Red Instants

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Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chaos Warp

Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Deflecting Swat

Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Abrade

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Lightning Bolt Lightning Bolt deals 3 damage to any target.

Lightning Bolt

Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards.

Thrill of Possibility

Untimely Malfunction Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Untimely Malfunction

Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Unexpected Windfall

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Demand Answers As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Demand Answers

Red Elemental Blast Choose one — • Counter target blue spell. • Destroy target blue permanent.

Red Elemental Blast

Pyroblast Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Pyroblast

Valakut Awakening // Valakut Stoneforge Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped. {T}: Add {R}.

Valakut Awakening // Valakut Stoneforge

Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Bolt Bend

Tibalt's Trickery Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Tibalt's Trickery

Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.

Return the Favor

Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.

Redirect Lightning

Pyretic Ritual Add {R}{R}{R}.

Pyretic Ritual

Desperate Ritual Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Desperate Ritual

Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist

Flare of Duplication You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.

Flare of Duplication

Expedite Target creature gains haste until end of turn. Draw a card.

Expedite

Delayed Blast Fireball Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Delayed Blast Fireball

Reverberate Copy target instant or sorcery spell. You may choose new targets for the copy.

Reverberate

Electrodominance Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Electrodominance

Temur Battle Rage Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Battle Rage

Comet Storm Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Comet Storm

Fling As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Fling

Lindblum, Industrial Regency // Mage Siege This land enters tapped. {T}: Add {R}. // Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Lindblum, Industrial Regency // Mage Siege

Final Fortune Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Final Fortune

Bulk Up Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bulk Up

Unleash Fury Double the power of target creature until end of turn.

Unleash Fury

Kazuul's Fury // Kazuul's Cliffs As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // This land enters tapped. {T}: Add {R}.

Kazuul's Fury // Kazuul's Cliffs

Battle Hymn Add {R} for each creature you control.

Battle Hymn

Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Fists of Flame

Wild Magic Surge Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Wild Magic Surge

Shock Shock deals 2 damage to any target.

Shock

The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end.

The Last Agni Kai

Gut Shot ({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to any target.

Gut Shot

Two-Handed Axe // Sweeping Cleave Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} // Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Two-Handed Axe // Sweeping Cleave

Laughing Mad As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Laughing Mad

Lightning Strike Lightning Strike deals 3 damage to any target.

Lightning Strike

Crimson Wisps Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Crimson Wisps

Flashback Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Flashback

Soul's Fire Target creature you control deals damage equal to its power to any target.

Soul's Fire

Twinferno Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Twinferno

Brightstone Ritual Add {R} for each Goblin on the battlefield.

Brightstone Ritual

Reiterate Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

Reiterate

Price of Progress Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Price of Progress

Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Wyll's Reversal

Spikefield Hazard // Spikefield Cave Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // This land enters tapped. {T}: Add {R}.

Spikefield Hazard // Spikefield Cave

Savage Beating Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)

Savage Beating

Starstorm Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Starstorm

Increasing Vengeance Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Vengeance

Siege Smash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.

Siege Smash

Monstrous Rage Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Monstrous Rage

Blazing Crescendo Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Blazing Crescendo

Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Flick a Coin

Might of the Meek Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.

Might of the Meek

Sarkhan's Triumph Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.

Sarkhan's Triumph

Commune with Lava Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Commune with Lava

Sazacap's Brew Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.

Sazacap's Brew

Fire Magic Tiered (Choose one additional cost.) • Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature.

Fire Magic

Virtue of Courage // Embereth Blaze Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Courage // Embereth Blaze

Wild Ricochet You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wild Ricochet

Cathartic Pyre Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

Cathartic Pyre

Bottle-Cap Blast Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Bottle-Cap Blast

Haste Magic Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

Haste Magic

Invoke Calamity You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Invoke Calamity

Ancestors' Aid Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Ancestors' Aid

Titan's Strength Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Titan's Strength

Guff Rewrites History For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Guff Rewrites History

Brute Force Target creature gets +3/+3 until end of turn.

Brute Force

You Find Some Prisoners Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

You Find Some Prisoners

Electrickery Electrickery deals 1 damage to target creature you don't control. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Electrickery

Ghostfire Slice Devoid (This card has no color.) This spell costs {2} less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.

Ghostfire Slice

Psychotic Fury Target multicolored creature gains double strike until end of turn. Draw a card.

Psychotic Fury

Spit Flame Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.

Spit Flame

Galvanic Blast Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Galvanic Blast

Sudden Breakthrough Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sudden Breakthrough

Tempt with Mayhem Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Tempt with Mayhem

Zoyowa's Justice The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Zoyowa's Justice

Magmaquake Magmaquake deals X damage to each creature without flying and each planeswalker.

Magmaquake

Pyrokinesis You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Pyrokinesis

Electric Revelation As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Electric Revelation

Chef's Kiss Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

Chef's Kiss

Cast into the Fire Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.

