Green Tutors

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Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Finale of Devastation

Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Chord of Calling

Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith

Eldritch Evolution As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eldritch Evolution

Nature's Rhythm Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Nature's Rhythm

Sylvan Scrying Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sylvan Scrying

Bushwhack Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Bushwhack

Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Defense of the Heart

Invasion of Ikoria // Zilortha, Apex of Ikoria (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. // Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Invasion of Ikoria // Zilortha, Apex of Ikoria

Fauna Shaman {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Fauna Shaman

Natural Order As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Natural Order

Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.

Formidable Speaker

Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Many Partings

Birthing Pod ({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Birthing Pod

Fierce Empath When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Fierce Empath

Thirsting Roots Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thirsting Roots

Survival of the Fittest {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Survival of the Fittest

Protean Hulk When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

Protean Hulk

Sylvan Tutor Search your library for a creature card, reveal it, then shuffle and put that card on top.

Sylvan Tutor

Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Tooth and Nail

Elvish Harbinger When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Elvish Harbinger

Summoner's Pact Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Summoner's Pact

Thornvault Forager {T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

Thornvault Forager

Yavimaya Elder When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Yavimaya Elder

Shared Summons Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Shared Summons

Realms Uncharted Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Realms Uncharted

Kura, the Boundless Sky Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

Kura, the Boundless Sky

Tower Winder Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Tower Winder

Open the Gates Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Open the Gates

From Beyond Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.

From Beyond

Savage Order As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Savage Order

Traverse the Ulvenwald Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Traverse the Ulvenwald

Sazh Katzroy When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

Sazh Katzroy

Time of Need Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Time of Need

Primal Command Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Primal Command

Nylea's Intervention Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Nylea's Intervention

Trail of Mystery Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Trail of Mystery

Omenpath Journey When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.

Omenpath Journey

Pir, Imaginative Rascal Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

Pir, Imaginative Rascal

Gatecreeper Vine Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Gatecreeper Vine

Boseiju Reaches Skyward // Branch of Boseiju (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control. // Reach This creature gets +1/+1 for each land you control.

Boseiju Reaches Skyward // Branch of Boseiju

Vivien, Monsters' Advocate You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

Vivien, Monsters' Advocate

Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

Radioactive Spider

Woodland Bellower When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

Woodland Bellower

Nissa, Vastwood Seer // Nissa, Sage Animist When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. // +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

Nissa, Vastwood Seer // Nissa, Sage Animist

Sagu Wildling // Roost Seek Flying When this creature enters, you gain 3 life. // Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)

Sagu Wildling // Roost Seek

Pattern of Rebirth Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Pattern of Rebirth

Draconic Muralists When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Draconic Muralists

Analyze the Pollen As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Analyze the Pollen

Prismatic Undercurrents Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns.

Prismatic Undercurrents

Evolution Charm Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.

Evolution Charm

Yisan, the Wanderer Bard {2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Yisan, the Wanderer Bard

Cazur, Ruthless Stalker Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Cazur, Ruthless Stalker

Vivien on the Hunt +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.

Vivien on the Hunt

Garruk, Unleashed +1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Garruk, Unleashed

Threats Undetected Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Threats Undetected

District Guide When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

District Guide

Attune with Aether Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).

Attune with Aether

The Hunger Tide Rises (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 1/1 black and green Insect creature token. IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

The Hunger Tide Rises

The Huntsman's Redemption (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

The Huntsman's Redemption

Sylvan Ranger When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sylvan Ranger

You Happen On a Glade Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

You Happen On a Glade

Forerunner of the Heralds When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.

Forerunner of the Heralds

Realm Seekers This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Realm Seekers

Garruk, Caller of Beasts +1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Garruk, Caller of Beasts

Celestial Reunion As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Celestial Reunion

Spirit of the Aldergard When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.

Spirit of the Aldergard

Rocksteady, Mutant Marauder Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

Rocksteady, Mutant Marauder

Undermountain Adventurer Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Undermountain Adventurer

Krosan Tusker Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

Krosan Tusker

Wild Pair Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Wild Pair

Seek the Horizon Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Seek the Horizon

Orchard Strider When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Orchard Strider

Instrument of the Bards At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Instrument of the Bards

Wirewood Herald When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Wirewood Herald

Magus of the Order {G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

Magus of the Order

Ecological Appreciation Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

Ecological Appreciation

Reclaim the Wastes Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.

