Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Steam Vents
Stark IndustriesThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Stark Industries
Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Stormcarved Coast
Spectacle SummitThis land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Spectacle Summit
Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Temple of Epiphany
Restless SpireThis land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Restless Spire
TCRI BuildingThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
TCRI Building
Airship Engine RoomThis land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Airship Engine Room
Baron, Airship KingdomThis land enters tapped.
{T}: Add {U} or {R}.
Baron, Airship Kingdom
Swiftwater CliffsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Swiftwater Cliffs
Riverpyre Verge{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Riverpyre Verge
Izzet GuildgateThis land enters tapped.
{T}: Add {U} or {R}.
Izzet Guildgate
Peculiar LighthouseThis land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {R}.
Peculiar Lighthouse
Spirebluff CanalThis land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Spirebluff Canal
Eroded CanyonThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
Eroded Canyon
Thundering Falls({T}: Add {U} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)