Chaos WarpThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
Deflecting SwatIf you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Deflecting Swat
AbradeChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrade
Big ScoreAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Big Score
Lightning BoltLightning Bolt deals 3 damage to any target.
Lightning Bolt
Thrill of PossibilityAs an additional cost to cast this spell, discard a card.
Draw two cards.
Thrill of Possibility
Untimely MalfunctionChoose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Untimely Malfunction
Unexpected WindfallAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Unexpected Windfall
Seething SongAdd {R}{R}{R}{R}{R}.
Seething Song
Demand AnswersAs an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Demand Answers
Red Elemental BlastChoose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
PyroblastChoose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyroblast
Valakut Awakening // Valakut StoneforgePut any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped.
{T}: Add {R}.
Valakut Awakening // Valakut Stoneforge
Bolt BendThis spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Bolt Bend
Tibalt's TrickeryCounter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tibalt's Trickery
Return the FavorSpree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
Return the Favor
Redirect LightningAs an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
Redirect Lightning
Pyretic RitualAdd {R}{R}{R}.
Pyretic Ritual
Desperate RitualAdd {R}{R}{R}.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Desperate Ritual
Great Train HeistSpree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Great Train Heist
Flare of DuplicationYou may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Flare of Duplication
ExpediteTarget creature gains haste until end of turn.
Draw a card.
Expedite
Delayed Blast FireballDelayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Delayed Blast Fireball
ReverberateCopy target instant or sorcery spell. You may choose new targets for the copy.
Reverberate
ElectrodominanceElectrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Electrodominance
Temur Battle RageTarget creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Temur Battle Rage
Comet StormMultikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Comet Storm
FlingAs an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Fling
Lindblum, Industrial Regency // Mage SiegeThis land enters tapped.
{T}: Add {R}. // Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Lindblum, Industrial Regency // Mage Siege
Final FortuneTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Final Fortune
Bulk UpDouble target creature's power until end of turn.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bulk Up
Unleash FuryDouble the power of target creature until end of turn.
Unleash Fury
Kazuul's Fury // Kazuul's CliffsAs an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // This land enters tapped.
{T}: Add {R}.
Kazuul's Fury // Kazuul's Cliffs
Battle HymnAdd {R} for each creature you control.
Battle Hymn
Fists of FlameDraw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Fists of Flame
Wild Magic SurgeDestroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Wild Magic Surge
ShockShock deals 2 damage to any target.
Shock
The Last Agni KaiTarget creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
The Last Agni Kai
Gut Shot({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target.
Gut Shot
Two-Handed Axe // Sweeping CleaveWhenever equipped creature attacks, double its power until end of turn.
Equip {1}{R} // Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Two-Handed Axe // Sweeping Cleave
Laughing MadAs an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Laughing Mad
Lightning StrikeLightning Strike deals 3 damage to any target.
Lightning Strike
Crimson WispsTarget creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.)
Draw a card.
Crimson Wisps
FlashbackTarget instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flashback
Soul's FireTarget creature you control deals damage equal to its power to any target.
Soul's Fire
TwinfernoChoose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Twinferno
Brightstone RitualAdd {R} for each Goblin on the battlefield.
Brightstone Ritual
ReiterateBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Reiterate
Price of ProgressPrice of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Price of Progress
Wyll's ReversalChoose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Wyll's Reversal
Spikefield Hazard // Spikefield CaveSpikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // This land enters tapped.
{T}: Add {R}.
Spikefield Hazard // Spikefield Cave
Savage BeatingCast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
Savage Beating
StarstormStarstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Starstorm
Increasing VengeanceCopy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Increasing Vengeance
Siege SmashSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Siege Smash
Monstrous RageTarget creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Monstrous Rage
Blazing CrescendoTarget creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Blazing Crescendo
Flick a CoinFlick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Draw a card.
