Dragon's Maze

Last modified:

Master of Cruelties First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

Master of Cruelties

Render Silent Counter target spell. Its controller can't cast spells this turn.

Render Silent

Possibility Storm Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Possibility Storm

Notion Thief Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Notion Thief

Maze's End This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Maze's End

Voice of Resurgence Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."

Voice of Resurgence

Progenitor Mimic You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

Progenitor Mimic

Wear // Tear Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

Wear // Tear

Legion's Initiative Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Legion's Initiative

Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Ral Zarek

Teysa, Envoy of Ghosts Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Teysa, Envoy of Ghosts

Blood Baron of Vizkopa Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.

Blood Baron of Vizkopa

Varolz, the Scar-Striped Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz.

Varolz, the Scar-Striped

Deadbridge Chant When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Deadbridge Chant

Savageborn Hydra Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Savageborn Hydra

Sire of Insanity At the beginning of each end step, each player discards their hand.

Sire of Insanity

Mirko Vosk, Mind Drinker Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

Mirko Vosk, Mind Drinker

Ruric Thar, the Unbowed Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Ruric Thar, the Unbowed

Debt to the Deathless Each opponent loses two times X life. You gain life equal to the life lost this way.

Debt to the Deathless

Tajic, Blade of the Legion Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Tajic, Blade of the Legion

Zhur-Taa Ancient Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Zhur-Taa Ancient

Council of the Absolute As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.

Council of the Absolute

Hidden Strings You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hidden Strings

Plasm Capture Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

Plasm Capture

Vorel of the Hull Clade {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

Vorel of the Hull Clade

Melek, Izzet Paragon Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Melek, Izzet Paragon

Riot Control You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Riot Control

Trait Doctoring Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Trait Doctoring

Aetherling {U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.

Aetherling

Beck // Call Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)

Beck // Call

Blood Scrivener If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.

Blood Scrivener

Breaking // Entering Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Breaking // Entering

Renegade Krasis Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Renegade Krasis

Crypt Incursion Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Crypt Incursion

Emmara Tandris Prevent all damage that would be dealt to creature tokens you control.

Emmara Tandris

Gruul War Chant Attacking creatures you control get +1/+0 and have menace.

Gruul War Chant

Ready // Willing Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Ready // Willing

Gaze of Granite Destroy each nonland permanent with mana value X or less.

Gaze of Granite

Lavinia of the Tenth Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Lavinia of the Tenth

Reap Intellect Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Reap Intellect

Advent of the Wurm Create a 5/5 green Wurm creature token with trample.

Advent of the Wurm

Boros Battleshaper At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Boros Battleshaper

Flesh // Blood Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)

Flesh // Blood

Golgari Guildgate This land enters tapped. {T}: Add {B} or {G}.

Golgari Guildgate

Obzedat's Aid Return target permanent card from your graveyard to the battlefield.

Obzedat's Aid

Renounce the Guilds Each player sacrifices a multicolored permanent of their choice.

Renounce the Guilds

Simic Guildgate This land enters tapped. {T}: Add {G} or {U}.

Simic Guildgate

Pontiff of Blight Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Pontiff of Blight

Selesnya Guildgate This land enters tapped. {T}: Add {G} or {W}.

Selesnya Guildgate

Tithe Drinker Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Tithe Drinker

Exava, Rakdos Blood Witch First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.

Exava, Rakdos Blood Witch

Give // Take Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)

Give // Take

Wake the Reflections Populate. (Create a token that's a copy of a creature token you control.)

Wake the Reflections

Zhur-Taa Druid {T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.

Zhur-Taa Druid

Catch // Release Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)

Catch // Release

Golgari Cluestone {T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.

Golgari Cluestone

Gruul Cluestone {T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.

Gruul Cluestone

Azorius Guildgate This land enters tapped. {T}: Add {W} or {U}.

Azorius Guildgate

Bred for the Hunt Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Bred for the Hunt

Rakdos Guildgate This land enters tapped. {T}: Add {B} or {R}.

Rakdos Guildgate

Orzhov Guildgate This land enters tapped. {T}: Add {W} or {B}.

Orzhov Guildgate

Scion of Vitu-Ghazi When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Scion of Vitu-Ghazi

Skylasher Flash This spell can't be countered. Reach, protection from blue

Skylasher

Dragonshift Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Dragonshift

Pyrewild Shaman Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.

Pyrewild Shaman

Saruli Gatekeepers When this creature enters, if you control two or more Gates, you gain 7 life.

Saruli Gatekeepers

Smelt-Ward Gatekeepers When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Smelt-Ward Gatekeepers

Turn // Burn Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)

Turn // Burn

Gruul Guildgate This land enters tapped. {T}: Add {R} or {G}.

Gruul Guildgate

Izzet Cluestone {T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice this artifact: Draw a card.

Izzet Cluestone

Species Gorger At the beginning of your upkeep, return a creature you control to its owner's hand.

Species Gorger

Armed // Dangerous Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Armed // Dangerous

Maze Rusher Haste Multicolored creatures you control have haste.

Maze Rusher

Phytoburst Target creature gets +5/+5 until end of turn.

Phytoburst

Putrefy Destroy target artifact or creature. It can't be regenerated.

Putrefy

Showstopper Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

Showstopper

Dimir Guildgate This land enters tapped. {T}: Add {U} or {B}.

