Commander Legends: Battle for Baldur's Gate Card List with Prices

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Ancient Copper Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Ancient Copper Dragon

Ancient Silver Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Ancient Silver Dragon

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Ancient Brass Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Ancient Brass Dragon

Ancient Gold Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Ancient Gold Dragon

Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Displacer Kitten

Morphic Pool This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Morphic Pool

Zellix, Sanity Flayer Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Zellix, Sanity Flayer

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Sea of Clouds This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Sea of Clouds

Astral Dragon Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Astral Dragon

Karlach, Fury of Avernus Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)

Karlach, Fury of Avernus

Ancient Bronze Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Ancient Bronze Dragon

Black Market Connections At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Black Market Connections

Artificer Class (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.

Artificer Class

Reflecting Pool {T}: Add one mana of any type that a land you control could produce.

Reflecting Pool

Passionate Archaeologist Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Passionate Archaeologist

Delayed Blast Fireball Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Delayed Blast Fireball

Bothersome Quasit Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Bothersome Quasit

Mother of Runes {T}: Target creature you control gains protection from the color of your choice until end of turn.

Mother of Runes

Descent into Avernus At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Descent into Avernus

Mindcrank Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Mindcrank

Baeloth Barrityl, Entertainer Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)

Baeloth Barrityl, Entertainer

Nautiloid Ship Flying When this Vehicle enters, exile target player's graveyard. Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control. Crew 3

Nautiloid Ship

Grim Hireling Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Grim Hireling

Luxury Suite This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Luxury Suite

Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Irenicus's Vile Duplication

Brainstealer Dragon Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

Brainstealer Dragon

Wrathful Red Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

Wrathful Red Dragon

Bountiful Promenade This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Bountiful Promenade

Monster Manual // Zoological Study {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Monster Manual // Zoological Study

Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Vexing Puzzlebox

Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Jaheira, Friend of the Forest

Deep Gnome Terramancer Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Deep Gnome Terramancer

Nalfeshnee Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

Nalfeshnee

Kindred Discovery As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Kindred Discovery

Spellskite {U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Spellskite

Spire Garden This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Spire Garden

Aboleth Spawn Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

Aboleth Spawn

Wild-Magic Sorcerer The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Wild-Magic Sorcerer

Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Skullclamp

Archivist of Oghma Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Archivist of Oghma

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Black Market Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Black Market

Stuffy Doll Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.

Stuffy Doll

Breath Weapon Breath Weapon deals 2 damage to each non-Dragon creature.

Breath Weapon

Hullbreaker Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Hullbreaker Horror

Leyline of Anticipation If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Leyline of Anticipation

Tasha, the Witch Queen Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. +1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. −3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander.

Tasha, the Witch Queen

Propaganda Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Propaganda

Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Traverse the Outlands

Herald's Horn As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Herald's Horn

Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Niv-Mizzet, Parun

Haunted One Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Haunted One

Curse of Opulence Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Curse of Opulence

War Room {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

War Room

Folk Hero Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Folk Hero

Chaos Dragon Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.

Chaos Dragon

Basilisk Collar Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Basilisk Collar

Avenging Hunter Trample When this creature enters, you take the initiative.

Avenging Hunter

Hunted Horror Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

Hunted Horror

Patriar's Seal {T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Patriar's Seal

Captain N'ghathrod Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Captain N'ghathrod

Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Disrupt Decorum

Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Lightning Greaves

Pact Weapon As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

Pact Weapon

Storm King's Thunder When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Storm King's Thunder

Mutavault {T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mutavault

Urabrask the Hidden Creatures you control have haste. Creatures your opponents control enter tapped.

Urabrask the Hidden

Reliquary Tower You have no maximum hand size. {T}: Add {C}.

Reliquary Tower

Castle Locthwain This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Castle Locthwain

Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Ezuri's Predation

Balor Flying Whenever this creature attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • This creature deals damage to target opponent equal to the number of cards in their hand.

Balor

Uchuulon Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.

Uchuulon

Dissipation Field Whenever a permanent deals damage to you, return it to its owner's hand.

Dissipation Field

Seasoned Dungeoneer When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Seasoned Dungeoneer

Death Kiss Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, goad up to X target creatures your opponents control.

Death Kiss

Bramble Sovereign Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.

Bramble Sovereign

Majestic Genesis Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Majestic Genesis

Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Blood Money

Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.

Earthquake Dragon

Endless Evil Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.

Endless Evil

Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Blade of Selves

Baldur's Gate {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Baldur's Gate

Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Wyll's Reversal

Thought Vessel You have no maximum hand size. {T}: Add {C}.

Thought Vessel

Nemesis of Reason Whenever this creature attacks, defending player mills ten cards.

