Green Enchantments

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Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Hardened Scales

Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Doubling Season

Wild Growth Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Wild Growth

Sylvan Library At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

Exploration You may play an additional land on each of your turns.

Exploration

Guardian Project Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project

Utopia Sprawl Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Utopia Sprawl

Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Branching Evolution

Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Parallel Lives

Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Unnatural Growth

Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Beastmaster Ascension

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Elemental Bond Whenever a creature you control with power 3 or greater enters, draw a card.

Elemental Bond

Tribute to the World Tree Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Tribute to the World Tree

Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Good

Innkeeper's Talent (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Innkeeper's Talent

Cryptolith Rite Creatures you control have "{T}: Add one mana of any color."

Cryptolith Rite

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Rancor Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Rancor

Terrasymbiosis Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.

Terrasymbiosis

Bear Umbra Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bear Umbra

Burgeoning Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Burgeoning

Wilderness Reclamation At the beginning of your end step, untap all lands you control.

Wilderness Reclamation

Enchantress's Presence Whenever you cast an enchantment spell, draw a card.

Enchantress's Presence

Fertile Ground Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertile Ground

Up the Beanstalk When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Up the Beanstalk

Primal Vigor If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Primal Vigor

Carpet of Flowers At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Carpet of Flowers

Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Defense of the Heart

Asceticism Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Asceticism

Colossal Majesty At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Colossal Majesty

Sphere Grid Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

Sphere Grid

Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

Elven Chorus

Case of the Locked Hothouse You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Case of the Locked Hothouse

Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Snake Umbra

Concordant Crossroads All creatures have haste.

Concordant Crossroads

Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Rites of Flourishing

Awakening Zone At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Awakening Zone

Druid Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Druid Class

Walk-In Closet // Forgotten Cellar You may play lands from your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Walk-In Closet // Forgotten Cellar

Mana Reflection If you tap a permanent for mana, it produces twice as much of that mana instead.

Mana Reflection

Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land.

Song of the Dryads

Abundance If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abundance

Night of the Sweets' Revenge When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.

Night of the Sweets' Revenge

Zendikar's Roil Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Zendikar's Roil

Hydra's Growth Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Hydra's Growth

Food Chain Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Food Chain

Court of Garenbrig When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

Court of Garenbrig

Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.

Primeval Bounty

Season of Growth Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Season of Growth

Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Descendants' Path

Monstrous Vortex Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Monstrous Vortex

Ancestral Mask Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Ancestral Mask

Springleaf Parade When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color."

Springleaf Parade

Lignify Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Lignify

Sandwurm Convergence Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

Sandwurm Convergence

Zendikar Resurgent Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Bow of Nylea Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.

Bow of Nylea

Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Earthbender Ascension

Survival of the Fittest {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Survival of the Fittest

Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Abundant Growth

Encroaching Dragonstorm When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

Encroaching Dragonstorm

Retreat to Kazandu Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Retreat to Kazandu

Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Nature's Will

Assault Formation Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Assault Formation

Khalni Heart Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Khalni Heart Expedition

Virtue of Strength // Garenbrig Growth If you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Strength // Garenbrig Growth

Unbound Flourishing Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Unbound Flourishing

Sylvan Anthem Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.

Sylvan Anthem

Loading Zone If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

Loading Zone

Keen Sense Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Keen Sense

Leyline of Abundance If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.

Leyline of Abundance

Thickest in the Thicket When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Thickest in the Thicket

Crawling Sensation At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Crawling Sensation

Overgrowth Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Overgrowth

Alpha Authority Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Alpha Authority

Blanchwood Armor Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Blanchwood Armor

Lurking Predators Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Lurking Predators

Strong Back Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Strong Back

The Mending of Dominaria (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

The Mending of Dominaria

Lion Umbra Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Lion Umbra

Frontier Siege As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

Frontier Siege

Evolutionary Leap {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Evolutionary Leap

Squirrel Nest Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Squirrel Nest

Quest for Renewal Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Quest for Renewal

Communal Brewing When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

Communal Brewing

Stocking the Pantry Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.

Stocking the Pantry

Hunter's Talent (Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Hunter's Talent

Glorious Sunrise At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Glorious Sunrise

Prismatic Omen Lands you control are every basic land type in addition to their other types.

Prismatic Omen

Seal of Primordium Sacrifice this enchantment: Destroy target artifact or enchantment.

