Mana Gathering Magic: the Gathering

Multicolor

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Legacy, Vintage, and Commander


Aether Hub Ally Encampment Ancient Ziggurat Archway Commons Baldur's Gate Base Camp
Pay 1 energy Spend only on ally spells Spend only on creature spells Pay 1 mana or sac Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities

Cascading Cataracts Cave of Temptation Cavern Of Souls City of Brass Command Tower Corrupted Crossroads
Pay 5, get 5 mana of any color combination Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped Commander only Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Cryptic Spires Crystal Grotto Crystal Quarry Exotic Orchard Forbidden Orchard
Remove storage counter, Dragons only Choose 2 colors before start of game Pay 1 mana Pay 5, makes 1 of each color Produces colors of opponent's lands only Target opponent gets 1/1 spirit

Forsaken City Gateway Plaza Gemstone Caverns Gemstone Mine Glimmervoid Gond Gate
Exile card from hand to untap Pay 1 mana or sac Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn Produces color of gates you control

Grand Coliseum Guildmages' Forum Hall of Oracles Hall of Tagsin Haven of the Spirit Dragon Heap Gate
Deals 1 damage to you Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana Pay 1 mana Spend only on dragon spells Pay 1 mana

Henge of Ramos Holdout Settlement Interplanar Beacon Lotus Field Lotus Vale Mana Confluence
Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color) Pay 1 life

Mech Hangar Meteor Crater Mirrodin's Core Nykthos, Shrine to Nyx Opal Palace Painted Bluffs
Spend only on pilot and vehicle spells Choose color of permanent you control Remove charge counter Pay 2, make mana equal to devotion Pay 1, Commander only Pay 1 mana

Paliano, the High City Path of Ancestry Pillar of the Paruns Plaza of Harmony Plaza of Heroes Power Depot
Draft only Commander only Spend only on multicolor spells Must control another Gate Legendary spells or color of legend you control Spend only on artifact spells and abilities

Primal Beyond Rainbow Vale Reflecting Pool Rhystic Cave Rupture Spire School of the Unseen
Spend only on elemental spells and abilities Opponent gains control at end of turn Choose color of land you control Opponent can counter by paying 1 Pay 1 mana or sac Pay 2 mana

Secluded Courtyard Shimmerdrift Vale Shimmering Grotto Sliver Hive Spire of Industry Springjack Pasture
Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact Sac X goats, produce X mana of any 1 color

Study Hall Survivors' Encampment Tarnished Citadel Temple of the Dragon Queen Tendo Ice Bridge The Mycosynth Gardens
Pay 1 mana Tap creature 3 damage to you Choose a color when played Remove charge counter Pay 1 mana

The Seedcore Thran Portal Thran Quarry Throne of Makindi Transguild Promenade
Spend only on Phyrexian creatures Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn Spend only on kicked spells Pay 1 mana or sac

Uncharted Haven Unclaimed Territory Undiscovered Paradise Unknown Shores Voldaren Estate
Choose a color when played Choose creature type Bounce at untap Pay 1 mana Pay 1 life, spend only on vampire spells

Commander Legends Gates

Citadel Gate Sea Gate Black Dragon Gate Cliffgate Manor Gate
White or one of chosen color Blue or one of chosen color Black or one of chosen color Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath Thriving Isle Thriving Moor Thriving Bluff Thriving Grove
White or one of chosen color Blue or one of chosen color Black or one of chosen color Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh Vivid Crag Vivid Grove
White or remove charge counter Blue or remove charge counter Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage Ravaged Highlands Timberland Ruins
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige Mirrex
Colorless or sacrifice for any color 1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back Front Back
Dowsing Dagger Lost Vale Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back Front Back
Profane Procession Tomb of the Dusk Rose Journey to Eternity Atzal, Cave of Eternity
Hadana's Climb Winged Temple of Orazca Storm the Vault Vault of Catlacan
Front Back
Path of Mettle Metzali, Tower of Triumph

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage Field of Ruin Myriad Landscape
Prismatic Vista Terminal Moraine Terrain Generator Terramorphic Expanse Thawing Glaciers
Thespian's Stage Unstable Frontier Vesuva Warped Landscape



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