Morophon, the BoundlessChangeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Morophon, the Boundless
Esika, God of the Tree // The Prismatic BridgeVigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Esika, God of the Tree // The Prismatic Bridge
The Ur-DragonEminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
The Ur-Dragon
Jodah, the UnifierLegendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Jodah, the Unifier
TiamatFlying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Tiamat
Kenrith, the Returned King{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Kenrith, the Returned King
Ramos, Dragon EngineFlying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Ramos, Dragon Engine
Sisay, Weatherlight CaptainSisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Sisay, Weatherlight Captain
Sliver HivelordSliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sliver Hivelord
Jegantha, the WellspringCompanion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
Jegantha, the Wellspring
The First SliverCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
The First Sliver
Ulalek, Fused AtrocityDevoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
Ulalek, Fused Atrocity
Sliver LegionAll Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Sliver Legion
Go-Shintai of Life's Origin{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Go-Shintai of Life's Origin
Sliver Overlord{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Sliver Overlord
Tom BombadilAs long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Tom Bombadil
Omnath, Locus of AllIf you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Omnath, Locus of All
Terra, Magical Adept // Esper TerraWhen Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Terra, Magical Adept // Esper Terra
Najeela, the Blade-BlossomWhenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Najeela, the Blade-Blossom
Jodah, Archmage EternalFlying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Jodah, Archmage Eternal
Ashling, the LimitlessElemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
Ashling, the Limitless
Scion of the Ur-DragonFlying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Scion of the Ur-Dragon
The Wandering MinstrelLands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
The Wandering Minstrel
Sliver GravemotherThe "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Sliver Gravemother
Horde of NotionsVigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Horde of Notions
Azlask, the Swelling ScourgeWhenever Azlask or another colorless creature you control dies, you get an experience counter.
{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
Azlask, the Swelling Scourge
ProgenitusProtection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Progenitus
Mass of MysteriesFirst strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Mass of Mysteries
Avatar Aang // Aang, Master of ElementsFlying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. // Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Avatar Aang // Aang, Master of Elements
Ezio Auditore da FirenzeMenace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Ezio Auditore da Firenze
Urtet, Remnant of MemnarchWhenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Urtet, Remnant of Memnarch
Sliver Queen{2}: Create a 1/1 colorless Sliver creature token.
Sliver Queen
Jenson Carthalion, Druid ExileWhenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
{5}, {T}: Add {W}{U}{B}{R}{G}.
Jenson Carthalion, Druid Exile
Marina VendrellWhen Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Marina Vendrell
Infinite Guideline StationWhen Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Infinite Guideline Station
Child of AlaraTrample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Child of Alara
O-Kagachi, Vengeful KamiFlying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
O-Kagachi, Vengeful Kami
Leonardo, the BalanceWhenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Leonardo, the Balance
Reaper King({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
Reaper King
Cosmic Spider-ManFlying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
Cosmic Spider-Man
Niv-Mizzet RebornFlying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Niv-Mizzet Reborn
Heroes in a Half ShellVigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Heroes in a Half Shell
Jared Carthalion+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Jared Carthalion
Hei Bai, Forest GuardianWhen Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Hei Bai, Forest Guardian
Garth One-Eye{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Garth One-Eye
Rukarumel, BiologistAs Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
Rukarumel, Biologist
Niv-Mizzet, GuildpactFlying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Niv-Mizzet, Guildpact
Kyodai, Soul of KamigawaFlash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
Kyodai, Soul of Kamigawa
Codie, Vociferous CodexYou can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Codie, Vociferous Codex
Niv-Mizzet, SupremeFlying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Niv-Mizzet, Supreme
Karona, False GodHaste
At the beginning of each player's upkeep, that player untaps Karona and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Karona, False God
General TazriWhen General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
General Tazri
Tazri, Beacon of UnityThis spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Tazri, Beacon of Unity
Nick Fury, Agent of S.H.I.E.L.D.Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Nick Fury, Agent of S.H.I.E.L.D.
Cromat{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Cromat
Tazri, Stalwart SurvivorEach creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Tazri, Stalwart Survivor
Thanos, the Mad TitanDeathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Thanos, the Mad Titan
AtogatogSacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Atogatog
Super-SkrullFlying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
Super-Skrull
Karolina Dean, RunawayFlying
At the beginning of your first main phase, add {W}{U}{B}{R}{G}. This mana can't be spent to cast spells from your hand.