Impact TremorsWhenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Impact Tremors
Underworld BreachEach nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Underworld Breach
Goblin BombardmentSacrifice a creature: This enchantment deals 1 damage to any target.
Goblin Bombardment
Shared AnimosityWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Shared Animosity
Aggravated Assault{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Aggravated Assault
Warstorm SurgeWhenever a creature you control enters, it deals damage equal to its power to any target.
Warstorm Surge
Rising of the DayCreatures you control have haste.
Legendary creatures you control get +1/+0.
Rising of the Day
Curse of OpulenceEnchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Curse of Opulence
City on FireConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
City on Fire
Fiery EmancipationIf a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Fiery Emancipation
Dragon TempestWhenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon Tempest
Descent into AvernusAt the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Descent into Avernus
Fiery InscriptionWhen this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Fiery Inscription
Shiny ImpetusEnchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Shiny Impetus
All Will Be OneWhenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
All Will Be One
Blood MoonNonbasic lands are Mountains.
Blood Moon
Sneak Attack{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Sneak Attack
Gratuitous ViolenceIf a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Gratuitous Violence
Artist's Talent(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Artist's Talent
Valakut ExplorationLandfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Valakut Exploration
Rain of RichesWhen this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rain of Riches
Sticky FingersEnchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Sticky Fingers
Sunbird's InvocationWhenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sunbird's Invocation
Passionate ArchaeologistCommander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Passionate Archaeologist
There and Back Again(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
There and Back Again
ManabarbsWhenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Manabarbs
Alchemist's Talent(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Alchemist's Talent
Arcane BombardmentWhenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Arcane Bombardment
Outpost SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Outpost Siege
Dictate of the Twin GodsFlash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Dictate of the Twin Gods
Berserkers' OnslaughtAttacking creatures you control have double strike.
Berserkers' Onslaught
Spiteful BanditryWhen this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Spiteful Banditry
DracogenesisYou may cast Dragon spells without paying their mana costs.
Dracogenesis
PowerbalanceWhenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Powerbalance
Molten EchoesAs this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Molten Echoes
Roiling VortexAt the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Roiling Vortex
PyrohemiaAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
Pyrohemia
Double VisionWhenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Double Vision
Sulfuric VortexAt the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Sulfuric Vortex
Charred Foyer // Warped SpaceAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Charred Foyer // Warped Space
Firebender AscensionWhen this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Firebender Ascension
Bitter ReunionWhen this enchantment enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Bitter Reunion
Uncivil UnrestNontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Uncivil Unrest
Rite of the DragoncallerWhenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Rite of the Dragoncaller
RepercussionWhenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Repercussion
Flameshadow ConjuringWhenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flameshadow Conjuring
Hammer of PurphorosCreatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Hammer of Purphoros
Fated FirepowerFlash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Fated Firepower
Mass HysteriaAll creatures have haste.
Mass Hysteria
Echoing AssaultCreature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Echoing Assault
Pain for AllEnchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Pain for All
Court of IreWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Court of Ire
Mana FlareWhenever a player taps a land for mana, that player adds one mana of any type that land produced.
Mana Flare
Rite of the Raging StormCreatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Rite of the Raging Storm
Raid BombardmentWhenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Raid Bombardment
Weapons ManufacturingWhenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Weapons Manufacturing
FervorCreatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Fervor
Guild ArtisanCommander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Guild Artisan
The Sound of DrumsEnchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return this card from your graveyard to your hand.
The Sound of Drums
Court of EmberethWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
Court of Embereth
Collective InfernoConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Collective Inferno
Crucible of FireDragon creatures you control get +3/+3.
Crucible of Fire
Blacksmith's Talent(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
Blacksmith's Talent
Maddening HexEnchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Maddening Hex
Virtue of Courage // Embereth BlazeWhenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Courage // Embereth Blaze
Determined IterationAt the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Determined Iteration
Mana EchoesWhenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Mana Echoes
Barbarian Class(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
Barbarian Class
Mirror MarchWhenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mirror March
Breaching DragonstormWhen this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Breaching Dragonstorm
Mechanized WarfareIf a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Mechanized Warfare
Spiked Corridor // Torture PitWhen you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Spiked Corridor // Torture Pit
Braid of FireCumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Braid of Fire
Tavern BrawlerCommander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Tavern Brawler
Wild WastelandSkip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Wild Wasteland
Count on LuckAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Count on Luck
Stolen StrategyAt the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Stolen Strategy
Gimli's Reckless MightCreatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Gimli's Reckless Might
Shadow of the GoblinUnreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Shadow of the Goblin
Grim Reaper's SprintMorbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Grim Reaper's Sprint
Furnace of RathIf a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Furnace of Rath
Descendants' FuryWhenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Descendants' Fury
Possibility StormWhenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Possibility Storm
Goblin War DrumsCreatures you control have menace. (They can't be blocked except by two or more creatures.)
Goblin War Drums
Triple TriadAt the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Triple Triad
Honden of Infinite RageAt the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Honden of Infinite Rage
War's TollWhenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
War's Toll
Share the SpoilsWhen this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Share the Spoils
Leyline of ResonanceIf this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Leyline of Resonance
Splinter TwinEnchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Splinter Twin
SpellshockWhenever a player casts a spell, this enchantment deals 2 damage to that player.
