Red Sorceries

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Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faithless Looting

Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Vandalblast

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Gamble

Mana Geyser Add {R} for each tapped land your opponents control.

Mana Geyser

Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent.

Chandra's Ignition

Wheel of Fortune Each player discards their hand, then draws seven cards.

Wheel of Fortune

Rite of Flame Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Rite of Flame

Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Chain Reaction

Sundering Eruption // Volcanic Fissure Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Sundering Eruption // Volcanic Fissure

Grapeshot Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Grapeshot

Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mizzix's Mastery

Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Seize the Spoils

Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Disrupt Decorum

Strike It Rich Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strike It Rich

Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards.

Cathartic Reunion

Wheel of Misfortune Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Wheel of Misfortune

Crackle with Power Crackle with Power deals five times X damage to each of up to X targets.

Crackle with Power

Light Up the Stage Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Light Up the Stage

Twinflame Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Twinflame

Past in Flames Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Past in Flames

Brass's Bounty For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Brass's Bounty

Shatterskull Smashing // Shatterskull, the Hammer Pass Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Shatterskull Smashing // Shatterskull, the Hammer Pass

Full Throttle After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.

Full Throttle

Grab the Prize As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Grab the Prize

Boltwave Boltwave deals 3 damage to each opponent.

Boltwave

Relentless Assault Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relentless Assault

Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

Fiery Confluence

Seize the Day Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seize the Day

Pirate's Pillage As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Pirate's Pillage

Reforge the Soul Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Reforge the Soul

Molten Duplication Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Molten Duplication

Seize the Spotlight Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Seize the Spotlight

Tormenting Voice As an additional cost to cast this spell, discard a card. Draw two cards.

Tormenting Voice

Hit the Mother Lode Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hit the Mother Lode

Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Call Forth the Tempest

Overpowering Attack Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Overpowering Attack

Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Insurrection

Dragon Fodder Create two 1/1 red Goblin creature tokens.

Dragon Fodder

Krenko's Command Create two 1/1 red Goblin creature tokens.

Krenko's Command

Crash Through Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Crash Through

Reckless Impulse Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Reckless Impulse

Wrenn's Resolve Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Wrenn's Resolve

Glimpse the Impossible Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."

Glimpse the Impossible

Song of Totentanz Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.

Song of Totentanz

End the Festivities End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

End the Festivities

Jaya's Immolating Inferno (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

Jaya's Immolating Inferno

Will of the Jeskai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Will of the Jeskai

Electroduplicate Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Electroduplicate

Winds of Change Each player shuffles the cards from their hand into their library, then draws that many cards.

Winds of Change

Hordeling Outburst Create three 1/1 red Goblin creature tokens.

Hordeling Outburst

Empty the Warrens Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Empty the Warrens

Tectonic Hazard Tectonic Hazard deals 1 damage to each opponent and each creature they control.

Tectonic Hazard

Spectacular Showdown Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Spectacular Showdown

Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Tempt with Vengeance

Reckless Handling Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

Reckless Handling

Rousing Refrain Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Rousing Refrain

Inspired Tinkering Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Inspired Tinkering

Earthquake Earthquake deals X damage to each creature without flying and each player.

Earthquake

Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Hell to Pay

Mizzium Mortars Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mizzium Mortars

Infernal Plunge As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.

Infernal Plunge

Overmaster The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Overmaster

Renegade Tactics Target creature can't block this turn. Draw a card.

Renegade Tactics

World at War After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

World at War

Heat Shimmer Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

Heat Shimmer

Mob Rule Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Mob Rule

Ignite the Future Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ignite the Future

Ensnared by the Mara Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

Ensnared by the Mara

Improvisation Capstone Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Improvisation Capstone

Burning Inquiry Each player draws three cards, then discards three cards at random.

Burning Inquiry

Prisoner's Dilemma Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}

Prisoner's Dilemma

Reckless Endeavor Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Reckless Endeavor

Wheel of Fate Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.

Wheel of Fate

Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sozin's Comet

Trash for Treasure As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Trash for Treasure

Molten Psyche Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Molten Psyche

Flame Rift Flame Rift deals 4 damage to each player.

Flame Rift

Apex of Power Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

Apex of Power

Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Star of Extinction

Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Volcanic Torrent

Banefire Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Banefire

Nibelheim Aflame Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nibelheim Aflame

Devastating Onslaught Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Devastating Onslaught

Witch's Mark You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Witch's Mark

Nahiri's Lithoforming Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Nahiri's Lithoforming

Highway Robbery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Highway Robbery

Blazing Volley Blazing Volley deals 1 damage to each creature your opponents control.

Blazing Volley

Dance with Calamity Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

Dance with Calamity

Suplex Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.

