Red Cantrips

Last modified:

Expedite Target creature gains haste until end of turn. Draw a card.

Expedite

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) // (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Fists of Flame

Crash Through Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Crash Through

Crimson Wisps Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Crimson Wisps

Overmaster The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Overmaster

Renegade Tactics Target creature can't block this turn. Draw a card.

Renegade Tactics

Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Flick a Coin

Might of the Meek Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.

Might of the Meek

Psychotic Fury Target multicolored creature gains double strike until end of turn. Draw a card.

Psychotic Fury

Ancestral Anger Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Ancestral Anger

Rile Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Rile

Warlord's Fury Creatures you control gain first strike until end of turn. Draw a card.

Warlord's Fury

Dragon Mantle Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Dragon Mantle

Needle Drop Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

Needle Drop

Impolite Entrance Target creature gains trample and haste until end of turn. Draw a card.

Impolite Entrance

Price of Freedom Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Price of Freedom

Exocrine Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.

Exocrine

Playful Shove Playful Shove deals 1 damage to any target. Draw a card.

Playful Shove

Cleansing Wildfire Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Cleansing Wildfire

Accelerate Target creature gains haste until end of turn. Draw a card.

Accelerate

Stun Target creature can't block this turn. Draw a card.

Stun

Rune of Speed Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Rune of Speed

Shake the Foundations Shake the Foundations deals 1 damage to each creature without flying. Draw a card.

Shake the Foundations

Geomancer's Gambit Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.

Geomancer's Gambit

Ambitious Assault Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

Ambitious Assault

Blood Sun When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.

Blood Sun

Chaotic Strike Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

Chaotic Strike

Pyrrhic Blast As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.

Pyrrhic Blast

Reroute Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.

Reroute

Blindblast Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.

Blindblast

Winter Sky Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Winter Sky

Neonate's Rush This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Neonate's Rush

Boiling Blood Target creature attacks this turn if able. Draw a card.

Boiling Blood

Pack Attack Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.

Pack Attack

Smash Destroy target artifact. Draw a card.

Smash

Stensia Banquet Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.

Stensia Banquet

Orcish Cannonade Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.

Orcish Cannonade

Giant's Ire Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

Giant's Ire

Raze to the Ground This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.

Raze to the Ground

Implode Destroy target land. Draw a card.

Implode

Zap Zap deals 1 damage to any target. Draw a card.

Zap

Turf Wound Target player can't play lands this turn. Draw a card.

Turf Wound

Ember Shot Ember Shot deals 3 damage to any target. Draw a card.

Ember Shot