Izzet Lands

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Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents

Stark Industries This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Stark Industries

Stormcarved Coast This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Stormcarved Coast

Spectacle Summit This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Spectacle Summit

Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Temple of Epiphany

Restless Spire This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.

Restless Spire

TCRI Building This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

TCRI Building

Airship Engine Room This land enters tapped. {T}: Add {U} or {R}. {4}, {T}, Sacrifice this land: Draw a card.

Airship Engine Room

Baron, Airship Kingdom This land enters tapped. {T}: Add {U} or {R}.

Baron, Airship Kingdom

Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Swiftwater Cliffs

Riverpyre Verge {T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.

Riverpyre Verge

Izzet Guildgate This land enters tapped. {T}: Add {U} or {R}.

Izzet Guildgate

Peculiar Lighthouse This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.

Peculiar Lighthouse

Spirebluff Canal This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Spirebluff Canal

Eroded Canyon This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.

Eroded Canyon

Thundering Falls ({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls