Green Removal Spells

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Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Boseiju, Who Endures {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Boseiju, Who Endures

Nature's Claim Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Krosan Grip Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Krosan Grip

Bridgeworks Battle // Tanglespan Bridgeworks Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Bridgeworks Battle // Tanglespan Bridgeworks

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Return to Nature Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Return to Nature

Collective Resistance Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.

Collective Resistance

Force of Vigor If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Force of Vigor

Pest Infestation Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Pest Infestation

Ram Through Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Ram Through

Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Ezuri's Predation

Bushwhack Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Bushwhack

Legolas's Quick Reflexes Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Legolas's Quick Reflexes

Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Season of Gathering

Khalni Ambush // Khalni Territory Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) // This land enters tapped. {T}: Add {G}.

Khalni Ambush // Khalni Territory

Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land.

Song of the Dryads

Origin of Metalbending Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Origin of Metalbending

Broken Bond Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Broken Bond

Lignify Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Lignify

Inscription of Abundance Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Inscription of Abundance

Bow of Nylea Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.

Bow of Nylea

Wear Down Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Wear Down

Naturalize Destroy target artifact or enchantment.

Naturalize

Infectious Bite Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Infectious Bite

Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

Freyalise, Llanowar's Fury

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Bite Down Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Bite Down

Pick Your Poison Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.

Pick Your Poison

Frontier Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Frontier Siege

Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.

Rootcast Apprenticeship

Hunter's Talent (Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Hunter's Talent

Seal of Primordium Sacrifice this enchantment: Destroy target artifact or enchantment.

Seal of Primordium

Prizefight Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Prizefight

Berserk Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk

Nissa, Ascended Animist Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.

Nissa, Ascended Animist

Broken Wings Destroy target artifact, enchantment, or creature with flying.

Broken Wings

Primal Might Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Primal Might

Windswift Slice Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

Windswift Slice

Smell Fear Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Smell Fear

Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Vivien Reid

Tail Swipe Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Tail Swipe

Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Pawpatch Formation

Fade from History Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Fade from History

Ancient Animus Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Ancient Animus

Ruinous Intrusion Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

Ruinous Intrusion

Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Contest of Claws

Welcome to . . . // Jurassic Park (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. // (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Welcome to . . . // Jurassic Park

Primal Command Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Primal Command

Nylea's Intervention Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Nylea's Intervention

Natural Reclamation Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.

Natural Reclamation

Cosmic Hunger Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.

Cosmic Hunger

Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Disorienting Choice

Pir's Whim For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Pir's Whim

Savage Stomp This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Savage Stomp

Carnivorous Canopy Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Carnivorous Canopy

Hunter's Bow When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Hunter's Bow

Emerald Charm Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Emerald Charm

Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Earth Rumble

Prey Upon Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Prey Upon

Clash of the Eikons Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.

Clash of the Eikons

Chocobo Kick Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.

Chocobo Kick

Lure Enchant creature All creatures able to block enchanted creature do so.

Lure

Rampage of the Clans Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Rampage of the Clans

Kamahl's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Kamahl's Will

Spider Food Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Spider Food

Signature Slam Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Signature Slam

Rabid Bite Target creature you control deals damage equal to its power to target creature you don't control.

Rabid Bite

Titanic Brawl This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Titanic Brawl

Polliwallop Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.

Polliwallop

Animist's Might This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Animist's Might

Master's Rebuke Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Master's Rebuke

Stew the Coneys Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Stew the Coneys

Over the Edge Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Over the Edge

Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls.

Rocky Rebuke

Fall of Gil-galad (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

Fall of Gil-galad

Shower of Arrows Destroy target artifact, enchantment, or creature with flying. Scry 1.

Shower of Arrows

Creeping Corrosion Destroy all artifacts.

Creeping Corrosion

Hurricane Hurricane deals X damage to each creature with flying and each player.

Hurricane

Crack Open Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Crack Open

Wilt Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Wilt

Atraxa's Fall Destroy target artifact, battle, enchantment, or creature with flying.

Atraxa's Fall

Longstalk Brawl Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.

Longstalk Brawl

Super Combo Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls.

Super Combo

Moonlight Hunt Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Moonlight Hunt

Boxing Ring Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. {T}: Create a Treasure token. Activate only if you control a creature that fought this turn.

Boxing Ring

Hard-Hitting Question Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Hard-Hitting Question

Back to Nature Destroy all enchantments.

Back to Nature

Break Down the Door Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Break Down the Door

Seedship Impact Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Seedship Impact

Choose Your Weapon Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Choose Your Weapon

Blizzard Brawl Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Blizzard Brawl

Spinning Wheel Kick Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.

Spinning Wheel Kick

Vow of Wildness Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Vow of Wildness

Nature's Way Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Nature's Way

Meltstrider's Resolve Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2 and can't be blocked by more than one creature.

