Colorless Card Draw

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Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Mind Stone

Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Solemn Simulacrum

Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Skullclamp

Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Commander's Sphere

The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The One Ring

War Room {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

War Room

Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Idol of Oblivion

Sensei's Divining Top {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Sensei's Divining Top

Vanquisher's Banner As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Vanquisher's Banner

Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Geier Reach Sanitarium

Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Hedron Archive

Bonders' Enclave {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Bonders' Enclave

Scrawling Crawler At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.

Scrawling Crawler

Howling Mine At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Howling Mine

Throne of Eldraine As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Throne of Eldraine

Fountainport {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

Fountainport

Ichor Wellspring When this artifact enters or is put into a graveyard from the battlefield, draw a card.

Ichor Wellspring

Buster Sword Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

Buster Sword

Mask of Memory Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Mask of Memory

Monument to Endurance Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

Monument to Endurance

Staff of Domination {1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Staff of Domination

Mishra's Bauble {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Mishra's Bauble

Kozilek, Butcher of Truth When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Kozilek, Butcher of Truth

Well of Lost Dreams Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Well of Lost Dreams

Mikokoro, Center of the Sea {T}: Add {C}. {2}, {T}: Each player draws a card.

Mikokoro, Center of the Sea

Dragon's Hoard Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.

Dragon's Hoard

Chromatic Orrery You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Chromatic Orrery

Coveted Jewel When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Coveted Jewel

Vexing Bauble Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. {1}, {T}, Sacrifice this artifact: Draw a card.

Vexing Bauble

Key to the City {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.

Key to the City

Staff of Compleation {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.

Staff of Compleation

Summon: Bahamut (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

Summon: Bahamut

Soul-Guide Lantern When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

Soul-Guide Lantern

Sword of Fire and Ice Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Sword of Fire and Ice

Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Palantír of Orthanc

Scroll Rack {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Scroll Rack

Horizon of Progress {T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Horizon of Progress

Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

Kozilek, the Great Distortion

Ugin, the Spirit Dragon +2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin, the Spirit Dragon

Matzalantli, the Great Door // The Core {T}: Draw a card, then discard a card. {4}, {T}: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) // (Transforms from Matzalantli.) Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Matzalantli, the Great Door // The Core

Collector's Vault {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Collector's Vault

Chronicle of Victory As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card.

Chronicle of Victory

Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

Ugin, Eye of the Storms

Smuggler's Copter Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Smuggler's Copter

Hazoret's Monument Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Hazoret's Monument

Dreamstone Hedron {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.

Dreamstone Hedron

Teferi's Puzzle Box At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Teferi's Puzzle Box

Temple Bell {T}: Each player draws a card.

Temple Bell

The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color.

The Aetherspark

Trading Post {1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.

Trading Post

Anticausal Vestige When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped. Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Anticausal Vestige

Kozilek's Command Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.

Kozilek's Command

Rise of the Eldrazi This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

Rise of the Eldrazi

Circuit Mender When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.

Circuit Mender

Horn of Greed Whenever a player plays a land, that player draws a card.

Horn of Greed

Font of Mythos At the beginning of each player's draw step, that player draws two additional cards.

Font of Mythos

Tome of Legends This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Tome of Legends

Mind's Eye Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Mind's Eye

Geth's Grimoire Whenever an opponent discards a card, you may draw a card.

Geth's Grimoire

Endbringer Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.

Endbringer

Endless Atlas {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Endless Atlas

Voldaren Estate {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Voldaren Estate

Kozilek, the Broken Reality When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Other colorless creatures you control get +3/+2.

Kozilek, the Broken Reality

Arch of Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Arch of Orazca

Tamiyo's Journal At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Tamiyo's Journal

The Immortal Sun Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

The Immortal Sun

Ghirapur Orrery Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Ghirapur Orrery

Scene of the Crime This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.

Scene of the Crime

Pip-Boy 3000 Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2}

Pip-Boy 3000

Cosmos Elixir At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Cosmos Elixir

Zenith Chronicler Whenever a player casts their first multicolored spell each turn, each other player draws a card.

Zenith Chronicler

Chromatic Star {1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Chromatic Star

Currency Converter Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

Currency Converter

Urza's Bauble {T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Urza's Bauble

Treasure Map // Treasure Cove {1}, {T}: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") // (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card.

Treasure Map // Treasure Cove

The Mightstone and Weakstone When The Mightstone and Weakstone enters, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)

The Mightstone and Weakstone

Stonespeaker Crystal {T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.

Stonespeaker Crystal

Canoptek Spyder Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.

Canoptek Spyder

Transmutation Font {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Transmutation Font

Lembas When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.

Lembas

Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.

Iron Spider, Stark Upgrade

The Endstone Whenever you play a land or cast a spell, draw a card. At the beginning of your end step, your life total becomes half your starting life total, rounded up.

The Endstone

Stone of Erech If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

Stone of Erech

The Gold Saucer {T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

The Gold Saucer

Blitzball {T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.

Blitzball

Reckoner Bankbuster This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 3

Reckoner Bankbuster

Infiltration Lens Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Infiltration Lens

Roadside Reliquary {T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Roadside Reliquary

Capital City {T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Capital City

Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {3}, {T}, Discard a card: Draw a card.

Avishkar Raceway

Bag of Holding Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.

