquil CoveThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Cove
War FlareCreatures you control get +2/+1 until end of turn. Untap those creatures.
War Flare
Whisk AwayPut target attacking or blocking creature on top of its owner's library.
Whisk Away
Alesha's VanguardDash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Alesha's Vanguard
Archers of QarsiDefender
Reach (This creature can block creatures with flying.)
Archers of Qarsi
Frost WalkerWhen this creature becomes the target of a spell or ability, sacrifice it.
Frost Walker
Hunt the WeakPut a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Hunt the Weak
Lotus Path DjinnFlying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lotus Path Djinn
SandblastSandblast deals 5 damage to target attacking or blocking creature.
Sandblast
Sandsteppe OutcastWhen this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.