Meltstrider's Resolve

Cartouche of Strength Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

Cartouche of Strength

Airship Crash Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

Airship Crash

Horrific Assault Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.

Horrific Assault

Monstrous Emergence As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.

Monstrous Emergence

Allies at Last Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.

Allies at Last

Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Kapow!

Felling Blow Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

Felling Blow

Barrier Breach Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Barrier Breach

Break Down Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Break Down

Setessan Tactics Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."

Setessan Tactics

Reap and Sow Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)

Reap and Sow

Ent's Fury Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

Ent's Fury

The Great Aurora Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

The Great Aurora

Knockout Maneuver Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.

Knockout Maneuver

Clear Shot Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Clear Shot

Unforgiving Aim Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.

Unforgiving Aim

You Find a Cursed Idol Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

You Find a Cursed Idol

Mutant's Prey Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Mutant's Prey

Wave of Vitriol Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Wave of Vitriol

Band Together Up to two target creatures you control each deal damage equal to their power to another target creature.

Band Together

Scout the City Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.

Scout the City

Plummet Destroy target creature with flying.

Plummet

Tribute to the Wild Each opponent sacrifices an artifact or enchantment of their choice.

Tribute to the Wild

Pounce Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Pounce

Terrific Team-Up This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.

Terrific Team-Up

Savage Punch Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Savage Punch

Containment Breach Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Containment Breach

Coordinated Clobbering Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.

Coordinated Clobbering

Epic Fight Choose one or both — • Double target creature's power and toughness until end of turn. • Target creature you control fights target creature an opponent controls.

Epic Fight

Root Out Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Root Out

Ice Storm Destroy target land.

Ice Storm

Fade into Antiquity Exile target artifact or enchantment.

Fade into Antiquity

Squall Line Squall Line deals X damage to each creature with flying and each player.

Squall Line

Natural State Destroy target artifact or enchantment with mana value 3 or less.

Natural State

Barroom Brawl Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.

Barroom Brawl

Duel for Dominance Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Duel for Dominance

Monstrous Onslaught Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

Monstrous Onslaught

Arachnus Web Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.

Arachnus Web

Appetite for the Unnatural Destroy target artifact or enchantment. You gain 2 life.

Appetite for the Unnatural

Piercing Exhale As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.

Piercing Exhale

Warbriar Blessing Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

Warbriar Blessing

Feral Encounter Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Feral Encounter

Cathartic Parting The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.

Cathartic Parting

Run Over This spell costs {1} less to cast if it targets a Mount or Vehicle you control. Target creature you control deals damage equal to its power to target creature an opponent controls.

Run Over

Malamet Battle Glyph Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.

Malamet Battle Glyph

Slice in Twain Destroy target artifact or enchantment. Draw a card.

Slice in Twain

Sarkhan's Resolve Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying.

Sarkhan's Resolve

Natural End Destroy target artifact or enchantment. You gain 3 life.

Natural End

Vivien, Arkbow Ranger +1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.

Vivien, Arkbow Ranger

Unravel the Aether Choose target artifact or enchantment. Its owner shuffles it into their library.

Unravel the Aether

Crushing Canopy Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Crushing Canopy

Cosmium Confluence Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.

Cosmium Confluence

Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.

Kraven's Last Hunt

Enlarge Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enlarge

Glorious Decay Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.

Glorious Decay

Whirlwind Destroy all creatures with flying.

Whirlwind

Epic Confrontation Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Epic Confrontation

Outmuscle Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Outmuscle

Calming Verse Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Calming Verse

Go Nuts! Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature an opponent controls.

Go Nuts!

Mutant Chain Reaction Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Mutant Chain Reaction

Deconstruct Destroy target artifact. Add {G}{G}{G}.

Deconstruct

Deglamer Choose target artifact or enchantment. Its owner shuffles it into their library.

Deglamer

Raking Canopy Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.

Raking Canopy

Shattered Wings Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Shattered Wings

Provoke Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Provoke

Curse of the Werefox Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Curse of the Werefox

Savage Swipe Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Savage Swipe

Fight for the Throne Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.

Fight for the Throne

Aggressive Instinct Target creature you control deals damage equal to its power to target creature you don't control.

Aggressive Instinct

Venom Blast Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature.

Venom Blast

Rootgrapple Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rootgrapple

Tenderize Target creature you control deals damage equal to its power to target creature an opponent controls.

Tenderize

Mwonvuli Acid-Moss Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

Mwonvuli Acid-Moss

Reverent Silence If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.

Reverent Silence

Sundering Vitae Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.

Sundering Vitae

Hunt the Weak Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Hunt the Weak

Bramblecrush Destroy target noncreature permanent.

Bramblecrush