Master of CrueltiesFirst strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Master of Cruelties
Render SilentCounter target spell. Its controller can't cast spells this turn.
Render Silent
Possibility StormWhenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Possibility Storm
Notion ThiefFlash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Notion Thief
Maze's EndThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End
Voice of ResurgenceWhenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Voice of Resurgence
Progenitor MimicYou may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Progenitor Mimic
Wear // TearDestroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Wear // Tear
Legion's InitiativeRed creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Legion's Initiative
Ral Zarek+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Ral Zarek
Teysa, Envoy of GhostsVigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Teysa, Envoy of Ghosts
Blood Baron of VizkopaLifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Blood Baron of Vizkopa
Varolz, the Scar-StripedEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz.
Varolz, the Scar-Striped
Deadbridge ChantWhen this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Deadbridge Chant
Savageborn HydraDouble strike
This creature enters with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Savageborn Hydra
Sire of InsanityAt the beginning of each end step, each player discards their hand.
Sire of Insanity
Mirko Vosk, Mind DrinkerFlying
Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Mirko Vosk, Mind Drinker
Ruric Thar, the UnbowedVigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Ruric Thar, the Unbowed
Debt to the DeathlessEach opponent loses two times X life. You gain life equal to the life lost this way.
Debt to the Deathless
Tajic, Blade of the LegionIndestructible
Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Tajic, Blade of the Legion
Zhur-Taa AncientWhenever a player taps a land for mana, that player adds one mana of any type that land produced.
Zhur-Taa Ancient
Council of the AbsoluteAs this creature enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
Council of the Absolute
Hidden StringsYou may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Hidden Strings
Plasm CaptureCounter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Plasm Capture
Vorel of the Hull Clade{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Vorel of the Hull Clade
Melek, Izzet ParagonPlay with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Melek, Izzet Paragon
Riot ControlYou gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Riot Control
Trait DoctoringChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Trait Doctoring
Aetherling{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: This creature can't be blocked this turn.
{1}: This creature gets +1/-1 until end of turn.
{1}: This creature gets -1/+1 until end of turn.
Aetherling
Beck // CallWhenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
Beck // Call
Blood ScrivenerIf you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Blood Scrivener
Breaking // EnteringTarget player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Breaking // Entering
Renegade KrasisEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Renegade Krasis
Crypt IncursionExile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Crypt Incursion
Emmara TandrisPrevent all damage that would be dealt to creature tokens you control.
Emmara Tandris
Gruul War ChantAttacking creatures you control get +1/+0 and have menace.
Gruul War Chant
Ready // WillingCreatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Ready // Willing
Gaze of GraniteDestroy each nonland permanent with mana value X or less.
Gaze of Granite
Lavinia of the TenthProtection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Lavinia of the Tenth
Reap IntellectTarget opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Reap Intellect
Advent of the WurmCreate a 5/5 green Wurm creature token with trample.
Advent of the Wurm
Boros BattleshaperAt the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Boros Battleshaper
Flesh // BloodExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Flesh // Blood
Golgari GuildgateThis land enters tapped.
{T}: Add {B} or {G}.
Golgari Guildgate
Obzedat's AidReturn target permanent card from your graveyard to the battlefield.
Obzedat's Aid
Renounce the GuildsEach player sacrifices a multicolored permanent of their choice.
Renounce the Guilds
Simic GuildgateThis land enters tapped.
{T}: Add {G} or {U}.
Simic Guildgate
Pontiff of BlightExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Pontiff of Blight
Selesnya GuildgateThis land enters tapped.
{T}: Add {G} or {W}.
Selesnya Guildgate
Tithe DrinkerLifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Tithe Drinker
Exava, Rakdos Blood WitchFirst strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Exava, Rakdos Blood Witch
Give // TakePut three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Give // Take
Wake the ReflectionsPopulate. (Create a token that's a copy of a creature token you control.)