Seal of Primordium

Path of Discovery Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Path of Discovery

Ride the Shoopuf Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Ride the Shoopuf

Fight Rigging Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Fight Rigging

Well Rested Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Well Rested

Viridian Revel Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Viridian Revel

Colossification Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.

Colossification

Flourishing Defenses Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Flourishing Defenses

Master Chef Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Master Chef

Ordeal of Nylea Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Ordeal of Nylea

Earthcraft Tap an untapped creature you control: Untap target basic land.

Earthcraft

Canopy Cover Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.

Canopy Cover

Heartbeat of Spring Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Heartbeat of Spring

Crawling Infestation At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Crawling Infestation

City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

City of Death

Birthing Ritual At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.

Birthing Ritual

Helix Pinnacle Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Helix Pinnacle

March of the World Ooze Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.

March of the World Ooze

Indomitable Might Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Indomitable Might

Path of Annihilation Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Eldrazi you control have "{T}: Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

Path of Annihilation

Trail of Crumbs When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Trail of Crumbs

On the Trail Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

On the Trail

Audacity Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.

Audacity

Death's Presence Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Death's Presence

From Beyond Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.

From Beyond

Level Up Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."

Level Up

Undergrowth Recon At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Undergrowth Recon

Song of Freyalise (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Song of Freyalise

Wolfwillow Haven Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Wolfwillow Haven

Primal Rage Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Primal Rage

Sapling Nursery Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Sapling Nursery

Ninja Pizza Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Ninja Pizza

Fecundity Whenever a creature dies, that creature's controller may draw a card.

Fecundity

Instill Energy Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Instill Energy

Roaring Earth Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

Roaring Earth

Sanctum of Fruitful Harvest At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Sanctum of Fruitful Harvest

Honden of Life's Web At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Honden of Life's Web

High Score If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

High Score

Welcome to . . . // Jurassic Park (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. // (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Welcome to . . . // Jurassic Park

Trail of Mystery Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Trail of Mystery

Spider Umbra Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Spider Umbra

Omenpath Journey When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.

Omenpath Journey

Threats Around Every Corner When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Threats Around Every Corner

Rite of Passage Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Rite of Passage

Cream of the Crop Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Cream of the Crop

Gourmand's Talent (Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {2}{G}: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. {3}{G}: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.

Gourmand's Talent

Howling Moon At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Howling Moon

The First Iroan Games (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

The First Iroan Games

Raised by Giants Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

Raised by Giants

The Weatherseed Treaty Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

The Weatherseed Treaty

Dictate of Karametra Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Dictate of Karametra

Leyline Immersion Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Leyline Immersion

Sixth Sense Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Sixth Sense

Court of Bounty When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Court of Bounty

Verdant Embrace Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Verdant Embrace

Tale of Katara and Toph Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."

Tale of Katara and Toph

Font of Fertility {1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Font of Fertility

Elvish Guidance Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Elvish Guidance

Fungal Plots {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Fungal Plots

The Aesir Escape Valhalla (As this Saga enters and after your draw step, add a lore counter.) I — Exile a permanent card from your graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return this Saga and the exiled card to their owner's hand.

The Aesir Escape Valhalla

Solid Ground When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.

Solid Ground

Killer Service When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

Killer Service

Greenhouse // Rickety Gazebo Lands you control have "{T}: Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Greenhouse // Rickety Gazebo

Lure Enchant creature All creatures able to block enchanted creature do so.

Lure

Mirri's Guile At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Mirri's Guile

Gift of Paradise Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Gift of Paradise

Eusocial Engineering Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

Eusocial Engineering

Assemble the Entmoot Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

Assemble the Entmoot

Druids' Repository Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Druids' Repository

New Horizons Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

New Horizons

Sylvan Scavenging At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Sylvan Scavenging

One with Nature Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

One with Nature

Pattern of Rebirth Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Pattern of Rebirth

Spidersilk Armor Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Spidersilk Armor

Prismatic Undercurrents Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns.

Prismatic Undercurrents

Nature's Chosen Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Nature's Chosen

Web of Life and Destiny Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Web of Life and Destiny

Desert Warfare Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Desert Warfare

Ranger Class (Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Ranger Class

Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Ulvenwald Mysteries

Curse of Clinging Webs Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Curse of Clinging Webs

Steely Resolve As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Steely Resolve

Boar Umbra Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Boar Umbra