Nemesis of Reason

Miirym, Sentinel Wyrm Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

Miirym, Sentinel Wyrm

In Garruk's Wake Destroy all creatures you don't control and all planeswalkers you don't control.

In Garruk's Wake

Mocking Doppelganger Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

Mocking Doppelganger

Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Talisman of Creativity

Fractured Sanity Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Fractured Sanity

Minsc & Boo, Timeless Heroes When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.

Minsc & Boo, Timeless Heroes

Ganax, Astral Hunter Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)

Ganax, Astral Hunter

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Goblin Spymaster First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

Goblin Spymaster

Grim Haruspex Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Grim Haruspex

Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Maskwood Nexus

Decanter of Endless Water You have no maximum hand size. {T}: Add one mana of any color.

Decanter of Endless Water

Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Lae'zel, Vlaakith's Champion

Elminster's Simulacrum For each opponent, you create a token that's a copy of up to one target creature that player controls.

Elminster's Simulacrum

Gond Gate Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Gond Gate

Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Ascend from Avernus

Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

Astarion's Thirst

Brash Taunter Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.

Brash Taunter

Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Swiftfoot Boots

Ingenious Artillerist Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.

Ingenious Artillerist

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Spectacular Showdown Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Spectacular Showdown

Spinerock Knoll Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spinerock Knoll

Sol Ring {T}: Add {C}{C}.

Sol Ring

Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Lae'zel's Acrobatics

Reins of Power Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Reins of Power

Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Talisman of Dominance

Terrain Generator {T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Terrain Generator

Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Wand of Wonder

Sarevok's Tome When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Sarevok's Tome

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Zulaport Cutthroat Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Zulaport Cutthroat

Two-Handed Axe // Sweeping Cleave Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} // Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Two-Handed Axe // Sweeping Cleave

White Plume Adventurer When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

White Plume Adventurer

Xenagos, the Reveler +1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Xenagos, the Reveler

Bojuka Bog This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Bojuka Bog

Citadel Gate This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Citadel Gate

Mirror Entity Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Mirror Entity

Wild Magic Surge Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Wild Magic Surge

Reflections of Littjara As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Reflections of Littjara

Changeling Outcast Changeling (This card is every creature type.) This creature can't block and can't be blocked.

Changeling Outcast

Grazilaxx, Illithid Scholar Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Grazilaxx, Illithid Scholar

Drown in the Loch Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Drown in the Loch

Aven Mindcensor Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Sea Gate This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Sea Gate

Felisa, Fang of Silverquill Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

Felisa, Fang of Silverquill

Inspired Tinkering Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Inspired Tinkering

Tainted Isle {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Tainted Isle

Green Slime Flash When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Green Slime

Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Vault of the Archangel

Ryusei, the Falling Star Flying When Ryusei dies, it deals 5 damage to each creature without flying.

Ryusei, the Falling Star

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce.

Fellwar Stone

Geode Rager First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Geode Rager

Manifold Key {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Manifold Key

Stoneskin Flash Enchant creature Enchanted creature gets +0/+10.

Stoneskin

Warstorm Surge Whenever a creature you control enters, it deals damage equal to its power to any target.

Warstorm Surge

Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

Elminster

Managorger Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Managorger Hydra

Owlbear Cub Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.

Owlbear Cub

Guiltfeeder Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

Guiltfeeder

Sewer Nemesis As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

Sewer Nemesis

Memory Plunder You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Memory Plunder

Wizards of Thay Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.

Wizards of Thay

Dimir Signet {1}, {T}: Add {U}{B}.

Dimir Signet

Campfire {1}, {T}: You gain 2 life. {2}, {T}, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Campfire

Drakuseth, Maw of Flames Flying Whenever Drakuseth attacks, Drakuseth deals 4 damage to any target and 3 damage to each of up to two other targets.

Drakuseth, Maw of Flames

Faldorn, Dread Wolf Herald Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.

Faldorn, Dread Wolf Herald

Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Burakos, Party Leader Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)

Burakos, Party Leader

Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Jaheira's Respite

Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Selfless Spirit

Manor Gate This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Manor Gate

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Firkraag, Cunning Instigator Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.

Firkraag, Cunning Instigator

Vivien, Champion of the Wilds You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains reach and vigilance. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Vivien, Champion of the Wilds

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Elder Brain Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Elder Brain

Mikaeus, the Lunarch Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mikaeus, the Lunarch

Curse of Verbosity Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Curse of Verbosity

From the Catacombs Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

From the Catacombs

Hammers of Moradin Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Hammers of Moradin

Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Psychosis Crawler

Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Talisman of Hierarchy

Arcane Signet {T}: Add one mana of any color in your commander's color identity.

Arcane Signet

Calculating Lich Menace Whenever a creature attacks one of your opponents, that player loses 1 life.

Calculating Lich

Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Rogue's Passage

Elturel Survivors Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Elturel Survivors