Flick a Coin
Might of the MeekTarget creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Might of the Meek
Sarkhan's TriumphSearch your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Sarkhan's Triumph
Commune with LavaExile the top X cards of your library. Until the end of your next turn, you may play those cards.
Commune with Lava
Sazacap's BrewGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Sazacap's Brew
Fire MagicTiered (Choose one additional cost.)
• Fire — {0} — Fire Magic deals 1 damage to each creature.
• Fira — {2} — Fire Magic deals 2 damage to each creature.
• Firaga — {5} — Fire Magic deals 3 damage to each creature.
Fire Magic
Virtue of Courage // Embereth BlazeWhenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Courage // Embereth Blaze
Wild RicochetYou may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Wild Ricochet
Cathartic PyreChoose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
Cathartic Pyre
Bottle-Cap BlastImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Bottle-Cap Blast
Haste MagicTarget creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Haste Magic
Invoke CalamityYou may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Invoke Calamity
Ancestors' AidTarget creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Ancestors' Aid
Titan's StrengthTarget creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Titan's Strength
Guff Rewrites HistoryFor each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Guff Rewrites History
Brute ForceTarget creature gets +3/+3 until end of turn.
Brute Force
You Find Some PrisonersChoose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find Some Prisoners
ElectrickeryElectrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Electrickery
Ghostfire SliceDevoid (This card has no color.)
This spell costs {2} less to cast if an opponent controls a multicolored permanent.
Ghostfire Slice deals 4 damage to any target.
Ghostfire Slice
Psychotic FuryTarget multicolored creature gains double strike until end of turn.
Draw a card.
Psychotic Fury
Spit FlameSpit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Spit Flame
Galvanic BlastGalvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Galvanic Blast
Sudden BreakthroughTarget creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sudden Breakthrough
Tempt with MayhemTempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Tempt with Mayhem
Zoyowa's JusticeThe owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Zoyowa's Justice
MagmaquakeMagmaquake deals X damage to each creature without flying and each planeswalker.
Magmaquake
PyrokinesisYou may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Pyrokinesis
Electric RevelationAs an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Electric Revelation
Chef's KissGain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Chef's Kiss
Cast into the FireChoose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Cast into the Fire
ArcbondChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Arcbond
InfuriateTarget creature gets +3/+2 until end of turn.
Infuriate
Display of PowerThis spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Display of Power
Opera Love SongChoose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Opera Love Song
Dreadmaw's IreUntil end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Dreadmaw's Ire
Storm King's ThunderWhen you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Storm King's Thunder
Goblin SurpriseChoose one —
• Creatures you control get +2/+0 until end of turn.
• Create two 1/1 red Goblin creature tokens.
Goblin Surprise
Burst LightningKicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Burst Lightning
Bonecrusher Giant // StompWhenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller. // Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Bonecrusher Giant // Stomp
Massive RaidMassive Raid deals damage to any target equal to the number of creatures you control.
Massive Raid
Lava DartLava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lava Dart
Firebending LessonKicker {4} (You may pay an additional {4} as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Firebending Lesson
Galvanic DischargeChoose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
Galvanic Discharge
Mogg SalvageIf an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Mogg Salvage
Needle DropNeedle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Magnetic TheftAttach target Equipment to target creature. (Control of the Equipment doesn't change.)
Magnetic Theft
Blazing Firesinger // Seething SongThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Add {R}{R}{R}{R}{R}.
Blazing Firesinger // Seething Song
Vivi's PersistenceCreate a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay {2}. If you do, return this card from your graveyard to your hand.
Vivi's Persistence
You See a Pair of GoblinsChoose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
You See a Pair of Goblins
Run AmokTarget attacking creature gets +3/+3 and gains trample until end of turn.
Run Amok
Lightning AxeAs an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Lightning Axe
Berserker's FrenzyCast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.
Berserker's Frenzy
Decaying Time LoopDiscard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Decaying Time Loop
Dragon's FireAs an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dragon's Fire
Solstice RevelationsExile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Solstice Revelations
AccelerateTarget creature gains haste until end of turn.