Wake the Reflections
Zhur-Taa Druid{T}: Add {G}.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Zhur-Taa Druid
Catch // ReleaseGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
Catch // Release
Golgari Cluestone{T}: Add {B} or {G}.
{B}{G}, {T}, Sacrifice this artifact: Draw a card.
Golgari Cluestone
Gruul Cluestone{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice this artifact: Draw a card.
Gruul Cluestone
Azorius GuildgateThis land enters tapped.
{T}: Add {W} or {U}.
Azorius Guildgate
Bred for the HuntWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Bred for the Hunt
Rakdos GuildgateThis land enters tapped.
{T}: Add {B} or {R}.
Rakdos Guildgate
Orzhov GuildgateThis land enters tapped.
{T}: Add {W} or {B}.
Orzhov Guildgate
Scion of Vitu-GhaziWhen this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Scion of Vitu-Ghazi
SkylasherFlash
This spell can't be countered.
Reach, protection from blue
Skylasher
DragonshiftUntil end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Dragonshift
Pyrewild ShamanBloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
Pyrewild Shaman
Saruli GatekeepersWhen this creature enters, if you control two or more Gates, you gain 7 life.
Saruli Gatekeepers
Smelt-Ward GatekeepersWhen this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Smelt-Ward Gatekeepers
Turn // BurnUntil end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Turn // Burn
Gruul GuildgateThis land enters tapped.
{T}: Add {R} or {G}.
Gruul Guildgate
Izzet Cluestone{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice this artifact: Draw a card.
Izzet Cluestone
Species GorgerAt the beginning of your upkeep, return a creature you control to its owner's hand.
Species Gorger
Armed // DangerousTarget creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Armed // Dangerous
Maze RusherHaste
Multicolored creatures you control have haste.
Maze Rusher
PhytoburstTarget creature gets +5/+5 until end of turn.
Phytoburst
PutrefyDestroy target artifact or creature. It can't be regenerated.
Putrefy
ShowstopperUntil end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Showstopper
Dimir GuildgateThis land enters tapped.
{T}: Add {U} or {B}.
Dimir Guildgate
Feral Animist{3}: This creature gets +X/+0 until end of turn, where X is its power.
Feral Animist
MindstaticCounter target spell unless its controller pays {6}.
Mindstatic
Rot Farm SkeletonThis creature can't block.
{2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Rot Farm Skeleton
Selesnya Cluestone{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice this artifact: Draw a card.
Selesnya Cluestone
Trostani's SummonerWhen this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Trostani's Summoner
Warleader's HelixWarleader's Helix deals 4 damage to any target and you gain 4 life.
Warleader's Helix
Boros GuildgateThis land enters tapped.
{T}: Add {R} or {W}.
Boros Guildgate
Dimir Cluestone{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice this artifact: Draw a card.
Dimir Cluestone
Far // AwayReturn target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
Far // Away
Gleam of BattleWhenever a creature you control attacks, put a +1/+1 counter on it.
Gleam of Battle
Mending TouchRegenerate target creature.
Mending Touch
Orzhov Cluestone{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice this artifact: Draw a card.
Orzhov Cluestone
Rakdos Cluestone{T}: Add {B} or {R}.
{B}{R}, {T}, Sacrifice this artifact: Draw a card.
Rakdos Cluestone
Drown in FilthChoose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Drown in Filth
Nivix CyclopsDefender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Nivix Cyclops
Pilfered PlansTarget player mills two cards. Draw two cards.
Pilfered Plans
Profit // LossCreatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Profit // Loss
Unflinching CourageEnchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Unflinching Courage
Awe for the GuildsMonocolored creatures can't block this turn.
Awe for the Guilds
Azorius Cluestone{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice this artifact: Draw a card.
Azorius Cluestone
Boros Cluestone{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice this artifact: Draw a card.
Boros Cluestone
Carnage GladiatorWhenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate this creature.
Carnage Gladiator
Izzet GuildgateThis land enters tapped.
