Valgavoth, Terror EaterFlying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Valgavoth, Terror Eater
Overlord of the BalemurkImpending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Overlord of the Balemurk
Enduring VitalityVigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Vitality
Tyvar, the PummelerTap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Tyvar, the Pummeler
Enduring TenacityWhenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Tenacity
Abhorrent OculusAs an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Abhorrent Oculus
Blazemire Verge{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Blazemire Verge
Gloomlake Verge{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Gloomlake Verge
Kaito, Bane of NightmaresNinjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it.
Kaito, Bane of Nightmares
Floodfarm Verge{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Floodfarm Verge
Overlord of the HauntwoodsImpending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Overlord of the Hauntwoods
Hushwood Verge{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Hushwood Verge
Untimely MalfunctionChoose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Untimely Malfunction
Screaming NemesisHaste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Screaming Nemesis
Walk-In Closet // Forgotten CellarYou may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Walk-In Closet // Forgotten Cellar
Funeral Room // Awakening HallWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Funeral Room // Awakening Hall
Dollmaker's Shop // Porcelain GalleryWhenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Creatures you control have base power and toughness each equal to the number of creatures you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dollmaker's Shop // Porcelain Gallery
Enduring CuriosityFlash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Curiosity
Thornspire Verge{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
Thornspire Verge
Razorkin NeedleheadThis creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Razorkin Needlehead
Marvin, Murderous MimicMarvin has all activated abilities of creatures you control that don't have the same name as this creature.
Marvin, Murderous Mimic
Unstoppable SlasherDeathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Unstoppable Slasher
Ghost Vacuum{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Ghost Vacuum
Mirror Room // Fractured RealmWhen you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Mirror Room // Fractured Realm
Fear of Missing OutWhen this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Fear of Missing Out
Enduring InnocenceLifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Innocence
The MindskinnerThe Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
The Mindskinner
Withering TormentDestroy target creature or enchantment. You lose 2 life.
Withering Torment
Enduring CourageWhenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Courage
Demonic CounselSearch your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Demonic Counsel
Overlord of the FloodpitsImpending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Overlord of the Floodpits
Unholy Annex // Ritual ChamberAt the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Unholy Annex // Ritual Chamber
Hedge ShredderWhenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Hedge Shredder
Charred Foyer // Warped SpaceAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Charred Foyer // Warped Space
Meathook Massacre IIWhen Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Meathook Massacre II
The Wandering RescuerFlash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
The Wandering Rescuer
Twitching Doll{T}: Add one mana of any color. Put a nest counter on this creature.
{T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Twitching Doll
Overlord of the MistmoorsImpending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Overlord of the Mistmoors
Overlord of the BoilerbilgesImpending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Overlord of the Boilerbilges
Split UpChoose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Split Up
ChainsawWhen this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip {3}
Chainsaw
Hauntwoods ShriekerWhenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Hauntwoods Shrieker
Doomsday ExcruciatorFlying
When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
Doomsday Excruciator
Kona, Rescue BeastieSurvival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Kona, Rescue Beastie
Leyline of ResonanceIf this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Leyline of Resonance
Silent HallcreeperThis creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Silent Hallcreeper
Dazzling Theater // Prop RoomCreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dazzling Theater // Prop Room
Sheltered by GhostsEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Sheltered by Ghosts
The Jolly Balloon ManHaste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
The Jolly Balloon Man
Leyline of HopeIf this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Leyline of Hope
Arabella, Abandoned DollWhenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Arabella, Abandoned Doll
Leyline of TransformationIf this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Leyline of Transformation
The Rollercrusher RideDelirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
The Rollercrusher Ride
Grievous WoundEnchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Grievous Wound
Leyline of the VoidIf this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Leyline of the Void
Nowhere to RunFlash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Nowhere to Run
Grab the PrizeAs an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Grab the Prize
Valgavoth's LairHexproof
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Valgavoth's Lair
Insidious Fungus{2}, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Insidious Fungus
Floodpits DrownerFlash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
{1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
Floodpits Drowner
Ghostly DancersFlying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Ghostly Dancers
Come Back WrongDestroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Come Back Wrong
Niko, Light of HopeWhen Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.")