Draw a card.
Accelerate
How to Start a RiotTarget creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
How to Start a Riot
Combustion TechniqueCombustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Combustion Technique
Reckless RansackingTarget creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Reckless Ransacking
Fury StormWhen you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Fury Storm
Volt ChargeVolt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Volt Charge
Ricochet TrapIf an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Ricochet Trap
ForkCopy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Fork
Fire Nation AttacksCreate two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fire Nation Attacks
March of Reckless JoyAs an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
March of Reckless Joy
Repeated ReverberationWhen you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Repeated Reverberation
Rabid GnawTarget creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Rabid Gnaw
Fiery TemperFiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Temper
Volcanic FalloutThis spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Volcanic Fallout
Self-DestructTarget creature you control deals X damage to any other target and X damage to itself, where X is its power.
Self-Destruct
Risk FactorTarget opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Risk Factor
Overwhelming VictoryOverwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Overwhelming Victory
Faithless SalvagingDiscard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Faithless Salvaging
Fateful ShowdownFateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Fateful Showdown
Wizard's LightningThis spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Wizard's Lightning
Emeritus of Conflict // Lightning BoltFirst strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Lightning Bolt deals 3 damage to any target.
Emeritus of Conflict // Lightning Bolt
AntagonizeTarget creature gets +4/+3 until end of turn.
Antagonize
OutnumberOutnumber deals damage to target creature equal to the number of creatures you control.
Outnumber
Raze the EffigyChoose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Raze the Effigy
Samut's SprintTarget creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's Sprint
Unholy HeatUnholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Unholy Heat
Kozilek's ReturnDevoid (This card has no color.)
Kozilek's Return deals 2 damage to each creature.
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
Kozilek's Return
Act of Aggression({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Aggression
StunTarget creature can't block this turn.
Draw a card.
Stun
Divergent TransformationsUndaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Divergent Transformations
Brute StrengthTarget creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Brute Strength
Raking ClawsTarget creature gains double strike until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Raking Claws
Cunning ManeuverTarget creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Cunning Maneuver
Critical HitTarget creature gains double strike until end of turn.
When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Critical Hit
Fire ProphecyFire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Fire Prophecy
Balduvian RageTarget attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Balduvian Rage
Vampires' VengeanceVampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Vampires' Vengeance
Fury CharmChoose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Fury Charm
Farideh's FireballFarideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Farideh's Fireball
Dual StrikeWhen you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Dual Strike
SkullcrackPlayers can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Skullcrack
Dual ShotDual Shot deals 1 damage to each of up to two target creatures.
Dual Shot
Invigorated RampageChoose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Invigorated Rampage
Smite the DeathlessSmite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Smite the Deathless
Stoke the FlamesConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target.
Stoke the Flames
Sure StrikeTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sure Strike
Play with FirePlay with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Play with Fire
BrandGain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Brand
Glorious EndEnd the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
Glorious End
Fall of the HammerTarget creature you control deals damage equal to its power to another target creature.
Fall of the Hammer
Demon BoltDemon Bolt deals 4 damage to target creature or planeswalker.
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Demon Bolt
Gimli's FuryTarget creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Gimli's Fury
Fiery CannonadeFiery Cannonade deals 2 damage to each non-Pirate creature.
Fiery Cannonade
Fall of the TitansSurge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.
Fall of the Titans
Mages' ContestYou and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Mages' Contest
Lunar FrenzyTarget creature you control gets +X/+0 and gains first strike and trample until end of turn.
Lunar Frenzy
First Day of ClassWhenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
First Day of Class
ShellshockFor each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Shellshock
Volcanic OfferingDestroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Volcanic Offering
Volcanic SpiteVolcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Volcanic Spite
Built to SmashTarget attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Built to Smash
Turn Inside OutTarget creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)