Suplex

Fireball This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Fireball

Haze of Rage Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Haze of Rage

Last Chance Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Last Chance

Goblin War Strike Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

Goblin War Strike

Act of Treason Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Act of Treason

Bonus Round Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Bonus Round

Volcanic Vision Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Volcanic Vision

Ancestral Anger Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Ancestral Anger

Creative Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Creative Technique

Surge to Victory Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Surge to Victory

Snort Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Snort

Rile Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Rile

Delete Delete deals X damage to each nonartifact creature and each player.

Delete

Elemental Eruption Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Elemental Eruption

Planetary Annihilation Each player chooses six lands they control, then sacrifices the rest. Planetary Annihilation deals 6 damage to each creature.

Planetary Annihilation

Harmless Offering Target opponent gains control of target permanent you control.

Harmless Offering

Into the Time Vortex Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Into the Time Vortex

Finale of Promise You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Finale of Promise

Throes of Chaos Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Throes of Chaos

Goblin Negotiation Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Goblin Negotiation

Smash to Dust Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.

Smash to Dust

Warlord's Fury Creatures you control gain first strike until end of turn. Draw a card.

Warlord's Fury

Romantic Rendezvous Discard a card, then draw two cards.

Romantic Rendezvous

Change of Fortune Discard your hand, then draw a card for each card you've discarded this turn.

Change of Fortune

Season of the Bold Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Season of the Bold

Kindred Charge Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Kindred Charge

Song-Mad Treachery // Song-Mad Ruins Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // This land enters tapped. {T}: Add {R}.

Song-Mad Treachery // Song-Mad Ruins

Isengard Unleashed Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Isengard Unleashed

Insult // Injury Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Insult // Injury

Wild Ride Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Wild Ride

Fury of the Horde You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Fury of the Horde

Magmatic Insight As an additional cost to cast this spell, discard a land card. Draw two cards.

Magmatic Insight

Involuntary Employment Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Involuntary Employment

Brotherhood's End Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.

Brotherhood's End

Goblin Grenade As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Goblin Grenade

Reckless Charge Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Reckless Charge

Chain Lightning Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Chain Lightning

Furnace Reins Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Furnace Reins

Iroh's Demonstration Choose one — • Iroh's Demonstration deals 1 damage to each creature your opponents control. • Iroh's Demonstration deals 4 damage to target creature.

Iroh's Demonstration

Waltz of Rage Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Waltz of Rage

Calamity of Cinders Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature.

Calamity of Cinders

Embrace the Unknown Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Embrace the Unknown

Imposing Grandeur Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Imposing Grandeur

Geosurge Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.

Geosurge

Stormshriek Feral // Flush Out Flying, haste {1}{R}: This creature gets +1/+0 until end of turn. // Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)

Stormshriek Feral // Flush Out

Impolite Entrance Target creature gains trample and haste until end of turn. Draw a card.

Impolite Entrance

Fiery Gambit Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fiery Gambit

Anger of the Gods Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Anger of the Gods

By Force Destroy X target artifacts.

By Force

Price of Freedom Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Price of Freedom

Soul Immolation As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.

Soul Immolation

Red Sun's Twilight Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Red Sun's Twilight

Foray of Orcs Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Foray of Orcs

Claim the Firstborn Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Claim the Firstborn

Kari Zev's Expertise Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

Kari Zev's Expertise

Scrap Mastery Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Scrap Mastery

Mass Mutiny For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Mass Mutiny

Mob Verdict Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Mob Verdict

Burn Down the House Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.

Burn Down the House

Path of the Pyromancer Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Path of the Pyromancer

Playful Shove Playful Shove deals 1 damage to any target. Draw a card.

Playful Shove

Anzrag's Rampage Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Anzrag's Rampage

Thud As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.

Thud

Warp World Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Warp World

Cleansing Wildfire Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Cleansing Wildfire

Warrior's Oath Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Warrior's Oath

Slagstorm Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.

Slagstorm

Hate Mirage Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Hate Mirage

Irencrag Feat Add seven {R}. You can cast only one more spell this turn.

Irencrag Feat

Sorceress's Schemes Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorceress's Schemes

Call for Aid Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

Call for Aid

Zenith Festival Exile the top X cards of your library. You may play them until the end of your next turn. Harmonize {X}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Zenith Festival

Game of Chaos Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Game of Chaos

Rolling Earthquake Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Rolling Earthquake

Into the Fire Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Into the Fire

Collective Defiance Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

Collective Defiance

Meltdown Destroy each artifact with mana value X or less.

Meltdown

Pyroclasm Pyroclasm deals 2 damage to each creature.

Pyroclasm

Thunderwave Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.

Thunderwave

Gleeful Demolition Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.

Gleeful Demolition

Shattering Spree Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.

Shattering Spree

Flame Slash Flame Slash deals 4 damage to target creature.

Flame Slash

Soulfire Eruption Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

Soulfire Eruption

Goblin War Party Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Goblin War Party