All Is DustEach player sacrifices all permanents they control that are one or more colors.
All Is Dust
Wandering Archaic // Explore the VastlandsWhenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Eldritch ImmunityTarget creature you control gains protection from each color until end of turn.
Overload {4}{C} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Eldritch Immunity
Warping Wail({C} represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Warping Wail
Kozilek's CommandChoose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Kozilek's Command
Rise of the EldraziThis spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Rise of the Eldrazi
Not of This WorldCounter target spell or ability that targets a permanent you control.
This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Not of This World
Eldrazi ConfluenceChoose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add {C}."
Eldrazi Confluence
Titan's PresenceAs an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Titan's Presence
Selective ObliterationEach player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
Selective Obliteration
Desecrate RealityFor each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Desecrate Reality
Skittering InvasionCreate five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Skittering Invasion
Calamity of the TitansAs an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Calamity of the Titans
Zuko's ExileExile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Zuko's Exile
Aang's JourneyKicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Aang's Journey
Scour from ExistenceExile target permanent.
Scour from Existence
Introduction to AnnihilationExile target nonland permanent. Its controller draws a card.
Introduction to Annihilation
EnergybendingLands you control gain all basic land types until end of turn.
Draw a card.
Energybending
Environmental SciencesSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Environmental Sciences
Introduction to ProphecyScry 2, then draw a card.
Introduction to Prophecy
Spatial Contortion({C} represents colorless mana.)
Target creature gets +3/-3 until end of turn.
Spatial Contortion
Gruesome SlaughterUntil end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Gruesome Slaughter
Expanded AnatomyPut two +1/+1 counters on target creature. It gains vigilance until end of turn.
Expanded Anatomy
Mascot ExhibitionCreate a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Mascot Exhibition
Together as OneConverge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
Together as One
Standard Procedure{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Standard Procedure
Consuming RageWhenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Consuming Rage
Descend on the PreyWhenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Descend on the Prey
Disorienting GlowerPlayers can't cast spells until the Hydra's next turn.
Disorienting Glower
Distract the HydraEach player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Distract the Hydra
Grown from the StumpPlace exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
Grown from the Stump
Hydra's Impenetrable HideEach Head gains indestructible until the end of the Hydra's next turn.
Hydra's Impenetrable Hide
Impulsive ChargeAt the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
Impulsive Charge
Impulsive DestructionEach player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Impulsive Destruction
Impulsive ReturnReturn two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Impulsive Return
Intervention of KeranosAt the beginning of combat this turn, Intervention of Keranos deals 3 damage to each creature.
Intervention of Keranos
Neck TangleIf there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Neck Tangle
Noxious Hydra BreathChoose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Noxious Hydra Breath
Rip to PiecesAt the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Rip to Pieces
Strike the Weak SpotDestroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Strike the Weak Spot
Swallow the Hero WholeEach player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Swallow the Hero Whole
Torn Between HeadsTap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Torn Between Heads
Touch of the Horned GodWhenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Touch of the Horned God
Unified LungeUnified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
Unified Lunge
Unquenchable FuryEach Minotaur can't be blocked this turn except by two or more creatures.
Unquenchable Fury
Xenagos's ScornXenagos Ascended gains trample until end of turn and attacks this turn if able.
Xenagos's Scorn
Xenagos's StrikeXenagos's Strike deals 4 damage to each player.