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
Niko, Light of Hope
Get OutChoose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Get Out
Ethereal ArmorEnchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Ethereal Armor
Roaring Furnace // Steaming SaunaWhen you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // You have no maximum hand size.
At the beginning of your end step, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Roaring Furnace // Steaming Sauna
Toby, Beastie BefrienderWhen Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
Toby, Beastie Befriender
Violent UrgeTarget creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Violent Urge
Dissection ToolsWhen this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Dissection Tools
Inquisitive GlimmerEnchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less.
Inquisitive Glimmer
Reluctant Role ModelSurvival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Reluctant Role Model
ShroudstomperDeathtouch
Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
Shroudstomper
ExorciseExile target artifact, enchantment, or creature with power 4 or greater.
Exorcise
Horrid VigorTarget creature gains deathtouch and indestructible until end of turn.
Horrid Vigor
Osseous SticktwisterLifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Osseous Sticktwister
The SwarmweaverWhen The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
The Swarmweaver
Wildfire WickerfolkHaste
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Wildfire Wickerfolk
Leyline of MutationIf this card is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Leyline of Mutation
Marina Vendrell's GrimoireWhen Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Marina Vendrell's Grimoire
Splitskin DollWhen this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Splitskin Doll
Unidentified HovershipFlying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Unidentified Hovership
Waltz of RageTarget creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Waltz of Rage
Entity TrackerFlash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Entity Tracker
Valgavoth's OnslaughtManifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Valgavoth's Onslaught
Fear of ImpostorsFlash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Fear of Impostors
Irreverent GremlinMenace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Irreverent Gremlin
Shardmage's RescueFlash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Shardmage's Rescue
Vengeful PossessionGain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
Vengeful Possession
Victor, Valgavoth's SeneschalEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Victor, Valgavoth's Seneschal
Central Elevator // Promising StairsWhen you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Central Elevator // Promising Stairs
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Piggy BankWhen this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Piggy Bank
Restricted Office // Lecture HallWhen you unlock this door, destroy all creatures with power 3 or greater.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Other permanents you control have hexproof.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Restricted Office // Lecture Hall
Threats Around Every CornerWhen this enchantment enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Threats Around Every Corner
Unwanted RemakeDestroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Unwanted Remake
Wickerfolk ThresherDelirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Wickerfolk Thresher
Friendly TeddyWhen this creature dies, each player draws a card.
Friendly Teddy
Rip, Spawn HunterSurvival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Rip, Spawn Hunter
BroodspinnerReach
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{4}{B}{G}, {T}, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
Broodspinner
Fear of Failed TestsWhenever this creature deals combat damage to a player, draw that many cards.
Fear of Failed Tests
Paranormal AnalystWhenever you manifest dread, put a card you put into your graveyard this way into your hand.
Paranormal Analyst
Patchwork BeastieDelirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
Patchwork Beastie
Unable to ScreamEnchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Unable to Scream
Balustrade WurmThis spell can't be countered.
Trample, haste
Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Balustrade Wurm
Break Down the DoorChoose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Break Down the Door
Cursed RecordingWhenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Cursed Recording
Cynical LonerThis creature can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Cynical Loner
Fear of Lost TeethWhen this creature dies, it deals 1 damage to any target and you gain 1 life.
Fear of Lost Teeth
Marina VendrellWhen Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Marina Vendrell
Monstrous EmergenceAs an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.
Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.
Monstrous Emergence
Omnivorous FlytrapDelirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Omnivorous Flytrap
Sporogenic InfectionEnchant creature
When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature.
When enchanted creature is dealt damage, destroy it.
Sporogenic Infection
Winter, Misanthropic GuideWard {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Winter, Misanthropic Guide
Altanak, the Thrice-CalledTrample
Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.
