Ezuri's PredationFor each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Ezuri's Predation
Welcome to . . . // Jurassic Park(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. // (Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
{T}: Add {G} for each Dinosaur you control.
Welcome to . . . // Jurassic Park
Nylea's InterventionChoose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Nylea's Intervention
Whiptongue HydraReach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Whiptongue Hydra
Silklash SpiderReach
{X}{G}{G}: This creature deals X damage to each creature with flying.
Silklash Spider
HurricaneHurricane deals X damage to each creature with flying and each player.
Hurricane
The Great AuroraEach player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
The Great Aurora
Squall LineSquall Line deals X damage to each creature with flying and each player.
Squall Line
Monstrous OnslaughtMonstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Monstrous Onslaught
WhirlwindDestroy all creatures with flying.
Whirlwind
CloudthresherFlash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Cloudthresher
Tornado ElementalWhen this creature enters, it deals 6 damage to each creature with flying.
You may have this creature assign its combat damage as though it weren't blocked.
Tornado Elemental
Scattershot Archer{T}: This creature deals 1 damage to each creature with flying.
Scattershot Archer
WindstormWindstorm deals X damage to each creature with flying.
Windstorm
Arashi, the Sky Asunder{X}{G}, {T}: Arashi deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard this card: It deals X damage to each creature with flying.
Arashi, the Sky Asunder
Spitting SpiderReach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
Spitting Spider
Squallmonger{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Squallmonger
Corrosive Gale({G/P} can be paid with either {G} or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
Corrosive Gale
Canopy SurgeKicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Canopy Surge
SkyreapingSkyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Skyreaping
CycloneAt the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Cyclone
Borrowing the East WindBorrowing the East Wind deals X damage to each creature with horsemanship and each player.
Borrowing the East Wind
Take DownChoose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
Take Down
Downdraft{G}: Target creature loses flying until end of turn.
Sacrifice this enchantment: It deals 2 damage to each creature with flying.
Downdraft
Sagittars' VolleyDestroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Sagittars' Volley
Hail StormHail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Hail Storm
Ifh-Bíff EfreetFlying
{G}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Ifh-Bíff Efreet
Claws of WirewoodClaws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Claws of Wirewood
Tropical StormTropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Tropical Storm
Needle StormNeedle Storm deals 4 damage to each creature with flying.
Needle Storm
Howling GaleHowling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Howling Gale
SquallSquall deals 2 damage to each creature with flying.
Squall
Gale ForceGale Force deals 5 damage to each creature with flying.