Cast into the Fire

Arcbond Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Arcbond

Infuriate Target creature gets +3/+2 until end of turn.

Infuriate

Display of Power This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Display of Power

Opera Love Song Choose one — • Exile the top two cards of your library. You may play those cards until your next end step. • One or two target creatures each get +2/+0 until end of turn.

Opera Love Song

Dreadmaw's Ire Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Dreadmaw's Ire

Storm King's Thunder When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Storm King's Thunder

Goblin Surprise Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.

Goblin Surprise

Burst Lightning Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Burst Lightning

Bonecrusher Giant // Stomp Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller. // Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Bonecrusher Giant // Stomp

Massive Raid Massive Raid deals damage to any target equal to the number of creatures you control.

Massive Raid

Lava Dart Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lava Dart

Firebending Lesson Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

Firebending Lesson

Galvanic Discharge Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.

Galvanic Discharge

Mogg Salvage If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.

Mogg Salvage

Needle Drop Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

Needle Drop

Thunder Magic Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.

Thunder Magic

Magnetic Theft Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Magnetic Theft

Blazing Firesinger // Seething Song This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Add {R}{R}{R}{R}{R}.

Blazing Firesinger // Seething Song

Vivi's Persistence Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Whenever your commander enters or attacks, you may pay {2}. If you do, return this card from your graveyard to your hand.

Vivi's Persistence

You See a Pair of Goblins Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

You See a Pair of Goblins

Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn.

Run Amok

Lightning Axe As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

Lightning Axe

Berserker's Frenzy Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

Berserker's Frenzy

Decaying Time Loop Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Decaying Time Loop

Dragon's Fire As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Dragon's Fire

Solstice Revelations Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Solstice Revelations

Accelerate Target creature gains haste until end of turn. Draw a card.

Accelerate

How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.

How to Start a Riot

Combustion Technique Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.

Combustion Technique

Reckless Ransacking Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Reckless Ransacking

Fury Storm When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Fury Storm

Volt Charge Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Volt Charge

Ricochet Trap If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.

Ricochet Trap

Fork Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Fork

Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fire Nation Attacks

March of Reckless Joy As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

March of Reckless Joy

Repeated Reverberation When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Repeated Reverberation

Rabid Gnaw Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

Rabid Gnaw

Fiery Temper Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fiery Temper

Volcanic Fallout This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Fallout

Self-Destruct Target creature you control deals X damage to any other target and X damage to itself, where X is its power.

Self-Destruct

Risk Factor Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Risk Factor

Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.

Overwhelming Victory

Faithless Salvaging Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Faithless Salvaging

Fateful Showdown Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Fateful Showdown

Wizard's Lightning This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Wizard's Lightning

Emeritus of Conflict // Lightning Bolt First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Lightning Bolt deals 3 damage to any target.

Emeritus of Conflict // Lightning Bolt

Antagonize Target creature gets +4/+3 until end of turn.

Antagonize

Outnumber Outnumber deals damage to target creature equal to the number of creatures you control.

Outnumber

Raze the Effigy Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.

Raze the Effigy

Samut's Sprint Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Samut's Sprint

Unholy Heat Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

Unholy Heat

Kozilek's Return Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.

Kozilek's Return

Act of Aggression ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Act of Aggression

Stun Target creature can't block this turn. Draw a card.

Stun

Divergent Transformations Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Divergent Transformations

Brute Strength Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Brute Strength

Raking Claws Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Raking Claws

Cunning Maneuver Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Cunning Maneuver

Critical Hit Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Critical Hit

Fire Prophecy Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Fire Prophecy

Balduvian Rage Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Balduvian Rage

Vampires' Vengeance Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Vampires' Vengeance

Fury Charm Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.

Fury Charm

Farideh's Fireball Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Farideh's Fireball

Dual Strike When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Dual Strike

Skullcrack Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Skullcrack

Dual Shot Dual Shot deals 1 damage to each of up to two target creatures.

Dual Shot

Invigorated Rampage Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.

Invigorated Rampage

Smite the Deathless Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Smite the Deathless

Stoke the Flames Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.

Stoke the Flames

Sure Strike Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Sure Strike

Play with Fire Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Play with Fire

Brand Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)

Brand

Glorious End End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.

Glorious End

Fall of the Hammer Target creature you control deals damage equal to its power to another target creature.

Fall of the Hammer

Demon Bolt Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Demon Bolt

Gimli's Fury Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

Gimli's Fury

Fiery Cannonade Fiery Cannonade deals 2 damage to each non-Pirate creature.

Fiery Cannonade

Fall of the Titans Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.

Fall of the Titans

Mages' Contest You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Mages' Contest

Lunar Frenzy Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

Lunar Frenzy

First Day of Class Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

First Day of Class

Shellshock For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Shellshock

Volcanic Offering Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Volcanic Offering

Volcanic Spite Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Volcanic Spite

Built to Smash Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Built to Smash

Turn Inside Out Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Turn Inside Out