Mana Gathering Magic: the Gathering

Multicolor

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Pioneer


Aether Hub Ally Encampment Archway Commons Base Camp Cascading Cataracts Corrupted Crossroads
Pay 1 energy Spend only on ally spells Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Crystal Grotto Gateway Plaza Guildmages' Forum Hall of Oracles Haven of the Spirit Dragon
Remove storage counter, Dragons only Pay 1 mana Pay 1 mana or sac Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana Spend only on dragon spells

Holdout Settlement Interplanar Beacon Lotus Field Mana Confluence Mech Hangar Nykthos, Shrine to Nyx
Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells Pay 2, make mana equal to devotion Pay 1 mana

Painted Bluffs Plaza of Harmony Plaza of Heroes Rupture Spire Secluded Courtyard Shimmerdrift Vale
Tap untapped creature you control Must control another Gate Legendary spells or color of legend you control Pay 1 mana or sac Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played

Shimmering Grotto Sliver Hive Spire of Industry Survivors' Encampment Temple of the Dragon Queen Thran Portal
Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact Tap creature Choose a color when played Choose basic land type when played, pay 1 life

Throne of Makindi Transguild Promenade Uncharted Haven Unclaimed Territory Unknown Shores Voldaren Estate
Spend only on kicked spells Pay 1 mana or sac Choose a color when played Choose creature type Pay 1 mana Pay 1 life, spend only on vampire spells

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back Front Back
Dowsing Dagger Lost Vale Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back Front Back
Journey to Eternity Atzal, Cave of Eternity Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose Storm the Vault Vault of Catlacan
Front Back
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin Thespian's Stage Warped Landscape



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