Reclaim the Wastes

Go Forth Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature gets +2/+2 until end of turn.

Go Forth

Mwonvuli Beast Tracker When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

Mwonvuli Beast Tracker

Sprouting Vines Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sprouting Vines

Lay of the Land Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lay of the Land

Spineseeker Centipede When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Spineseeker Centipede

Outcaster Greenblade When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Outcaster Greenblade

Ley Weaver Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.

Ley Weaver

Uncage the Menagerie Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

Uncage the Menagerie

Elvish Clancaller Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.

Elvish Clancaller

Nissa's Triumph Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.

Nissa's Triumph

Topiary Panther Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Topiary Panther

Nissa Revane +1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Nissa Revane

Brutalizer Exarch When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.

Brutalizer Exarch

Spinewoods Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Spinewoods Armadillo

Gorm the Great Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

Gorm the Great

The Five Doctors Kicker {5} (You may pay an additional {5} as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

The Five Doctors

Arachnus Spinner Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

Arachnus Spinner

Restorative Technique Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.

Restorative Technique

Avenging Hunter Trample When this creature enters, you take the initiative.

Avenging Hunter

Weird Harvest Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Weird Harvest

Brave the Wilds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Brave the Wilds

Skyshroud Poacher {3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

Skyshroud Poacher

Fang-Druid Summoner Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.

Fang-Druid Summoner

Rootless Yew When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

Rootless Yew

Greenseeker {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Greenseeker

Say Its Name Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

Say Its Name

Fork in the Road Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

Fork in the Road

Ainok Guide When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.

Ainok Guide

Rites of Spring Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

Rites of Spring

Environmental Scientist When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Environmental Scientist

Subway Train When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Subway Train

Elfhame Sanctuary At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

Elfhame Sanctuary

Borderland Ranger When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Borderland Ranger

Borderland Explorer When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Borderland Explorer

Loam Larva When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Loam Larva

Civic Wayfinder When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Civic Wayfinder

Fugitive of the Judoon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Fugitive of the Judoon

Scouting Trek Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Scouting Trek

Shard Convergence Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Shard Convergence

Courier of Comestibles When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Courier of Comestibles

Doubling Chant For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.

Doubling Chant

Giant Ladybug Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Giant Ladybug

Evolving Door {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

Evolving Door

Hibernation's End Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.

Hibernation's End

Lifespinner {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.

Lifespinner

Herd Migration Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Herd Migration

Horizon Spellbomb {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.

Horizon Spellbomb

Verdant Succession Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Verdant Succession

Horizon Seeker Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Horizon Seeker

Jungle Wayfinder When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Jungle Wayfinder

Savage Land Dinosaur Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Savage Land Dinosaur

Pack Hunt Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Pack Hunt

March of Burgeoning Life As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

March of Burgeoning Life

Colossal Collision Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Colossal Collision

Gigantiform Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Gigantiform

Sylvan Bounty Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sylvan Bounty

Garruk's Warsteed Vigilance When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.

Garruk's Warsteed

Nissa's Encouragement Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Nissa's Encouragement

Behemoth's Herald {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.

Behemoth's Herald

Bifurcate Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Bifurcate

Ethereal Elk Trample When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

Ethereal Elk

Soulblade Renewer Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Soulblade Renewer

Journey for the Elixir Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.

Journey for the Elixir

Growth-Chamber Guardian {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Growth-Chamber Guardian

Aurochs Herd Trample When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aurochs Herd

Down in the Valley (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.

Down in the Valley

Howling Wolf When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

Howling Wolf

Nesting Wurm Trample When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nesting Wurm

Llanowar Sentinel When this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.

Llanowar Sentinel

Kyscu Drake Flying {G}: This creature gets +0/+1 until end of turn. Activate only once each turn. Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.

Kyscu Drake

Skyshroud Sentinel When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

Skyshroud Sentinel

Tug of War Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

Tug of War

Clever Combo Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Clever Combo

Spirit of the Season When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Spirit of the Season

Wild Crocodile When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wild Crocodile