ExpediteTarget creature gains haste until end of turn.
Draw a card.
Expedite
Brass's Tunnel-Grinder // Tecutlan, the Searing RiftWhen Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) // (Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
Fists of FlameDraw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Fists of Flame
Crash ThroughCreatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Crash Through
Crimson WispsTarget creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.)
Draw a card.
Crimson Wisps
OvermasterThe next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Overmaster
Renegade TacticsTarget creature can't block this turn.
Draw a card.
Renegade Tactics
Flick a CoinFlick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Draw a card.
Flick a Coin
Might of the MeekTarget creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Might of the Meek
Psychotic FuryTarget multicolored creature gains double strike until end of turn.
Draw a card.
Psychotic Fury
Ancestral AngerTarget creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Ancestral Anger
RileRile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Rile
Warlord's FuryCreatures you control gain first strike until end of turn.
Draw a card.
Warlord's Fury
Dragon MantleEnchant creature
When this Aura enters, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon Mantle
Needle DropNeedle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Needle Drop
Impolite EntranceTarget creature gains trample and haste until end of turn.
Draw a card.
Impolite Entrance
Price of FreedomDestroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Price of Freedom
ExocrineRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Exocrine
Playful ShovePlayful Shove deals 1 damage to any target.
Draw a card.
Playful Shove
Cleansing WildfireDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Cleansing Wildfire
AccelerateTarget creature gains haste until end of turn.
Draw a card.
Accelerate
StunTarget creature can't block this turn.
Draw a card.
Stun
Rune of SpeedEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Rune of Speed
Shake the FoundationsShake the Foundations deals 1 damage to each creature without flying.
Draw a card.
Shake the Foundations
Geomancer's GambitDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Geomancer's Gambit
Ambitious AssaultCreatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Ambitious Assault
Blood SunWhen this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Blood Sun
Chaotic StrikeCast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Chaotic Strike
Pyrrhic BlastAs an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Pyrrhic Blast
RerouteChange the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Reroute
BlindblastBlindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Blindblast
Winter SkyFlip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Winter Sky
Neonate's RushThis spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Neonate's Rush
Boiling BloodTarget creature attacks this turn if able.
Draw a card.
Boiling Blood
Pack AttackAttacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Pack Attack
SmashDestroy target artifact.
Draw a card.
Smash
Stensia BanquetStensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Stensia Banquet
Orcish CannonadeOrcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
Orcish Cannonade
Giant's IreGiant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
Giant's Ire
Raze to the GroundThis spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
Raze to the Ground
ImplodeDestroy target land.
Draw a card.
Implode
ZapZap deals 1 damage to any target.
Draw a card.
Zap
Turf WoundTarget player can't play lands this turn.
Draw a card.
Turf Wound
Ember ShotEmber Shot deals 3 damage to any target.
Draw a card.