{T}: Add {U} or {R}.
Izzet Guildgate
Jelenn SphinxFlying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Jelenn Sphinx
Mutant's PreyTarget creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Mutant's Prey
Scab-Clan GiantWhen this creature enters, it fights target creature an opponent controls chosen at random.
Scab-Clan Giant
Sin CollectorWhen this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Sin Collector
Toil // TroubleTarget player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Toil // Trouble
Boros MastiffBattalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Boros Mastiff
Opal Lake GatekeepersWhen this creature enters, if you control two or more Gates, you may draw a card.
Opal Lake Gatekeepers
Simic Cluestone{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice this artifact: Draw a card.
Simic Cluestone
Spike JesterHaste
Spike Jester
Ubul Sar GatekeepersWhen this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Ubul Sar Gatekeepers
Ascended LawmageFlying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Ascended Lawmage
Blast of GeniusChoose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Blast of Genius
Blaze CommandoWhenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Blaze Commando
Korozda GorgonDeathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Korozda Gorgon
Viashino FirstbladeHaste
When this creature enters, it gets +2/+2 until end of turn.
Viashino Firstblade
Armored Wolf-Rider
Armored Wolf-Rider
Clear a PathDestroy target creature with defender.
Clear a Path
FluxchargerFlying
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Fluxcharger
Haunter of NightveilCreatures your opponents control get -1/-0.
Haunter of Nightveil
Murmuring PhantasmDefender
Murmuring Phantasm
Rubblebelt MaakaBloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Rubblebelt Maaka
Sinister PossessionEnchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Sinister Possession
Uncovered CluesLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Uncovered Clues
Battering KrasisTrample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Battering Krasis
Down // DirtyTarget player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.) // Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Down // Dirty
Goblin Test PilotFlying
{T}: This creature deals 2 damage to any target chosen at random.
Goblin Test Pilot
Haazda Snare SquadWhenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Haazda Snare Squad
Maw of the ObzedatSacrifice a creature: Creatures you control get +1/+1 until end of turn.
Maw of the Obzedat
Maze SentinelVigilance
Multicolored creatures you control have vigilance.
Maze Sentinel
Sunspire GatekeepersWhen this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Sunspire Gatekeepers
Maze AbominationDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Maze Abomination
Protect // ServeTarget creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Protect // Serve
Riot PikerFirst strike
This creature attacks each combat if able.
Riot Piker
Runner's BaneEnchant creature with power 3 or less
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Runner's Bane
Alive // WellCreate a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Alive // Well
Deputy of AcquittalsFlash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may return another target creature you control to its owner's hand.
Deputy of Acquittals
Hired TorturerDefender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Hired Torturer
Krasis IncubationEnchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Krasis Incubation
Maze BehemothTrample
Multicolored creatures you control have trample.
Maze Behemoth
Morgue BurstReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Morgue Burst
Rakdos DrakeFlying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos Drake
Wind DrakeFlying
Wind Drake
Woodlot CrawlerForestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
Woodlot Crawler
Bane Alley Blackguard
Bane Alley Blackguard
Beetleform Mage{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Beetleform Mage
Bronzebeak MoaWhenever another creature you control enters, this creature gets +3/+3 until end of turn.
Bronzebeak Moa
Lyev DecreeDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Lyev Decree
Restore the PeaceReturn each creature that dealt damage this turn to its owner's hand.
Restore the Peace
Warped PhysiqueTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Warped Physique
Weapon SurgeTarget creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Weapon Surge
Fatal FumesTarget creature gets -4/-2 until end of turn.
Fatal Fumes
Kraul Warrior{5}{G}: This creature gets +3/+3 until end of turn.
Kraul Warrior
Maze GliderFlying
Multicolored creatures you control have flying.
Maze Glider
Punish the EnemyPunish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Punish the Enemy
Steeple RocFlying, first strike
Steeple Roc
Thrashing MossdogReach (This creature can block creatures with flying.)
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)