Blue Tutor Cards

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Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Mystical Tutor

Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Fabricate

Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Muddle the Mixture

Solve the Equation Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Solve the Equation

Spellseeker When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Spellseeker

Whir of Invention Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Whir of Invention

Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Gifts Ungiven

Tezzeret the Seeker +1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Tezzeret the Seeker

Intuition Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Intuition

Trinket Mage When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Trinket Mage

Tribute Mage When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Tribute Mage

Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Personal Tutor

Trophy Mage When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Trophy Mage

Merchant Scroll Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Merchant Scroll

Step Through Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Step Through

Scour for Scrap Choose one or both — • Search your library for an artifact card, reveal it, put it into your hand, then shuffle. • Return target artifact card from your graveyard to your hand.

Scour for Scrap

Drift of Phantasms Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Drift of Phantasms

Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Bribery

Inevitable Betrayal Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Inevitable Betrayal

Reshape As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Reshape

Tolaria West This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Tolaria West

Transmute Artifact Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

Transmute Artifact

Repurposing Bay {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Repurposing Bay

Tezzeret, Artifice Master +1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Tezzeret, Artifice Master

Enter the Infinite Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Enter the Infinite

Alphinaud Leveilleur Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.

Alphinaud Leveilleur

Loyal Inventor Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Loyal Inventor

Toothy, Imaginary Friend Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Toothy, Imaginary Friend

Long-Term Plans Search your library for a card, then shuffle and put that card third from the top.

Long-Term Plans

Thada Adel, Acquisitor Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Thada Adel, Acquisitor

Higure, the Still Wind Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.

Higure, the Still Wind

Transit Mage When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.

Transit Mage

Chakram Retriever Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.

Chakram Retriever

Tomb of Horrors Adventurer When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Tomb of Horrors Adventurer

Dizzy Spell Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Dizzy Spell

Vedalken Aethermage Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Vedalken Aethermage

Faerie Harbinger Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Faerie Harbinger

Evie Frye Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Evie Frye

Arcum Dagsson {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

Arcum Dagsson

Central Elevator // Promising Stairs When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Central Elevator // Promising Stairs

Jace, Architect of Thought +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Jace, Architect of Thought

Treasure Mage When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Treasure Mage

Anchor to Reality As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Anchor to Reality

Archmage Ascension At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Archmage Ascension

Deadeye Quartermaster When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Deadeye Quartermaster

Aarakocra Sneak Flying When this creature enters, you take the initiative.

Aarakocra Sneak

Feywild Caretaker When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Feywild Caretaker

Merrow Harbinger Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Merrow Harbinger

Micromancer When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Micromancer

Timin, Youthful Geist Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.

Timin, Youthful Geist

Acquire Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.

Acquire

Invasion of Arcavios // Invocation of the Founders (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. // Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

Invasion of Arcavios // Invocation of the Founders

Haldan, Avid Arcanist Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.

Haldan, Avid Arcanist

Zndrsplt, Eye of Wisdom Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.

Zndrsplt, Eye of Wisdom

Seahunter {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Seahunter

Sphinx Ambassador Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.

Sphinx Ambassador

Quiet Speculation Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

Quiet Speculation

Noble Benefactor When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

Noble Benefactor

Twice Upon a Time // Unlikely Meeting Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. // Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Twice Upon a Time // Unlikely Meeting

Will Kenrith +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

Will Kenrith

Knowledge Exploitation Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Knowledge Exploitation

The Eleventh Hour (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

The Eleventh Hour

Artificer's Intuition {U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Artificer's Intuition

Parallel Thoughts When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Parallel Thoughts

Renowned Weaponsmith {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

Renowned Weaponsmith

Mental Journey Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Mental Journey

Trench Gorger Trample When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.

Trench Gorger

Grozoth Defender (This creature can't attack.) When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. {4}: This creature loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Grozoth

Ethereal Usher {U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ethereal Usher

Kaho, Minamo Historian When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

Kaho, Minamo Historian

Traumatic Visions Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Traumatic Visions

Sift Through Sands Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.

Sift Through Sands

Eerie Procession Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

Eerie Procession

Dragonstorm Forecaster {2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.

Dragonstorm Forecaster

Distant Memories Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Distant Memories

Lore Weaver Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards.

Lore Weaver

Library of Lat-Nam An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.

Library of Lat-Nam

Stratosoarer Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Stratosoarer

Jace's Ruse Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

Jace's Ruse

A.I.M. Scientists When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

A.I.M. Scientists

Mask of the Mimic As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Mask of the Mimic

Agency Outfitter Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

Agency Outfitter

Dismissive Denial Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Dismissive Denial

Grasping Current Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Grasping Current

Phantom Carriage Flying When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

Phantom Carriage

Vizier of the Anointed When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.

Vizier of the Anointed

Mimeofacture Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

Mimeofacture

Sphinx's Herald {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.

Sphinx's Herald

Teferi's Wavecaster Flash When this creature enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.

Teferi's Wavecaster

Ral's Dispersal Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

Ral's Dispersal

Dichotomancy For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Dichotomancy

Wretched Throng When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

Wretched Throng

Frostpyre Arcanist This spell costs {1} less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.

Frostpyre Arcanist

Yanling's Harbinger Flying When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.

Yanling's Harbinger

Rhythmic Water Vortex Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Rhythmic Water Vortex

Trapmaker's Snare Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

Trapmaker's Snare

Screaming Seahawk Flying When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

Screaming Seahawk

Dyfed, the Guiding Hand +1: Create two tapped Powerstone tokens. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") −X: Untap X target artifacts. −6: Search your library for an artifact card, put it onto the battlefield, then shuffle. Dyfed, the Guiding Hand can be your commander.

Dyfed, the Guiding Hand

Gifts Given Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.

Gifts Given

Johnny, Combo Player {4}: Search your library for a card, put that card into your hand, then shuffle.

Johnny, Combo Player

Tinker As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Tinker