Bag of Holding

Rogue's Gloves Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Rogue's Gloves

Marketback Walker This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

Marketback Walker

Sandstone Oracle Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Sandstone Oracle

Seer's Sundial Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Seer's Sundial

Phial of Galadriel If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

Phial of Galadriel

Throne of the High City {T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.

Throne of the High City

Zephyr Boots Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Zephyr Boots

The Deck of Many Things {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

The Deck of Many Things

Cryptic Caves {T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Cryptic Caves

Mindless Automaton This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.

Mindless Automaton

Relic of Progenitus {T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.

Relic of Progenitus

Brainstone {2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstone

Treasure Chest {4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Treasure Chest

Prophetic Prism When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Prophetic Prism

Fountainport Bell When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice this artifact: Draw a card.

Fountainport Bell

Bilbo's Ring During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Bilbo's Ring

Bounty Board {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.

Bounty Board

Chromatic Sphere {1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.

Chromatic Sphere

Pendant of Prosperity This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.

Pendant of Prosperity

Anvil of Bogardan Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Anvil of Bogardan

Blasted Landscape {T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)

Blasted Landscape

Hithlain Rope This artifact can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact. {2}, {T}: Draw a card. The player to your right gains control of this artifact.

Hithlain Rope

Bandit's Haul Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from this artifact: Draw a card.

Bandit's Haul

Mariposa Military Base You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Mariposa Military Base

Strength-Testing Hammer Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Strength-Testing Hammer

Hylda's Crown of Winter {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.

Hylda's Crown of Winter

Conjurer's Bauble {T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Conjurer's Bauble

Sea Gate Wreckage {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Sea Gate Wreckage

Staff of Eden, Vault's Key When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. {T}: Draw a card for each permanent you control but don't own.

Staff of Eden, Vault's Key

Crown of Gondor Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.

Crown of Gondor

Instant Ramen Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Instant Ramen

Aetherflux Conduit Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

Aetherflux Conduit

Mirror of Galadriel {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Mirror of Galadriel

Staff of Nin At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.

Staff of Nin

All-Fates Scroll {T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.

All-Fates Scroll

Skyscanner Flying When this creature enters, draw a card.

Skyscanner

Mighty Servant of Leuk-o Trample Ward—Discard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4

Mighty Servant of Leuk-o

Intelligence Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.

Intelligence Bobblehead

Filigree Familiar When this creature enters, you gain 2 life. When this creature dies, draw a card.

Filigree Familiar

The Celestus If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

The Celestus

Fountain of Renewal At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice this artifact: Draw a card.

Fountain of Renewal

Howling Golem Whenever this creature attacks or blocks, each player draws a card.

Howling Golem

Mazemind Tome {T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Mazemind Tome

Nutrient Block Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Nutrient Block

Tome of the Guildpact Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.

Tome of the Guildpact

The Ten Rings Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

The Ten Rings

Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

Nexus of Becoming

Energybending Lands you control gain all basic land types until end of turn. Draw a card.

Energybending

Racers' Scoreboard Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost {1} less to cast.

Racers' Scoreboard

Night Market This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Cycling {3} ({3}, Discard this card: Draw a card.)

Night Market

Candy Trail When this artifact enters, scry 2. {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

Candy Trail

Memory Jar {T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Memory Jar

Introduction to Prophecy Scry 2, then draw a card.

Introduction to Prophecy

Eye of Vecna When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Eye of Vecna

Ravenous Amulet {1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.

Ravenous Amulet

Otherworld Atlas {T}: Put a charge counter on this artifact. {T}: Each player draws a card for each charge counter on this artifact.

Otherworld Atlas

Symmetry Matrix Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.

Symmetry Matrix

Culling Dais {T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.

Culling Dais

Towashi Guide-Bot When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Towashi Guide-Bot

Golden Egg When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Golden Egg

Wedding Invitation When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Wedding Invitation

Scrabbling Claws {T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.

Scrabbling Claws

Adrestia Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Adrestia

Scarecrone {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.

Scarecrone

Starting Column Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add one mana of any color. Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.

Starting Column

Conqueror's Galleon // Conqueror's Foothold When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) // (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.

Conqueror's Galleon // Conqueror's Foothold

Azor's Gateway // Sanctum of the Sun {1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. // (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Azor's Gateway // Sanctum of the Sun

Bonder's Ornament {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.

Bonder's Ornament

Arcum's Astrolabe ({S} can be paid with one mana from a snow source.) When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Arcum's Astrolabe

Skeleton Key Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}

Skeleton Key

Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Coercive Portal

Etched Oracle Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from this creature: Target player draws three cards.

Etched Oracle

Guidelight Matrix When this artifact enters, draw a card. {2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery. {2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.

Guidelight Matrix

Brass Infiniscope {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.

Brass Infiniscope

Network Terminal {T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.

Network Terminal

Magnifying Glass {T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Magnifying Glass

ED-E, Lonesome Eyebot Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

ED-E, Lonesome Eyebot

The Vision Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.

The Vision

Letter of Acceptance {T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

Letter of Acceptance

Weatherlight Compleated Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

Weatherlight Compleated

Friendly Teddy When this creature dies, each player draws a card.

Friendly Teddy

Energy Refractor When this artifact enters, draw a card. {2}: Add one mana of any color.

Energy Refractor

Eldrazi Ravager Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Sacrifice two Eldrazi: Return this card from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Eldrazi Ravager

Villainous Hideout {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Villainous Hideout