Worldly TutorSearch your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Tutor
Finale of DevastationSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Devastation
Chord of CallingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chord of Calling
Green Sun's ZenithSearch your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Sun's Zenith
Eldritch EvolutionAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eldritch Evolution
Nature's RhythmSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Nature's Rhythm
Sylvan ScryingSearch your library for a land card, reveal it, put it into your hand, then shuffle.
Sylvan Scrying
BushwhackChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Bushwhack
Defense of the HeartAt the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defense of the Heart
Invasion of Ikoria // Zilortha, Apex of Ikoria(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. // Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Invasion of Ikoria // Zilortha, Apex of Ikoria
Fauna Shaman{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Fauna Shaman
Natural OrderAs an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Natural Order
Formidable SpeakerWhen this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
Formidable Speaker
Many PartingsSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Many Partings
Birthing Pod({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Birthing Pod
Fierce EmpathWhen this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Fierce Empath
Thirsting RootsChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Thirsting Roots
Survival of the Fittest{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Survival of the Fittest
Protean HulkWhen this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Protean Hulk
Sylvan TutorSearch your library for a creature card, reveal it, then shuffle and put that card on top.
Sylvan Tutor
Tooth and NailChoose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
Tooth and Nail
Elvish HarbingerWhen this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
{T}: Add one mana of any color.
Elvish Harbinger
Summoner's PactSearch your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Summoner's Pact
Thornvault Forager{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Thornvault Forager
Yavimaya ElderWhen this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice this creature: Draw a card.
Yavimaya Elder
Shared SummonsSearch your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Shared Summons
Realms UnchartedSearch your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Realms Uncharted
Kura, the Boundless SkyFlying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Kura, the Boundless Sky
Tower WinderReach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Tower Winder
Open the GatesSearch your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Open the Gates
From BeyondDevoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
{1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
From Beyond
Savage OrderAs an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Savage Order
Traverse the UlvenwaldSearch your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Traverse the Ulvenwald
Sazh KatzroyWhen Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Sazh Katzroy
Time of NeedSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Time of Need
Primal CommandChoose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Primal Command
Nylea's InterventionChoose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Nylea's Intervention
Trail of MysteryWhenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Trail of Mystery
Omenpath JourneyWhen this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Omenpath Journey
Pir, Imaginative RascalPartner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Pir, Imaginative Rascal
Gatecreeper VineDefender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Gatecreeper Vine
Boseiju Reaches Skyward // Branch of Boseiju(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Reach
This creature gets +1/+1 for each land you control.
Boseiju Reaches Skyward // Branch of Boseiju
Vivien, Monsters' AdvocateYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
−2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
Vivien, Monsters' Advocate
Radioactive SpiderReach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Radioactive Spider
Woodland BellowerWhen this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Woodland Bellower
Nissa, Vastwood Seer // Nissa, Sage AnimistWhen Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. // +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Nissa, Vastwood Seer // Nissa, Sage Animist
Sagu Wildling // Roost SeekFlying
When this creature enters, you gain 3 life. // Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)
Sagu Wildling // Roost Seek
Pattern of RebirthEnchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Pattern of Rebirth
Draconic MuralistsWhen this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Draconic Muralists
Analyze the PollenAs an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Analyze the Pollen
Prismatic UndercurrentsVivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Prismatic Undercurrents
Evolution CharmChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Evolution Charm
Yisan, the Wanderer Bard{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Yisan, the Wanderer Bard
Cazur, Ruthless StalkerPartner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Cazur, Ruthless Stalker
Vivien on the Hunt+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token.
Vivien on the Hunt
Garruk, Unleashed+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Garruk, Unleashed
Threats UndetectedSearch your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Threats Undetected
District GuideWhen this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
District Guide
Attune with AetherSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
Attune with Aether
The Hunger Tide Rises(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
The Hunger Tide Rises
The Huntsman's Redemption(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
The Huntsman's Redemption
Sylvan RangerWhen this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sylvan Ranger
You Happen On a GladeChoose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
You Happen On a Glade
Forerunner of the HeraldsWhen this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
Forerunner of the Heralds
Realm SeekersThis creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Realm Seekers
Garruk, Caller of Beasts+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
−3: You may put a green creature card from your hand onto the battlefield.
−7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Garruk, Caller of Beasts
Celestial ReunionAs an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Celestial Reunion
Spirit of the AldergardWhen this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+0 for each other snow permanent you control.
Spirit of the Aldergard
Rocksteady, Mutant MarauderPartner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Rocksteady, Mutant Marauder
Undermountain AdventurerVigilance
When this creature enters, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Undermountain Adventurer
Krosan TuskerCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Krosan Tusker
Wild PairWhenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Wild Pair
Seek the HorizonSearch your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Seek the Horizon
Orchard StriderWhen this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Orchard Strider
Instrument of the BardsAt the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Instrument of the Bards
Wirewood HeraldWhen this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Wirewood Herald
Magus of the Order{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Magus of the Order
Ecological AppreciationSearch your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Ecological Appreciation
Reclaim the WastesKicker {3} (You may pay an additional {3} as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Reclaim the Wastes
Go ForthChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature gets +2/+2 until end of turn.