Spellshock
Cool but Rude(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Cool but Rude
Maximum Carnage(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
Maximum Carnage
The Rollercrusher RideDelirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
The Rollercrusher Ride
Stensia MasqueradeAttacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Stensia Masquerade
Price of GloryWhenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price of Glory
Roar of ResistanceCreature tokens you control have haste.
Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Roar of Resistance
Burning EarthWhenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
Burning Earth
Breath of FuryEnchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Breath of Fury
Dragon MantleEnchant creature
When this Aura enters, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon Mantle
Hot PursuitWhen this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Hot Pursuit
Sarkhan's UnsealingWhenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Sarkhan's Unsealing
Industrial AdvancementAt the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Industrial Advancement
Sanctum of Shattered Heights{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Sanctum of Shattered Heights
SmokePlayers can't untap more than one creature during their untap steps.
Smoke
Ghirapur Aether GridTap two untapped artifacts you control: This enchantment deals 1 damage to any target.
Ghirapur Aether Grid
StrangleholdYour opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Stranglehold
Boggart ShenanigansWhenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Boggart Shenanigans
Demonic RuckusEnchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Demonic Ruckus
Citadel of PainAt the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Citadel of Pain
Tectonic ReformationEach land card in your hand has cycling {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tectonic Reformation
Etali's FavorEnchant creature you control
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Etali's Favor
Aether RevoltRevolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more {E}, this enchantment deals that much damage to any target.
Aether Revolt
Chance EncounterWhenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Chance Encounter
Lasting TarfireAt the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
Lasting Tarfire
BedlamCreatures can't block.
Bedlam
Pia's RevolutionWhenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
Pia's Revolution
Planar ChaosAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Planar Chaos
Fall of Cair AndrosWhenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: This enchantment deals 7 damage to target creature.
Fall of Cair Andros
Quest for the Goblin LordWhenever a Goblin you control enters, you may put a quest counter on this enchantment.
As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
Quest for the Goblin Lord
The Akroan War(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as this Saga remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Akroan War
Vow of LightningEnchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Vow of Lightning
Curse of BloodlettingEnchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Curse of Bloodletting
Footfall CraterEnchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
Footfall Crater
Poetic IngenuityWhenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Poetic Ingenuity
Confusion in the RanksWhenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Confusion in the Ranks
Curse of HospitalityEnchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Curse of Hospitality
Crescent Island TempleWhen Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Crescent Island Temple
Aria of FlameWhen this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Aria of Flame
Invasion of Kaldheim // Pyre of the World Tree(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. // Discard a land card: This enchantment deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Invasion of Kaldheim // Pyre of the World Tree
Rage ReflectionCreatures you control have double strike.
Rage Reflection
Spider-VerseThe "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Spider-Verse
Aggressive MiningYou can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Aggressive Mining
Unquenchable FuryEnchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When this Aura is put into your graveyard from the battlefield, return it to your hand.
Unquenchable Fury
Visions of PhyrexiaAt the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Visions of Phyrexia
The Flux(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
The Flux
Glassworks // Shattered YardWhen you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your end step, this Room deals 1 damage to each opponent.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Glassworks // Shattered Yard
Popular EntertainerCommander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Popular Entertainer
Elemental MasteryEnchant creature
Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Elemental Mastery
Blood MistAt the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Blood Mist
Furious RiseAt the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Furious Rise
Curse of Shaken FaithEnchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Curse of Shaken Faith
Circle of FlameWhenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Circle of Flame
Frontline HeroismWhen this enchantment enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Frontline Heroism
Return the PastDuring your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
Return the Past
The Elder Dragon WarRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — This Saga deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
The Elder Dragon War
Goblin AssaultAt the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
Goblin Assault
Book of Mazarbul(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
Book of Mazarbul
Cavalcade of CalamityWhenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Cavalcade of Calamity
Mana CannonsWhenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
Mana Cannons
The Parting of the Ways(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
The Parting of the Ways
Enchanter's BaneAt the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Enchanter's Bane
Daring PiracyAt the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Daring Piracy
Connecting the DotsWhenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Connecting the Dots
Acquired MutationEnchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Acquired Mutation
Brazen CannonadeWhenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Brazen Cannonade
Painter's Studio // Defaced GalleryWhen you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Painter's Studio // Defaced Gallery
Ferocity of the WildsAttacking non-Human creatures you control get +1/+0 and have trample.
Ferocity of the Wilds
Dragon CultistCommander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Dragon Cultist
Ticket Booth // Tunnel of HateWhen you unlock this door, manifest dread.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, target attacking creature gains double strike until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Ticket Booth // Tunnel of Hate
The Cave of Two Lovers(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
The Cave of Two Lovers
Quest for Pure FlameWhenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Quest for Pure Flame
Curse of ObsessionEnchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Curse of Obsession
Advanced Reconstruction(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
Advanced Reconstruction
Wild EvocationAt the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Wild Evocation
Leyline of PunishmentIf this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Leyline of Punishment
Claws of ValakutEnchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Claws of Valakut
Arterial AlchemyWhen this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Arterial Alchemy
Leyline of CombustionIf this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Leyline of Combustion
War EffortCreatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
War Effort
GoblinslideWhenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblinslide
Impulsive ManeuversWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Impulsive Maneuvers
Kickoff CelebrationsStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Kickoff Celebrations
PandemoniumWhenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Pandemonium
Brimstone RoundupWhenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)