{1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Altanak, the Thrice-Called
Defiled Crypt // Cadaver LabWhenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, return target creature card from your graveyard to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Defiled Crypt // Cadaver Lab
House CartographerSurvival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
House Cartographer
Let's Play a GameDelirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
Let's Play a Game
Lionheart GlimmerWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
Lionheart Glimmer
Nashi, Searcher in the DarkMenace
Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Nashi, Searcher in the Dark
Optimistic ScavengerEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Optimistic Scavenger
Popular Egotist{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
Popular Egotist
PyroclasmPyroclasm deals 2 damage to each creature.
Pyroclasm
SawEquipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Saw
Turn Inside OutTarget creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Turn Inside Out
Innocuous RatWhen this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Innocuous Rat
Mountain({T}: Add {R}.)
Mountain
Plains({T}: Add {W}.)
Plains
Razortrap GorgeThis land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {R}.
Razortrap Gorge
Rite of the MothReturn target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rite of the Moth
The Tale of Tamiyo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
The Tale of Tamiyo
Trial of AgonyChoose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
Trial of Agony
Twist RealityChoose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Twist Reality
Bleeding WoodsThis land enters tapped unless a player has 13 or less life.
{T}: Add {R} or {G}.
Bleeding Woods
Clammy ProwlerWhenever this creature attacks, another target attacking creature can't be blocked this turn.
Clammy Prowler
Greenhouse // Rickety GazeboLands you control have "{T}: Add one mana of any color."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Greenhouse // Rickety Gazebo
Growing DreadFlash
When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it.
Growing Dread
Patched PlaythingDouble strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
Patched Plaything
Peer Past the VeilDiscard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Peer Past the Veil
Say Its NameMill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Say Its Name
Undead SprinterTrample, haste
You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Undead Sprinter
Fanatic of the HarrowingWhen this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Fanatic of the Harrowing
Glimmer SeekerSurvival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Glimmer Seeker
Keys to the House{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Keys to the House
Live or DieChoose one —
• Return target creature card from your graveyard to the battlefield.
• Destroy target creature.
Live or Die
Murky SewerThis land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}.
Murky Sewer
Scrabbling SkullcrabEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Scrabbling Skullcrab
Surgical Suite // Hospital RoomWhen you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, put a +1/+1 counter on target attacking creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Surgical Suite // Hospital Room
Unnerving GraspReturn up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Unnerving Grasp
Veteran SurvivorSurvival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Veteran Survivor
Vile MutilatorAs an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
Vile Mutilator
Abandoned CampgroundThis land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
Abandoned Campground
Attack-in-the-BoxWhenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Attack-in-the-Box
Commune with EvilLook at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Commune with Evil
Coordinated ClobberingTap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
Coordinated Clobbering
Daggermaw MegalodonVigilance
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Daggermaw Megalodon
Fear of Being HuntedHaste
This creature must be blocked if able.
Fear of Being Hunted
Fear of InfinityFlying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Fear of Infinity
Ghostly KeybearerFlying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Ghostly Keybearer
Gremlin TamerEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
Gremlin Tamer
Island({T}: Add {U}.)
Island
Killer's MaskWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has menace.
Equip {2}
Killer's Mask
Miasma DemonFlying
When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
Miasma Demon
Painter's Studio // Defaced GalleryWhen you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Painter's Studio // Defaced Gallery
Raucous CarnivalThis land enters tapped unless a player has 13 or less life.
{T}: Add {R} or {W}.
Raucous Carnival
Strangled CemeteryThis land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {G}.
Strangled Cemetery
Unwilling VesselVigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
Unwilling Vessel
Cathartic PartingThe owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Cathartic Parting
Clockwork PercussionistHaste
When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Clockwork Percussionist
Don't Make a SoundCounter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Don't Make a Sound
Fear of the DarkWhenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Fear of the Dark
Flesh BurrowerDeathtouch
Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.
Flesh Burrower
Haunted Screen{T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
Haunted Screen
Neglected ManorThis land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}.
Neglected Manor
Norin, Swift SurvivalistNorin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Norin, Swift Survivalist
Oblivious BookwormAt the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.