Dimir Guildgate

Feral Animist {3}: This creature gets +X/+0 until end of turn, where X is its power.

Feral Animist

Mindstatic Counter target spell unless its controller pays {6}.

Mindstatic

Rot Farm Skeleton This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.

Rot Farm Skeleton

Selesnya Cluestone {T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.

Selesnya Cluestone

Trostani's Summoner When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

Trostani's Summoner

Warleader's Helix Warleader's Helix deals 4 damage to any target and you gain 4 life.

Warleader's Helix

Boros Guildgate This land enters tapped. {T}: Add {R} or {W}.

Boros Guildgate

Dimir Cluestone {T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice this artifact: Draw a card.

Dimir Cluestone

Far // Away Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)

Far // Away

Gleam of Battle Whenever a creature you control attacks, put a +1/+1 counter on it.

Gleam of Battle

Mending Touch Regenerate target creature.

Mending Touch

Orzhov Cluestone {T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice this artifact: Draw a card.

Orzhov Cluestone

Rakdos Cluestone {T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.

Rakdos Cluestone

Drown in Filth Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Drown in Filth

Nivix Cyclops Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Nivix Cyclops

Pilfered Plans Target player mills two cards. Draw two cards.

Pilfered Plans

Profit // Loss Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Profit // Loss

Unflinching Courage Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Unflinching Courage

Awe for the Guilds Monocolored creatures can't block this turn.

Awe for the Guilds

Azorius Cluestone {T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.

Azorius Cluestone

Boros Cluestone {T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.

Boros Cluestone

Carnage Gladiator Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.

Carnage Gladiator

Izzet Guildgate This land enters tapped. {T}: Add {U} or {R}.

Izzet Guildgate

Jelenn Sphinx Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.

Jelenn Sphinx

Mutant's Prey Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Mutant's Prey

Scab-Clan Giant When this creature enters, it fights target creature an opponent controls chosen at random.

Scab-Clan Giant

Sin Collector When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

Sin Collector

Toil // Trouble Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)

Toil // Trouble

Boros Mastiff Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Boros Mastiff

Opal Lake Gatekeepers When this creature enters, if you control two or more Gates, you may draw a card.

Opal Lake Gatekeepers

Simic Cluestone {T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.

Simic Cluestone

Spike Jester Haste

Spike Jester

Ubul Sar Gatekeepers When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

Ubul Sar Gatekeepers

Ascended Lawmage Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Ascended Lawmage

Blast of Genius Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

Blast of Genius

Blaze Commando Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

Blaze Commando

Korozda Gorgon Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

Korozda Gorgon

Viashino Firstblade Haste When this creature enters, it gets +2/+2 until end of turn.

Viashino Firstblade

Armored Wolf-Rider

Armored Wolf-Rider

Clear a Path Destroy target creature with defender.

Clear a Path

Fluxcharger Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

Fluxcharger

Haunter of Nightveil Creatures your opponents control get -1/-0.

Haunter of Nightveil

Murmuring Phantasm Defender

Murmuring Phantasm

Rubblebelt Maaka Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.

Rubblebelt Maaka

Sinister Possession Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Sinister Possession

Uncovered Clues Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Uncovered Clues

Battering Krasis Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Battering Krasis

Down // Dirty Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.) // Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)

Down // Dirty

Goblin Test Pilot Flying {T}: This creature deals 2 damage to any target chosen at random.

Goblin Test Pilot

Haazda Snare Squad Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.

Haazda Snare Squad

Maw of the Obzedat Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Maw of the Obzedat

Maze Sentinel Vigilance Multicolored creatures you control have vigilance.

Maze Sentinel

Sunspire Gatekeepers When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

Sunspire Gatekeepers

Maze Abomination Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.

Maze Abomination

Protect // Serve Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Protect // Serve

Riot Piker First strike This creature attacks each combat if able.

Riot Piker

Runner's Bane Enchant creature with power 3 or less When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Runner's Bane

Alive // Well Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)

Alive // Well

Deputy of Acquittals Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.

Deputy of Acquittals

Hired Torturer Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.

Hired Torturer

Krasis Incubation Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.

Krasis Incubation

Maze Behemoth Trample Multicolored creatures you control have trample.

Maze Behemoth

Morgue Burst Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

Morgue Burst

Rakdos Drake Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos Drake

Wind Drake Flying

Wind Drake

Woodlot Crawler Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green

Woodlot Crawler

Bane Alley Blackguard

Bane Alley Blackguard

Beetleform Mage {G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.

Beetleform Mage

Bronzebeak Moa Whenever another creature you control enters, this creature gets +3/+3 until end of turn.

Bronzebeak Moa

Lyev Decree Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Lyev Decree

Restore the Peace Return each creature that dealt damage this turn to its owner's hand.

Restore the Peace

Warped Physique Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Warped Physique

Weapon Surge Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Weapon Surge

Fatal Fumes Target creature gets -4/-2 until end of turn.

Fatal Fumes

Kraul Warrior {5}{G}: This creature gets +3/+3 until end of turn.

Kraul Warrior

Maze Glider Flying Multicolored creatures you control have flying.

Maze Glider

Punish the Enemy Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

Punish the Enemy

Steeple Roc Flying, first strike

Steeple Roc

Thrashing Mossdog Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Thrashing Mossdog