Go Forth
Mwonvuli Beast TrackerWhen this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Mwonvuli Beast Tracker
Sprouting VinesSearch your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sprouting Vines
Lay of the LandSearch your library for a basic land card, reveal it, put it into your hand, then shuffle.
Lay of the Land
Spineseeker CentipedeWhen this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Spineseeker Centipede
Outcaster GreenbladeWhen this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+1 for each Desert you control.
Outcaster Greenblade
Ley WeaverPartner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.)
{T}: Untap two target lands.
Ley Weaver
Uncage the MenagerieSearch your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Uncage the Menagerie
Elvish ClancallerOther Elves you control get +1/+1.
{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
Elvish Clancaller
Nissa's TriumphSearch your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Nissa's Triumph
Topiary PantherTrample
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Topiary Panther
Nissa Revane+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Nissa Revane
Brutalizer ExarchWhen this creature enters, choose one —
• Search your library for a creature card, reveal it, then shuffle and put that card on top.
• Put target noncreature permanent on the bottom of its owner's library.
Brutalizer Exarch
Spinewoods ArmadilloReach
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Spinewoods Armadillo
Gorm the GreatPartner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Gorm the Great
The Five DoctorsKicker {5} (You may pay an additional {5} as you cast this spell.)
Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
The Five Doctors
Arachnus SpinnerReach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Arachnus Spinner
Restorative TechniqueTarget player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Restorative Technique
Avenging HunterTrample
When this creature enters, you take the initiative.
Avenging Hunter
Weird HarvestEach player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Weird Harvest
Brave the WildsBargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Brave the Wilds
Skyshroud Poacher{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
Skyshroud Poacher
Fang-Druid SummonerReach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
Fang-Druid Summoner
Rootless YewWhen this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Rootless Yew
Greenseeker{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Greenseeker
Say Its NameMill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Say Its Name
Fork in the RoadSearch your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Fork in the Road
Ainok GuideWhen this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Ainok Guide
Rites of SpringDiscard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Rites of Spring
Environmental ScientistWhen this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Environmental Scientist
Subway TrainWhen this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Subway Train
Elfhame SanctuaryAt the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Elfhame Sanctuary
Borderland RangerWhen this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Borderland Ranger
Borderland ExplorerWhen this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Borderland Explorer
Loam LarvaWhen this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Loam Larva
Civic WayfinderWhen this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Civic Wayfinder
Fugitive of the Judoon(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.
II — Investigate.
III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Fugitive of the Judoon
Scouting TrekSearch your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Scouting Trek
Shard ConvergenceSearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Shard Convergence
Courier of ComestiblesWhen this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Courier of Comestibles
Doubling ChantFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Doubling Chant
Giant LadybugReach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Giant Ladybug
Evolving Door{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Evolving Door
Hibernation's EndCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
Hibernation's End
Lifespinner{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
Lifespinner
Herd MigrationDomain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Herd Migration
Horizon Spellbomb{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Horizon Spellbomb
Verdant SuccessionWhenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Verdant Succession
Horizon SeekerBoast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Horizon Seeker
Jungle WayfinderWhen this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Jungle Wayfinder
Savage Land DinosaurTrample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Savage Land Dinosaur
Pack HuntSearch your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Pack Hunt
March of Burgeoning LifeAs an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
March of Burgeoning Life
Colossal CollisionPut a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Colossal Collision
GigantiformKicker {4}
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Gigantiform
Sylvan BountyTarget player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sylvan Bounty
Garruk's WarsteedVigilance
When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
Garruk's Warsteed
Nissa's EncouragementSearch your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
Nissa's Encouragement
Behemoth's Herald{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
Behemoth's Herald
BifurcateSearch your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Bifurcate
Ethereal ElkTrample
When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
Ethereal Elk
Soulblade RenewerPartner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Soulblade Renewer
Journey for the ElixirSearch your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
Journey for the Elixir
Growth-Chamber Guardian{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Growth-Chamber Guardian
Aurochs HerdTrample
When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Aurochs Herd
Down in the Valley(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Down in the Valley
Howling WolfWhen this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Howling Wolf
Nesting WurmTrample
When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Nesting Wurm
Llanowar SentinelWhen this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
Llanowar Sentinel
Kyscu DrakeFlying
{G}: This creature gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
Kyscu Drake
Skyshroud SentinelWhen this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Skyshroud Sentinel
Tug of WarPlayers play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Tug of War
Clever ComboSearch your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Clever Combo
Spirit of the SeasonWhen this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spirit of the Season
Wild CrocodileWhen this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.