Mana Gathering

Magic: the Gathering

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Aether Hub Ally Encampment Ancient Ziggurat Archway Commons Base Camp Cascading Cataracts
Pay 1 energy Spend only on ally spells Spend only on creature spells Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cave of Temptation Cavern Of Souls City of Brass Corrupted Crossroads Crucible of the Spirit Dragon Crystal Grotto
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Pay 1 mana

Exotic Orchard Forbidden Orchard Gateway Plaza Gemstone Caverns Gemstone Mine Glimmervoid
Produces colors of opponent's lands only Target opponent gets 1/1 spirit Pay 1 mana or sac Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn

Guildmages' Forum Hall of Oracles Hall of Tagsin Haven of the Spirit Dragon Henge of Ramos Holdout Settlement
Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana Pay 1 mana Spend only on dragon spells Pay 2 mana Tap untapped creature you control

Interplanar Beacon Lotus Field Mana Confluence Mech Hangar Mirrodin's Core
Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells Remove charge counter

Nykthos, Shrine to Nyx Painted Bluffs Pillar of the Paruns Plaza of Harmony Plaza of Heroes
Pay 2, make mana equal to devotion Pay 1 mana Spend only on multicolor spells Must control another Gate Legendary spells or color of legend you control

Power Depot Primal Beyond Reflecting Pool Rupture Spire Secluded Courtyard
Spend only on artifact spells and abilities Spend only on elemental spells and abilities Choose color of land you control Pay 1 mana or sac Choose a creature type, spend only on spells or abilities of chosen type

Shimmerdrift Vale Shimmering Grotto Sliver Hive Spire of Industry Springjack Pasture
Choose a color when played Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact Sac X goats, produce X mana of any 1 color

Survivors' Encampment Temple of the Dragon Queen Tendo Ice Bridge Thran Portal Throne of Makindi
Tap creature Choose a color when played Remove charge counter Choose basic land type when played, pay 1 life Spend only on kicked spells

Transguild Promenade Uncharted Haven Unclaimed Territory Unknown Shores Voldaren Estate
Pay 1 mana or sac Choose a color when played Choose creature type Pay 1 mana Pay 1 life, spend only on vampire spells

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh Vivid Crag Vivid Grove
White or remove charge counter Blue or remove charge counter Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back Front Back
Dowsing Dagger Lost Vale Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back Front Back
Journey to Eternity Atzal, Cave of Eternity Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose Storm the Vault Vault of Catlacan
Front Back
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin Prismatic Vista Terramorphic Expanse
Thespian's Stage Unstable Frontier Vesuva Warped Landscape

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